Where Betty stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Betty’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 15 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 948. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 1,124. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.79. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,034. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.37. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 41.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 783. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,062. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCP 2026 · Split 3 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 844. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 15 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDetonatioN FocusMe | Series ↗ | Lucian | Win | 3 / 3 / 2 |
| 15 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDetonatioN FocusMe | Series ↗ | Mel | Win | 6 / 1 / 10 |
| 15 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDetonatioN FocusMe | Series ↗ | Ezreal | Win | 9 / 4 / 9 |
| 9 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Ashe | Loss | 2 / 4 / 2 |
| 9 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Sivir | Loss | 1 / 3 / 2 |
| 9 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Jhin | Loss | 4 / 2 / 13 |
| 9 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Yunara | Win | 7 / 2 / 5 |
| 6 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Ashe | Win | 1 / 2 / 14 |
| 6 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Sivir | Win | 4 / 0 / 7 |
| 6 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Jhin | Win | 9 / 4 / 13 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Xerath | Loss | 4 / 3 / 1 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Mel | Loss | 6 / 4 / 9 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Ezreal | Win | 10 / 0 / 8 |
| 25 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsMVK Esports | Series ↗ | Jhin | Loss | 2 / 2 / 1 |
| 25 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsMVK Esports | Series ↗ | Ziggs | Loss | 3 / 4 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2016–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 506 | 49.5 | 59 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.85 | 97.6 | 66 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 64.1% | 44.3 | 66 games · 123 peers |
| 2017 | Tier 1 | Damage share | 24.8% | 23.4 | 59 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +695 | 98.1 | 59 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.73 | 78.0 | 59 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 635 | 93.9 | 68 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.98 | 71.8 | 68 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 70.9% | 74.0 | 68 games · 132 peers |
| 2018 | Tier 1 | Damage share | 31.4% | 80.9 | 68 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +471 | 95.4 | 68 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.34 | 83.0 | 68 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 509 | 57.0 | 72 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.24 | 38.8 | 72 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 73.7% | 96.7 | 71 games · 122 peers |
| 2019 | Tier 1 | Damage share | 29.4% | 67.8 | 72 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +123 | 66.1 | 72 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.50 | 97.1 | 72 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 468 | 16.7 | 60 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.78 | 32.0 | 60 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 68.4% | 59.0 | 60 games · 123 peers |
| 2020 | Tier 1 | Damage share | 27.8% | 51.7 | 60 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −121 | 34.2 | 60 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.52 | 95.8 | 60 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 507 | 53.1 | 47 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.90 | 41.5 | 47 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 72.8% | 94.6 | 45 games · 131 peers |
| 2021 | Tier 1 | Damage share | 26.6% | 58.5 | 47 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −588 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.19 | 27.9 | 47 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 536 | 39.1 | 77 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.50 | 7.8 | 77 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 72.9% | 93.9 | 76 games · 116 peers |
| 2022 | Tier 1 | Damage share | 27.8% | 52.2 | 77 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.26 | 44.3 | 77 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 648 | 68.6 | 75 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.58 | 48.6 | 75 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 69.3% | 60.0 | 74 games · 106 peers |
| 2023 | Tier 1 | Damage share | 29.0% | 66.7 | 75 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +148 | — | Less than 80% valid observation coverage |
| 2023 | Tier 1 | Vision / min | 1.32 | 51.4 | 75 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 734 | 90.1 | 71 games · 102 peers |
| 2024 | Tier 1 | CS / min | 9.32 | 79.2 | 71 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 64.7% | 17.8 | 71 games · 102 peers |
| 2024 | Tier 1 | Damage share | 26.7% | 45.5 | 71 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +387 | 92.4 | 71 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.49 | 70.3 | 71 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 722 | 50.8 | 87 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.41 | 61.9 | 87 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 70.9% | 61.9 | 86 games · 64 peers |
| 2025 | Tier 1 | Damage share | 27.0% | 31.7 | 87 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | 0 | 53.2 | 87 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.21 | 61.9 | 87 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 844 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 9.64 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 74.9% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 29.9% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −261 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 1.28 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 844. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. Season labels follow the competition season.
2016–2026 · All seasons · 41 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Varus | 108 | |||||||||||
| Kai'Sa | 72 | |||||||||||
| Ezreal | 70 | |||||||||||
| Ashe | 59 | |||||||||||
| Kalista | 54 | |||||||||||
| Jhin | 45 | |||||||||||
| Lucian | 41 | |||||||||||
| Miss Fortune | 40 | |||||||||||
| All games | 16 | 108 | 96 | 103 | 64 | 51 | 83 | 75 | 99 | 101 | 15 | 811 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 4.73. Average kills per game. Based on 15 of 15 games. | Deaths / game: 2.53. Average deaths per game. Based on 15 of 15 games. | Assists / game: 6.67. Average assists per game. Based on 15 of 15 games. | Damage / min: 844. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 465. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2025 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 53. Number of games won in this selection. Based on 101 of 101 games. | Losses: 48. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 52.5%. The percentage of games won. Based on 101 of 101 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 4.66. Average kills per game. Based on 101 of 101 games. | Deaths / game: 2.12. Average deaths per game. Based on 101 of 101 games. | Assists / game: 5.53. Average assists per game. Based on 101 of 101 games. | Damage / min: 736. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded. |
| 2024 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 69. Number of games won in this selection. Based on 99 of 99 games. | Losses: 30. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 69.7%. The percentage of games won. Based on 99 of 99 games. | KDA: 6.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 4.78. Average kills per game. Based on 99 of 99 games. | Deaths / game: 1.63. Average deaths per game. Based on 99 of 99 games. | Assists / game: 5.88. Average assists per game. Based on 99 of 99 games. | Damage / min: 728. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 448. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games. |
| 2023 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 37. Number of games won in this selection. Based on 75 of 75 games. | Losses: 38. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 49.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 3.93. Average kills per game. Based on 75 of 75 games. | Deaths / game: 1.85. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.45. Average assists per game. Based on 75 of 75 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 440. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2022 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 32. Number of games won in this selection. Based on 83 of 83 games. | Losses: 51. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 38.6%. The percentage of games won. Based on 83 of 83 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 3.67. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.24. Average deaths per game. Based on 83 of 83 games. | Assists / game: 5.60. Average assists per game. Based on 83 of 83 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded. |
| 2021 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 17. Number of games won in this selection. Based on 51 of 51 games. | Losses: 34. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 33.3%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 3.29. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.45. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.53. Average assists per game. Based on 51 of 51 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 51 games. Games without the required stats are excluded. |
| 2020 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 33. Number of games won in this selection. Based on 64 of 64 games. | Losses: 31. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 51.6%. The percentage of games won. Based on 64 of 64 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.95. Average kills per game. Based on 64 of 64 games. | Deaths / game: 1.70. Average deaths per game. Based on 64 of 64 games. | Assists / game: 5.25. Average assists per game. Based on 64 of 64 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2019 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 54. Number of games won in this selection. Based on 103 of 103 games. | Losses: 49. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 52.4%. The percentage of games won. Based on 103 of 103 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 3.72. Average kills per game. Based on 103 of 103 games. | Deaths / game: 1.65. Average deaths per game. Based on 103 of 103 games. | Assists / game: 5.52. Average assists per game. Based on 103 of 103 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 103 games. Games without the required stats are excluded. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 103 of 103 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded. |
| 2018 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 76. Number of games won in this selection. Based on 96 of 96 games. | Losses: 20. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 79.2%. The percentage of games won. Based on 96 of 96 games. | KDA: 7.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 3.77. Average kills per game. Based on 96 of 96 games. | Deaths / game: 1.24. Average deaths per game. Based on 96 of 96 games. | Assists / game: 5.77. Average assists per game. Based on 96 of 96 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 96 games. Games without the required stats are excluded. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 452. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games. |
| 2017 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 79. Number of games won in this selection. Based on 108 of 108 games. | Losses: 29. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 73.1%. The percentage of games won. Based on 108 of 108 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 3.39. Average kills per game. Based on 108 of 108 games. | Deaths / game: 1.35. Average deaths per game. Based on 108 of 108 games. | Assists / game: 5.63. Average assists per game. Based on 108 of 108 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 108 games. Games without the required stats are excluded. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 101 of 108 games. Games without the required stats are excluded. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 108 games. Games without the required stats are excluded. |
| 2016 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 10. Number of games won in this selection. Based on 16 of 16 games. | Losses: 6. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 2.25. Average kills per game. Based on 16 of 16 games. | Deaths / game: 2.06. Average deaths per game. Based on 16 of 16 games. | Assists / game: 7.06. Average assists per game. Based on 16 of 16 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 16 games. Games without the required stats are excluded. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 3 of 16 games. Games without the required stats are excluded. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 Other international
2 Domestic · 2 major honors
2 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2020 Spring Playoffs | Royal Never Give Up | 42 |
| LPL 2020 Summer Playoffs | Royal Never Give Up | 18 |
| LPL 2021 Spring Playoffs | Rogue Warriors | 17 |
| LPL 2021 Summer Playoffs | Rogue Warriors | 30 |
| LPL 2022 Spring Playoffs | Anyone's Legend | 40 |
| LPL 2022 Summer Playoffs | Anyone's Legend | 37 |
| LPL 2023 Spring Playoffs | Anyone's Legend | 41 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · Mid-Season Invitational 2018 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · LMS · LMS/2019 Season/Spring Playoffs. Betty.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2023 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2023 · PCS · PCS/2023 Season/Summer Playoffs. Betty.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2018 · LMS · LMS/2018 Season/Summer Playoffs. Betty.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2018 · LMS · LMS/2018 Season/Spring Playoffs. Betty.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2025 · LCP · LCP/2025 Season/Season Kickoff Qualifying Series. Betty.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2016 · Intel Extreme Masters Season 11 Oakland · 4 points. IEM Season 11 Oakland: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Intel Extreme Masters Season 11 World Championship · 20 points. IEM Season 11 World Championship: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LMS 2017 Spring Playoffs · 20 points. LMS 2017 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LMS 2017 Summer Playoffs · 20 points. LMS 2017 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LMS 2018 Spring Playoffs · 20 points. LMS 2018 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LMS 2018 Summer Playoffs · 20 points. LMS 2018 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Spring Playoffs · 20 points. LMS 2019 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Summer Playoffs · 4 points. PCS 2023 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Spring Playoffs · 20 points. PCS 2024 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Summer Playoffs · 20 points. PCS 2024 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Finals Playoffs · 8 points. LCP 2025 Season Finals Playoffs: champion 40 × final placement 1/5 = 8 points. Annual LCP budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Demacia Cup 2019 · 10 points. Demacia Cup 2019: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20252025 · worlds · PSG Talon | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · PSG Talon | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20242024 · worlds · PSG Talon | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Flash Wolves | Place 5 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Flash Wolves | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20182018 · worlds · Flash Wolves | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Intel Extreme Masters Season 11 World Championship2017 · International · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Flash Wolves | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20172017 · worlds · Flash Wolves | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 11 Oakland2016 · International · Flash Wolves | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
17 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 32026 · LCP · Ground Zero Gaming | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| LCP 2025 Season Finals Playoffs2025 · LCP · PSG Talon | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| KeSPA Cup 20242024 · LCK · Chinese Taipei (National Team) | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| PCS 2024 Spring Playoffs |
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2025 · LCP · TALON (Hong Kong Team) · all pro | bot · Team 1 | Source detailsLCP 2025 has three named periods. Matching teams on season and qualifying/playoff pages are copies of the same regular award. 15 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2023 · PCS · Beyond Gaming · all pro | bot · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 16 games played. Selection: unknown.
|
| Champion |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| PCS 2024 Summer Playoffs2024 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| PCS 2023 Summer Playoffs2023 · PCS · Beyond Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Anyone's Legend | Place 16 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Cup 20222022 · LPL · Anyone's Legend | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Demacia Cup 20212021 · LPL · Anyone's Legend | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 20202020 · LPL · Rogue Warriors | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Royal Never Give Up | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| Demacia Cup 20192019 · LPL · Royal Never Give Up | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| LMS 2019 Spring Playoffs2019 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LMS 2018 Spring Playoffs2018 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LMS 2018 Summer Playoffs2018 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LMS 2017 Spring Playoffs2017 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LMS 2017 Summer Playoffs2017 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| All-Pro 1st teamsource ↗2019 · LMS · Flash Wolves · all pro | bot · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 8 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2018 · LMS · Flash Wolves · all pro | bot · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 3 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2018 · LMS · Flash Wolves · all pro | bot · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 3 games played. Selection: unknown.
|