Where Betsy stands
All seasons · Mid · Domestic games
Felix Edling
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 40 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Betsy’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 22 of 204 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 10. Number of games won in this selection. Based on 22 of 22 games. | Losses: 12. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. |
| 22 of 204 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 8. Number of games won in this selection. Based on 22 of 22 games. | Losses: 14. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 36.4%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 21 of 204 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 8. Number of games won in this selection. Based on 21 of 21 games. | Losses: 13. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 15 of 204 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 5. Number of games won in this selection. Based on 15 of 15 games. | Losses: 10. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 204 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 204 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 204 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 10.07. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
| 8 of 204 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 204 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 204 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Bars show how often the player chose each champion in this selection.
| EU LCS 2018 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| EU LCS 2018 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| EU LCS 2017 · Spring | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 50.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| EU LCS 2017 · Summer | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 42.4%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| EU LCS 2016 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| EU LCS 2016 · Summer | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 32.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| EU LCS 2015 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| EU LCS 2015 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| Intel Extreme Masters 2015 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 18 Aug 2018 | EU LCS 2018 · Summer | Giants GamingvsSplyce | Series ↗ | Akali | Loss | 2 / 7 / 1 |
| 17 Aug 2018 | EU LCS 2018 · Summer | Giants GamingvsG2 Esports | Series ↗ | Ryze | Loss | 1 / 4 / 2 |
| 11 Aug 2018 | EU LCS 2018 · Summer | Giants GamingvsFC Schalke 04 Esports | Series ↗ | Azir | Loss | 0 / 3 / 0 |
| 10 Aug 2018 | EU LCS 2018 · Summer | Giants GamingvsFnatic | Series ↗ | Ryze | Loss | 0 / 5 / 5 |
| 4 Aug 2018 | EU LCS 2018 · Summer | Giants GamingvsTeam ROCCAT | Series ↗ | Yasuo | Win | 4 / 4 / 2 |
| 3 Aug 2018 | EU LCS 2018 · Summer | Giants GamingvsMisfits Gaming | Series ↗ | Ryze | Win | 2 / 0 / 5 |
| 28 Jul 2018 | EU LCS 2018 · Summer | Giants GamingvsUnicorns of Love | Series ↗ | Orianna | Loss | 1 / 2 / 3 |
| 27 Jul 2018 | EU LCS 2018 · Summer | Giants GamingvsTeam Vitality | Series ↗ | Taliyah | Loss | 4 / 3 / 6 |
| 21 Jul 2018 | EU LCS 2018 · Summer | Giants GamingvsH2k-Gaming | Series ↗ | Irelia | Win | 6 / 2 / 4 |
| 20 Jul 2018 | EU LCS 2018 · Summer | Giants GamingvsSplyce | Series ↗ | Talon | Loss | 1 / 3 / 12 |
| 14 Jul 2018 | EU LCS 2018 · Summer | Giants GamingvsG2 Esports | Series ↗ | Galio | Win | 2 / 5 / 10 |
| 13 Jul 2018 | EU LCS 2018 · Summer | Giants GamingvsFC Schalke 04 Esports | Series ↗ | Yasuo | Loss | 1 / 3 / 5 |
| 30 Jun 2018 | EU LCS 2018 · Summer | Giants GamingvsFnatic | Series ↗ | Vladimir | Loss | 0 / 3 / 2 |
| 29 Jun 2018 | EU LCS 2018 · Summer | Giants GamingvsTeam ROCCAT | Series ↗ | Zoe | Loss | 2 / 1 / 3 |
| 23 Jun 2018 | EU LCS 2018 · Summer | Giants GamingvsMisfits Gaming | Series ↗ | Vladimir | Loss | 6 / 6 / 2 |
| 22 Jun 2018 | EU LCS 2018 · Summer | Giants GamingvsUnicorns of Love | Series ↗ | Swain | Loss | 2 / 3 / 4 |
| 16 Jun 2018 | EU LCS 2018 · Summer | Giants GamingvsTeam Vitality | Series ↗ | Lulu | Loss | 4 / 3 / 2 |
| 15 Jun 2018 | EU LCS 2018 · Summer | Giants GamingvsH2k-Gaming | Series ↗ | Azir | Win | 6 / 1 / 1 |
| 17 Mar 2018 | EU LCS 2018 · Spring | Giants GamingvsSplyce | Series ↗ | Azir | Loss | 0 / 3 / 0 |
| 16 Mar 2018 | EU LCS 2018 · Spring | Giants GamingvsFnatic | Series ↗ | Ryze | Loss | 0 / 4 / 4 |
| 10 Mar 2018 | EU LCS 2018 · Spring | Giants GamingvsMisfits Gaming | Series ↗ | Ryze | Win | 1 / 2 / 8 |
| 9 Mar 2018 | EU LCS 2018 · Spring | Giants GamingvsFC Schalke 04 Esports | Series ↗ | Vladimir | Loss | 2 / 3 / 2 |
| 3 Mar 2018 | EU LCS 2018 · Spring | Giants GamingvsG2 Esports | Series ↗ | Galio | Loss | 2 / 2 / 5 |
| 2 Mar 2018 | EU LCS 2018 · Spring | Giants GamingvsTeam ROCCAT | Series ↗ | Azir | Loss | 1 / 4 / 3 |
| 24 Feb 2018 | EU LCS 2018 · Spring | Giants GamingvsH2k-Gaming | Series ↗ | Azir | Loss | 5 / 3 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2015–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 588 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.17 | 58.8 | 32 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 66.2% | 44.3 | 32 games · 98 peers |
| 2015 | Tier 1 | Damage share | 30.0% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +82 | 61.7 | 32 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 614 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.79 | 86.0 | 61 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 73.1% | 87.0 | 61 games · 116 peers |
| 2016 | Tier 1 | Damage share | 32.5% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +102 | 69.7 | 61 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 520 | 38.7 | 71 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.76 | 61.5 | 71 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 62.4% | 12.3 | 70 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.8% | 47.2 | 71 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −145 | 27.4 | 71 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.51 | 38.1 | 62 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 523 | 68.9 | 36 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.47 | 67.4 | 36 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 63.7% | 14.8 | 35 games · 136 peers |
| 2018 | Tier 1 | Damage share | 29.7% | 91.1 | 36 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −219 | 12.6 | 36 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 0.95 | 5.9 | 36 games · 119 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. Season labels follow the competition season.
2015–2018 · All seasons · 40 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|
| Azir | 22 | ||||
| Ryze | 22 | ||||
| Vladimir | 21 | ||||
| Syndra | 15 | ||||
| Viktor | 15 | ||||
| Swain | 13 | ||||
| Corki | 10 | ||||
| Ahri | 8 | ||||
| All games | 34 | 61 | 73 | 36 | 204 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 12. Number of games won in this selection. Based on 36 of 36 games. | Losses: 24. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 33.3%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.53. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.78. Average deaths per game. Based on 36 of 36 games. | Assists / game: 3.86. Average assists per game. Based on 36 of 36 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
| 2017 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 34. Number of games won in this selection. Based on 73 of 73 games. | Losses: 39. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 46.6%. The percentage of games won. Based on 73 of 73 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 3.00. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.62. Average deaths per game. Based on 73 of 73 games. | Assists / game: 4.62. Average assists per game. Based on 73 of 73 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 73 games. Games without the required stats are excluded. |
| 2016 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 20. Number of games won in this selection. Based on 61 of 61 games. | Losses: 41. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 32.8%. The percentage of games won. Based on 61 of 61 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 3.20. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.69. Average deaths per game. Based on 61 of 61 games. | Assists / game: 4.64. Average assists per game. Based on 61 of 61 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2015 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 15. Number of games won in this selection. Based on 34 of 34 games. | Losses: 19. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 44.1%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 3.24. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.65. Average deaths per game. Based on 34 of 34 games. | Assists / game: 4.88. Average assists per game. Based on 34 of 34 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2015 Summer Playoffs | Gambit Gaming | 18 |
| EU LCS 2016 Spring Playoffs | Team ROCCAT | 18 |
| EU LCS 2016 Summer Playoffs | Team ROCCAT | 36 |
| EU LCS 2017 Spring Playoffs | Team ROCCAT | 31 |
| EU LCS 2017 Summer Playoffs | Team ROCCAT | 33 |
| EU LCS 2018 Spring Playoffs | Giants Gaming | 18 |
| EU LCS 2018 Summer Playoffs | Giants Gaming | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · EU LCS 2015 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · EU LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Team ROCCAT | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Gambit Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
No results in this selection.