Games Games: 136. Number of individual games played in this selection. Based on 136 of 136 games.136
Win rate Win rate: 60.3%. The percentage of games won. Based on 136 of 136 games.60.3%
KDA KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games.4.84
Damage / min Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games.766
CS / min CS / min: 10.13. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games.10.13
Kill participation Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 135 of 136 games. Games without the required stats are excluded.65.0%135 / 136 games
More statistics Totals, economy & laning +
WinsWins: 82. Number of games won in this selection. Based on 136 of 136 games.
LossesLosses: 54. Number of games lost in this selection. Based on 136 of 136 games.
KillsKills: 617. Total kills in games where kills are available. Based on 136 of 136 games.
DeathsDeaths: 264. Total deaths in games where deaths are available. Based on 136 of 136 games.
AssistsAssists: 661. Total assists in games where assists are available. Based on 136 of 136 games.
Gold / minGold / min: 486. Total gold gained per minute, averaged across games. Based on 136 of 136 games.
Damage shareDamage share: 29.8%. The player's share of team damage to enemy champions, averaged across games. Based on 136 of 136 games.
Earned gold shareEarned gold share: 27.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 136 of 136 games.
Gold diff @15Gold diff @15: +347. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 136 of 136 games.
CS diff @15CS diff @15: +7. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 136 of 136 games.
XP diff @15XP diff @15: +137. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 136 of 136 games.
Vision score / minVision score / min: 1.17. Vision score per minute, averaged across games where the statistic is supported. Based on 136 of 136 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Berserker stands.
2026 · Bot · Domestic games
Metric / actual
050100
Percentile
Value: 767 damage per minute. Percentile: 75%. Rank: 3rd of 9767
Value: 767 damage per minute. Percentile: 75%. Rank: 3rd of 9
Value: 10.25 CS per minute. Percentile: 100%. Rank: 1st of 910.25
Value: 10.25 CS per minute. Percentile: 100%. Rank: 1st of 9
Value: 66.6% kill participation. Percentile: 75%. Rank: 3rd of 966.6%
Value: 66.6% kill participation. Percentile: 75%. Rank: 3rd of 9
Value: 29.5% damage share. Percentile: 88%. Rank: 2nd of 929.5%
Value: 29.5% damage share. Percentile: 88%. Rank: 2nd of 9
Value: 1.20 vision score per minute. Percentile: 63%. Rank: 4th of 91.20
Value: 1.20 vision score per minute. Percentile: 63%. Rank: 4th of 9
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 25 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Yunara21 games
Yunara: 29.3% earned gold share and 31.7% damage share. Means across the same 21 games with both values available; 21 total champion games.32%
?
Ezreal19 games
Ezreal: 28.0% earned gold share and 35.5% damage share. Means across the same 19 games with both values available; 19 total champion games.35%
?
Lucian17 games
Lucian: 27.7% earned gold share and 32.0% damage share. Means across the same 17 games with both values available; 17 total champion games.32%
?
Jhin9 games
Jhin: 25.1% earned gold share and 19.7% damage share. Means across the same 9 games with both values available; 9 total champion games.20%
?
Caitlyn8 games
Caitlyn: 27.3% earned gold share and 26.0% damage share. Means across the same 8 games with both values available; 8 total champion games.26%
?
Corki8 games
Corki: 27.3% earned gold share and 31.2% damage share. Means across the same 8 games with both values available; 8 total champion games.31%
?
Varus8 games
Varus: 26.6% earned gold share and 28.7% damage share. Means across the same 8 games with both values available; 8 total champion games.29%
?
Ashe7 games
Ashe: 25.6% earned gold share and 25.5% damage share. Means across the same 7 games with both values available; 7 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
136 games
Opponent
WinsLosses
Win rate
TLTeam LiquidTeam Liquid: 14 wins, 9 losses in 23 recorded games, 60.9% win rate. 2026.61%
CLCloud9Cloud9: 13 wins, 9 losses in 22 recorded games, 59.1% win rate. 2026.59%
FLFlyQuestFlyQuest: 6 wins, 4 losses in 10 recorded games, 60.0% win rate. 2026.60%
SRShopify RebellionShopify Rebellion: 9 wins, 1 losses in 10 recorded games, 90.0% win rate. 2026.90%
DIDisguisedDisguised: 7 wins, 2 losses in 9 recorded games, 77.8% win rate. 2026.78%
GEGen.GGen.G: 1 wins, 8 losses in 9 recorded games, 11.1% win rate. 2026.11%
SESentinelsSentinels: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2026.67%
DIDignitasDignitas: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
136 games
74.0%win rate when ahead at 15 minutes 57 wins from 77 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Berserker’s 2026 performances. Select a point to open its story.
136 plotted games
WinLoss— Median in selection
136 / 136 selected games have both values.Median damage / min: 752
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
25 champions in this selection
25 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?21 of 136 games in this selection.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 14. Number of games won in this selection. Based on 21 of 21 games.
Losses: 7. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 66.7%. The percentage of games won. Based on 21 of 21 games.
KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 781. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 10.59. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
?19 of 136 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 12. Number of games won in this selection. Based on 19 of 19 games.
Losses: 7. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 905. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 10.58. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?17 of 136 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 10. Number of games won in this selection. Based on 17 of 17 games.
Losses: 7. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 889. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?9 of 136 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 136 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 10.59. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 136 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 742. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 10.19. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 136 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 8.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 10.37. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 136 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 678. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 136 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 742. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 11.01. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded.
?4 of 136 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 971. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 25 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 889. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 10.23. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games.
KDA: 6.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 786. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 10.81. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 72.4%. The percentage of games won. Based on 29 of 29 games.
KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 67.7%. The percentage of games won. Based on 31 of 31 games.
KDA: 5.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 10.11. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games.
KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 10.12. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
1–8 of 8 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
559
54.8
59 games · 116 peers
2022
Tier 1
CS / min
9.43
68.7
59 games · 116 peers
2022
Tier 1
Kill participation
63.7%
27.0
59 games · 116 peers
2022
Tier 1
Damage share
26.8%
38.3
59 games · 116 peers
2022
Tier 1
Gold diff @15
+133
61.1
59 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
2022
Tier 1
Vision / min
1.19
31.3
59 games · 116 peers
2023
Tier 1
Damage / min
656
74.3
59 games · 106 peers
2023
Tier 1
CS / min
9.91
77.1
59 games · 106 peers
2023
Tier 1
Kill participation
68.5%
52.4
59 games · 106 peers
2023
Tier 1
Damage share
26.7%
17.1
59 games · 106 peers
2023
Tier 1
Gold diff @15
+312
89.3
59 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.39
61.0
59 games · 106 peers
2024
Tier 1
Damage / min
635
28.7
47 games · 102 peers
2024
Tier 1
CS / min
8.54
28.7
47 games · 102 peers
2024
Tier 1
Kill participation
74.6%
98.0
46 games · 102 peers
2024
Tier 1
Damage share
26.7%
44.6
47 games · 102 peers
2024
Tier 1
Gold diff @15
+210
72.2
47 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
2024
Tier 1
Vision / min
1.53
78.2
47 games · 102 peers
2025
Tier 1
Damage / min
651
12.7
88 games · 64 peers
2025
Tier 1
CS / min
9.55
76.2
88 games · 64 peers
2025
Tier 1
Kill participation
69.0%
33.3
88 games · 64 peers
2025
Tier 1
Damage share
26.4%
15.9
88 games · 64 peers
2025
Tier 1
Gold diff @15
0
55.3
88 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data.
2025
Tier 1
Vision / min
1.09
25.4
88 games · 64 peers
2026
Tier 1
Damage / min
767
57.1
82 games · 64 peers
2026
Tier 1
CS / min
10.25
84.1
82 games · 64 peers
2026
Tier 1
Kill participation
66.6%
66.7
81 games · 64 peers
2026
Tier 1
Damage share
29.5%
87.3
82 games · 64 peers
2026
Tier 1
Gold diff @15
+492
96.6
82 games · 60 peers · Percentile among 60 players with sufficient data.
Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2026 · All seasons · 30 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
2024
2025
2026
Total
?Zeri
45
?Kai'Sa
42
?Lucian
42
?Ezreal
36
?Varus
32
?Aphelios
26
?Yunara
23
?Xayah
22
All games
45
65
75
47
88
136
456
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 136. Number of individual games played in this selection. Based on 136 of 136 games.
Wins: 82. Number of games won in this selection. Based on 136 of 136 games.
Losses: 54. Number of games lost in this selection. Based on 136 of 136 games.
Win rate: 60.3%. The percentage of games won. Based on 136 of 136 games.
KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games.
Kills / game: 4.54. Average kills per game. Based on 136 of 136 games.
Deaths / game: 1.94. Average deaths per game. Based on 136 of 136 games.
Assists / game: 4.86. Average assists per game. Based on 136 of 136 games.
Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games.
CS / min: 10.13. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games.
Gold / min: 486. Total gold gained per minute, averaged across games. Based on 136 of 136 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 135 of 136 games. Games without the required stats are excluded.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 21. Number of games won in this selection. Based on 88 of 88 games.
Losses: 67. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 23.9%. The percentage of games won. Based on 88 of 88 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 3.33. Average kills per game. Based on 88 of 88 games.
Deaths / game: 2.19. Average deaths per game. Based on 88 of 88 games.
Assists / game: 4.73. Average assists per game. Based on 88 of 88 games.
Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games.
CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 423. Total gold gained per minute, averaged across games. Based on 88 of 88 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 26. Number of games won in this selection. Based on 47 of 47 games.
Losses: 21. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 55.3%. The percentage of games won. Based on 47 of 47 games.
KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 3.62. Average kills per game. Based on 47 of 47 games.
Deaths / game: 1.40. Average deaths per game. Based on 47 of 47 games.
Assists / game: 5.21. Average assists per game. Based on 47 of 47 games.
Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 425. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 50. Number of games won in this selection. Based on 75 of 75 games.
Losses: 25. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 66.7%. The percentage of games won. Based on 75 of 75 games.
KDA: 6.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 4.40. Average kills per game. Based on 75 of 75 games.
Deaths / game: 1.43. Average deaths per game. Based on 75 of 75 games.
Assists / game: 4.89. Average assists per game. Based on 75 of 75 games.
Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 462. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 40. Number of games won in this selection. Based on 65 of 65 games.
Losses: 25. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 61.5%. The percentage of games won. Based on 65 of 65 games.
KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 3.77. Average kills per game. Based on 65 of 65 games.
Deaths / game: 1.92. Average deaths per game. Based on 65 of 65 games.
Assists / game: 4.98. Average assists per game. Based on 65 of 65 games.
Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games.
CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 436. Total gold gained per minute, averaged across games. Based on 65 of 65 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 26. Number of games won in this selection. Based on 45 of 45 games.
Losses: 19. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 57.8%. The percentage of games won. Based on 45 of 45 games.
KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 4.89. Average kills per game. Based on 45 of 45 games.
Deaths / game: 1.73. Average deaths per game. Based on 45 of 45 games.
Assists / game: 5.31. Average assists per game. Based on 45 of 45 games.
Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 452. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #125 · 6 years with recorded achievements
Berserker · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Berserker · No verified Other int. title in this scope. Missing history is not a confirmed zero.
—
Other int.
Berserker · 4 recorded Domestic titles. 2026 LCS 2026 Lock-In; 2026 LCS 2026 Spring Playoffs; 2023 LCS 2023 Spring Playoffs; 2022 LCS 2022 Championship. Includes verified championship, cup and conference trophies.
Berserker · 10 recorded major honors. All-Pro 1st team: 4; All-Pro 2nd team: 4; Regular-season MVP: 2. Scoring depends on the selected policy.Contributes to score
2022 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 1st LCS All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Most Valuable Player · 2023 · LCS · lcs-2023-spring. Berserker.
2023 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · Kia 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Kia 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Kia 2nd LCS All-Pro Team · 2024 · LCS · lcs-2024-spring. Berserker.
2024 · Kia 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Kia 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Kia 2nd LCS All-Pro Team · 2024 · LCS · lcs-2024-summer. Berserker.
2026 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Recorded results · no title or major milestone in this year.
International achievements
6 results in this selection.
International achievements
Event / award
Result
Sources
First Stand 20262026 · International · LYON (2024 American Team)
Places 5–6
Source details
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
2025 · LCK · DN Freecs
Places 8–9
Source details
Independently verified final result and actual play; registration and staff excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.