Where Beichuan stands
2024 · Jungle · Domestic games
Yang Ling杨陵
All leagues · All positions
2024 · Jungle · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 74 games without a complete snapshot are excluded.
Explore Beichuan’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 74 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 74 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 8. Number of games won in this selection. Based on 9 of 9 games. | Losses: 1. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 74 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 74 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 836. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 74 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 74 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 74 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 88.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 74 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 82.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 74 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 929. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 90.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 74 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 95.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2024 · Spring | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 40.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
| LPL 2024 · Summer | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 69.6%. The percentage of games won. Based on 23 of 23 games. | KDA: 5.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LPL 2024 · Summer Placements | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 11 Aug 2024 | LPL 2024 · Summer | ThunderTalk GamingvsFunPlus Phoenix | Brand | Loss | 2 / 2 / 6 |
| 11 Aug 2024 | LPL 2024 · Summer | ThunderTalk GamingvsFunPlus Phoenix | Nidalee | Win | 4 / 1 / 7 |
| 11 Aug 2024 | LPL 2024 · Summer | ThunderTalk GamingvsFunPlus Phoenix | Brand | Loss | 2 / 4 / 7 |
| 11 Aug 2024 | LPL 2024 · Summer | ThunderTalk GamingvsFunPlus Phoenix | Ivern | Loss | 0 / 2 / 8 |
| 11 Aug 2024 | LPL 2024 · Summer | ThunderTalk GamingvsFunPlus Phoenix | Viego | Win | 4 / 1 / 11 |
| 5 Aug 2024 | LPL 2024 · Summer | ThunderTalk GamingvsOh My God | Nidalee | Win | 2 / 0 / 11 |
| 5 Aug 2024 | LPL 2024 · Summer | ThunderTalk GamingvsOh My God | Zyra | Win | 1 / 1 / 10 |
| 5 Aug 2024 | LPL 2024 · Summer | ThunderTalk GamingvsOh My God | Ivern | Win | 1 / 0 / 16 |
| 29 Jul 2024 | LPL 2024 · Summer | ThunderTalk GamingvsRoyal Never Give Up | Shyvana | Win | 5 / 1 / 14 |
| 29 Jul 2024 | LPL 2024 · Summer | ThunderTalk GamingvsRoyal Never Give Up | Nidalee | Win | 4 / 1 / 13 |
| 26 Jul 2024 | LPL 2024 · Summer | ThunderTalk GamingvsOh My God | Brand | Win | 5 / 0 / 15 |
| 26 Jul 2024 | LPL 2024 · Summer | ThunderTalk GamingvsOh My God | Viego | Win | 5 / 1 / 8 |
| 22 Jul 2024 | LPL 2024 · Summer | ThunderTalk GamingvsEDward Gaming | Zyra | Loss | 1 / 3 / 2 |
| 22 Jul 2024 | LPL 2024 · Summer | ThunderTalk GamingvsEDward Gaming | Brand | Win | 5 / 3 / 11 |
| 22 Jul 2024 | LPL 2024 · Summer | ThunderTalk GamingvsEDward Gaming | Brand | Loss | 0 / 1 / 1 |
| 17 Jul 2024 | LPL 2024 · Summer | ThunderTalk GamingvsTeam WE | Zyra | Win | 3 / 1 / 19 |
| 17 Jul 2024 | LPL 2024 · Summer | ThunderTalk GamingvsTeam WE | Sejuani | Win | 2 / 3 / 6 |
| 14 Jul 2024 | LPL 2024 · Summer | ThunderTalk GamingvsUltra Prime | Zyra | Win | 0 / 4 / 9 |
| 14 Jul 2024 | LPL 2024 · Summer | ThunderTalk GamingvsUltra Prime | Zyra | Win | 1 / 5 / 15 |
| 10 Jul 2024 | LPL 2024 · Summer | ThunderTalk GamingvsInvictus Gaming | Zyra | Win | 1 / 3 / 13 |
| 10 Jul 2024 | LPL 2024 · Summer | ThunderTalk GamingvsInvictus Gaming | Brand | Win | 1 / 1 / 7 |
| 6 Jul 2024 | LPL 2024 · Summer | ThunderTalk GamingvsRare Atom | Nidalee | Loss | 6 / 4 / 8 |
| 6 Jul 2024 | LPL 2024 · Summer | ThunderTalk GamingvsRare Atom | Lillia | Loss | 3 / 5 / 3 |
| 28 Jun 2024 | LPL 2024 · Summer Placements | ThunderTalk GamingvsFunPlus Phoenix | Brand | Loss | 8 / 6 / 6 |
| 28 Jun 2024 | LPL 2024 · Summer Placements | ThunderTalk GamingvsFunPlus Phoenix | Zyra | Loss | 1 / 2 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2021–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | 454 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 6.79 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 73.9% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 20.4% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −39 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.14 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 282 | 53.5 | 53 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.62 | 54.4 | 53 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 68.5% | 36.8 | 53 games · 115 peers |
| 2022 | Tier 1 | Damage share | 14.9% | 62.3 | 53 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.40 | 36.8 | 53 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 336 | 65.0 | 76 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.47 | 66.0 | 76 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 72.4% | 61.2 | 76 games · 104 peers |
| 2023 | Tier 1 | Damage share | 16.2% | 85.4 | 76 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.67 | 52.4 | 76 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 495 | 92.4 | 74 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.85 | 95.2 | 74 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 77.1% | 91.4 | 74 games · 106 peers |
| 2024 | Tier 1 | Damage share | 20.2% | 95.2 | 74 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.50 | 38.1 | 74 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 468 | 85.7 | 102 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.89 | 85.7 | 102 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 72.4% | 36.5 | 101 games · 64 peers |
| 2025 | Tier 1 | Damage share | 17.4% | 82.5 | 102 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.30 | 9.5 | 102 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 128 of 128 games. Season labels follow the competition season.
2021–2025 · All seasons · 34 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|
| Viego | 56 | |||||
| Xin Zhao | 48 | |||||
| Wukong | 46 | |||||
| Sejuani | 44 | |||||
| Vi | 33 | |||||
| Poppy | 30 | |||||
| Lillia | 21 | |||||
| Lee Sin | 19 | |||||
| All games | 93 | 96 | 79 | 74 | 128 | 470 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 128. Number of individual games played in this selection. Based on 128 of 128 games. | Wins: 68. Number of games won in this selection. Based on 128 of 128 games. | Losses: 60. Number of games lost in this selection. Based on 128 of 128 games. | Win rate: 53.1%. The percentage of games won. Based on 128 of 128 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games. | Kills / game: 2.38. Average kills per game. Based on 128 of 128 games. | Deaths / game: 3.20. Average deaths per game. Based on 128 of 128 games. | Assists / game: 8.38. Average assists per game. Based on 128 of 128 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 128 of 128 games. | CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 128 of 128 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 128 of 128 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 128 games. Games without the required stats are excluded. |
| 2024 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 35. Number of games won in this selection. Based on 74 of 74 games. | Losses: 39. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 47.3%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 2.73. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.86. Average deaths per game. Based on 74 of 74 games. | Assists / game: 7.22. Average assists per game. Based on 74 of 74 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2023 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 36. Number of games won in this selection. Based on 79 of 79 games. | Losses: 43. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 45.6%. The percentage of games won. Based on 79 of 79 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 2.20. Average kills per game. Based on 79 of 79 games. | Deaths / game: 3.19. Average deaths per game. Based on 79 of 79 games. | Assists / game: 6.70. Average assists per game. Based on 79 of 79 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 335. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2022 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 52. Number of games won in this selection. Based on 96 of 96 games. | Losses: 44. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 54.2%. The percentage of games won. Based on 96 of 96 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 3.02. Average kills per game. Based on 96 of 96 games. | Deaths / game: 2.88. Average deaths per game. Based on 96 of 96 games. | Assists / game: 7.04. Average assists per game. Based on 96 of 96 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 5.61. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 349. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games. |
| 2021 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 59. Number of games won in this selection. Based on 93 of 93 games. | Losses: 34. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 63.4%. The percentage of games won. Based on 93 of 93 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 3.84. Average kills per game. Based on 93 of 93 games. | Deaths / game: 2.75. Average deaths per game. Based on 93 of 93 games. | Assists / game: 8.31. Average assists per game. Based on 93 of 93 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2021 Spring Playoffs | FunPlus Phoenix | 14 |
| LPL 2022 Spring Playoffs | FunPlus Phoenix | 12 |
| LPL 2022 Summer Playoffs | ThunderTalk Gaming | 41 |
| LPL 2023 Spring Playoffs | ThunderTalk Gaming | 40 |
| LPL 2023 Summer Playoffs | ThunderTalk Gaming | 36 |
| LPL 2024 Spring Playoffs | ThunderTalk Gaming | 37 |
| LPL 2024 Summer Playoffs | ThunderTalk Gaming | 37 |
| LPL 2025 Grand Finals | Bilibili Gaming | 12 |
| LPL 2025 Split 1 Playoffs | ThunderTalk Gaming | 21 |
| LPL 2025 Split 2 Playoffs | ThunderTalk Gaming | 28 |
| LPL 2025 Split 2 Playoffs | Bilibili Gaming | 41 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · Mid-Season Invitational 2025 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LPL 2021 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Grand Finals · 24 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 24 × placement 1 = 24 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 2 Playoffs · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 2/5 = 16/5 points.
Each trophy contributes to the career total.
2025 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2025 · LPL · lpl-2025-split-1. Beichuan.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
2021 · Demacia Cup 2021 · 4 points. Demacia Cup 2021: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · Demacia Cup 2022 · 4 points. Demacia Cup 2022: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024 · 2 points. Demacia Cup 2024: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LPL 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · Bilibili Gaming | Place 4 | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20252025 · worlds · Bilibili Gaming | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 2 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2025 Grand Finals2025 · LPL · Bilibili Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · TT | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2025 · LPL · TT · all pro | jungle · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 21 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
| LPL 2025 Split 2 Playoffs2025 · LPL · Bilibili Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Cup 20242024 · LPL · ThunderTalk Gaming | Places 3–4 | Source detailsNamed actual game lineup in the dated Hupu match report, corroborated against the exact source schedule and identity. Verified game count is a positive subset. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · ThunderTalk Gaming | Place 13 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| Demacia Cup 20232023 · LPL · ThunderTalk Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · ThunderTalk Gaming | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · ThunderTalk Gaming | Place 13 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| Demacia Cup 20222022 · LPL · ThunderTalk Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 18 games played.
|
| Demacia Cup 20212021 · LPL · FunPlus Phoenix | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
|
| LPL 2021 Spring Playoffs2021 · LPL · FunPlus Phoenix | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.