Where Assum stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 14 games without a complete snapshot are excluded.
Explore Assum’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 77 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 10.33. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 77 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 5. Number of games won in this selection. Based on 13 of 13 games. | Losses: 8. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 810. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 10.22. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 77 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 914. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 77 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 77 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 939. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 77 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.15. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 77 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.54. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 77 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 10.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 896. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.59. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 87.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 77 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 790. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 77 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 10.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 1,238. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 86.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Split 1 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 55.2%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 10.23. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LPL 2026 · Split 2 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 47.4%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 784. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| LPL 2026 · Split 3 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 897. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 9 Aug 2026 | LPL 2026 · Split 3 | Invictus GamingvsLNG Esports | Jhin | Win | 3 / 2 / 15 |
| 9 Aug 2026 | LPL 2026 · Split 3 | Invictus GamingvsLNG Esports | Kai'Sa | Win | 13 / 2 / 7 |
| 6 Aug 2026 | LPL 2026 · Split 3 | Invictus GamingvsNinjas in Pyjamas | Ezreal | Loss | 4 / 4 / 8 |
| 6 Aug 2026 | LPL 2026 · Split 3 | Invictus GamingvsNinjas in Pyjamas | Lucian | Loss | 5 / 7 / 1 |
| 6 Aug 2026 | LPL 2026 · Split 3 | Invictus GamingvsNinjas in Pyjamas | Corki | Win | 7 / 2 / 5 |
| 2 Aug 2026 | LPL 2026 · Split 3 | Invictus GamingvsLNG Esports | Ezreal | Win | 4 / 3 / 8 |
| 2 Aug 2026 | LPL 2026 · Split 3 | Invictus GamingvsLNG Esports | Sivir | Win | 10 / 3 / 9 |
| 25 Jul 2026 | LPL 2026 · Split 3 | Invictus GamingvsWeibo Gaming | Ezreal | Win | 2 / 1 / 7 |
| 25 Jul 2026 | LPL 2026 · Split 3 | Invictus GamingvsWeibo Gaming | Seraphine | Win | 3 / 1 / 10 |
| 25 Jul 2026 | LPL 2026 · Split 3 | Invictus GamingvsWeibo Gaming | Ziggs | Loss | 1 / 3 / 4 |
| 24 May 2026 | LPL 2026 · Split 2 | Ninjas in PyjamasvsEDward Gaming | Aphelios | Loss | 2 / 5 / 4 |
| 24 May 2026 | LPL 2026 · Split 2 | Ninjas in PyjamasvsEDward Gaming | Caitlyn | Win | 1 / 5 / 6 |
| 24 May 2026 | LPL 2026 · Split 2 | Ninjas in PyjamasvsEDward Gaming | Jhin | Loss | 2 / 5 / 7 |
| 24 May 2026 | LPL 2026 · Split 2 | Ninjas in PyjamasvsEDward Gaming | Corki | Win | 8 / 2 / 2 |
| 24 May 2026 | LPL 2026 · Split 2 | Ninjas in PyjamasvsEDward Gaming | Lucian | Loss | 0 / 3 / 2 |
| 16 May 2026 | LPL 2026 · Split 2 | Ninjas in PyjamasvsTeam WE | Kog'Maw | Win | 7 / 4 / 8 |
| 16 May 2026 | LPL 2026 · Split 2 | Ninjas in PyjamasvsTeam WE | Caitlyn | Loss | 2 / 3 / 1 |
| 16 May 2026 | LPL 2026 · Split 2 | Ninjas in PyjamasvsTeam WE | Ezreal | Win | 5 / 0 / 14 |
| 12 May 2026 | LPL 2026 · Split 2 | Ninjas in PyjamasvsTop Esports | Sivir | Win | 5 / 1 / 10 |
| 12 May 2026 | LPL 2026 · Split 2 | Ninjas in PyjamasvsTop Esports | Yunara | Loss | 1 / 3 / 2 |
| 12 May 2026 | LPL 2026 · Split 2 | Ninjas in PyjamasvsTop Esports | Corki | Win | 4 / 1 / 3 |
| 10 May 2026 | LPL 2026 · Split 2 | Ninjas in PyjamasvsWeibo Gaming | Yunara | Loss | 3 / 5 / 4 |
| 10 May 2026 | LPL 2026 · Split 2 | Ninjas in PyjamasvsWeibo Gaming | Lucian | Loss | 3 / 5 / 4 |
| 9 May 2026 | LPL 2026 · Split 2 | Ninjas in PyjamasvsInvictus Gaming | Senna | Loss | 1 / 4 / 5 |
| 9 May 2026 | LPL 2026 · Split 2 | Ninjas in PyjamasvsInvictus Gaming | Jhin | Loss | 0 / 2 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2020–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 603 | 73.0 | 39 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.12 | 43.5 | 39 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 67.0% | 48.7 | 39 games · 116 peers |
| 2022 | Tier 1 | Damage share | 31.2% | 95.7 | 39 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.04 | 8.7 | 39 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 639 | 58.1 | 77 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.40 | 34.3 | 77 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 67.5% | 43.8 | 76 games · 106 peers |
| 2023 | Tier 1 | Damage share | 30.5% | 88.6 | 77 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.03 | 3.8 | 77 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 634 | 27.7 | 71 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.77 | 47.5 | 71 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 68.2% | 50.5 | 71 games · 102 peers |
| 2024 | Tier 1 | Damage share | 27.5% | 61.4 | 71 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.19 | 20.8 | 71 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 675 | 27.0 | 78 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.11 | 30.2 | 78 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 71.0% | 65.1 | 78 games · 64 peers |
| 2025 | Tier 1 | Damage share | 26.7% | 22.2 | 78 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.11 | 33.3 | 78 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 803 | 76.2 | 77 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.98 | 57.1 | 77 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 65.1% | 44.4 | 77 games · 64 peers |
| 2026 | Tier 1 | Damage share | 29.0% | 71.4 | 77 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | −17 | 50.8 | 63 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.27 | 30.2 | 77 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 803. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. Season labels follow the competition season.
2020–2026 · All seasons · 29 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Aphelios | 53 | |||||||
| Kalista | 36 | |||||||
| Varus | 36 | |||||||
| Draven | 35 | |||||||
| Jinx | 33 | |||||||
| Jhin | 31 | |||||||
| Miss Fortune | 30 | |||||||
| Kai'Sa | 27 | |||||||
| All games | 65 | 35 | 50 | 88 | 71 | 89 | 77 | 475 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 41. Number of games won in this selection. Based on 77 of 77 games. | Losses: 36. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 53.2%. The percentage of games won. Based on 77 of 77 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 4.66. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.86. Average deaths per game. Based on 77 of 77 games. | Assists / game: 5.35. Average assists per game. Based on 77 of 77 games. | Damage / min: 803. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 499. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2025 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 37. Number of games won in this selection. Based on 89 of 89 games. | Losses: 52. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 41.6%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 4.27. Average kills per game. Based on 89 of 89 games. | Deaths / game: 3.16. Average deaths per game. Based on 89 of 89 games. | Assists / game: 6.66. Average assists per game. Based on 89 of 89 games. | Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2024 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 26. Number of games won in this selection. Based on 71 of 71 games. | Losses: 45. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 36.6%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 3.68. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.41. Average deaths per game. Based on 71 of 71 games. | Assists / game: 5.08. Average assists per game. Based on 71 of 71 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2023 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 33. Number of games won in this selection. Based on 88 of 88 games. | Losses: 55. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 37.5%. The percentage of games won. Based on 88 of 88 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 3.65. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.83. Average deaths per game. Based on 88 of 88 games. | Assists / game: 4.30. Average assists per game. Based on 88 of 88 games. | Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded. |
| 2022 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 20. Number of games won in this selection. Based on 50 of 50 games. | Losses: 30. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 40.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 3.62. Average kills per game. Based on 50 of 50 games. | Deaths / game: 3.10. Average deaths per game. Based on 50 of 50 games. | Assists / game: 4.34. Average assists per game. Based on 50 of 50 games. | Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2021 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 14. Number of games won in this selection. Based on 35 of 35 games. | Losses: 21. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 40.0%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 4.54. Average kills per game. Based on 35 of 35 games. | Deaths / game: 3.51. Average deaths per game. Based on 35 of 35 games. | Assists / game: 5.29. Average assists per game. Based on 35 of 35 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2020 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 41. Number of games won in this selection. Based on 65 of 65 games. | Losses: 24. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 63.1%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 4.55. Average kills per game. Based on 65 of 65 games. | Deaths / game: 3.23. Average deaths per game. Based on 65 of 65 games. | Assists / game: 5.63. Average assists per game. Based on 65 of 65 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. | CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 57 of 65 games. Games without the required stats are excluded. | Gold / min: 453. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2022 Summer Playoffs | LGD Gaming | 39 |
| LPL 2023 Spring Playoffs | Rare Atom | 40 |
| LPL 2023 Summer Playoffs | Rare Atom | 37 |
| LPL 2024 Spring Playoffs | Rare Atom | 38 |
| LPL 2024 Summer Playoffs | Rare Atom | 33 |
| LPL 2025 Split 1 Playoffs | EDward Gaming | 10 |
| LPL 2025 Split 2 Playoffs | FunPlus Phoenix | 68 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · Demacia Cup 2023 · 2 points. Demacia Cup 2023: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024: No placement points or unavailable event valuation / participation evidence.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Split 1 Playoffs2026 · LPL · Ninjas in Pyjamas.CN | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Ninjas in Pyjamas.CN | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| Demacia Cup 20252025 · LPL · Ninjas in Pyjamas.CN | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| Demacia Cup 20242024 · LPL · EDward Gaming | Places 5–8 | Source detailsEDG official match report describes Assum using his ultimate at 28:30 in the played game against FPX on 17 December 2024; verified game subset only. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Rare Atom | Place 15 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
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| Demacia Cup 20232023 · LPL · Rare Atom | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Rare Atom | Place 12 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
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| LPL 2023 Summer Playoffs2023 · LPL · Rare Atom | Place 15 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
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| Demacia Cup 20222022 · LPL · Rare Atom | Places 10–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Unresolved opponents are retained only as event participants, never merged into career identities. This cup has no approved points value. 3 games played.
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No results in this selection.