Games Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.96
Win rate Win rate: 62.5%. The percentage of games won. Based on 96 of 96 games.62.5%
KDA KDA: 5.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.5.52
Damage / min Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.574
CS / min CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.8.56
Kill participation Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games.64.3%
More statistics Totals, economy & laning +
WinsWins: 60. Number of games won in this selection. Based on 96 of 96 games.
LossesLosses: 36. Number of games lost in this selection. Based on 96 of 96 games.
KillsKills: 415. Total kills in games where kills are available. Based on 96 of 96 games.
DeathsDeaths: 170. Total deaths in games where deaths are available. Based on 96 of 96 games.
AssistsAssists: 523. Total assists in games where assists are available. Based on 96 of 96 games.
Gold / minGold / min: 430. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Damage shareDamage share: 25.3%. The player's share of team damage to enemy champions, averaged across games. Based on 96 of 96 games.
Earned gold shareEarned gold share: 25.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 96 of 96 games.
Gold diff @15Gold diff @15: +126. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 96 of 96 games.
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 96 of 96 games.
XP diff @15XP diff @15: −13. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 96 of 96 games.
Vision score / minVision score / min: 1.34. Vision score per minute, averaged across games where the statistic is supported. Based on 96 of 96 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Arrow stands.
2023 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 574 damage per minute. Percentile: 21%. Rank: 23rd of 29574
Value: 574 damage per minute. Percentile: 21%. Rank: 23rd of 29
Value: 8.56 CS per minute. Percentile: 21%. Rank: 23rd of 298.56
Value: 8.56 CS per minute. Percentile: 21%. Rank: 23rd of 29
Value: 64.3% kill participation. Percentile: 43%. Rank: 17th of 2964.3%
Value: 64.3% kill participation. Percentile: 43%. Rank: 17th of 29
Value: 25.3% damage share. Percentile: 21%. Rank: 23rd of 2925.3%
Value: 25.3% damage share. Percentile: 21%. Rank: 23rd of 29
Value: 1.34 vision score per minute. Percentile: 100%. Rank: 1st of 291.34
Value: 1.34 vision score per minute. Percentile: 100%. Rank: 1st of 29
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Aphelios16 games
Aphelios: 26.3% earned gold share and 30.5% damage share. Means across the same 16 games with both values available; 16 total champion games.30%
?
Jinx14 games
Jinx: 27.4% earned gold share and 28.3% damage share. Means across the same 14 games with both values available; 14 total champion games.28%
?
Xayah14 games
Xayah: 24.4% earned gold share and 26.0% damage share. Means across the same 14 games with both values available; 14 total champion games.26%
?
Varus10 games
Varus: 24.4% earned gold share and 22.4% damage share. Means across the same 10 games with both values available; 10 total champion games.22%
?
Zeri10 games
Zeri: 24.8% earned gold share and 25.1% damage share. Means across the same 10 games with both values available; 10 total champion games.25%
?
Draven8 games
Draven: 24.5% earned gold share and 19.1% damage share. Means across the same 8 games with both values available; 8 total champion games.19%
?
Jhin5 games
Jhin: 23.2% earned gold share and 20.2% damage share. Means across the same 5 games with both values available; 5 total champion games.20%
?
Lucian5 games
Lucian: 24.4% earned gold share and 24.5% damage share. Means across the same 5 games with both values available; 5 total champion games.24%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
96 games
Opponent
WinsLosses
Win rate
CFCincinnati FearCincinnati Fear: 7 wins, 6 losses in 13 recorded games, 53.8% win rate. 2023.54%
WGWildcard GamingWildcard Gaming: 5 wins, 5 losses in 10 recorded games, 50.0% win rate. 2023.50%
CCCloud9 ChallengersCloud9 Challengers: 1 wins, 7 losses in 8 recorded games, 12.5% win rate. 2023.13%
EGCEvil Geniuses ChallengersEvil Geniuses Challengers: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2023.50%
1TC100 Thieves Challengers100 Thieves Challengers: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2023.67%
AGAOE GoldAOE Gold: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2023.100%
FNFlyQuest NZXTFlyQuest NZXT: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2023.50%
MUMaryville UniversityMaryville University: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2023.83%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
96 games
76.2%win rate when ahead at 15 minutes 32 wins from 42 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Arrow’s 2023 performances. Select a point to open its story.
96 plotted games
WinLoss— Median in selection
96 / 96 selected games have both values.Median damage / min: 547
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?16 of 96 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 11. Number of games won in this selection. Based on 16 of 16 games.
Losses: 5. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?14 of 96 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 9. Number of games won in this selection. Based on 14 of 14 games.
Losses: 5. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games.
KDA: 6.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?14 of 96 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 9. Number of games won in this selection. Based on 14 of 14 games.
Losses: 5. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games.
KDA: 7.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?10 of 96 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 8. Number of games won in this selection. Based on 10 of 10 games.
Losses: 2. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 96 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 96 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 45.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?5 of 96 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 96 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 96 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 50.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 96 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 20.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 84.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Win rate: 57.4%. The percentage of games won. Based on 54 of 54 games.
KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Win rate: 69.0%. The percentage of games won. Based on 42 of 42 games.
KDA: 6.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot (ADC) · 2013–2023 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2023
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
6.69
—
At least 20 games and 20 valid observations required
2013
Tier 1
Kill participation
64.1%
—
At least 20 games and 20 valid observations required
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
6.32
0.0
45 games · 46 peers
2014
Tier 1
Kill participation
72.9%
91.3
45 games · 47 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
487
—
Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
8.07
39.2
89 games · 80 peers
2015
Tier 1
Kill participation
70.9%
58.8
88 games · 98 peers
2015
Tier 1
Damage share
29.6%
—
Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+17
50.0
89 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
535
42.4
108 games · 93 peers
2016
Tier 1
CS / min
8.65
62.2
108 games · 112 peers
2016
Tier 1
Kill participation
68.6%
44.7
108 games · 115 peers
2016
Tier 1
Damage share
25.7%
28.3
108 games · 93 peers
2016
Tier 1
Gold diff @15
+48
57.1
108 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
535
71.0
98 games · 108 peers
2017
Tier 1
CS / min
8.31
24.4
98 games · 124 peers
2017
Tier 1
Kill participation
70.3%
93.4
96 games · 123 peers
2017
Tier 1
Damage share
27.3%
75.7
98 games · 108 peers
2017
Tier 1
Gold diff @15
−76
45.7
98 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data.
2017
Tier 1
Vision / min
0.64
66.0
98 games · 101 peers
2018
Tier 1
Damage / min
473
10.7
49 games · 132 peers
2018
Tier 1
CS / min
9.00
12.2
49 games · 132 peers
2018
Tier 1
Kill participation
66.5%
35.9
47 games · 132 peers
2018
Tier 1
Damage share
26.1%
10.7
49 games · 132 peers
2018
Tier 1
Gold diff @15
−153
30.5
49 games · 132 peers
2018
Tier 1
Vision / min
1.66
100.0
49 games · 113 peers
2019
Tier 1
Damage / min
477
36.4
37 games · 122 peers
2019
Tier 1
CS / min
9.08
28.1
37 games · 122 peers
2019
Tier 1
Kill participation
62.6%
20.7
37 games · 122 peers
2019
Tier 1
Damage share
27.6%
45.5
37 games · 122 peers
2019
Tier 1
Gold diff @15
+51
57.0
37 games · 122 peers
2019
Tier 1
Vision / min
1.37
83.8
37 games · 106 peers
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
383
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
8.36
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
54.6%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
22.3%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
−431
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.16
—
At least 20 games and 20 valid observations required
Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2013–2023 · All seasons · 29 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
2018
2019
2021
2022
2023
Total
?Sivir
71
?Aphelios
64
?Varus
64
?Kalista
62
?Ezreal
50
?Kog'Maw
50
?Jhin
44
?Draven
42
All games
6
53
99
114
107
49
39
61
89
96
713
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.
Wins: 60. Number of games won in this selection. Based on 96 of 96 games.
Losses: 36. Number of games lost in this selection. Based on 96 of 96 games.
Win rate: 62.5%. The percentage of games won. Based on 96 of 96 games.
KDA: 5.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.
Kills / game: 4.32. Average kills per game. Based on 96 of 96 games.
Deaths / game: 1.77. Average deaths per game. Based on 96 of 96 games.
Assists / game: 5.45. Average assists per game. Based on 96 of 96 games.
Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.
Gold / min: 430. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 39. Number of games won in this selection. Based on 89 of 89 games.
Losses: 50. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 43.8%. The percentage of games won. Based on 89 of 89 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 4.25. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.62. Average deaths per game. Based on 89 of 89 games.
Assists / game: 5.63. Average assists per game. Based on 89 of 89 games.
Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 413. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 46. Number of games won in this selection. Based on 61 of 61 games.
Losses: 15. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 75.4%. The percentage of games won. Based on 61 of 61 games.
KDA: 5.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 5.02. Average kills per game. Based on 61 of 61 games.
Deaths / game: 2.05. Average deaths per game. Based on 61 of 61 games.
Assists / game: 7.10. Average assists per game. Based on 61 of 61 games.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 431. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 16. Number of games won in this selection. Based on 39 of 39 games.
Losses: 23. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 41.0%. The percentage of games won. Based on 39 of 39 games.
KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 2.49. Average kills per game. Based on 39 of 39 games.
Deaths / game: 1.49. Average deaths per game. Based on 39 of 39 games.
Assists / game: 3.85. Average assists per game. Based on 39 of 39 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Gold / min: 414. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 22. Number of games won in this selection. Based on 49 of 49 games.
Losses: 27. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 44.9%. The percentage of games won. Based on 49 of 49 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 2.35. Average kills per game. Based on 49 of 49 games.
Deaths / game: 1.65. Average deaths per game. Based on 49 of 49 games.
Assists / game: 4.04. Average assists per game. Based on 49 of 49 games.
Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 49 games. Games without the required stats are excluded.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 52. Number of games won in this selection. Based on 107 of 107 games.
Losses: 55. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 48.6%. The percentage of games won. Based on 107 of 107 games.
KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 3.35. Average kills per game. Based on 107 of 107 games.
Deaths / game: 1.99. Average deaths per game. Based on 107 of 107 games.
Assists / game: 5.71. Average assists per game. Based on 107 of 107 games.
Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 107 games. Games without the required stats are excluded.
CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 105 of 107 games. Games without the required stats are excluded.
Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.
Wins: 71. Number of games won in this selection. Based on 114 of 114 games.
Losses: 43. Number of games lost in this selection. Based on 114 of 114 games.
Win rate: 62.3%. The percentage of games won. Based on 114 of 114 games.
KDA: 5.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.
Kills / game: 3.82. Average kills per game. Based on 114 of 114 games.
Deaths / game: 1.71. Average deaths per game. Based on 114 of 114 games.
Assists / game: 5.66. Average assists per game. Based on 114 of 114 games.
Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games.
Games: 99. Number of individual games played in this selection. Based on 99 of 99 games.
Wins: 55. Number of games won in this selection. Based on 99 of 99 games.
Losses: 44. Number of games lost in this selection. Based on 99 of 99 games.
Win rate: 55.6%. The percentage of games won. Based on 99 of 99 games.
KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games.
Kills / game: 3.78. Average kills per game. Based on 99 of 99 games.
Deaths / game: 1.69. Average deaths per game. Based on 99 of 99 games.
Assists / game: 5.18. Average assists per game. Based on 99 of 99 games.
Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games.
Gold / min: 373. Total gold gained per minute, averaged across games. Based on 99 of 99 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 99 games. Games without the required stats are excluded.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 29. Number of games won in this selection. Based on 53 of 53 games.
Losses: 24. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 54.7%. The percentage of games won. Based on 53 of 53 games.
KDA: 5.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 4.96. Average kills per game. Based on 53 of 53 games.
Deaths / game: 2.34. Average deaths per game. Based on 53 of 53 games.
Assists / game: 7.36. Average assists per game. Based on 53 of 53 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 53 games.
CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 32 of 53 games. Games without the required stats are excluded.
Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 3.67. Average kills per game. Based on 6 of 6 games.
Deaths / game: 2.67. Average deaths per game. Based on 6 of 6 games.
Assists / game: 5.67. Average assists per game. Based on 6 of 6 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · 1st NA LCS All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st NA LCS All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st NA LCS All-Pro Team · 2017 · NA LCS · na-lcs-2017-spring. Arrow.
2017 · NA LCS Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. NA LCS Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
NA LCS Most Valuable Player · 2017 · NA LCS · na-lcs-2017-spring. Arrow.