Where Aress stands
2026 · Mid · Domestic games
Hồ Văn Vĩ Đại
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Aress’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 61 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.82. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 8 of 61 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 61 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 13.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 61 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 54.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 61 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 61 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 47.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 61 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 61 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 61 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 61 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · Asia-Pacific | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LCP 2026 · Split 1 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LCP 2026 · Split 2 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 5.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Jun 2026 | LCP 2026 · Split 2 | GAM EsportsvsDeep Cross Gaming | Series ↗ | Tristana | Loss | 2 / 1 / 1 |
| 6 Jun 2026 | LCP 2026 · Split 2 | GAM EsportsvsDeep Cross Gaming | Series ↗ | Aurora | Win | 5 / 3 / 12 |
| 6 Jun 2026 | LCP 2026 · Split 2 | GAM EsportsvsDeep Cross Gaming | Series ↗ | Ahri | Win | 8 / 2 / 15 |
| 30 May 2026 | LCP 2026 · Split 2 | GAM EsportsvsDeep Cross Gaming | Series ↗ | Galio | Loss | 3 / 5 / 11 |
| 30 May 2026 | LCP 2026 · Split 2 | GAM EsportsvsDeep Cross Gaming | Series ↗ | Mel | Loss | 0 / 3 / 2 |
| 30 May 2026 | LCP 2026 · Split 2 | GAM EsportsvsDeep Cross Gaming | Series ↗ | Ahri | Win | 6 / 0 / 11 |
| 30 May 2026 | LCP 2026 · Split 2 | GAM EsportsvsDeep Cross Gaming | Series ↗ | Ryze | Loss | 0 / 2 / 2 |
| 20 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | GAM EsportsvsTeam Secret | Series ↗ | Sylas | Loss | 1 / 4 / 0 |
| 20 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | GAM EsportsvsTeam Secret | Series ↗ | Annie | Win | 6 / 1 / 11 |
| 20 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | GAM EsportsvsTeam Secret | Series ↗ | Orianna | Loss | 2 / 5 / 4 |
| 20 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | GAM EsportsvsTeam Secret | Series ↗ | Ryze | Loss | 3 / 2 / 3 |
| 19 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | GAM EsportsvsFukuoka SoftBank HAWKS gaming | Series ↗ | Twisted Fate | Win | 2 / 1 / 4 |
| 19 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | GAM EsportsvsFukuoka SoftBank HAWKS gaming | Series ↗ | Akali | Win | 9 / 4 / 4 |
| 17 May 2026 | LCP 2026 · Split 2 | GAM EsportsvsCTBC Flying Oyster | Series ↗ | Twisted Fate | Win | 4 / 3 / 15 |
| 17 May 2026 | LCP 2026 · Split 2 | GAM EsportsvsCTBC Flying Oyster | Series ↗ | Ahri | Win | 9 / 0 / 4 |
| 17 May 2026 | LCP 2026 · Split 2 | GAM EsportsvsCTBC Flying Oyster | Series ↗ | Akali | Loss | 4 / 2 / 3 |
| 14 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | GAM EsportsvsDeep Cross Gaming | Series ↗ | Mel | Win | 2 / 1 / 6 |
| 14 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | GAM EsportsvsDeep Cross Gaming | Series ↗ | Aurora | Loss | 7 / 4 / 1 |
| 14 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | GAM EsportsvsDeep Cross Gaming | Series ↗ | Cassiopeia | Win | 9 / 1 / 8 |
| 13 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | GAM EsportsvsMVK Esports | Series ↗ | Ahri | Win | 6 / 3 / 6 |
| 13 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | GAM EsportsvsMVK Esports | Series ↗ | Ryze | Win | 6 / 0 / 5 |
| 10 May 2026 | LCP 2026 · Split 2 | GAM EsportsvsFukuoka SoftBank HAWKS gaming | Series ↗ | Hwei | Win | 4 / 0 / 2 |
| 10 May 2026 | LCP 2026 · Split 2 | GAM EsportsvsFukuoka SoftBank HAWKS gaming | Series ↗ | Ahri | Win | 5 / 0 / 7 |
| 7 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | GAM EsportsvsTeam Secret Whales | Series ↗ | Orianna | Loss | 3 / 3 / 4 |
| 7 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | GAM EsportsvsTeam Secret Whales | Series ↗ | Ryze | Loss | 3 / 2 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2023–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | Tier 1 | Damage / min | 400 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 8.01 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 56.5% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 23.6% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −501 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.53 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 635 | 35.0 | 70 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.66 | 96.0 | 70 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 64.7% | 26.0 | 70 games · 101 peers |
| 2024 | Tier 1 | Damage share | 24.7% | 8.0 | 70 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +372 | 93.9 | 70 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.40 | 91.0 | 70 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 539 | 4.7 | 42 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.79 | 79.7 | 43 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 63.6% | 14.1 | 43 games · 65 peers |
| 2025 | Tier 1 | Damage share | 23.0% | 3.1 | 42 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | −106 | 20.8 | 42 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.15 | 64.1 | 42 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 552 | 0.0 | 45 games · 67 peers |
| 2026 | Tier 1 | CS / min | 9.21 | 77.3 | 45 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 62.0% | 15.2 | 45 games · 67 peers |
| 2026 | Tier 1 | Damage share | 21.0% | 0.0 | 45 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +152 | 82.0 | 45 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.47 | 86.4 | 45 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. Season labels follow the competition season.
2023–2026 · All seasons · 30 recorded champions
| Champion | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|
| Orianna | 26 | ||||
| Corki | 21 | ||||
| Ahri | 19 | ||||
| Ryze | 17 | ||||
| Akali | 13 | ||||
| Galio | 11 | ||||
| Aurora | 10 | ||||
| Taliyah | 9 | ||||
| All games | 8 | 70 | 63 | 61 | 202 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 34. Number of games won in this selection. Based on 61 of 61 games. | Losses: 27. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 55.7%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 3.93. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.10. Average deaths per game. Based on 61 of 61 games. | Assists / game: 5.43. Average assists per game. Based on 61 of 61 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2025 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 26. Number of games won in this selection. Based on 63 of 63 games. | Losses: 37. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 41.3%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 2.44. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.17. Average deaths per game. Based on 63 of 63 games. | Assists / game: 5.25. Average assists per game. Based on 63 of 63 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2024 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 43. Number of games won in this selection. Based on 70 of 70 games. | Losses: 27. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 61.4%. The percentage of games won. Based on 70 of 70 games. | KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 4.74. Average kills per game. Based on 70 of 70 games. | Deaths / game: 1.99. Average deaths per game. Based on 70 of 70 games. | Assists / game: 5.67. Average assists per game. Based on 70 of 70 games. | Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 461. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2023 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 4.13. Average kills per game. Based on 8 of 8 games. | Deaths / game: 1.75. Average deaths per game. Based on 8 of 8 games. | Assists / game: 4.88. Average assists per game. Based on 8 of 8 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LCP 2026 Split 2 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LCP · current-honors:LCP/2026 Season/Split 2. Aress.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
2024 · VCS 2024 Spring Playoffs · 4 points. VCS 2024 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Summer Playoffs · 4 points. VCS 2024 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Finals Playoffs · 8 points. LCP 2025 Season Finals Playoffs: champion 40 × final placement 1/5 = 8 points. Annual LCP budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · Mid-Season Invitational 2025: Final placement retained; outside verified scoring-depth equivalence
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
2025 · League of Legends Asia Invitational 2025: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| League of Legends Asia Invitational 20252025 · International · GAM Esports | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · GAM Esports | Place 9 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 1 Playoffs2026 · LCP · GAM Esports | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| LCP 2026 Split 2 Playoffs2026 · LCP · GAM Esports | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| LCP 2025 Season Finals Playoffs2025 · LCP · GAM Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 1 games played.
|
| KeSPA Cup 20242024 · LCK · Vietnam (National Team) | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| VCS 2024 Spring Playoffs2024 · VCS · Team Secret (Vietnamese Team) | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| VCS 2024 Summer Playoffs2024 · VCS · Team Secret (Vietnamese Team) | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LCP · GAM Esports · all pro | mid · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 18 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.