Where AmazingJ stands
2023 · Top · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Shek Wai Ho石偉豪
All leagues · All positions
2023 · Top · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 1 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore AmazingJ’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 1 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2023 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 27 Dec 2023 | Demacia Cup 2023 | Huya RSTvsRoyal Never Give Up | Garen | Loss | 3 / 6 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2014–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.06 | 59.6 | 27 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 54.8% | 31.9 | 27 games · 48 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 6.88 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 66.0% | 67.3 | 69 games · 99 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 366 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 7.54 | 67.6 | 57 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 70.3% | 96.2 | 57 games · 107 peers |
| 2016 | Tier 1 | Damage share | 18.9% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 381 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.49 | 81.7 | 77 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 64.4% | 84.9 | 84 games · 127 peers |
| 2017 | Tier 1 | Damage share | 19.1% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 455 | 83.3 | 98 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.32 | 38.9 | 98 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 64.5% | 92.8 | 97 games · 126 peers |
| 2018 | Tier 1 | Damage share | 24.1% | 75.4 | 98 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −148 | 26.2 | 95 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.03 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 354 | 20.2 | 26 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.58 | 17.1 | 26 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 51.6% | 18.8 | 26 games · 129 peers |
| 2019 | Tier 1 | Damage share | 18.7% | 2.3 | 26 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −104 | 43.0 | 26 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.04 | 66.7 | 26 games · 112 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. Season labels follow the competition season.
2014–2023 · All seasons · 39 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|
| Poppy | 32 | |||||||
| Maokai | 31 | |||||||
| Gangplank | 30 | |||||||
| Camille | 29 | |||||||
| Nautilus | 25 | |||||||
| Ekko | 24 | |||||||
| Jarvan IV | 22 | |||||||
| Ornn | 22 | |||||||
| All games | 27 | 83 | 115 | 111 | 114 | 26 | 1 | 477 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 3.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 6.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 3.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 2019 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 18. Number of games won in this selection. Based on 26 of 26 games. | Losses: 8. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 69.2%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 2.62. Average kills per game. Based on 26 of 26 games. | Deaths / game: 2.35. Average deaths per game. Based on 26 of 26 games. | Assists / game: 5.42. Average assists per game. Based on 26 of 26 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2018 | Games: 114. Number of individual games played in this selection. Based on 114 of 114 games. | Wins: 56. Number of games won in this selection. Based on 114 of 114 games. | Losses: 58. Number of games lost in this selection. Based on 114 of 114 games. | Win rate: 49.1%. The percentage of games won. Based on 114 of 114 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games. | Kills / game: 1.95. Average kills per game. Based on 114 of 114 games. | Deaths / game: 2.32. Average deaths per game. Based on 114 of 114 games. | Assists / game: 5.46. Average assists per game. Based on 114 of 114 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 114 of 114 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded. |
| 2017 | Games: 111. Number of individual games played in this selection. Based on 111 of 111 games. | Wins: 51. Number of games won in this selection. Based on 111 of 111 games. | Losses: 60. Number of games lost in this selection. Based on 111 of 111 games. | Win rate: 45.9%. The percentage of games won. Based on 111 of 111 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games. | Kills / game: 2.63. Average kills per game. Based on 111 of 111 games. | Deaths / game: 2.49. Average deaths per game. Based on 111 of 111 games. | Assists / game: 5.46. Average assists per game. Based on 111 of 111 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 111 games. Games without the required stats are excluded. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 102 of 111 games. Games without the required stats are excluded. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 100 of 111 games. Games without the required stats are excluded. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 111 games. Games without the required stats are excluded. |
| 2016 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 75. Number of games won in this selection. Based on 115 of 115 games. | Losses: 40. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 65.2%. The percentage of games won. Based on 115 of 115 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 3.10. Average kills per game. Based on 115 of 115 games. | Deaths / game: 2.34. Average deaths per game. Based on 115 of 115 games. | Assists / game: 7.06. Average assists per game. Based on 115 of 115 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 115 games. Games without the required stats are excluded. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 102 of 115 games. Games without the required stats are excluded. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games. |
| 2015 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 38. Number of games won in this selection. Based on 83 of 83 games. | Losses: 45. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 45.8%. The percentage of games won. Based on 83 of 83 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 83 games. Games without the required stats are excluded. | Kills / game: 3.29. Average kills per game. Based on 82 of 83 games. Games without the required stats are excluded. | Deaths / game: 3.09. Average deaths per game. Based on 82 of 83 games. Games without the required stats are excluded. | Assists / game: 5.91. Average assists per game. Based on 82 of 83 games. Games without the required stats are excluded. | Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 83 games. Games without the required stats are excluded. | CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 57 of 83 games. Games without the required stats are excluded. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 6 of 83 games. Games without the required stats are excluded. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded. |
| 2014 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 6. Number of games won in this selection. Based on 27 of 27 games. | Losses: 21. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 22.2%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 2.07. Average kills per game. Based on 27 of 27 games. | Deaths / game: 3.11. Average deaths per game. Based on 27 of 27 games. | Assists / game: 4.26. Average assists per game. Based on 27 of 27 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 27 games. | CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 27 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| China Regional Finals 2016 | I May | 5 |
| LPL 2016 Summer Playoffs | I May | 52 |
| LPL 2017 Spring Playoffs | I May | 48 |
| LPL 2017 Summer Playoffs | I May | 38 |
| LPL 2018 Spring Playoffs | Bilibili Gaming | 50 |
| LPL 2018 Summer Playoffs | Bilibili Gaming | 48 |
| LPL 2019 Spring Playoffs | Royal Never Give Up | 26 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LPL 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2017 · LPL · lpl-2017-spring. AmazingJ.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2018 · LPL · lpl-2018-spring. AmazingJ.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2015 · Demacia Cup 2015 Summer · 3.33 points. Demacia Cup 2015 Summer: champion 10/3 × final placement 1 = 10/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Demacia Cup 2016 · 4 points. Demacia Cup 2016: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Cup 2017 · 2 points. Demacia Cup 2017: champion 5 × final placement 2/5 = 2 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Summer · 2 points. Demacia Cup 2018 Summer: champion 5 × final placement 2/5 = 2 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20162016 · worlds · I May | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20152015 · worlds · EDward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 2023 |
| Places 21–22 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 1 games played.
|
| Demacia Cup 2018 Summer2018 · LPL · Bilibili Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
|
| Demacia Championship 20172017 · LPL · Bilibili Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| Demacia Cup 20172017 · LPL · I May | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · I May | Places 5–6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 9 games played.
|
| Demacia Cup 20162016 · LPL · I May | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 18 games played.
|
| LPL 2016 Summer Playoffs2016 · LPL · I May | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Energy Pacemaker | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2018 · LPL · Bilibili Gaming · all pro | top · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 50 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2017 · LPL · I May · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 48 games played. Selection: unknown.
|