Where Amazing stands
2022 · Jungle · Domestic games
Also known as: Amazing · Amazing (Maurice Stückenschneider)
All leagues · All positions
2022 · Jungle · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Amazing’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 23 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.78. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 23 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 23 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.37. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 82.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 23 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 85.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 23 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 23 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.72. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 23 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.61. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 46.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 23 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 28.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 23 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| PRM 2022 · Summer | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Aug 2022 | PRM 2022 · Summer | MOUZ NXTvsBerlin International Gaming | Series ↗ | Nocturne | Loss | 1 / 6 / 6 |
| 2 Aug 2022 | PRM 2022 · Summer | MOUZ NXTvsBerlin International Gaming | Series ↗ | Hecarim | Loss | 0 / 2 / 1 |
| 2 Aug 2022 | PRM 2022 · Summer | MOUZ NXTvsBerlin International Gaming | Series ↗ | Hecarim | Win | 0 / 4 / 12 |
| 2 Aug 2022 | PRM 2022 · Summer | MOUZ NXTvsBerlin International Gaming | Series ↗ | Volibear | Loss | 2 / 8 / 3 |
| 2 Aug 2022 | PRM 2022 · Summer | MOUZ NXTvsBerlin International Gaming | Series ↗ | Poppy | Win | 1 / 3 / 9 |
| 28 Jul 2022 | PRM 2022 · Summer | MOUZ NXTvsEintracht Spandau | Series ↗ | Volibear | Loss | 5 / 5 / 5 |
| 26 Jul 2022 | PRM 2022 · Summer | MOUZ NXTvsUnicorns of Love Sexy Edition | Series ↗ | Jarvan IV | Loss | 1 / 3 / 0 |
| 21 Jul 2022 | PRM 2022 · Summer | MOUZ NXTvsBerlin International Gaming | Series ↗ | Zac | Loss | 0 / 4 / 2 |
| 19 Jul 2022 | PRM 2022 · Summer | MOUZ NXTvsFC Schalke 04 Esports | Series ↗ | Jarvan IV | Loss | 5 / 5 / 14 |
| 14 Jul 2022 | PRM 2022 · Summer | MOUZ NXTvsSK Gaming Prime | Series ↗ | Trundle | Loss | 0 / 5 / 1 |
| 12 Jul 2022 | PRM 2022 · Summer | MOUZ NXTvsWAVE Esports | Series ↗ | Jarvan IV | Win | 1 / 4 / 14 |
| 7 Jul 2022 | PRM 2022 · Summer | MOUZ NXTvsPENTA 1860 | Series ↗ | Jarvan IV | Win | 4 / 0 / 12 |
| 5 Jul 2022 | PRM 2022 · Summer | MOUZ NXTvsGamerLegion | Series ↗ | Jarvan IV | Win | 3 / 3 / 13 |
| 30 Jun 2022 | PRM 2022 · Summer | MOUZ NXTvsE WIE EINFACH E-SPORTS | Series ↗ | Volibear | Win | 2 / 1 / 5 |
| 28 Jun 2022 | PRM 2022 · Summer | MOUZ NXTvsEintracht Spandau | Series ↗ | Volibear | Win | 2 / 2 / 9 |
| 23 Jun 2022 | PRM 2022 · Summer | MOUZ NXTvsUnicorns of Love Sexy Edition | Series ↗ | Trundle | Loss | 1 / 4 / 5 |
| 21 Jun 2022 | PRM 2022 · Summer | MOUZ NXTvsBerlin International Gaming | Series ↗ | Trundle | Loss | 3 / 5 / 2 |
| 16 Jun 2022 | PRM 2022 · Summer | MOUZ NXTvsFC Schalke 04 Esports | Series ↗ | Viego | Loss | 0 / 3 / 2 |
| 14 Jun 2022 | PRM 2022 · Summer | MOUZ NXTvsSK Gaming Prime | Series ↗ | Wukong | Loss | 3 / 5 / 6 |
| 9 Jun 2022 | PRM 2022 · Summer | MOUZ NXTvsWAVE Esports | Series ↗ | Wukong | Loss | 1 / 4 / 2 |
| 7 Jun 2022 | PRM 2022 · Summer | MOUZ NXTvsPENTA 1860 | Series ↗ | Volibear | Win | 3 / 1 / 7 |
| 2 Jun 2022 | PRM 2022 · Summer | MOUZ NXTvsGamerLegion | Series ↗ | Volibear | Win | 1 / 1 / 10 |
| 31 May 2022 | PRM 2022 · Summer | MOUZ NXTvsE WIE EINFACH E-SPORTS | Series ↗ | Jarvan IV | Win | 7 / 7 / 24 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2014–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | 255 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 3.38 | 69.4 | 88 games · 50 peers |
| 2014 | Tier 1 | Kill participation | 75.7% | 100.0 | 88 games · 50 peers |
| 2014 | Tier 1 | Damage share | 12.9% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +87 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 239 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 3.11 | 44.9 | 35 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 67.5% | 23.7 | 35 games · 94 peers |
| 2015 | Tier 1 | Damage share | 12.7% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +23 | 46.7 | 35 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 326 | 49.4 | 66 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.14 | 60.4 | 66 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 69.6% | 33.0 | 65 games · 107 peers |
| 2016 | Tier 1 | Damage share | 16.3% | 43.7 | 66 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −120 | 25.6 | 66 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 239 | 10.2 | 48 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.36 | 40.5 | 48 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 70.8% | 77.0 | 47 games · 127 peers |
| 2017 | Tier 1 | Damage share | 13.3% | 15.7 | 48 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −85 | 28.0 | 48 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.96 | 35.8 | 43 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 195 | 21.7 | 45 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.45 | 6.5 | 45 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 65.5% | 4.3 | 45 games · 139 peers |
| 2018 | Tier 1 | Damage share | 11.6% | 36.2 | 45 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −109 | 31.2 | 45 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.83 | 23.7 | 45 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 198 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.77 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 82.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 11.3% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −222 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.40 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. Season labels follow the competition season.
2014–2022 · All seasons · 33 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|
| Elise | 57 | |||||||
| Lee Sin | 55 | |||||||
| Gragas | 49 | |||||||
| Rek'Sai | 43 | |||||||
| Sejuani | 22 | |||||||
| Jarvan IV | 21 | |||||||
| Kha'Zix | 13 | |||||||
| Olaf | 13 | |||||||
| All games | 102 | 67 | 75 | 57 | 45 | 19 | 23 | 388 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 10. Number of games won in this selection. Based on 23 of 23 games. | Losses: 13. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 2.00. Average kills per game. Based on 23 of 23 games. | Deaths / game: 3.70. Average deaths per game. Based on 23 of 23 games. | Assists / game: 7.13. Average assists per game. Based on 23 of 23 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 310. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2019 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 8. Number of games won in this selection. Based on 19 of 19 games. | Losses: 11. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 1.53. Average kills per game. Based on 19 of 19 games. | Deaths / game: 2.63. Average deaths per game. Based on 19 of 19 games. | Assists / game: 6.37. Average assists per game. Based on 19 of 19 games. | Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 303. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2018 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 23. Number of games won in this selection. Based on 45 of 45 games. | Losses: 22. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 51.1%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 1.67. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.53. Average deaths per game. Based on 45 of 45 games. | Assists / game: 5.53. Average assists per game. Based on 45 of 45 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 4.45. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 307. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2017 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 27. Number of games won in this selection. Based on 57 of 57 games. | Losses: 30. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 47.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 2.23. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.67. Average deaths per game. Based on 57 of 57 games. | Assists / game: 6.09. Average assists per game. Based on 57 of 57 games. | Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 4.51. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 57 games. Games without the required stats are excluded. |
| 2016 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 36. Number of games won in this selection. Based on 75 of 75 games. | Losses: 39. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 48.0%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.35. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.43. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.64. Average assists per game. Based on 75 of 75 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 4.07. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2015 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 46. Number of games won in this selection. Based on 67 of 67 games. | Losses: 21. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 68.7%. The percentage of games won. Based on 67 of 67 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.46. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.36. Average deaths per game. Based on 67 of 67 games. | Assists / game: 7.57. Average assists per game. Based on 67 of 67 games. | Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 3.31. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 313. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2014 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 59. Number of games won in this selection. Based on 102 of 102 games. | Losses: 43. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 57.8%. The percentage of games won. Based on 102 of 102 games. | KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games. | Kills / game: 2.57. Average kills per game. Based on 102 of 102 games. | Deaths / game: 2.17. Average deaths per game. Based on 102 of 102 games. | Assists / game: 7.14. Average assists per game. Based on 102 of 102 games. | Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 102 games. Games without the required stats are excluded. | CS / min: 3.41. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games. | Gold / min: 299. Total gold gained per minute, averaged across games. Based on 93 of 102 games. Games without the required stats are excluded. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Other international · 1 major honors
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2014 Spring Playoffs | Copenhagen Wolves | 34 |
| EU LCS 2015 Summer Playoffs | Origen | 27 |
| EU LCS 2016 Spring Playoffs | Origen | 30 |
| EU LCS 2016 Summer Playoffs | Origen | 36 |
| EU LCS 2017 Spring Playoffs | Fnatic | 11 |
| EU LCS 2017 Summer Playoffs | Mysterious Monkeys | 20 |
| EU Regional Finals 2018 | FC Schalke 04 Esports | 4 |
| EU LCS 2018 Summer Playoffs | FC Schalke 04 Esports | 33 |
| LCS 2019 Summer Playoffs | 100 Thieves | 19 |
| NA LCS 2014 Summer Playoffs | TSM | 42 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2014 · worlds 2014 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2014 · NA LCS 2014 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2015 · LEC · eu-lcs-2015-summer. Amazing.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2015 · Intel Extreme Masters Season 10 San Jose · 10 points. IEM Season 10 San Jose: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 10 San Jose2015 · International · Origen | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| worlds 20152015 · worlds · Origen | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| worlds 20142014 · worlds · Team SoloMid | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2019 Summer Playoffs2019 · LCS · 100 Thieves | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| EU LCS 2018 Summer Playoffs2018 · EU LCS · FC Schalke 04 Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| EU LCS 2017 Spring Playoffs2017 · EU LCS · Fnatic | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Origen | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · Origen | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Origen | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| NA LCS 2014 Summer Playoffs2014 · NA LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2015 · LEC · Origen · all pro | jungle · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 27 games played. Selection: unknown.
|