Games Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.40
Win rate Win rate: 60.0%. The percentage of games won. Based on 40 of 40 games.60.0%
KDA KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.3.34
Damage / min Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 40 games. Games without the required stats are excluded.54135 / 40 games
CS / min CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.9.64
Kill participation Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.58.7%
More statistics Totals, economy & laning +
WinsWins: 24. Number of games won in this selection. Based on 40 of 40 games.
LossesLosses: 16. Number of games lost in this selection. Based on 40 of 40 games.
KillsKills: 121. Total kills in games where kills are available. Based on 40 of 40 games.
DeathsDeaths: 92. Total deaths in games where deaths are available. Based on 40 of 40 games.
AssistsAssists: 186. Total assists in games where assists are available. Based on 40 of 40 games.
Gold / minGold / min: 418. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Damage shareDamage share: 24.5%. The player's share of team damage to enemy champions, averaged across games. Based on 35 of 40 games. Games without the required stats are excluded.35 / 40 games
Earned gold shareEarned gold share: 24.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 35 of 40 games. Games without the required stats are excluded.35 / 40 games
Gold diff @15Gold diff @15: −111. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 35 of 40 games. Games without the required stats are excluded.35 / 40 games
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 35 of 40 games. Games without the required stats are excluded.35 / 40 games
XP diff @15XP diff @15: −58. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 35 of 40 games. Games without the required stats are excluded.35 / 40 games
Vision score / minVision score / min: 1.18. Vision score per minute, averaged across games where the statistic is supported. Based on 35 of 40 games. Games without the required stats are excluded.35 / 40 games
A closer look
The season in focus
All leagues · All positions
2018
Showing 2018 statistics
Performance passport
Where Altec stands
2018 · Bot · Domestic games
Metric / actual
050100
Percentile
Value: 541 damage per minute. Percentile: 44%. Rank: 6th of 10541
Value: 541 damage per minute. Percentile: 44%. Rank: 6th of 10
Value: 9.64 CS per minute. Percentile: 22%. Rank: 8th of 109.64
Value: 9.64 CS per minute. Percentile: 22%. Rank: 8th of 10
Value: 59.7% kill participation. Percentile: 0%. Rank: 10th of 1059.7%
Value: 59.7% kill participation. Percentile: 0%. Rank: 10th of 10
Value: 24.5% damage share. Percentile: 0%. Rank: 10th of 1024.5%
Value: 24.5% damage share. Percentile: 0%. Rank: 10th of 10
Value: 1.18 vision score per minute. Percentile: 33%. Rank: 7th of 101.18
Value: 1.18 vision score per minute. Percentile: 33%. Rank: 7th of 10
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 12 champions
Equal spacing per game
1×
Champion roles · 2018
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Caitlyn7 games
Caitlyn: 25.7% earned gold share and 27.7% damage share. Means across the same 7 games with both values available; 7 total champion games.28%
?
Kalista7 games
Kalista: 24.1% earned gold share and 20.5% damage share. Means across the same 7 games with both values available; 7 total champion games.20%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2018
Who has the edge?
The most familiar opponents, game by game or series by series.
40 games
Opponent
WinsLosses
Win rate
TLTeam LiquidTeam Liquid: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2018.43%
CGClutch GamingClutch Gaming: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2018.83%
1T100 Thieves100 Thieves: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2018.25%
GGGolden GuardiansGolden Guardians: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2018.75%
CLCloud9Cloud9: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2018.100%
CLGCounter Logic GamingCounter Logic Gaming: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2018.0%
FLFlyQuestFlyQuest: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2018.100%
OGOpTic GamingOpTic Gaming: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2018.67%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
35 games
90.0%win rate when ahead at 15 minutes 9 wins from 10 games
Gold difference compares players in the same role. 5 games without a complete snapshot are excluded.
The games behind the player
Every game, a story
Explore Altec’s 2018 performances. Select a point to open its story.
35 plotted games
WinLoss— Median in selection
35 / 40 selected games have both values.Median damage / min: 474
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?7 of 40 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 10.23. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 40 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 40 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 6 games. Games without the required stats are excluded.
CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 40 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 40 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 7.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 10.62. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 40 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded.
CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 40 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 40 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded.
CS / min: 10.46. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 40 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 96.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 40 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 20.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 61.5%. The percentage of games won. Based on 26 of 26 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games.
CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
454
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
8.79
91.1
31 games · 46 peers
2014
Tier 1
Kill participation
73.7%
97.8
30 games · 47 peers
2014
Tier 1
Damage share
28.0%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
+9
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
496
—
Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
9.19
97.5
51 games · 80 peers
2015
Tier 1
Kill participation
72.7%
78.4
51 games · 98 peers
2015
Tier 1
Damage share
29.6%
—
Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
−31
41.3
51 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
458
—
At least 20 games and 20 valid observations required
2016
Tier 1
CS / min
8.46
—
At least 20 games and 20 valid observations required
2016
Tier 1
Kill participation
64.9%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage share
24.7%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Gold diff @15
−500
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
512
54.2
103 games · 108 peers
2017
Tier 1
CS / min
8.79
54.5
103 games · 124 peers
2017
Tier 1
Kill participation
67.0%
73.0
103 games · 123 peers
2017
Tier 1
Damage share
26.0%
42.1
103 games · 108 peers
2017
Tier 1
Gold diff @15
+104
71.4
103 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data.
2017
Tier 1
Vision / min
0.50
33.0
100 games · 101 peers
2018
Tier 1
Damage / min
541
41.2
35 games · 132 peers
2018
Tier 1
CS / min
9.64
48.9
36 games · 132 peers
2018
Tier 1
Kill participation
59.7%
4.6
36 games · 132 peers
2018
Tier 1
Damage share
24.5%
1.5
35 games · 132 peers
2018
Tier 1
Gold diff @15
−111
35.9
35 games · 132 peers
2018
Tier 1
Vision / min
1.18
50.9
35 games · 113 peers
2020
Tier 1
Damage / min
444
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
8.96
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
55.9%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
27.8%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
−193
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
1.11
—
At least 20 games and 20 valid observations required
Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2014–2020 · All seasons · 27 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2020
Total
?Tristana
37
?Sivir
30
?Lucian
29
?Kalista
26
?Caitlyn
23
?Ezreal
21
?Jhin
20
?Ashe
19
All games
46
53
39
103
40
34
315
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Wins: 11. Number of games won in this selection. Based on 34 of 34 games.
Losses: 23. Number of games lost in this selection. Based on 34 of 34 games.
Win rate: 32.4%. The percentage of games won. Based on 34 of 34 games.
KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Kills / game: 2.62. Average kills per game. Based on 34 of 34 games.
Deaths / game: 2.74. Average deaths per game. Based on 34 of 34 games.
Assists / game: 3.15. Average assists per game. Based on 34 of 34 games.
Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 34 of 34 games.
Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 24. Number of games won in this selection. Based on 40 of 40 games.
Losses: 16. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 60.0%. The percentage of games won. Based on 40 of 40 games.
KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 3.03. Average kills per game. Based on 40 of 40 games.
Deaths / game: 2.30. Average deaths per game. Based on 40 of 40 games.
Assists / game: 4.65. Average assists per game. Based on 40 of 40 games.
Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 40 games. Games without the required stats are excluded.
CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Gold / min: 418. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.
Games: 103. Number of individual games played in this selection. Based on 103 of 103 games.
Wins: 51. Number of games won in this selection. Based on 103 of 103 games.
Losses: 52. Number of games lost in this selection. Based on 103 of 103 games.
Win rate: 49.5%. The percentage of games won. Based on 103 of 103 games.
KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games.
Kills / game: 3.38. Average kills per game. Based on 103 of 103 games.
Deaths / game: 2.07. Average deaths per game. Based on 103 of 103 games.
Assists / game: 4.84. Average assists per game. Based on 103 of 103 games.
Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 103 of 103 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 24. Number of games won in this selection. Based on 39 of 39 games.
Losses: 15. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 61.5%. The percentage of games won. Based on 39 of 39 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 4.05. Average kills per game. Based on 39 of 39 games.
Deaths / game: 1.95. Average deaths per game. Based on 39 of 39 games.
Assists / game: 5.05. Average assists per game. Based on 39 of 39 games.
Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 26. Number of games won in this selection. Based on 53 of 53 games.
Losses: 27. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 49.1%. The percentage of games won. Based on 53 of 53 games.
KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 4.15. Average kills per game. Based on 53 of 53 games.
Deaths / game: 2.02. Average deaths per game. Based on 53 of 53 games.
Assists / game: 5.04. Average assists per game. Based on 53 of 53 games.
Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 18. Number of games won in this selection. Based on 46 of 46 games.
Losses: 28. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 39.1%. The percentage of games won. Based on 46 of 46 games.
KDA: 5.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 4.52. Average kills per game. Based on 46 of 46 games.
Deaths / game: 1.59. Average deaths per game. Based on 46 of 46 games.
Assists / game: 3.89. Average assists per game. Based on 46 of 46 games.
Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 46 games. Games without the required stats are excluded.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 43 of 46 games. Games without the required stats are excluded.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded.
2015 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2015 · LCS · NA LCS/2015 Season/Summer Season. Altec.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.