Where Ahn stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 13 games without a complete snapshot are excluded.
Explore Ahn’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 65 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 2. Number of games won in this selection. Based on 11 of 11 games. | Losses: 9. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 18.2%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 65 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 65 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 795. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 65 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 65 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 951. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 65 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 38.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 65 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 806. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 65 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 65 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 65 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Split 2 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LPL 2026 · Split 3 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 30.8%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsInvictus Gaming | — | Aphelios | Loss | 1 / 6 / 3 |
| 28 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsInvictus Gaming | — | Ezreal | Loss | 3 / 3 / 2 |
| 28 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsInvictus Gaming | — | Varus | Loss | 1 / 4 / 3 |
| 23 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsLGD Gaming | — | Ashe | Loss | 0 / 7 / 10 |
| 23 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsLGD Gaming | — | Jhin | Loss | 2 / 4 / 6 |
| 21 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsEDward Gaming | — | Sivir | Loss | 1 / 2 / 5 |
| 21 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsEDward Gaming | — | Jhin | Loss | 1 / 2 / 9 |
| 20 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsJD Gaming | — | Kalista | Loss | 2 / 7 / 5 |
| 20 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsJD Gaming | — | Ezreal | Loss | 0 / 1 / 2 |
| 20 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsJD Gaming | — | Seraphine | Win | 3 / 1 / 14 |
| 15 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsAnyone's Legend | — | Jhin | Loss | 0 / 4 / 1 |
| 15 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsAnyone's Legend | — | Ashe | Loss | 1 / 7 / 8 |
| 15 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsAnyone's Legend | — | Lucian | Win | 9 / 1 / 6 |
| 13 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsBilibili Gaming | — | Sivir | Loss | 1 / 6 / 3 |
| 13 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsBilibili Gaming | — | Jhin | Loss | 3 / 3 / 1 |
| 9 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsTop Esports | — | Jhin | Loss | 1 / 3 / 3 |
| 9 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsTop Esports | — | Xerath | Loss | 0 / 1 / 5 |
| 7 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsTeam WE | Series ↗ | Kalista | Win | 7 / 0 / 10 |
| 7 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsTeam WE | — | Corki | Loss | 5 / 5 / 3 |
| 7 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsTeam WE | — | Sivir | Win | 5 / 3 / 21 |
| 6 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsLGD Gaming | — | Lucian | Win | 3 / 4 / 10 |
| 6 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsLGD Gaming | — | Sivir | Win | 2 / 3 / 13 |
| 6 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsLGD Gaming | — | Ziggs | Loss | 1 / 8 / 5 |
| 2 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsTeam WE | — | Syndra | Loss | 5 / 4 / 3 |
| 2 Aug 2026 | LPL 2026 · Split 3 | ThunderTalk GamingvsTeam WE | — | Ezreal | Loss | 2 / 5 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2020–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 523 | 34.8 | 40 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.71 | 21.7 | 40 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 67.1% | 50.4 | 40 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.1% | 22.6 | 40 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.35 | 63.5 | 40 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 608 | 36.2 | 70 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.47 | 38.1 | 70 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 69.9% | 64.8 | 69 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.3% | 49.5 | 70 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.16 | 21.9 | 70 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 706 | 71.3 | 81 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.77 | 48.5 | 81 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 77.4% | 100.0 | 81 games · 102 peers |
| 2024 | Tier 1 | Damage share | 29.6% | 96.0 | 81 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.47 | 69.3 | 81 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 737 | 58.7 | 58 games · 64 peers |
| 2025 | Tier 1 | CS / min | 8.89 | 7.9 | 58 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 72.0% | 81.0 | 56 games · 64 peers |
| 2025 | Tier 1 | Damage share | 28.2% | 66.7 | 58 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.22 | 73.0 | 58 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 683 | 11.1 | 65 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.28 | 1.6 | 65 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 65.1% | 42.9 | 65 games · 64 peers |
| 2026 | Tier 1 | Damage share | 26.3% | 7.9 | 65 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | −136 | 35.6 | 52 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.32 | 41.3 | 65 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. Season labels follow the competition season.
2020–2026 · All seasons · 29 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Aphelios | 81 | |||||||
| Draven | 57 | |||||||
| Kai'Sa | 56 | |||||||
| Ezreal | 41 | |||||||
| Kalista | 33 | |||||||
| Varus | 31 | |||||||
| Jhin | 22 | |||||||
| Lucian | 20 | |||||||
| All games | 71 | 121 | 46 | 74 | 81 | 58 | 65 | 516 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 26. Number of games won in this selection. Based on 65 of 65 games. | Losses: 39. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 40.0%. The percentage of games won. Based on 65 of 65 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 3.26. Average kills per game. Based on 65 of 65 games. | Deaths / game: 3.14. Average deaths per game. Based on 65 of 65 games. | Assists / game: 6.02. Average assists per game. Based on 65 of 65 games. | Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 458. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2025 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 32. Number of games won in this selection. Based on 58 of 58 games. | Losses: 26. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 55.2%. The percentage of games won. Based on 58 of 58 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 4.31. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.45. Average deaths per game. Based on 58 of 58 games. | Assists / game: 7.02. Average assists per game. Based on 58 of 58 games. | Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 433. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 58 games. Games without the required stats are excluded. |
| 2024 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 36. Number of games won in this selection. Based on 81 of 81 games. | Losses: 45. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 44.4%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 4.36. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.68. Average deaths per game. Based on 81 of 81 games. | Assists / game: 5.26. Average assists per game. Based on 81 of 81 games. | Damage / min: 706. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 437. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2023 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 34. Number of games won in this selection. Based on 74 of 74 games. | Losses: 40. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 45.9%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 4.31. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.68. Average deaths per game. Based on 74 of 74 games. | Assists / game: 5.36. Average assists per game. Based on 74 of 74 games. | Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 452. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. |
| 2022 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 20. Number of games won in this selection. Based on 46 of 46 games. | Losses: 26. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 43.5%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.76. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.17. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.22. Average assists per game. Based on 46 of 46 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2021 | Games: 121. Number of individual games played in this selection. Based on 121 of 121 games. | Wins: 67. Number of games won in this selection. Based on 121 of 121 games. | Losses: 54. Number of games lost in this selection. Based on 121 of 121 games. | Win rate: 55.4%. The percentage of games won. Based on 121 of 121 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games. | Kills / game: 4.34. Average kills per game. Based on 121 of 121 games. | Deaths / game: 2.38. Average deaths per game. Based on 121 of 121 games. | Assists / game: 5.07. Average assists per game. Based on 121 of 121 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games. | Gold / min: 447. Total gold gained per minute, averaged across games. Based on 121 of 121 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 121 games. Games without the required stats are excluded. |
| 2020 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 44. Number of games won in this selection. Based on 71 of 71 games. | Losses: 27. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 62.0%. The percentage of games won. Based on 71 of 71 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 4.56. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.42. Average deaths per game. Based on 71 of 71 games. | Assists / game: 5.99. Average assists per game. Based on 71 of 71 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 71 games. Games without the required stats are excluded. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 446. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2022 Spring Playoffs | Invictus Gaming | 12 |
| LPL 2022 Summer Playoffs | Invictus Gaming | 29 |
| LPL 2023 Spring Playoffs | Invictus Gaming | 36 |
| LPL 2023 Summer Playoffs | Invictus Gaming | 34 |
| LPL 2024 Spring Playoffs | Invictus Gaming | 41 |
| LPL 2024 Summer Playoffs | Invictus Gaming | 40 |
| LPL 2025 Grand Finals | EDward Gaming | 34 |
| LPL 2025 Split 2 Playoffs | EDward Gaming | 24 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Grand Finals: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · ThunderTalk Gaming | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · ThunderTalk Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Invictus Gaming | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Cup 20232023 · LPL · Invictus Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Invictus Gaming | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Invictus Gaming | Place 12 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| Demacia Cup 20222022 · LPL · Invictus Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
No results in this selection.