Where 2188 stands
All seasons · Top · Domestic games
Huang Jin-Long黃金隆
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 27 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore 2188’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 23 of 203 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 8. Number of games won in this selection. Based on 23 of 23 games. | Losses: 15. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 34.8%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 23 games. Games without the required stats are excluded. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 23 games. Games without the required stats are excluded. |
| 21 of 203 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 7. Number of games won in this selection. Based on 21 of 21 games. | Losses: 14. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 21 games. Games without the required stats are excluded. |
| 20 of 203 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 7. Number of games won in this selection. Based on 20 of 20 games. | Losses: 13. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 35.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 17 of 203 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 3. Number of games won in this selection. Based on 17 of 17 games. | Losses: 14. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 17.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 42.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. |
| 14 of 203 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 2. Number of games won in this selection. Based on 14 of 14 games. | Losses: 12. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 14.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 43.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 203 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 3. Number of games won in this selection. Based on 12 of 12 games. | Losses: 9. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 46.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 203 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 203 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 2. Number of games won in this selection. Based on 10 of 10 games. | Losses: 8. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 37.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
| 9 of 203 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 9 games. Games without the required stats are excluded. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 203 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Bars show how often the player chose each champion in this selection.
| LMS 2019 · Spring | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 21.2%. The percentage of games won. Based on 33 of 33 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LMS 2018 · Spring | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 28.2%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 39 games. Games without the required stats are excluded. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
| LMS 2018 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 28.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LMS 2017 · Spring | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 32.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LMS 2017 · Summer | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 6.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LMS 2016 · Spring | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 33.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LMS 2016 · Summer | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 39.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 28 games. Games without the required stats are excluded. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Mar 2019 | LMS 2019 · Spring | Dragon Gate Teamvsahq eSports Club | Series ↗ | Kennen | Loss | 0 / 6 / 3 |
| 28 Mar 2019 | LMS 2019 · Spring | Dragon Gate Teamvsahq eSports Club | Series ↗ | Sion | Loss | 0 / 2 / 0 |
| 27 Mar 2019 | LMS 2019 · Spring | Dragon Gate TeamvsAlpha Esports | Series ↗ | Yorick | Loss | 1 / 3 / 1 |
| 27 Mar 2019 | LMS 2019 · Spring | Dragon Gate TeamvsAlpha Esports | Series ↗ | Lissandra | Loss | 1 / 4 / 1 |
| 23 Mar 2019 | LMS 2019 · Spring | Dragon Gate TeamvsG-Rex | Series ↗ | Jayce | Loss | 0 / 6 / 0 |
| 23 Mar 2019 | LMS 2019 · Spring | Dragon Gate TeamvsG-Rex | Series ↗ | Poppy | Loss | 2 / 2 / 6 |
| 23 Mar 2019 | LMS 2019 · Spring | Dragon Gate TeamvsG-Rex | Series ↗ | Renekton | Win | 8 / 1 / 2 |
| 16 Mar 2019 | LMS 2019 · Spring | Dragon Gate TeamvsHong Kong Attitude | Series ↗ | Renekton | Loss | 3 / 1 / 5 |
| 16 Mar 2019 | LMS 2019 · Spring | Dragon Gate TeamvsHong Kong Attitude | Series ↗ | Karma | Loss | 0 / 2 / 1 |
| 14 Mar 2019 | LMS 2019 · Spring | Dragon Gate TeamvsMAD Team | Series ↗ | Yorick | Loss | 1 / 3 / 1 |
| 14 Mar 2019 | LMS 2019 · Spring | Dragon Gate TeamvsMAD Team | Series ↗ | Vladimir | Loss | 1 / 5 / 3 |
| 8 Mar 2019 | LMS 2019 · Spring | Dragon Gate TeamvsFlash Wolves | Series ↗ | Sion | Loss | 0 / 4 / 1 |
| 8 Mar 2019 | LMS 2019 · Spring | Dragon Gate TeamvsFlash Wolves | Series ↗ | Urgot | Loss | 2 / 2 / 1 |
| 2 Mar 2019 | LMS 2019 · Spring | Dragon Gate TeamvsJ Team | Series ↗ | Jayce | Loss | 4 / 3 / 4 |
| 2 Mar 2019 | LMS 2019 · Spring | Dragon Gate TeamvsJ Team | Series ↗ | Sion | Loss | 2 / 2 / 2 |
| 28 Feb 2019 | LMS 2019 · Spring | Dragon Gate TeamvsMAD Team | Series ↗ | Urgot | Loss | 2 / 4 / 1 |
| 28 Feb 2019 | LMS 2019 · Spring | Dragon Gate TeamvsMAD Team | Series ↗ | Jayce | Loss | 2 / 3 / 1 |
| 28 Feb 2019 | LMS 2019 · Spring | Dragon Gate TeamvsMAD Team | Series ↗ | Urgot | Win | 2 / 2 / 3 |
| 21 Feb 2019 | LMS 2019 · Spring | Dragon Gate Teamvsahq eSports Club | Series ↗ | Sion | Win | 2 / 3 / 7 |
| 21 Feb 2019 | LMS 2019 · Spring | Dragon Gate Teamvsahq eSports Club | Series ↗ | Sion | Loss | 0 / 3 / 4 |
| 21 Feb 2019 | LMS 2019 · Spring | Dragon Gate Teamvsahq eSports Club | Series ↗ | Urgot | Win | 0 / 1 / 6 |
| 16 Feb 2019 | LMS 2019 · Spring | Dragon Gate TeamvsHong Kong Attitude | Series ↗ | Sion | Loss | 5 / 3 / 6 |
| 16 Feb 2019 | LMS 2019 · Spring | Dragon Gate TeamvsHong Kong Attitude | Series ↗ | Urgot | Loss | 2 / 1 / 0 |
| 15 Feb 2019 | LMS 2019 · Spring | Dragon Gate TeamvsJ Team | Series ↗ | Sion | Loss | 0 / 3 / 4 |
| 15 Feb 2019 | LMS 2019 · Spring | Dragon Gate TeamvsJ Team | Series ↗ | Jayce | Loss | 1 / 3 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2016–2019 · Domestic games
Percentile among 129 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 335 | 8.0 | 50 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.24 | 43.1 | 52 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 59.7% | 26.4 | 51 games · 107 peers |
| 2016 | Tier 1 | Damage share | 18.1% | 13.8 | 50 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −202 | 17.6 | 50 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 367 | 14.5 | 58 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.04 | 42.1 | 58 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 61.8% | 70.6 | 55 games · 127 peers |
| 2017 | Tier 1 | Damage share | 23.2% | 76.4 | 58 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | −120 | 26.4 | 58 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.51 | 41.3 | 58 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 396 | 31.7 | 58 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.45 | 50.8 | 60 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 51.6% | 5.6 | 57 games · 126 peers |
| 2018 | Tier 1 | Damage share | 21.2% | 24.6 | 58 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −280 | 8.7 | 58 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.07 | 40.7 | 58 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 385 | 40.3 | 33 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.14 | 59.7 | 33 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 50.7% | 15.6 | 33 games · 129 peers |
| 2019 | Tier 1 | Damage share | 21.4% | 30.2 | 33 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +244 | 79.7 | 33 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.95 | 23.4 | 33 games · 112 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. Season labels follow the competition season.
2016–2019 · All seasons · 27 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|
| Shen | 23 | ||||
| Maokai | 21 | ||||
| Poppy | 20 | ||||
| Sion | 17 | ||||
| Renekton | 14 | ||||
| Nautilus | 12 | ||||
| Trundle | 12 | ||||
| Gnar | 10 | ||||
| All games | 52 | 58 | 60 | 33 | 203 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 7. Number of games won in this selection. Based on 33 of 33 games. | Losses: 26. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 21.2%. The percentage of games won. Based on 33 of 33 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 2.06. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.85. Average deaths per game. Based on 33 of 33 games. | Assists / game: 2.88. Average assists per game. Based on 33 of 33 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2018 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 17. Number of games won in this selection. Based on 60 of 60 games. | Losses: 43. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 28.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 2.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 1.27. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.25. Average deaths per game. Based on 60 of 60 games. | Assists / game: 3.58. Average assists per game. Based on 60 of 60 games. | Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 60 games. Games without the required stats are excluded. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 58 of 60 games. Games without the required stats are excluded. | Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 60 games. Games without the required stats are excluded. |
| 2017 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 11. Number of games won in this selection. Based on 58 of 58 games. | Losses: 47. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 19.0%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 1.62. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.41. Average deaths per game. Based on 58 of 58 games. | Assists / game: 4.17. Average assists per game. Based on 58 of 58 games. | Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 58 games. Games without the required stats are excluded. |
| 2016 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 19. Number of games won in this selection. Based on 52 of 52 games. | Losses: 33. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 36.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 1.50. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.37. Average deaths per game. Based on 52 of 52 games. | Assists / game: 5.08. Average assists per game. Based on 52 of 52 games. | Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 52 games. Games without the required stats are excluded. | CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 50 of 52 games. Games without the required stats are excluded. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.