Where Sylvie stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Sylvie’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 22 of 149 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 13. Number of games won in this selection. Based on 22 of 22 games. | Losses: 9. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 20 of 149 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 11. Number of games won in this selection. Based on 20 of 20 games. | Losses: 9. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.61. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 20 of 149 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 15. Number of games won in this selection. Based on 20 of 20 games. | Losses: 5. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 75.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 5.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 19 of 149 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 11. Number of games won in this selection. Based on 19 of 19 games. | Losses: 8. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 13 of 149 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 10. Number of games won in this selection. Based on 13 of 13 games. | Losses: 3. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 149 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.35. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 7 of 149 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 149 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 149 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.17. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 149 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Asia Masters 2026 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 6.41. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| KeSPA Cup 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.95. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCKC 2026 · Kickoff | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LCKC 2026 · Rounds 1-2 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 60.0%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
| LCKC 2026 · Rounds 3-4 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 51.3%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
| World Star Challengers Invitational 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Sept 2026 | World Star Challengers Invitational 2026 | KT Rolster ChallengersvsGalions | Series ↗ | Nocturne | Loss | 5 / 5 / 4 |
| 28 Sept 2026 | World Star Challengers Invitational 2026 | KT Rolster ChallengersvsGalions | Series ↗ | Vi | Loss | 6 / 4 / 8 |
| 28 Sept 2026 | World Star Challengers Invitational 2026 | KT Rolster ChallengersvsGalions | Series ↗ | Jarvan IV | Loss | 3 / 7 / 9 |
| 24 Sept 2026 | World Star Challengers Invitational 2026 | KT Rolster ChallengersvsCTBC Flying Oyster Academy | Series ↗ | Jarvan IV | Win | 1 / 1 / 10 |
| 24 Sept 2026 | World Star Challengers Invitational 2026 | KT Rolster ChallengersvsMovistar KOI Fénix | Series ↗ | Pantheon | Win | 7 / 0 / 5 |
| 22 Sept 2026 | World Star Challengers Invitational 2026 | KT Rolster ChallengersvsBilibili Gaming Junior | Series ↗ | Pantheon | Win | 3 / 0 / 6 |
| 22 Sept 2026 | World Star Challengers Invitational 2026 | KT Rolster ChallengersvsCTBC Flying Oyster Academy | Series ↗ | Pantheon | Win | 3 / 4 / 8 |
| 20 Sept 2026 | World Star Challengers Invitational 2026 | KT Rolster ChallengersvsMovistar KOI Fénix | Series ↗ | Lee Sin | Loss | 3 / 6 / 9 |
| 20 Sept 2026 | World Star Challengers Invitational 2026 | KT Rolster ChallengersvsBilibili Gaming Junior | Series ↗ | Jarvan IV | Win | 0 / 3 / 15 |
| 15 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Pantheon | Loss | 3 / 7 / 9 |
| 15 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Jarvan IV | Loss | 2 / 3 / 5 |
| 15 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Qiyana | Loss | 2 / 7 / 10 |
| 14 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDplus Kia Challengers | Series ↗ | Vi | Win | 3 / 3 / 13 |
| 14 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDplus Kia Challengers | Series ↗ | Xin Zhao | Loss | 0 / 7 / 9 |
| 14 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDplus Kia Challengers | Series ↗ | Qiyana | Win | 8 / 2 / 8 |
| 14 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDplus Kia Challengers | Series ↗ | Lee Sin | Win | 5 / 2 / 7 |
| 14 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDplus Kia Challengers | Series ↗ | Wukong | Loss | 0 / 3 / 7 |
| 11 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDN SOOPers Challengers | Series ↗ | Xin Zhao | Win | 3 / 1 / 10 |
| 11 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDN SOOPers Challengers | Series ↗ | Cho'Gath | Loss | 0 / 5 / 1 |
| 11 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDN SOOPers Challengers | Series ↗ | Qiyana | Win | 7 / 5 / 14 |
| 11 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsDN SOOPers Challengers | Series ↗ | Lee Sin | Win | 5 / 2 / 14 |
| 8 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Lee Sin | Loss | 2 / 5 / 13 |
| 8 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Wukong | Win | 9 / 2 / 13 |
| 8 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Pantheon | Loss | 5 / 7 / 8 |
| 8 Sept 2026 | LCKC 2026 · Rounds 3-4 | KT Rolster ChallengersvsT1 Esports Academy | Series ↗ | Jarvan IV | Loss | 0 / 5 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 203 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 5.10 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 83.3% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 14.7% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −35 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.13 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 265 | 2.9 | 85 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.29 | 45.6 | 85 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 71.1% | 35.9 | 83 games · 104 peers |
| 2023 | Tier 1 | Damage share | 13.9% | 26.2 | 85 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −196 | 14.5 | 85 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.75 | 72.8 | 85 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 317 | 22.9 | 84 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.67 | 23.8 | 84 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 72.0% | 42.9 | 84 games · 106 peers |
| 2024 | Tier 1 | Damage share | 14.1% | 27.6 | 84 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −170 | 15.5 | 84 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.63 | 65.7 | 84 games · 106 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 149 of 149 games. Season labels follow the competition season.
2020–2026 · All seasons · 43 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Vi | 57 | |||||||
| Viego | 55 | |||||||
| Wukong | 53 | |||||||
| Xin Zhao | 47 | |||||||
| Sejuani | 42 | |||||||
| Lee Sin | 38 | |||||||
| Jarvan IV | 29 | |||||||
| Poppy | 27 | |||||||
| All games | 29 | 25 | 109 | 85 | 84 | 98 | 149 | 579 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 149. Number of individual games played in this selection. Based on 149 of 149 games. | Wins: 84. Number of games won in this selection. Based on 149 of 149 games. | Losses: 65. Number of games lost in this selection. Based on 149 of 149 games. | Win rate: 56.4%. The percentage of games won. Based on 149 of 149 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 149 of 149 games. | Kills / game: 3.74. Average kills per game. Based on 149 of 149 games. | Deaths / game: 3.28. Average deaths per game. Based on 149 of 149 games. | Assists / game: 9.26. Average assists per game. Based on 149 of 149 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 149 of 149 games. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 149 of 149 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 149 of 149 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 149 of 149 games. |
| 2025 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 47. Number of games won in this selection. Based on 98 of 98 games. | Losses: 51. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 48.0%. The percentage of games won. Based on 98 of 98 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 2.84. Average kills per game. Based on 98 of 98 games. | Deaths / game: 3.06. Average deaths per game. Based on 98 of 98 games. | Assists / game: 8.24. Average assists per game. Based on 98 of 98 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2024 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 27. Number of games won in this selection. Based on 84 of 84 games. | Losses: 57. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 32.1%. The percentage of games won. Based on 84 of 84 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 1.64. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.94. Average deaths per game. Based on 84 of 84 games. | Assists / game: 5.55. Average assists per game. Based on 84 of 84 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 5.67. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2023 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 22. Number of games won in this selection. Based on 85 of 85 games. | Losses: 63. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 25.9%. The percentage of games won. Based on 85 of 85 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 1.80. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.79. Average deaths per game. Based on 85 of 85 games. | Assists / game: 4.47. Average assists per game. Based on 85 of 85 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 5.29. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 317. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 85 games. Games without the required stats are excluded. |
| 2022 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 51. Number of games won in this selection. Based on 109 of 109 games. | Losses: 58. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 46.8%. The percentage of games won. Based on 109 of 109 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 3.04. Average kills per game. Based on 109 of 109 games. | Deaths / game: 2.62. Average deaths per game. Based on 109 of 109 games. | Assists / game: 6.40. Average assists per game. Based on 109 of 109 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games. | CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 336. Total gold gained per minute, averaged across games. Based on 109 of 109 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games. |
| 2021 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 12. Number of games won in this selection. Based on 25 of 25 games. | Losses: 13. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 48.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 2.92. Average kills per game. Based on 25 of 25 games. | Deaths / game: 3.00. Average deaths per game. Based on 25 of 25 games. | Assists / game: 6.36. Average assists per game. Based on 25 of 25 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 6.23. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded. |
| 2020 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 17. Number of games won in this selection. Based on 29 of 29 games. | Losses: 12. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 5.00. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.59. Average deaths per game. Based on 29 of 29 games. | Assists / game: 6.41. Average assists per game. Based on 29 of 29 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 6.05. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2022 Spring Playoffs | Nongshim RedForce | 2 |
| LCK 2022 Summer Playoffs | Nongshim RedForce | 4 |
| LCK 2023 Spring Playoffs | Nongshim RedForce | 42 |
| LCK 2023 Summer Playoffs | Nongshim RedForce | 43 |
| LCK 2024 Spring Playoffs | Nongshim RedForce | 44 |
| LCK 2024 Summer Playoffs | Nongshim RedForce | 40 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCK 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · KeSPA Cup 2021: No placement points or unavailable event valuation / participation evidence.
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · KeSPA Cup 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · KT Rolster | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| KeSPA Cup 20252025 · LCK · KT Rolster | Places 10–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| KeSPA Cup 20242024 · LCK · Nongshim RedForce | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Nongshim RedForce | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Nongshim RedForce | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · Nongshim RedForce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
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| KeSPA Cup 20212021 · LCK · Nongshim RedForce Challengers | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
No results in this selection.