League of Legends
Summer · Season 2016
| viviD | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 70.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 5.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 30 games. Games without the required stats are excluded. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| Ceros | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 70.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 7.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 863. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 30 games. Games without the required stats are excluded. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| Yutapon | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 70.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 6.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 30 games. Games without the required stats are excluded. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| Hikari | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 70.4%. The percentage of games won. Based on 27 of 27 games. | KDA: 7.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 27 games. Games without the required stats are excluded. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 81.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| Paz | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 77.8%. The percentage of games won. Based on 27 of 27 games. | KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 27 games. Games without the required stats are excluded. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| Roki | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 77.8%. The percentage of games won. Based on 27 of 27 games. | KDA: 5.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 747. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 27 games. Games without the required stats are excluded. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| Tussle | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 77.8%. The percentage of games won. Based on 27 of 27 games. | KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 27 games. Games without the required stats are excluded. | CS / min: 5.05. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| Dara | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 77.8%. The percentage of games won. Based on 27 of 27 games. | KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 27 games. Games without the required stats are excluded. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 80.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| Meron | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 77.8%. The percentage of games won. Based on 27 of 27 games. | KDA: 7.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 27 games. Games without the required stats are excluded. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| DayDream | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 68.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 7.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 25 games. Games without the required stats are excluded. | CS / min: 4.89. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| Enty | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 32.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 25 games. Games without the required stats are excluded. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| Cogcog | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 28.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 25 games. Games without the required stats are excluded. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| Yoshiaki | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 28.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 100. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 25 games. Games without the required stats are excluded. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| Clockday | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 32.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 25 games. Games without the required stats are excluded. | CS / min: 5.36. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| Mueki | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 28.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 25 games. Games without the required stats are excluded. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| CarilRui | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 28.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 25 games. Games without the required stats are excluded. | CS / min: 3.86. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| apaMEN | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 32.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 25 games. Games without the required stats are excluded. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| Haretti | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 32.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 25 games. Games without the required stats are excluded. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| Day1 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 26.1%. The percentage of games won. Based on 23 of 23 games. | KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 23 games. Games without the required stats are excluded. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| Alleycat | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 26.1%. The percentage of games won. Based on 23 of 23 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 23 games. Games without the required stats are excluded. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| Moyashi | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 6.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 22 games. Games without the required stats are excluded. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| ThintoN | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 22 games. Games without the required stats are excluded. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| Evi | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 22 games. Games without the required stats are excluded. | CS / min: 6.47. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| Mei | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 28.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 21 games. Games without the required stats are excluded. | CS / min: 4.23. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Arfoad | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 28.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 21 games. Games without the required stats are excluded. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗