League of Legends
Summer · Season 2020
Cumulative records are published once a phase is complete. Completed phases shown: Playoffs. Game and series records appear on each match.
| AHaHaCiK | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 95.2%. The percentage of games won. Based on 21 of 21 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 21 games. Games without the required stats are excluded. | CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Gadget | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 95.2%. The percentage of games won. Based on 21 of 21 games. | KDA: 8.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 21 games. Games without the required stats are excluded. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| SaNTaS | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 95.2%. The percentage of games won. Based on 21 of 21 games. | KDA: 7.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 21 games. Games without the required stats are excluded. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Nomanz | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 95.2%. The percentage of games won. Based on 21 of 21 games. | KDA: 7.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 21 games. Games without the required stats are excluded. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| BOSS | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 95.2%. The percentage of games won. Based on 21 of 21 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 21 games. Games without the required stats are excluded. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Dreampull | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 75.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| Diamondprox | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 75.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. | CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| Lekcyc | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 75.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 6.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| Phlaty | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 75.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| Shiganari | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 75.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 6.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| Universe | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Kreox | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 5.58. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Jestkui Max | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Kinzu | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Smurf | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 47.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| XoNix | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| NoNholy | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| MxDragon | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 5.54. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| Haninger | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| Skash | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.98. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| Anechek | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.01. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| CblpHuK | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.65. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Kira | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Jewish Gap | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Keysie | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 16.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 0.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| Date | Competition | Matchup | Series |
|---|---|---|---|
| 30 Aug 2020 | LCL 2020 · Summer | Gambit EsportsvsUnicorns of Love.CIS | Series ↗ |
| 30 Aug 2020 | LCL 2020 · Summer | Unicorns of Love.CISvsGambit Esports | Series ↗ |
| 30 Aug 2020 | LCL 2020 · Summer | Gambit EsportsvsUnicorns of Love.CIS | Series ↗ |
| 30 Aug 2020 | LCL 2020 · Summer | Gambit EsportsvsUnicorns of Love.CIS | Series ↗ |
| 16 Aug 2020 | LCL 2020 · Summer | Gambit EsportsvsCrowCrowd | Series ↗ |
| 16 Aug 2020 | LCL 2020 · Summer | CrowCrowdvsGambit Esports | Series ↗ |
| 16 Aug 2020 | LCL 2020 · Summer | Gambit EsportsvsCrowCrowd | Series ↗ |
| 15 Aug 2020 | LCL 2020 · Summer | One Breath GamingvsUnicorns of Love.CIS | Series ↗ |
| 15 Aug 2020 | LCL 2020 · Summer | One Breath GamingvsUnicorns of Love.CIS | Series ↗ |
| 15 Aug 2020 | LCL 2020 · Summer | One Breath GamingvsUnicorns of Love.CIS | Series ↗ |
| 9 Aug 2020 | LCL 2020 · Summer | Vega SquadronvsElements Pro Gaming | Series ↗ |
| 9 Aug 2020 | LCL 2020 · Summer | RoXvsElements Pro Gaming | Series ↗ |
| 9 Aug 2020 | LCL 2020 · Summer | Gambit EsportsvsDragon Army | Series ↗ |
| 9 Aug 2020 | LCL 2020 · Summer | Vega SquadronvsUnicorns of Love.CIS | Series ↗ |
| 9 Aug 2020 | LCL 2020 · Summer | CrowCrowdvsOne Breath Gaming | Series ↗ |
| 8 Aug 2020 | LCL 2020 · Summer | Elements Pro GamingvsUnicorns of Love.CIS | Series ↗ |
| 8 Aug 2020 | LCL 2020 · Summer | Gambit EsportsvsOne Breath Gaming | Series ↗ |
| 8 Aug 2020 | LCL 2020 · Summer | CrowCrowdvsRoX | Series ↗ |
| 2 Aug 2020 | LCL 2020 · Summer | Gambit EsportsvsUnicorns Of Love | — |
| 1 Aug 2020 | LCL 2020 · Summer | One Breath GamingvsUnicorns Of Love | — |
| 26 Jul 2020 | LCL 2020 · Summer | Unicorns of Love.CISvsDragon Army | Series ↗ |
| 26 Jul 2020 | LCL 2020 · Summer | RoXvsOne Breath Gaming | Series ↗ |
| 26 Jul 2020 | LCL 2020 · Summer | Elements Pro GamingvsGambit Esports | Series ↗ |
| 26 Jul 2020 | LCL 2020 · Summer | Vega SquadronvsCrowCrowd | Series ↗ |
| 25 Jul 2020 | LCL 2020 · Summer | RoXvsGambit Esports | Series ↗ |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗