Games Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.16
Win rate Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games.43.8%
KDA KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.2.41
Damage / min Damage / min: 883. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.883
CS / min CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.8.96
Kill participation Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.60.4%
More statistics Totals, economy & laning +
WinsWins: 7. Number of games won in this selection. Based on 16 of 16 games.
LossesLosses: 9. Number of games lost in this selection. Based on 16 of 16 games.
KillsKills: 80. Total kills in games where kills are available. Based on 16 of 16 games.
DeathsDeaths: 63. Total deaths in games where deaths are available. Based on 16 of 16 games.
AssistsAssists: 72. Total assists in games where assists are available. Based on 16 of 16 games.
Gold / minGold / min: 435. Total gold gained per minute, averaged across games. Based on 16 of 16 games.
Damage shareDamage share: 27.6%. The player's share of team damage to enemy champions, averaged across games. Based on 16 of 16 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Nomanz stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 883 damage per minute. Percentile: —. Rank: —883
Value: 883 damage per minute. Percentile: —. Rank: —
Value: 8.96 CS per minute. Percentile: —. Rank: —8.96
Value: 0.99 vision score per minute. Percentile: —. Rank: —0.99
Value: 0.99 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
16 games
Opponent
WinsLosses
Win rate
BUBublikiBubliki: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
ZGZeroZone GamingZeroZone Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
OSOtter SideOtter Side: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2026.0%
RBERage Bait e-SportsRage Bait e-Sports: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2026.100%
CRCrusadersCrusaders: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2026.0%
DEDream EsportsDream Esports: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2026.0%
FRFrancesinhasFrancesinhas: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2026.100%
GEGTZ EsportsGTZ Esports: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
16 games
54.5%win rate when ahead at 15 minutes 6 wins from 11 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Nomanz’s 2026 performances. Select a point to open its story.
16 plotted games
WinLoss— Median in selection
16 / 16 selected games have both values.Median damage / min: 957
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?2 of 16 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 16 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 765. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 16 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 40.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 16 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 16 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 16 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 1,771. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 16 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 1,068. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 92.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 16 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 1,271. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 16 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 1,027. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 16 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 26.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 13 rows
1 / 2
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 939. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 759. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Teams on the Rift
Team history
01
ELElegance12 Feb 2026 – 26 Feb 2026
5 games
02
RT
The games behind the numbers
Game history
Most recent first · 16 games
Game history. Most recent games first. Select a statistic for its definition and game count.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2016–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
CS / min
8.74
—
At least 20 games and 20 valid observations required
2016
Tier 1
Kill participation
94.1%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
572
—
At least 20 games and 20 valid observations required
2017
Tier 1
CS / min
9.69
—
At least 20 games and 20 valid observations required
2017
Tier 1
Kill participation
72.5%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage share
30.7%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Gold diff @15
+358
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
1.22
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
551
79.3
39 games · 136 peers
2018
Tier 1
CS / min
9.62
84.4
39 games · 136 peers
2018
Tier 1
Kill participation
69.0%
55.6
38 games · 136 peers
2018
Tier 1
Damage share
28.6%
76.3
39 games · 136 peers
2018
Tier 1
Gold diff @15
+243
86.7
39 games · 136 peers
2018
Tier 1
Vision / min
1.12
44.9
39 games · 119 peers
2019
Tier 1
Damage / min
621
99.2
44 games · 123 peers
2019
Tier 1
CS / min
9.01
86.9
44 games · 123 peers
2019
Tier 1
Kill participation
62.5%
36.9
44 games · 123 peers
2019
Tier 1
Damage share
30.9%
97.5
44 games · 123 peers
2019
Tier 1
Gold diff @15
+533
99.2
43 games · 123 peers
2019
Tier 1
Vision / min
1.17
80.8
44 games · 105 peers
2020
Tier 1
Damage / min
719
100.0
40 games · 123 peers
2020
Tier 1
CS / min
8.90
87.9
42 games · 125 peers
2020
Tier 1
Kill participation
68.4%
64.2
42 games · 124 peers
2020
Tier 1
Damage share
31.1%
96.7
40 games · 123 peers
2020
Tier 1
Gold diff @15
+1,074
100.0
40 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.04
46.3
40 games · 124 peers
2021
Tier 1
Damage / min
620
99.2
51 games · 125 peers
2021
Tier 1
CS / min
9.23
96.8
51 games · 125 peers
2021
Tier 1
Kill participation
72.3%
96.8
51 games · 125 peers
2021
Tier 1
Damage share
30.0%
99.2
51 games · 125 peers
2021
Tier 1
Gold diff @15
+455
98.1
51 games · 106 peers · Percentile among 106 players with sufficient data.
Earned gold shareEarned gold share: 23.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 16 of 16 games.
Gold diff @15Gold diff @15: +830. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 16 of 16 games.
CS diff @15CS diff @15: +19. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 16 of 16 games.
XP diff @15XP diff @15: +689. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 16 of 16 games.
Vision score / minVision score / min: 0.99. Vision score per minute, averaged across games where the statistic is supported. Based on 16 of 16 games.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Bars show how often the player chose each champion in this selection.
Ronaldo Team
29 Apr 2026 – 29 May 2026
11 games
About team history
Dates show the first and last game with each team in this selection, not contract dates. Historical team names are kept as they appeared in games.
Damage / min: 883. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2026 · All seasons · 47 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
2026
Total
?Orianna
34
?Viktor
30
?Azir
25
?Kassadin
25
?Ryze
24
?Corki
23
?Cassiopeia
21
?Sylas
17
All games
1
19
39
70
56
65
49
34
11
16
360
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 7. Number of games won in this selection. Based on 16 of 16 games.
Losses: 9. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Kills / game: 5.00. Average kills per game. Based on 16 of 16 games.
Deaths / game: 3.94. Average deaths per game. Based on 16 of 16 games.
Assists / game: 4.50. Average assists per game. Based on 16 of 16 games.
Damage / min: 883. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Gold / min: 435. Total gold gained per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 3. Number of games won in this selection. Based on 11 of 11 games.
Losses: 8. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games.
KDA: 1.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Kills / game: 2.64. Average kills per game. Based on 11 of 11 games.
Deaths / game: 3.82. Average deaths per game. Based on 11 of 11 games.
Assists / game: 3.27. Average assists per game. Based on 11 of 11 games.
Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Wins: 13. Number of games won in this selection. Based on 34 of 34 games.
Losses: 21. Number of games lost in this selection. Based on 34 of 34 games.
Win rate: 38.2%. The percentage of games won. Based on 34 of 34 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Kills / game: 3.41. Average kills per game. Based on 34 of 34 games.
Deaths / game: 3.18. Average deaths per game. Based on 34 of 34 games.
Assists / game: 4.41. Average assists per game. Based on 34 of 34 games.
Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Gold / min: 411. Total gold gained per minute, averaged across games. Based on 34 of 34 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 25. Number of games won in this selection. Based on 49 of 49 games.
Losses: 24. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 51.0%. The percentage of games won. Based on 49 of 49 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 5.00. Average kills per game. Based on 49 of 49 games.
Deaths / game: 2.71. Average deaths per game. Based on 49 of 49 games.
Assists / game: 5.14. Average assists per game. Based on 49 of 49 games.
Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 432. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 38. Number of games won in this selection. Based on 65 of 65 games.
Losses: 27. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 58.5%. The percentage of games won. Based on 65 of 65 games.
KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 4.95. Average kills per game. Based on 65 of 65 games.
Deaths / game: 2.51. Average deaths per game. Based on 65 of 65 games.
Assists / game: 5.80. Average assists per game. Based on 65 of 65 games.
Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games.
CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 434. Total gold gained per minute, averaged across games. Based on 65 of 65 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Wins: 45. Number of games won in this selection. Based on 56 of 56 games.
Losses: 11. Number of games lost in this selection. Based on 56 of 56 games.
Win rate: 80.4%. The percentage of games won. Based on 56 of 56 games.
KDA: 5.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Kills / game: 6.09. Average kills per game. Based on 56 of 56 games.
Deaths / game: 2.29. Average deaths per game. Based on 56 of 56 games.
Assists / game: 6.16. Average assists per game. Based on 56 of 56 games.
Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 56 games. Games without the required stats are excluded.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.
Gold / min: 459. Total gold gained per minute, averaged across games. Based on 54 of 56 games. Games without the required stats are excluded.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 47. Number of games won in this selection. Based on 70 of 70 games.
Losses: 23. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 67.1%. The percentage of games won. Based on 70 of 70 games.
KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 4.54. Average kills per game. Based on 70 of 70 games.
Deaths / game: 2.16. Average deaths per game. Based on 70 of 70 games.
Assists / game: 5.13. Average assists per game. Based on 70 of 70 games.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 444. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 21. Number of games won in this selection. Based on 39 of 39 games.
Losses: 18. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 53.8%. The percentage of games won. Based on 39 of 39 games.
KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 3.59. Average kills per game. Based on 39 of 39 games.
Deaths / game: 2.03. Average deaths per game. Based on 39 of 39 games.
Assists / game: 4.85. Average assists per game. Based on 39 of 39 games.
Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 10. Number of games won in this selection. Based on 19 of 19 games.
Losses: 9. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Kills / game: 3.89. Average kills per game. Based on 19 of 19 games.
Deaths / game: 2.26. Average deaths per game. Based on 19 of 19 games.
Assists / game: 5.26. Average assists per game. Based on 19 of 19 games.
Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 19 games. Games without the required stats are excluded.
CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Gold / min: 426. Total gold gained per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Kills / game: 10.00. Average kills per game. Based on 1 of 1 games.
Deaths / game: 2.00. Average deaths per game. Based on 1 of 1 games.
Assists / game: 6.00. Average assists per game. Based on 1 of 1 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games.
Kill participation: 94.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 10 rows
Select a season to update the statistics, champions and game history.