Where zamulek stands
All seasons · Bot · Domestic games
Dominik Paweł Biela
Also known as: Zamulek · zamulek
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 27 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore zamulek’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 82 of 454 games in this selection. | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 48. Number of games won in this selection. Based on 82 of 82 games. | Losses: 34. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 58.5%. The percentage of games won. Based on 82 of 82 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 60 of 454 games in this selection. | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 36. Number of games won in this selection. Based on 60 of 60 games. | Losses: 24. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 60.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 45 of 454 games in this selection. | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 27. Number of games won in this selection. Based on 45 of 45 games. | Losses: 18. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 60.0%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 36 of 454 games in this selection. | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 23. Number of games won in this selection. Based on 36 of 36 games. | Losses: 13. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 63.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 6.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 29 of 454 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 11. Number of games won in this selection. Based on 29 of 29 games. | Losses: 18. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 37.9%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 24 of 454 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 9. Number of games won in this selection. Based on 24 of 24 games. | Losses: 15. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 37.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 24 of 454 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 16. Number of games won in this selection. Based on 24 of 24 games. | Losses: 8. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 66.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 23 of 454 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 16. Number of games won in this selection. Based on 23 of 23 games. | Losses: 7. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 69.6%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 870. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 22 of 454 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 12. Number of games won in this selection. Based on 22 of 22 games. | Losses: 10. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 14 of 454 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2026 · Summer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 975. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| RL 2026 · Summer | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 59.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 790. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| RL 2026 · Winter | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 1,055. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| EMEA Masters 2025 · Spring | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 7.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| EMEA Masters 2025 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| RL 2025 · Spring | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 66.7%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 839. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| RL 2025 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| RL 2025 · Winter | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 69.2%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 914. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| EMEA Masters 2024 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| EMEA Masters 2024 · Summer | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 760. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 1 Oct 2026 | EMEA Masters 2026 · Summer | LODISvsPCIFIC Esports | Series ↗ | Sivir | Loss | 1 / 6 / 7 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | LODISvsPCIFIC Esports | Series ↗ | Lucian | Loss | 3 / 2 / 6 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | LODISvsColossal Gaming | Series ↗ | Ezreal | Loss | 3 / 7 / 0 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | LODISvsTeam Phantasma | Series ↗ | Lucian | Win | 10 / 4 / 9 |
| 28 Sept 2026 | EMEA Masters 2026 · Summer | LODISvseSuba | Series ↗ | Lucian | Win | 7 / 6 / 7 |
| 27 Sept 2026 | EMEA Masters 2026 · Summer | LODISvsFrites Esports Club | Series ↗ | Ezreal | Loss | 6 / 6 / 6 |
| 26 Sept 2026 | EMEA Masters 2026 · Summer | LODISvsValerion | Series ↗ | Ezreal | Loss | 0 / 2 / 2 |
| 22 Sept 2026 | EMEA Masters 2026 · Summer | LODISvsSkillcamp | Series ↗ | Caitlyn | Win | 3 / 3 / 6 |
| 22 Sept 2026 | EMEA Masters 2026 · Summer | LODISvsSkillcamp | Series ↗ | Lucian | Loss | 3 / 5 / 1 |
| 22 Sept 2026 | EMEA Masters 2026 · Summer | LODISvsSkillcamp | Series ↗ | Ezreal | Win | 8 / 2 / 8 |
| 21 Sept 2026 | EMEA Masters 2026 · Summer | LODISvsPyramid IV Esports | Series ↗ | Lucian | Win | 12 / 4 / 6 |
| 21 Sept 2026 | EMEA Masters 2026 · Summer | LODISvsPyramid IV Esports | Series ↗ | Jhin | Win | 6 / 4 / 13 |
| 10 Sept 2026 | RL 2026 · Summer | LODISvsBomba Team | Series ↗ | Ashe | Loss | 4 / 1 / 4 |
| 10 Sept 2026 | RL 2026 · Summer | LODISvsBomba Team | Series ↗ | Tristana | Loss | 3 / 4 / 0 |
| 10 Sept 2026 | RL 2026 · Summer | LODISvsBomba Team | Series ↗ | Ezreal | Win | 4 / 1 / 5 |
| 10 Sept 2026 | RL 2026 · Summer | LODISvsBomba Team | Series ↗ | Jhin | Loss | 1 / 2 / 5 |
| 9 Sept 2026 | RL 2026 · Summer | LODISvsdevils.one inStreamly | Series ↗ | Varus | Win | 14 / 2 / 10 |
| 9 Sept 2026 | RL 2026 · Summer | LODISvsdevils.one inStreamly | Series ↗ | Lucian | Win | 11 / 1 / 6 |
| 9 Sept 2026 | RL 2026 · Summer | LODISvsdevils.one inStreamly | Series ↗ | Ezreal | Win | 10 / 2 / 6 |
| 4 Sept 2026 | RL 2026 · Summer | LODISvsDOCISK | Series ↗ | Jhin | Win | 6 / 0 / 8 |
| 4 Sept 2026 | RL 2026 · Summer | LODISvsDOCISK | Series ↗ | Lucian | Win | 3 / 3 / 5 |
| 3 Sept 2026 | RL 2026 · Summer | LODISvsdevils.one inStreamly | Series ↗ | Lucian | Loss | 3 / 7 / 3 |
| 3 Sept 2026 | RL 2026 · Summer | LODISvsdevils.one inStreamly | Series ↗ | Ezreal | Loss | 5 / 6 / 10 |
| 1 Sept 2026 | RL 2026 · Summer | LODISvsBomba Team | Series ↗ | Zeri | Loss | 2 / 5 / 9 |
| 1 Sept 2026 | RL 2026 · Summer | LODISvsBomba Team | Series ↗ | Lucian | Win | 5 / 0 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | UL | Damage / min | 482 | — | At least 20 games and 20 valid observations required |
| 2019 | UL | CS / min | 8.77 | — | At least 20 games and 20 valid observations required |
| 2019 | UL | Kill participation | 71.7% | — | At least 20 games and 20 valid observations required |
| 2019 | UL | Damage share | 28.3% | — | At least 20 games and 20 valid observations required |
| 2019 | UL | Gold diff @15 | −258 | — | At least 20 games and 20 valid observations required |
| 2019 | UL | Vision / min | 0.92 | — | At least 20 games and 20 valid observations required |
| 2020 | UL | Damage / min | 581 | — | At least 20 games and 20 valid observations required |
| 2020 | UL | CS / min | 8.38 | — | At least 20 games and 20 valid observations required |
| 2020 | UL | Kill participation | 68.1% | — | At least 20 games and 20 valid observations required |
| 2020 | UL | Damage share | 27.0% | — | At least 20 games and 20 valid observations required |
| 2020 | UL | Gold diff @15 | −110 | — | At least 20 games and 20 valid observations required |
| 2020 | UL | Vision / min | 1.03 | — | At least 20 games and 20 valid observations required |
| 2021 | UL | Damage / min | 586 | 83.3 | 48 games · 7 peers |
| 2021 | UL | CS / min | 8.66 | 33.3 | 48 games · 7 peers |
| 2021 | UL | Kill participation | 60.5% | 16.7 | 48 games · 7 peers |
| 2021 | UL | Damage share | 31.1% | 83.3 | 48 games · 7 peers |
| 2021 | UL | Gold diff @15 | −4 | 33.3 | 48 games · 7 peers |
| 2021 | UL | Vision / min | 1.23 | 83.3 | 48 games · 7 peers |
| 2022 | NLC | Damage / min | 569 | 30.8 | 22 games · 14 peers |
| 2022 | NLC | CS / min | 8.96 | 84.6 | 22 games · 14 peers |
| 2022 | NLC | Kill participation | 60.2% | 7.7 | 22 games · 14 peers |
| 2022 | NLC | Damage share | 23.7% | 7.7 | 22 games · 14 peers |
| 2022 | NLC | Gold diff @15 | +93 | 30.8 | 22 games · 14 peers |
| 2022 | NLC | Vision / min | 1.61 | 100.0 | 22 games · 14 peers |
| 2023 | LVP SL | Damage / min | 655 | 30.0 | 26 games · 11 peers |
| 2023 | LVP SL | CS / min | 9.32 | 50.0 | 26 games · 11 peers |
| 2023 | LVP SL | Kill participation | 70.2% | 40.0 | 26 games · 11 peers |
| 2023 | LVP SL | Damage share | 28.4% | 30.0 | 26 games · 11 peers |
| 2023 | LVP SL | Gold diff @15 | −110 | 40.0 | 26 games · 11 peers |
| 2023 | LVP SL | Vision / min | 1.44 | 90.0 | 26 games · 11 peers |
| 2024 | LIT | Damage / min | 727 | 83.3 | 44 games · 7 peers |
| 2024 | LIT | CS / min | 9.01 | 83.3 | 44 games · 7 peers |
| 2024 | LIT | Kill participation | 66.0% | 33.3 | 44 games · 7 peers |
| 2024 | LIT | Damage share | 28.3% | 100.0 | 44 games · 7 peers |
| 2024 | LIT | Gold diff @15 | +529 | 100.0 | 44 games · 7 peers |
| 2024 | LIT | Vision / min | 1.39 | 83.3 | 44 games · 7 peers |
| 2025 | RL | Damage / min | 857 | 100.0 | 79 games · 8 peers |
| 2025 | RL | CS / min | 8.91 | 71.4 | 79 games · 8 peers |
| 2025 | RL | Kill participation | 63.5% | 14.3 | 79 games · 8 peers |
| 2025 | RL | Damage share | 27.9% | 85.7 | 79 games · 8 peers |
| 2025 | RL | Gold diff @15 | +313 | 85.7 | 78 games · 8 peers |
| 2025 | RL | Vision / min | 1.03 | 85.7 | 79 games · 8 peers |
| 2026 | RL | Damage / min | 892 | 71.4 | 44 games · 8 peers |
| 2026 | RL | CS / min | 9.22 | 42.9 | 44 games · 8 peers |
| 2026 | RL | Kill participation | 63.2% | 85.7 | 44 games · 8 peers |
| 2026 | RL | Damage share | 28.1% | 71.4 | 44 games · 8 peers |
| 2026 | RL | Gold diff @15 | +339 | 71.4 | 44 games · 8 peers |
| 2026 | RL | Vision / min | 1.28 | 100.0 | 44 games · 8 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 910. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. Season labels follow the competition season.
2019–2026 · All seasons · 27 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 82 | ||||||||
| Varus | 60 | ||||||||
| Kai'Sa | 45 | ||||||||
| Jhin | 36 | ||||||||
| Zeri | 29 | ||||||||
| Aphelios | 24 | ||||||||
| Tristana | 24 | ||||||||
| Lucian | 23 | ||||||||
| All games | 15 | 30 | 54 | 54 | 56 | 89 | 100 | 56 | 454 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 31. Number of games won in this selection. Based on 56 of 56 games. | Losses: 25. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 55.4%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 5.54. Average kills per game. Based on 56 of 56 games. | Deaths / game: 3.11. Average deaths per game. Based on 56 of 56 games. | Assists / game: 6.18. Average assists per game. Based on 56 of 56 games. | Damage / min: 910. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 504. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2025 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 60. Number of games won in this selection. Based on 100 of 100 games. | Losses: 40. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 60.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 5.47. Average kills per game. Based on 100 of 100 games. | Deaths / game: 2.58. Average deaths per game. Based on 100 of 100 games. | Assists / game: 6.51. Average assists per game. Based on 100 of 100 games. | Damage / min: 821. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 449. Total gold gained per minute, averaged across games. Based on 100 of 100 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games. |
| 2024 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 53. Number of games won in this selection. Based on 89 of 89 games. | Losses: 36. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 59.6%. The percentage of games won. Based on 89 of 89 games. | KDA: 5.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 5.12. Average kills per game. Based on 89 of 89 games. | Deaths / game: 1.88. Average deaths per game. Based on 89 of 89 games. | Assists / game: 5.61. Average assists per game. Based on 89 of 89 games. | Damage / min: 738. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 452. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2023 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 22. Number of games won in this selection. Based on 56 of 56 games. | Losses: 34. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 39.3%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 4.52. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.63. Average deaths per game. Based on 56 of 56 games. | Assists / game: 4.32. Average assists per game. Based on 56 of 56 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2022 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 35. Number of games won in this selection. Based on 54 of 54 games. | Losses: 19. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 64.8%. The percentage of games won. Based on 54 of 54 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 5.19. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.24. Average deaths per game. Based on 54 of 54 games. | Assists / game: 5.81. Average assists per game. Based on 54 of 54 games. | Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2021 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 27. Number of games won in this selection. Based on 54 of 54 games. | Losses: 27. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 50.0%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 3.37. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.33. Average deaths per game. Based on 54 of 54 games. | Assists / game: 4.43. Average assists per game. Based on 54 of 54 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2020 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 17. Number of games won in this selection. Based on 30 of 30 games. | Losses: 13. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 4.10. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.90. Average deaths per game. Based on 30 of 30 games. | Assists / game: 7.20. Average assists per game. Based on 30 of 30 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2019 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 5. Number of games won in this selection. Based on 15 of 15 games. | Losses: 10. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 3.07. Average kills per game. Based on 15 of 15 games. | Deaths / game: 3.40. Average deaths per game. Based on 15 of 15 games. | Assists / game: 5.40. Average assists per game. Based on 15 of 15 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.