Games Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.29
Win rate Win rate: 41.4%. The percentage of games won. Based on 29 of 29 games.41.4%
KDA KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.3.16
Damage / min Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.755
CS / min CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.8.11
Kill participation Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.67.5%
More statistics Totals, economy & laning +
WinsWins: 12. Number of games won in this selection. Based on 29 of 29 games.
LossesLosses: 17. Number of games lost in this selection. Based on 29 of 29 games.
KillsKills: 121. Total kills in games where kills are available. Based on 29 of 29 games.
DeathsDeaths: 105. Total deaths in games where deaths are available. Based on 29 of 29 games.
AssistsAssists: 211. Total assists in games where assists are available. Based on 29 of 29 games.
Gold / minGold / min: 408. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Damage shareDamage share: 26.4%. The player's share of team damage to enemy champions, averaged across games. Based on 29 of 29 games.
Earned gold shareEarned gold share: 23.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 29 of 29 games.
Gold diff @15Gold diff @15: −34. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 29 of 29 games.
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 29 of 29 games.
XP diff @15XP diff @15: +144. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 29 of 29 games.
Vision score / minVision score / min: 1.10. Vision score per minute, averaged across games where the statistic is supported. Based on 29 of 29 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where twohoyrz stands.
2025 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 700 damage per minute. Percentile: —. Rank: —700
Value: 700 damage per minute. Percentile: —. Rank: —
Value: 8.62 CS per minute. Percentile: —. Rank: —8.62
Value: 1.00 vision score per minute. Percentile: —. Rank: —1.00
Value: 1.00 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 12 champions
Equal spacing per game
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ahri5 games
Ahri: 24.4% earned gold share and 27.6% damage share. Means across the same 5 games with both values available; 5 total champion games.28%
?
Viktor5 games
Viktor: 24.2% earned gold share and 28.6% damage share. Means across the same 5 games with both values available; 5 total champion games.29%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents, game by game or series by series.
29 games
Opponent
WinsLosses
Win rate
GIGIANTX iTeroGIANTX iTero: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2025.25%
VVVVeni Vidi ViciVeni Vidi Vici: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2025.33%
APMActions Per MinuteActions Per Minute: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2025.50%
GOGOALGOAL: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2025.50%
TITeam InsidiousTeam Insidious: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2025.0%
TPTeam PhantasmaTeam Phantasma: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2025.0%
TPIThe ParadOx InvadersThe ParadOx Invaders: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2025.50%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
29 games
40.0%win rate when ahead at 15 minutes 4 wins from 10 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore twohoyrz’s 2025 performances. Select a point to open its story.
29 plotted games
WinLoss— Median in selection
29 / 29 selected games have both values.Median damage / min: 716
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?5 of 29 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 858. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 29 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 891. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 29 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 903. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 29 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 29 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?1 of 29 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 29 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 769. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 29 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 752. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 29 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 29 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 816. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 814. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2019–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
421
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
7.76
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
62.5%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
21.0%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
+1
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
1.16
—
At least 20 games and 20 valid observations required
Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2025 · All seasons · 43 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
Total
?Orianna
39
?Azir
33
?Ahri
27
?Syndra
26
?Corki
21
?Viktor
19
?LeBlanc
17
?Lucian
17
All games
12
30
67
68
50
70
29
326
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 12. Number of games won in this selection. Based on 29 of 29 games.
Losses: 17. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 41.4%. The percentage of games won. Based on 29 of 29 games.
KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 4.17. Average kills per game. Based on 29 of 29 games.
Deaths / game: 3.62. Average deaths per game. Based on 29 of 29 games.
Assists / game: 7.28. Average assists per game. Based on 29 of 29 games.
Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 40. Number of games won in this selection. Based on 70 of 70 games.
Losses: 30. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 57.1%. The percentage of games won. Based on 70 of 70 games.
KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 3.66. Average kills per game. Based on 70 of 70 games.
Deaths / game: 2.47. Average deaths per game. Based on 70 of 70 games.
Assists / game: 6.84. Average assists per game. Based on 70 of 70 games.
Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 427. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 23. Number of games won in this selection. Based on 50 of 50 games.
Losses: 27. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 46.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 3.44. Average kills per game. Based on 50 of 50 games.
Deaths / game: 3.34. Average deaths per game. Based on 50 of 50 games.
Assists / game: 5.08. Average assists per game. Based on 50 of 50 games.
Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 39. Number of games won in this selection. Based on 68 of 68 games.
Losses: 29. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 57.4%. The percentage of games won. Based on 68 of 68 games.
KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 3.62. Average kills per game. Based on 68 of 68 games.
Deaths / game: 2.63. Average deaths per game. Based on 68 of 68 games.
Assists / game: 5.93. Average assists per game. Based on 68 of 68 games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 414. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 40. Number of games won in this selection. Based on 67 of 67 games.
Losses: 27. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 59.7%. The percentage of games won. Based on 67 of 67 games.
KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 3.13. Average kills per game. Based on 67 of 67 games.
Deaths / game: 2.49. Average deaths per game. Based on 67 of 67 games.
Assists / game: 6.76. Average assists per game. Based on 67 of 67 games.
Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Wins: 15. Number of games won in this selection. Based on 30 of 30 games.
Losses: 15. Number of games lost in this selection. Based on 30 of 30 games.
Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games.
KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Kills / game: 3.83. Average kills per game. Based on 30 of 30 games.
Deaths / game: 2.93. Average deaths per game. Based on 30 of 30 games.
Assists / game: 5.43. Average assists per game. Based on 30 of 30 games.
Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 30 of 30 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 2. Number of games won in this selection. Based on 12 of 12 games.
Losses: 10. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 16.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Kills / game: 4.00. Average kills per game. Based on 12 of 12 games.
Deaths / game: 4.00. Average deaths per game. Based on 12 of 12 games.
Assists / game: 5.50. Average assists per game. Based on 12 of 12 games.
Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.