Where tbq stands
All seasons · Jungle · Domestic games
Zhu Yong-Quan (朱永权)
Also known as: Tbq · tbq
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 313 games without a complete snapshot are excluded.
Explore tbq’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 68 of 321 games in this selection. | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 38. Number of games won in this selection. Based on 68 of 68 games. | Losses: 30. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 55.9%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 68 games. Games without the required stats are excluded. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 68 games. Games without the required stats are excluded. | CS / min: 3.47. Minions and monsters killed per minute, averaged across games. Based on 54 of 68 games. Games without the required stats are excluded. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded. |
| 45 of 321 games in this selection. | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 26. Number of games won in this selection. Based on 45 of 45 games. | Losses: 19. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 57.8%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 45 games. Games without the required stats are excluded. | CS / min: 4.20. Minions and monsters killed per minute, averaged across games. Based on 28 of 45 games. Games without the required stats are excluded. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 45 games. Games without the required stats are excluded. |
| 37 of 321 games in this selection. | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 19. Number of games won in this selection. Based on 37 of 37 games. | Losses: 18. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 51.4%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 37 games. Games without the required stats are excluded. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 37 games. Games without the required stats are excluded. | CS / min: 4.01. Minions and monsters killed per minute, averaged across games. Based on 21 of 37 games. Games without the required stats are excluded. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded. |
| 26 of 321 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 10. Number of games won in this selection. Based on 26 of 26 games. | Losses: 16. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 38.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 26 games. Games without the required stats are excluded. | CS / min: 3.23. Minions and monsters killed per minute, averaged across games. Based on 23 of 26 games. Games without the required stats are excluded. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 22 of 321 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 6. Number of games won in this selection. Based on 22 of 22 games. | Losses: 16. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 27.3%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 22 games. Games without the required stats are excluded. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 22 games. Games without the required stats are excluded. | CS / min: 2.81. Minions and monsters killed per minute, averaged across games. Based on 16 of 22 games. Games without the required stats are excluded. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. |
| 22 of 321 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 11. Number of games won in this selection. Based on 22 of 22 games. | Losses: 11. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 22 games. Games without the required stats are excluded. | CS / min: 5.29. Minions and monsters killed per minute, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 17 of 321 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 5. Number of games won in this selection. Based on 17 of 17 games. | Losses: 12. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 29.4%. The percentage of games won. Based on 17 of 17 games. | KDA: 1.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 17 games. Games without the required stats are excluded. | CS / min: 3.94. Minions and monsters killed per minute, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 17 of 321 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 17 games. Games without the required stats are excluded. | CS / min: 4.25. Minions and monsters killed per minute, averaged across games. Based on 15 of 17 games. Games without the required stats are excluded. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 321 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 69. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 15 games. Games without the required stats are excluded. | CS / min: 3.44. Minions and monsters killed per minute, averaged across games. Based on 11 of 15 games. Games without the required stats are excluded. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 12 of 321 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 12 games. Games without the required stats are excluded. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 12 games. Games without the required stats are excluded. | CS / min: 4.18. Minions and monsters killed per minute, averaged across games. Based on 5 of 12 games. Games without the required stats are excluded. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 12 games. Games without the required stats are excluded. |
Bars show how often the player chose each champion in this selection.
| LDL 2018 · Spring - W | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.04. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LDL 2018 · Summer - S | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.02. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LPL 2017 · Summer | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.07. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LSPL 2017 · Spring | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Win rate: 35.7%. The percentage of games won. Based on 56 of 56 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 4.56. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. |
| Intel Extreme Masters 2016 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 3.24. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LPL 2016 · Spring Season | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 33 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 33 games. | CS / min: 4.09. Minions and monsters killed per minute, averaged across games. Based on 20 of 33 games. Games without the required stats are excluded. |
| LPL 2016 · Summer Promotion | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LSPL 2016 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 61.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 21 games. Games without the required stats are excluded. | CS / min: 4.86. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| Demacia Cup 2015 · Spring Season | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 10.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 4.11. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| Demacia Cup 2015 · Summer Season | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 13.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 3.75. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 2 Sept 2018 | LDL 2018 · Summer - S | SHEINOOvsSi Yi Xuan E-Sport | Olaf | Loss | 1 / 4 / 4 |
| 31 Aug 2018 | LDL 2018 · Summer - S | SHEINOOvsOuYi Game Team | Lee Sin | Win | 5 / 3 / 16 |
| 31 Aug 2018 | LDL 2018 · Summer - S | SHEINOOvsOuYi Game Team | Lee Sin | Win | 4 / 4 / 16 |
| 2 Aug 2018 | LDL 2018 · Summer - S | SHEINOOvsOuYi Game Team | Camille | Loss | 3 / 5 / 4 |
| 14 Jul 2018 | LDL 2018 · Summer - S | SHEINOOvsMoss Seven Club | Gragas | Loss | 0 / 3 / 1 |
| 14 Jul 2018 | LDL 2018 · Summer - S | SHEINOOvsMoss Seven Club | Nocturne | Loss | 2 / 4 / 1 |
| 14 Jul 2018 | LDL 2018 · Summer - S | SHEINOOvsMoss Seven Club | Gragas | Win | 0 / 0 / 8 |
| 29 Jun 2018 | LDL 2018 · Summer - S | SHEINOOvsScorpio Game | Nocturne | Loss | 3 / 5 / 8 |
| 29 Jun 2018 | LDL 2018 · Summer - S | SHEINOOvsScorpio Game | Nocturne | Loss | 1 / 4 / 2 |
| 31 Mar 2018 | LDL 2018 · Spring - W | Victorious GamingvsShadow Cream | Skarner | Loss | 1 / 3 / 3 |
| 26 Mar 2018 | LDL 2018 · Spring - W | Victorious GamingvsThunderoBot Gaming | Olaf | Loss | 1 / 2 / 3 |
| 23 Mar 2018 | LDL 2018 · Spring - W | Victorious GamingvsKing of Future | Lee Sin | Loss | 2 / 5 / 8 |
| 23 Mar 2018 | LDL 2018 · Spring - W | Victorious GamingvsKing of Future | Lee Sin | Win | 3 / 2 / 8 |
| 17 Mar 2018 | LDL 2018 · Spring - W | Victorious GamingvsKing of Future | Sejuani | Win | 1 / 1 / 8 |
| 11 Mar 2018 | LDL 2018 · Spring - W | Victorious GamingvsPeople's Red Wolf Gaming | Skarner | Win | 0 / 2 / 5 |
| 9 Mar 2018 | LDL 2018 · Spring - W | Victorious GamingvsOh My God Academy | Olaf | Win | 4 / 4 / 2 |
| 3 Mar 2018 | LDL 2018 · Spring - W | Victorious GamingvsMighty Eagle | Sejuani | Win | 3 / 2 / 14 |
| 14 Jul 2017 | LPL 2017 · Summer | NewbeevsEDward Gaming | Jarvan IV | Loss | 0 / 4 / 4 |
| 14 Jul 2017 | LPL 2017 · Summer | NewbeevsEDward Gaming | Gragas | Loss | 0 / 3 / 3 |
| 11 Apr 2017 | LSPL 2017 · Spring | IN GamingvsMighty Eagle | Elise | Loss | 1 / 3 / 1 |
| 11 Apr 2017 | LSPL 2017 · Spring | IN GamingvsMighty Eagle | Gragas | Win | 4 / 3 / 4 |
| 11 Apr 2017 | LSPL 2017 · Spring | IN GamingvsMighty Eagle | Gragas | Loss | 0 / 2 / 6 |
| 11 Apr 2017 | LSPL 2017 · Spring | IN GamingvsMighty Eagle | Lee Sin | Win | 2 / 1 / 7 |
| 11 Apr 2017 | LSPL 2017 · Spring | IN GamingvsMighty Eagle | Rengar | Loss | 1 / 3 / 2 |
| 6 Apr 2017 | LSPL 2017 · Spring | IN GamingvsRoyal Club | Graves | Loss | 1 / 4 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2014–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 2.94 | 26.5 | 69 games · 50 peers |
| 2014 | Tier 1 | Kill participation | 64.3% | 20.4 | 69 games · 50 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 3.39 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 69.1% | 41.9 | 97 games · 94 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 4.18 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Kill participation | 72.1% | 57.5 | 33 games · 107 peers |
| 2016 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 197 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 4.07 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 66.1% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 13.0% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. Season labels follow the competition season.
2014–2018 · All seasons · 22 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|---|
| Lee Sin | 68 | |||||
| Gragas | 45 | |||||
| Rek'Sai | 37 | |||||
| Elise | 26 | |||||
| Graves | 22 | |||||
| Jarvan IV | 22 | |||||
| Kha'Zix | 17 | |||||
| Rengar | 17 | |||||
| All games | 69 | 119 | 58 | 58 | 17 | 321 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 8. Number of games won in this selection. Based on 17 of 17 games. | Losses: 9. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 2.00. Average kills per game. Based on 17 of 17 games. | Deaths / game: 3.12. Average deaths per game. Based on 17 of 17 games. | Assists / game: 6.53. Average assists per game. Based on 17 of 17 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2017 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 20. Number of games won in this selection. Based on 58 of 58 games. | Losses: 38. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 34.5%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 2.33. Average kills per game. Based on 58 of 58 games. | Deaths / game: 3.55. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.17. Average assists per game. Based on 58 of 58 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 4.54. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2016 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 30. Number of games won in this selection. Based on 58 of 58 games. | Losses: 28. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 51.7%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 58 games. Games without the required stats are excluded. | Kills / game: 2.72. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.71. Average deaths per game. Based on 58 of 58 games. | Assists / game: 7.91. Average assists per game. Based on 57 of 58 games. Games without the required stats are excluded. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 58 games. Games without the required stats are excluded. | CS / min: 4.45. Minions and monsters killed per minute, averaged across games. Based on 45 of 58 games. Games without the required stats are excluded. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 33 of 58 games. Games without the required stats are excluded. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 58 games. Games without the required stats are excluded. |
| 2015 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 69. Number of games won in this selection. Based on 119 of 119 games. | Losses: 50. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 58.0%. The percentage of games won. Based on 119 of 119 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 119 games. Games without the required stats are excluded. | Kills / game: 2.64. Average kills per game. Based on 119 of 119 games. | Deaths / game: 3.00. Average deaths per game. Based on 117 of 119 games. Games without the required stats are excluded. | Assists / game: 9.20. Average assists per game. Based on 113 of 119 games. Games without the required stats are excluded. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 119 games. Games without the required stats are excluded. | CS / min: 3.43. Minions and monsters killed per minute, averaged across games. Based on 52 of 119 games. Games without the required stats are excluded. | Gold / min: 294. Total gold gained per minute, averaged across games. Based on 7 of 119 games. Games without the required stats are excluded. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 119 games. Games without the required stats are excluded. |
| 2014 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 29. Number of games won in this selection. Based on 69 of 69 games. | Losses: 40. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 42.0%. The percentage of games won. Based on 69 of 69 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 2.78. Average kills per game. Based on 69 of 69 games. | Deaths / game: 4.59. Average deaths per game. Based on 69 of 69 games. | Assists / game: 7.30. Average assists per game. Based on 69 of 69 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 69 games. | CS / min: 2.94. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 69 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.