Where takeshi stands
2019 · Mid · Domestic games
Murilo Alves
Also known as: Takeshi · takeshi
All leagues · All positions
2019 · Mid · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore takeshi’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 45 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 4 of 45 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 45 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 45 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 51.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 45 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 45 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 47.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 46.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| BRCC 2019 · Split 1 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| CBLOL 2019 · Split 2 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 30.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| CBLOL 2019 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Aug 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsFlamengo MDL | Series ↗ | Twisted Fate | Win | 5 / 3 / 7 |
| 4 Aug 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsINTZ | Series ↗ | Ahri | Loss | 1 / 3 / 2 |
| 3 Aug 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsCNB e-Sports Club | Series ↗ | Ryze | Win | 5 / 0 / 1 |
| 28 Jul 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvspaiN Gaming | Series ↗ | Morgana | Loss | 2 / 4 / 7 |
| 27 Jul 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsRedemption eSports Porto Alegre | Series ↗ | Azir | Win | 4 / 0 / 7 |
| 21 Jul 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsUppercut esports | Series ↗ | Renekton | Loss | 1 / 3 / 6 |
| 20 Jul 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsKaBuM! Esports | Series ↗ | Syndra | Loss | 2 / 2 / 2 |
| 14 Jul 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsFlamengo MDL | Series ↗ | LeBlanc | Loss | 1 / 1 / 0 |
| 13 Jul 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsINTZ | Series ↗ | Azir | Loss | 2 / 2 / 1 |
| 7 Jul 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsCNB e-Sports Club | Series ↗ | Azir | Loss | 2 / 2 / 3 |
| 30 Jun 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsRedemption eSports Porto Alegre | Series ↗ | Ahri | Win | 0 / 2 / 5 |
| 29 Jun 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsUppercut esports | Series ↗ | Ahri | Win | 4 / 2 / 4 |
| 23 Jun 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsKaBuM! Esports | Series ↗ | Lissandra | Loss | 1 / 3 / 3 |
| 22 Jun 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsFlamengo MDL | Series ↗ | Corki | Loss | 1 / 2 / 2 |
| 16 Jun 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsINTZ | Series ↗ | LeBlanc | Win | 0 / 0 / 3 |
| 15 Jun 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsCNB e-Sports Club | Series ↗ | Sylas | Loss | 0 / 3 / 2 |
| 9 Jun 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvspaiN Gaming | Series ↗ | Ryze | Loss | 1 / 3 / 6 |
| 8 Jun 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsRedemption eSports Porto Alegre | Series ↗ | Lux | Loss | 0 / 4 / 0 |
| 2 Jun 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsUppercut esports | Series ↗ | Yasuo | Loss | 4 / 5 / 1 |
| 1 Jun 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsKaBuM! Esports | Series ↗ | Syndra | Loss | 3 / 2 / 2 |
| 27 Apr 2019 | CBLOL 2019 | Team oNe eSportsvsVivo Keyd | Series ↗ | Lissandra | Win | 5 / 0 / 4 |
| 27 Apr 2019 | CBLOL 2019 | Team oNe eSportsvsVivo Keyd | Series ↗ | Cassiopeia | Win | 5 / 3 / 7 |
| 27 Apr 2019 | CBLOL 2019 | Team oNe eSportsvsVivo Keyd | Series ↗ | Ryze | Loss | 1 / 4 / 0 |
| 27 Apr 2019 | CBLOL 2019 | Team oNe eSportsvsVivo Keyd | Series ↗ | Lissandra | Win | 2 / 5 / 12 |
| 20 Apr 2019 | BRCC 2019 · Split 1 | Team oNe eSportsvspaiN Gaming | Series ↗ | Lissandra | Loss | 0 / 3 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2014–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 8.02 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 66.4% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 587 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.10 | 50.0 | 46 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 66.6% | 47.4 | 46 games · 98 peers |
| 2015 | Tier 1 | Damage share | 30.8% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −272 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 507 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.67 | 73.8 | 38 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 63.1% | 10.4 | 37 games · 116 peers |
| 2016 | Tier 1 | Damage share | 25.7% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +52 | 58.4 | 38 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 451 | 5.7 | 35 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.75 | 60.7 | 35 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 62.5% | 13.1 | 35 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.0% | 15.1 | 35 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +44 | 56.6 | 35 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.38 | 17.1 | 35 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 630 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 9.61 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 67.8% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 33.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +691 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 0.82 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 362 | 0.0 | 24 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.46 | 40.2 | 24 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 53.1% | 0.0 | 24 games · 123 peers |
| 2019 | Tier 1 | Damage share | 22.4% | 5.7 | 24 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −159 | 22.1 | 24 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.05 | 45.2 | 24 games · 105 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
2014–2019 · All seasons · 43 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|
| LeBlanc | 24 | ||||||
| Lissandra | 21 | ||||||
| Syndra | 17 | ||||||
| Ryze | 15 | ||||||
| Ahri | 14 | ||||||
| Cassiopeia | 13 | ||||||
| Azir | 8 | ||||||
| Orianna | 7 | ||||||
| All games | 15 | 46 | 38 | 44 | 35 | 45 | 223 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 18. Number of games won in this selection. Based on 45 of 45 games. | Losses: 27. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 40.0%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.24. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.20. Average deaths per game. Based on 45 of 45 games. | Assists / game: 3.76. Average assists per game. Based on 45 of 45 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded. |
| 2018 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 17. Number of games won in this selection. Based on 35 of 35 games. | Losses: 18. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 48.6%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 1.94. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.00. Average deaths per game. Based on 35 of 35 games. | Assists / game: 4.69. Average assists per game. Based on 35 of 35 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2017 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 24. Number of games won in this selection. Based on 44 of 44 games. | Losses: 20. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 54.5%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.50. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.07. Average deaths per game. Based on 44 of 44 games. | Assists / game: 4.64. Average assists per game. Based on 44 of 44 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 44 games. Games without the required stats are excluded. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2016 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 22. Number of games won in this selection. Based on 38 of 38 games. | Losses: 16. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 57.9%. The percentage of games won. Based on 38 of 38 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.61. Average kills per game. Based on 38 of 38 games. | Deaths / game: 1.92. Average deaths per game. Based on 38 of 38 games. | Assists / game: 5.26. Average assists per game. Based on 38 of 38 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 38 games. Games without the required stats are excluded. |
| 2015 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 32. Number of games won in this selection. Based on 46 of 46 games. | Losses: 14. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 69.6%. The percentage of games won. Based on 46 of 46 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 4.50. Average kills per game. Based on 46 of 46 games. | Deaths / game: 1.87. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.11. Average assists per game. Based on 46 of 46 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 46 games. Games without the required stats are excluded. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 5 of 46 games. Games without the required stats are excluded. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2014 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 4.20. Average kills per game. Based on 15 of 15 games. | Deaths / game: 2.27. Average deaths per game. Based on 15 of 15 games. | Assists / game: 4.60. Average assists per game. Based on 15 of 15 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 15 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 15 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · CBLOL 2015 Split 1 Playoffs · 8 points. CBLOL 2015 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · CBLOL 2015 Split 2 Playoffs · 4 points. CBLOL 2015 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2015 Split 1 Playoffs2015 · CBLOL · Keyd Stars | Place 2 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 6 games played.
|
| CBLOL 2015 Split 2 Playoffs2015 · CBLOL · Keyd Stars | Place 3 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 6 games played.
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