Where shibi stands
All seasons · Jungle · Domestic games
Jakub Przybylski
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 34 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore shibi’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 32 of 239 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 14. Number of games won in this selection. Based on 32 of 32 games. | Losses: 18. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 43.8%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 6.33. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 32 games. Games without the required stats are excluded. |
| 23 of 239 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 11. Number of games won in this selection. Based on 23 of 23 games. | Losses: 12. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 47.8%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 6.09. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 22 of 239 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 15. Number of games won in this selection. Based on 22 of 22 games. | Losses: 7. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 19 of 239 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 11. Number of games won in this selection. Based on 19 of 19 games. | Losses: 8. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 5.36. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 17 of 239 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 12 of 239 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 5.88. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 86.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 239 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.12. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 239 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 239 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.81. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 239 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.49. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Bars show how often the player chose each champion in this selection.
| AL 2026 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 48.3%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LFL 2026 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| RL 2026 · Summer | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| EMEA Masters 2025 · Spring | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.88. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| EMEA Masters 2025 · Summer | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.87. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| EMEA Masters 2025 · Winter | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| ROL 2025 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 83.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 6.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| ROL 2025 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 7.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| ROL 2025 · Winter | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| EMEA Masters 2024 · Summer | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Sept 2026 | RL 2026 · Summer | Anonymo EsportsvsBarcząca Esports by Yumisu | Series ↗ | Xin Zhao | Loss | 4 / 6 / 8 |
| 2 Sept 2026 | RL 2026 · Summer | Anonymo EsportsvsBarcząca Esports by Yumisu | Series ↗ | Naafiri | Loss | 2 / 3 / 3 |
| 1 Sept 2026 | RL 2026 · Summer | Anonymo EsportsvsUP2UMEDIA Cebulaki | Series ↗ | Naafiri | Win | 9 / 2 / 6 |
| 1 Sept 2026 | RL 2026 · Summer | Anonymo EsportsvsUP2UMEDIA Cebulaki | Series ↗ | Jarvan IV | Win | 0 / 3 / 14 |
| 27 Aug 2026 | RL 2026 · Summer | Anonymo Esportsvsdevils.one inStreamly | Series ↗ | Xin Zhao | Loss | 3 / 7 / 4 |
| 27 Aug 2026 | RL 2026 · Summer | Anonymo Esportsvsdevils.one inStreamly | Series ↗ | Jarvan IV | Loss | 2 / 8 / 4 |
| 20 Aug 2026 | RL 2026 · Summer | Anonymo EsportsvsBarcząca Esports by Yumisu | Series ↗ | Vi | Loss | 3 / 3 / 14 |
| 20 Aug 2026 | RL 2026 · Summer | Anonymo EsportsvsBarcząca Esports by Yumisu | Series ↗ | Jarvan IV | Loss | 1 / 5 / 13 |
| 18 Aug 2026 | RL 2026 · Summer | Anonymo EsportsvsForsaken | Series ↗ | Vi | Loss | 4 / 8 / 8 |
| 18 Aug 2026 | RL 2026 · Summer | Anonymo EsportsvsForsaken | Series ↗ | Lee Sin | Loss | 4 / 3 / 3 |
| 12 Aug 2026 | RL 2026 · Summer | Anonymo EsportsvsBomba Team | Series ↗ | Wukong | Loss | 2 / 5 / 0 |
| 12 Aug 2026 | RL 2026 · Summer | Anonymo EsportsvsBomba Team | Series ↗ | Vi | Loss | 5 / 1 / 3 |
| 4 Aug 2026 | RL 2026 · Summer | Anonymo EsportsvsDOCISK | Series ↗ | Skarner | Win | 5 / 1 / 12 |
| 4 Aug 2026 | RL 2026 · Summer | Anonymo EsportsvsDOCISK | Series ↗ | Jarvan IV | Win | 3 / 0 / 15 |
| 20 May 2026 | AL 2026 · Spring | BAAM EsportsvsFN Esports | Series ↗ | Naafiri | Loss | 3 / 4 / 5 |
| 20 May 2026 | AL 2026 · Spring | BAAM EsportsvsFN Esports | Series ↗ | Lee Sin | Loss | 5 / 2 / 7 |
| 20 May 2026 | AL 2026 · Spring | BAAM EsportsvsFN Esports | Series ↗ | Olaf | Loss | 2 / 6 / 8 |
| 20 May 2026 | AL 2026 · Spring | BAAM EsportsvsFN Esports | Series ↗ | Vi | Win | 3 / 2 / 10 |
| 19 May 2026 | AL 2026 · Spring | BAAM EsportsvsAnubis Gaming | Series ↗ | Aatrox | Loss | 5 / 4 / 5 |
| 19 May 2026 | AL 2026 · Spring | BAAM EsportsvsAnubis Gaming | Series ↗ | Wukong | Loss | 3 / 4 / 1 |
| 19 May 2026 | AL 2026 · Spring | BAAM EsportsvsAnubis Gaming | Series ↗ | Xin Zhao | Loss | 2 / 7 / 3 |
| 12 May 2026 | AL 2026 · Spring | BAAM EsportsvsDragons Esports | Series ↗ | Xin Zhao | Win | 5 / 5 / 5 |
| 8 May 2026 | AL 2026 · Spring | BAAM Esportsvs3BL Esports | Series ↗ | Naafiri | Win | 3 / 0 / 4 |
| 8 May 2026 | AL 2026 · Spring | BAAM Esportsvs3BL Esports | Series ↗ | Vi | Loss | 3 / 3 / 1 |
| 8 May 2026 | AL 2026 · Spring | BAAM Esportsvs3BL Esports | Series ↗ | Pantheon | Win | 2 / 4 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2022–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2022 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2022 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2022 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2024 | HM | Damage / min | 349 | — | Fewer than 5 qualifying peers |
| 2024 | HM | CS / min | 5.70 | — | Fewer than 5 qualifying peers |
| 2024 | HM | Kill participation | 69.6% | — | Fewer than 5 qualifying peers |
| 2024 | HM | Damage share | 14.8% | — | Fewer than 5 qualifying peers |
| 2024 | HM | Gold diff @15 | −173 | — | Fewer than 5 qualifying peers |
| 2024 | HM | Vision / min | 1.23 | — | Fewer than 5 qualifying peers |
| 2025 | ROL | Damage / min | 456 | 37.5 | 50 games · 9 peers |
| 2025 | ROL | CS / min | 6.80 | 87.5 | 50 games · 9 peers |
| 2025 | ROL | Kill participation | 66.1% | 25.0 | 50 games · 9 peers |
| 2025 | ROL | Damage share | 16.2% | 25.0 | 50 games · 9 peers |
| 2025 | ROL | Gold diff @15 | +292 | 87.5 | 50 games · 9 peers |
| 2025 | ROL | Vision / min | 1.22 | 62.5 | 50 games · 9 peers |
| 2026 | AL | Damage / min | 506 | 30.8 | 29 games · 14 peers |
| 2026 | AL | CS / min | 6.88 | 46.2 | 29 games · 14 peers |
| 2026 | AL | Kill participation | 65.1% | 38.5 | 29 games · 14 peers |
| 2026 | AL | Damage share | 17.4% | 76.9 | 29 games · 14 peers |
| 2026 | AL | Gold diff @15 | −6 | 53.8 | 29 games · 14 peers |
| 2026 | AL | Vision / min | 1.33 | 30.8 | 29 games · 14 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
2022–2026 · All seasons · 34 recorded champions
| Champion | 2022 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|
| Xin Zhao | 32 | ||||
| Vi | 23 | ||||
| Wukong | 22 | ||||
| Sejuani | 19 | ||||
| Viego | 17 | ||||
| Brand | 12 | ||||
| Jarvan IV | 12 | ||||
| Pantheon | 11 | ||||
| All games | 28 | 91 | 75 | 45 | 239 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 18. Number of games won in this selection. Based on 45 of 45 games. | Losses: 27. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 40.0%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 4.11. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.36. Average deaths per game. Based on 45 of 45 games. | Assists / game: 7.67. Average assists per game. Based on 45 of 45 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 6.74. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2025 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 48. Number of games won in this selection. Based on 75 of 75 games. | Losses: 27. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 64.0%. The percentage of games won. Based on 75 of 75 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 3.73. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.52. Average deaths per game. Based on 75 of 75 games. | Assists / game: 8.13. Average assists per game. Based on 75 of 75 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2024 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 43. Number of games won in this selection. Based on 91 of 91 games. | Losses: 48. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 47.3%. The percentage of games won. Based on 91 of 91 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 2.96. Average kills per game. Based on 91 of 91 games. | Deaths / game: 3.55. Average deaths per game. Based on 91 of 91 games. | Assists / game: 7.69. Average assists per game. Based on 91 of 91 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 5.75. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2022 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 12. Number of games won in this selection. Based on 28 of 28 games. | Losses: 16. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 2.71. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.79. Average deaths per game. Based on 28 of 28 games. | Assists / game: 6.61. Average assists per game. Based on 28 of 28 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 28 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.