Where promisq stands
2022 · Support · Domestic games
Hampus Mikael Abrahamsson
All leagues · All positions
2022 · Support · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore promisq’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 61 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 61 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 61 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.57. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 85.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 61 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 61 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 61 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 78. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 61 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 113. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 61 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 61 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 61 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| European Masters 2022 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LEC 2022 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 16.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| UL 2022 · Split 2 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 88.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| UL 2022 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| USP 2022 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Nov 2022 | USP 2022 | AGO ROGUEvsIlluminar Gaming | Series ↗ | Alistar | Loss | 0 / 2 / 3 |
| 9 Nov 2022 | USP 2022 | AGO ROGUEvsIlluminar Gaming | Series ↗ | Nami | Loss | 1 / 6 / 7 |
| 9 Nov 2022 | USP 2022 | AGO ROGUEvsIlluminar Gaming | Series ↗ | Braum | Loss | 0 / 5 / 5 |
| 5 Nov 2022 | USP 2022 | AGO ROGUEvsForsaken | Series ↗ | Rell | Win | 3 / 3 / 12 |
| 5 Nov 2022 | USP 2022 | AGO ROGUEvsForsaken | Series ↗ | Renata Glasc | Win | 0 / 3 / 18 |
| 5 Nov 2022 | USP 2022 | AGO ROGUEvsForsaken | Series ↗ | Yuumi | Win | 2 / 0 / 19 |
| 3 Nov 2022 | USP 2022 | AGO ROGUEvsdevils.one inStreamly | Series ↗ | Braum | Win | 0 / 2 / 9 |
| 3 Nov 2022 | USP 2022 | AGO ROGUEvsdevils.one inStreamly | Series ↗ | Renata Glasc | Win | 2 / 3 / 10 |
| 27 Oct 2022 | USP 2022 | AGO ROGUEvsIlluminar Gaming | Series ↗ | Nami | Loss | 2 / 6 / 8 |
| 27 Oct 2022 | USP 2022 | AGO ROGUEvsIlluminar Gaming | Series ↗ | Karma | Loss | 3 / 3 / 8 |
| 25 Oct 2022 | USP 2022 | AGO ROGUEvsIron Wolves | Series ↗ | Rell | Win | 1 / 4 / 15 |
| 25 Oct 2022 | USP 2022 | AGO ROGUEvsIron Wolves | Series ↗ | Nami | Win | 1 / 4 / 21 |
| 6 Sept 2022 | European Masters 2022 · Summer | AGO ROGUEvsLDLC OL | Series ↗ | Leona | Loss | 2 / 4 / 8 |
| 6 Sept 2022 | European Masters 2022 · Summer | AGO ROGUEvsAnorthosis Famagusta Esports | Series ↗ | Renata Glasc | Loss | 0 / 3 / 7 |
| 6 Sept 2022 | European Masters 2022 · Summer | AGO ROGUEvsX7 Esports | Series ↗ | Nami | Loss | 1 / 5 / 11 |
| 1 Sept 2022 | European Masters 2022 · Summer | AGO ROGUEvsX7 Esports | Series ↗ | Ashe | Loss | 0 / 3 / 3 |
| 31 Aug 2022 | European Masters 2022 · Summer | AGO ROGUEvsAnorthosis Famagusta Esports | Series ↗ | Yuumi | Win | 2 / 1 / 18 |
| 30 Aug 2022 | European Masters 2022 · Summer | AGO ROGUEvsLDLC OL | Series ↗ | Alistar | Loss | 0 / 5 / 6 |
| 17 Aug 2022 | UL 2022 | AGO ROGUEvsZero Tenacity | Series ↗ | Nami | Loss | 1 / 4 / 14 |
| 17 Aug 2022 | UL 2022 | AGO ROGUEvsZero Tenacity | Series ↗ | Bard | Loss | 1 / 4 / 4 |
| 17 Aug 2022 | UL 2022 | AGO ROGUEvsZero Tenacity | Series ↗ | Lulu | Loss | 0 / 2 / 6 |
| 9 Aug 2022 | UL 2022 | AGO ROGUEvsZero Tenacity | Series ↗ | Karma | Win | 1 / 2 / 10 |
| 9 Aug 2022 | UL 2022 | AGO ROGUEvsZero Tenacity | Series ↗ | Alistar | Win | 2 / 5 / 21 |
| 9 Aug 2022 | UL 2022 | AGO ROGUEvsZero Tenacity | Series ↗ | Thresh | Loss | 0 / 5 / 4 |
| 9 Aug 2022 | UL 2022 | AGO ROGUEvsZero Tenacity | Series ↗ | Thresh | Win | 1 / 1 / 15 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 109 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.65 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 73.1% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 6.8% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −182 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 120 | 20.2 | 55 games · 85 peers |
| 2016 | Tier 1 | CS / min | 0.92 | 20.4 | 55 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 72.7% | 72.3 | 54 games · 102 peers |
| 2016 | Tier 1 | Damage share | 6.6% | 32.1 | 55 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | −50 | 32.5 | 55 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 119 | 1.9 | 37 games · 107 peers |
| 2017 | Tier 1 | CS / min | 1.29 | 96.7 | 37 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 69.3% | 61.0 | 37 games · 124 peers |
| 2017 | Tier 1 | Damage share | 7.2% | 3.8 | 37 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +4 | 51.9 | 37 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 2.72 | 100.0 | 29 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 127 | 16.5 | 51 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.32 | 11.0 | 51 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 71.8% | 72.4 | 48 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.3% | 16.5 | 51 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −113 | 17.3 | 51 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.62 | 90.3 | 51 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 101 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 1.41 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 56.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 5.4% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −916 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 2.67 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 130 | 14.2 | 36 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.38 | 75.0 | 36 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 66.0% | 40.0 | 36 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.0% | 15.8 | 36 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −117 | 19.4 | 36 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.58 | 52.5 | 36 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 124 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 1.13 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 63.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 7.3% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +58 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.91 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. Season labels follow the competition season.
2015–2022 · All seasons · 31 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Thresh | 49 | ||||||||
| Alistar | 40 | ||||||||
| Braum | 30 | ||||||||
| Karma | 23 | ||||||||
| Leona | 22 | ||||||||
| Rakan | 20 | ||||||||
| Tahm Kench | 17 | ||||||||
| Taric | 16 | ||||||||
| All games | 8 | 55 | 52 | 51 | 2 | 87 | 36 | 61 | 352 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 30. Number of games won in this selection. Based on 61 of 61 games. | Losses: 31. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 49.2%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 0.92. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.33. Average deaths per game. Based on 61 of 61 games. | Assists / game: 10.21. Average assists per game. Based on 61 of 61 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2021 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 13. Number of games won in this selection. Based on 36 of 36 games. | Losses: 23. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 36.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 0.67. Average kills per game. Based on 36 of 36 games. | Deaths / game: 4.08. Average deaths per game. Based on 36 of 36 games. | Assists / game: 7.33. Average assists per game. Based on 36 of 36 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 227. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2020 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 57. Number of games won in this selection. Based on 87 of 87 games. | Losses: 30. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 65.5%. The percentage of games won. Based on 87 of 87 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 1.05. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.60. Average deaths per game. Based on 87 of 87 games. | Assists / game: 9.98. Average assists per game. Based on 87 of 87 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2019 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 1.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 4.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 7.50. Average assists per game. Based on 2 of 2 games. | Damage / min: 101. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2018 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 16. Number of games won in this selection. Based on 51 of 51 games. | Losses: 35. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 31.4%. The percentage of games won. Based on 51 of 51 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 0.35. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.53. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.41. Average assists per game. Based on 51 of 51 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 51 games. Games without the required stats are excluded. |
| 2017 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 16. Number of games won in this selection. Based on 52 of 52 games. | Losses: 36. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 30.8%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 0.48. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.56. Average deaths per game. Based on 52 of 52 games. | Assists / game: 6.12. Average assists per game. Based on 52 of 52 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2016 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 21. Number of games won in this selection. Based on 55 of 55 games. | Losses: 34. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 38.2%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 0.35. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.11. Average deaths per game. Based on 55 of 55 games. | Assists / game: 7.25. Average assists per game. Based on 55 of 55 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded. |
| 2015 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 0.63. Average kills per game. Based on 8 of 8 games. | Deaths / game: 3.50. Average deaths per game. Based on 8 of 8 games. | Assists / game: 7.25. Average assists per game. Based on 8 of 8 games. | Damage / min: 109. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.65. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 206. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
| 18 Feb 2022 | Player of the Game | LEC · 2022 · Spring | View game | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2015 Summer Playoffs | Elements | 8 |
| EU LCS 2016 Spring Playoffs | Elements | 18 |
| EU LCS 2016 Summer Playoffs | FC Schalke 04 Esports | 37 |
| EU LCS 2017 Summer Playoffs | Ninjas in Pyjamas | 29 |
| EU LCS 2018 Spring Playoffs | H2k-Gaming | 23 |
| EU LCS 2018 Summer Playoffs | H2k-Gaming | 18 |
| LEC 2019 Spring Playoffs | G2 Esports | 2 |
| LEC 2021 Spring Playoffs | Astralis | 18 |
| LEC 2021 Summer Playoffs | Astralis | 18 |
| LEC 2022 Spring Playoffs | Astralis | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LEC 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · EU LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · EU LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LEC 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2022 Spring Playoffs2022 · LEC · Astralis | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · Astralis | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Elements | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · FC Schalke 04 Esports | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Elements | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
No results in this selection.