Where pqy stands
2020 · Bot · Domestic games
Peng Qiao-Yu彭乔宇
Also known as: Pqy · pqy
All leagues · All positions
2020 · Bot · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore pqy’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 41 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 41 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | Kill participation: 50.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 41 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 5 games. Games without the required stats are excluded. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 41 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 41 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 41 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 41 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.65. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 41 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 41 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 41 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 28.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2020 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LDL 2020 · Summer | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 78.3%. The percentage of games won. Based on 23 of 23 games. | KDA: 5.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LPL 2020 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| National Electronic Sports Tournament 2020 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 22 Dec 2020 | Demacia Cup 2020 | eStarvsYoung Miracles | Samira | Loss | 1 / 4 / 1 |
| 22 Dec 2020 | Demacia Cup 2020 | eStarvsLYA | Xayah | Win | 3 / 0 / 6 |
| 22 Dec 2020 | Demacia Cup 2020 | eStarvsThunderTalk Gaming | Miss Fortune | Win | 11 / 2 / 4 |
| 22 Dec 2020 | Demacia Cup 2020 | eStarvsVictory Five | Miss Fortune | Loss | 3 / 2 / 2 |
| 13 Nov 2020 | National Electronic Sports Tournament 2020 | eStarvsEDward Gaming | Jhin | Loss | 1 / 4 / 6 |
| 13 Nov 2020 | National Electronic Sports Tournament 2020 | eStarvsEDward Gaming | Jhin | Loss | 4 / 3 / 6 |
| 11 Nov 2020 | National Electronic Sports Tournament 2020 | eStarvsFunPlus Phoenix | Ezreal | Loss | 0 / 3 / 2 |
| 11 Nov 2020 | National Electronic Sports Tournament 2020 | eStarvsFunPlus Phoenix | Jhin | Loss | 1 / 5 / 0 |
| 11 Nov 2020 | National Electronic Sports Tournament 2020 | eStarvsFunPlus Phoenix | Ashe | Win | 3 / 3 / 11 |
| 29 Aug 2020 | LDL 2020 · Summer | eStar YoungvsLGD Gaming Young Team | Ashe | Loss | 0 / 7 / 1 |
| 29 Aug 2020 | LDL 2020 · Summer | eStar YoungvsLGD Gaming Young Team | Caitlyn | Loss | 3 / 2 / 2 |
| 29 Aug 2020 | LDL 2020 · Summer | eStar YoungvsLGD Gaming Young Team | Caitlyn | Loss | 3 / 2 / 0 |
| 22 Aug 2020 | LDL 2020 · Summer | eStar YoungvsVictorious Gaming | Ezreal | Win | 0 / 1 / 8 |
| 22 Aug 2020 | LDL 2020 · Summer | eStar YoungvsVictorious Gaming | Varus | Win | 5 / 2 / 4 |
| 17 Aug 2020 | LDL 2020 · Summer | eStar YoungvsYoung Miracles | Caitlyn | Win | 9 / 3 / 12 |
| 17 Aug 2020 | LDL 2020 · Summer | eStar YoungvsYoung Miracles | Ashe | Win | 1 / 3 / 12 |
| 15 Aug 2020 | LDL 2020 · Summer | eStar YoungvsJingNetGame | Ezreal | Win | 8 / 1 / 10 |
| 15 Aug 2020 | LDL 2020 · Summer | eStar YoungvsJingNetGame | Ashe | Win | 4 / 0 / 11 |
| 13 Aug 2020 | LDL 2020 · Summer | eStar Youngvsoptical spectrum E-sports | Caitlyn | Win | 3 / 4 / 1 |
| 13 Aug 2020 | LDL 2020 · Summer | eStar Youngvsoptical spectrum E-sports | Jhin | Win | 7 / 1 / 2 |
| 9 Aug 2020 | LDL 2020 · Summer | eStar YoungvsEDG Youth Team | Ashe | Win | 3 / 3 / 12 |
| 9 Aug 2020 | LDL 2020 · Summer | eStar YoungvsEDG Youth Team | Caitlyn | Win | 7 / 3 / 8 |
| 9 Aug 2020 | LDL 2020 · Summer | eStar YoungvsEDG Youth Team | Ashe | Loss | 0 / 2 / 9 |
| 2 Aug 2020 | LPL 2020 · Summer | eStarvsTeam WE | Ashe | Loss | 4 / 2 / 2 |
| 2 Aug 2020 | LPL 2020 · Summer | eStarvsTeam WE | Jhin | Loss | 12 / 3 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2019–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 503 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 8.98 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 62.9% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 25.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +44 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.12 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 456 | 17.7 | 36 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.92 | 43.1 | 36 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 62.9% | 35.4 | 36 games · 131 peers |
| 2021 | Tier 1 | Damage share | 25.6% | 40.8 | 36 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −651 | 4.5 | 36 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.10 | 14.0 | 36 games · 130 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. Season labels follow the competition season.
2019–2024 · All seasons · 28 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|
| Xayah | 55 | ||||||
| Jinx | 52 | ||||||
| Varus | 38 | ||||||
| Aphelios | 32 | ||||||
| Ezreal | 32 | ||||||
| Kai'Sa | 30 | ||||||
| Lucian | 28 | ||||||
| Ashe | 22 | ||||||
| All games | 135 | 41 | 87 | 69 | 51 | 20 | 403 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 7. Number of games won in this selection. Based on 20 of 20 games. | Losses: 13. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 35.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 3.85. Average kills per game. Based on 20 of 20 games. | Deaths / game: 2.55. Average deaths per game. Based on 20 of 20 games. | Assists / game: 5.70. Average assists per game. Based on 20 of 20 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 2023 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 33. Number of games won in this selection. Based on 51 of 51 games. | Losses: 18. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 64.7%. The percentage of games won. Based on 51 of 51 games. | KDA: 6.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 4.65. Average kills per game. Based on 51 of 51 games. | Deaths / game: 1.80. Average deaths per game. Based on 51 of 51 games. | Assists / game: 6.43. Average assists per game. Based on 51 of 51 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 448. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2022 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 39. Number of games won in this selection. Based on 69 of 69 games. | Losses: 30. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 56.5%. The percentage of games won. Based on 69 of 69 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 4.46. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.26. Average deaths per game. Based on 69 of 69 games. | Assists / game: 5.87. Average assists per game. Based on 69 of 69 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 447. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2021 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 36. Number of games won in this selection. Based on 87 of 87 games. | Losses: 51. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 41.4%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 3.67. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.51. Average deaths per game. Based on 87 of 87 games. | Assists / game: 5.23. Average assists per game. Based on 87 of 87 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2020 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 23. Number of games won in this selection. Based on 41 of 41 games. | Losses: 18. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 56.1%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 3.98. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.32. Average deaths per game. Based on 41 of 41 games. | Assists / game: 5.83. Average assists per game. Based on 41 of 41 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 36 of 41 games. Games without the required stats are excluded. | Gold / min: 433. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2019 | Games: 135. Number of individual games played in this selection. Based on 135 of 135 games. | Wins: 87. Number of games won in this selection. Based on 135 of 135 games. | Losses: 48. Number of games lost in this selection. Based on 135 of 135 games. | Win rate: 64.4%. The percentage of games won. Based on 135 of 135 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 135 of 135 games. | Kills / game: 4.25. Average kills per game. Based on 135 of 135 games. | Deaths / game: 2.00. Average deaths per game. Based on 135 of 135 games. | Assists / game: 5.24. Average assists per game. Based on 135 of 135 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 135 games. Games without the required stats are excluded. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 127 of 135 games. Games without the required stats are excluded. | Gold / min: 462. Total gold gained per minute, averaged across games. Based on 104 of 135 games. Games without the required stats are excluded. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 135 of 135 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2020 Summer Playoffs | eStar (Chinese Team) | 9 |
| LPL 2021 Spring Playoffs | eStar (Chinese Team) | 36 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20222022 · LPL · Qing Jiu E-sport Club | Places 29–32 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
| Demacia Cup 20202020 · LPL · eStar (Chinese Team) | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
No results in this selection.