Games Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.73
Win rate Win rate: 42.5%. The percentage of games won. Based on 73 of 73 games.42.5%
KDA KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.2.74
Damage / min Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games.184
CS / min CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.1.12
Kill participation Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.73.0%
More statistics Totals, economy & laning +
WinsWins: 31. Number of games won in this selection. Based on 73 of 73 games.
LossesLosses: 42. Number of games lost in this selection. Based on 73 of 73 games.
KillsKills: 47. Total kills in games where kills are available. Based on 73 of 73 games.
DeathsDeaths: 291. Total deaths in games where deaths are available. Based on 73 of 73 games.
AssistsAssists: 751. Total assists in games where assists are available. Based on 73 of 73 games.
Gold / minGold / min: 246. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Damage shareDamage share: 7.2%. The player's share of team damage to enemy champions, averaged across games. Based on 73 of 73 games.
Earned gold shareEarned gold share: 9.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 73 of 73 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 73 games.0 / 73 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 73 games.0 / 73 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 73 games.0 / 73 games
Vision score / minVision score / min: 3.28. Vision score per minute, averaged across games where the statistic is supported. Based on 73 of 73 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where ppgod stands.
2025 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 184 damage per minute. Percentile: 27%. Rank: 46th of 63184
Value: 184 damage per minute. Percentile: 27%. Rank: 46th of 63
Value: 1.12 CS per minute. Percentile: 81%. Rank: 13th of 631.12
Value: 1.12 CS per minute. Percentile: 81%. Rank: 13th of 63
Value: 73.0% kill participation. Percentile: 26%. Rank: 47th of 6373.0%
Value: 73.0% kill participation. Percentile: 26%. Rank: 47th of 63
Value: 7.2% damage share. Percentile: 23%. Rank: 49th of 637.2%
Value: 7.2% damage share. Percentile: 23%. Rank: 49th of 63
Value: 3.28 vision score per minute. Percentile: 3%. Rank: 61st of 633.28
Value: 3.28 vision score per minute. Percentile: 3%. Rank: 61st of 63
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Alistar11 games
Alistar: 9.6% earned gold share and 5.7% damage share. Means across the same 11 games with both values available; 11 total champion games.6%
?
Leona11 games
Leona: 9.7% earned gold share and 7.6% damage share. Means across the same 11 games with both values available; 11 total champion games.8%
?
Rell9 games
Rell: 9.3% earned gold share and 6.7% damage share. Means across the same 9 games with both values available; 9 total champion games.7%
?
Nautilus8 games
Nautilus: 9.2% earned gold share and 6.9% damage share. Means across the same 8 games with both values available; 8 total champion games.7%
?
Neeko7 games
Neeko: 10.5% earned gold share and 11.1% damage share. Means across the same 7 games with both values available; 7 total champion games.11%
?
Rakan7 games
Rakan: 9.9% earned gold share and 4.9% damage share. Means across the same 7 games with both values available; 7 total champion games.5%
?
Braum5 games
Braum: 9.4% earned gold share and 7.2% damage share. Means across the same 5 games with both values available; 5 total champion games.7%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
73 games
Opponent
WinsLosses
Win rate
FPFunPlus PhoenixFunPlus Phoenix: 8 wins, 6 losses in 14 recorded games, 57.1% win rate. 2025.57%
TETop EsportsTop Esports: 3 wins, 9 losses in 12 recorded games, 25.0% win rate. 2025.25%
ALAnyone's LegendAnyone's Legend: 3 wins, 7 losses in 10 recorded games, 30.0% win rate. 2025.30%
IGInvictus GamingInvictus Gaming: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2025.56%
BGBilibili GamingBilibili Gaming: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2025.20%
TGThunderTalk GamingThunderTalk Gaming: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2025.20%
WGWeibo GamingWeibo Gaming: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2025.60%
JGJD GamingJD Gaming: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2025.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 73 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore ppgod’s 2025 performances. Select a point to open its story.
73 plotted games
WinLoss— Median in selection
73 / 73 selected games have both values.Median damage / min: 171
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?11 of 73 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 73 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 4. Number of games won in this selection. Based on 11 of 11 games.
Losses: 7. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 73 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 73 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 73 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 73 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 73 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 73 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 73 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 89.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 73 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 0.74. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 80.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Win rate: 33.3%. The percentage of games won. Based on 48 of 48 games.
KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
127
11.9
49 games · 119 peers
2020
Tier 1
CS / min
1.04
21.7
49 games · 121 peers
2020
Tier 1
Kill participation
70.8%
83.3
48 games · 121 peers
2020
Tier 1
Damage share
7.1%
9.3
49 games · 119 peers
2020
Tier 1
Gold diff @15
−49
33.1
49 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.50
56.8
49 games · 119 peers
2021
Tier 1
Damage / min
140
34.2
82 games · 121 peers
2021
Tier 1
CS / min
1.20
37.5
82 games · 121 peers
2021
Tier 1
Kill participation
63.2%
18.3
82 games · 121 peers
2021
Tier 1
Damage share
7.2%
22.5
82 games · 121 peers
2021
Tier 1
Gold diff @15
−2
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
2.42
25.0
79 games · 121 peers
2022
Tier 1
Damage / min
159
60.0
99 games · 111 peers
2022
Tier 1
CS / min
1.53
96.4
99 games · 111 peers
2022
Tier 1
Kill participation
69.6%
48.2
99 games · 111 peers
2022
Tier 1
Damage share
7.0%
17.3
99 games · 111 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
2.19
0.9
99 games · 111 peers
2023
Tier 1
Damage / min
142
16.7
103 games · 109 peers
2023
Tier 1
CS / min
1.00
46.3
103 games · 109 peers
2023
Tier 1
Kill participation
77.2%
88.9
103 games · 109 peers
2023
Tier 1
Damage share
6.6%
12.0
103 games · 109 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
2.74
10.2
103 games · 109 peers
2024
Tier 1
Damage / min
167
21.2
75 games · 105 peers
2024
Tier 1
CS / min
1.48
51.0
75 games · 105 peers
2024
Tier 1
Kill participation
74.3%
76.9
75 games · 105 peers
2024
Tier 1
Damage share
7.3%
25.0
75 games · 105 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
3.31
42.3
75 games · 105 peers
2025
Tier 1
Damage / min
184
27.4
73 games · 63 peers
2025
Tier 1
CS / min
1.12
80.6
73 games · 63 peers
2025
Tier 1
Kill participation
73.0%
25.8
73 games · 63 peers
2025
Tier 1
Damage share
7.2%
22.6
73 games · 63 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2025 · All seasons · 37 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
Total
?Nautilus
88
?Leona
71
?Rakan
66
?Thresh
53
?Braum
42
?Tahm Kench
35
?Rell
34
?Renata Glasc
32
All games
152
69
86
99
107
75
73
661
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 31. Number of games won in this selection. Based on 73 of 73 games.
Losses: 42. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 42.5%. The percentage of games won. Based on 73 of 73 games.
KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 0.64. Average kills per game. Based on 73 of 73 games.
Deaths / game: 3.99. Average deaths per game. Based on 73 of 73 games.
Assists / game: 10.29. Average assists per game. Based on 73 of 73 games.
Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.
Gold / min: 246. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 34. Number of games won in this selection. Based on 75 of 75 games.
Losses: 41. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 45.3%. The percentage of games won. Based on 75 of 75 games.
KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 0.51. Average kills per game. Based on 75 of 75 games.
Deaths / game: 3.08. Average deaths per game. Based on 75 of 75 games.
Assists / game: 8.77. Average assists per game. Based on 75 of 75 games.
Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 1.48. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 249. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 60. Number of games won in this selection. Based on 107 of 107 games.
Losses: 47. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 56.1%. The percentage of games won. Based on 107 of 107 games.
KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 0.63. Average kills per game. Based on 107 of 107 games.
Deaths / game: 2.48. Average deaths per game. Based on 107 of 107 games.
Assists / game: 9.18. Average assists per game. Based on 107 of 107 games.
Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 245. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.
Games: 99. Number of individual games played in this selection. Based on 99 of 99 games.
Wins: 66. Number of games won in this selection. Based on 99 of 99 games.
Losses: 33. Number of games lost in this selection. Based on 99 of 99 games.
Win rate: 66.7%. The percentage of games won. Based on 99 of 99 games.
KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games.
Kills / game: 0.85. Average kills per game. Based on 99 of 99 games.
Deaths / game: 2.54. Average deaths per game. Based on 99 of 99 games.
Assists / game: 10.19. Average assists per game. Based on 99 of 99 games.
Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games.
CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games.
Gold / min: 257. Total gold gained per minute, averaged across games. Based on 99 of 99 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 42. Number of games won in this selection. Based on 86 of 86 games.
Losses: 44. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 48.8%. The percentage of games won. Based on 86 of 86 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 0.57. Average kills per game. Based on 86 of 86 games.
Deaths / game: 3.43. Average deaths per game. Based on 86 of 86 games.
Assists / game: 7.88. Average assists per game. Based on 86 of 86 games.
Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 235. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 42. Number of games won in this selection. Based on 69 of 69 games.
Losses: 27. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 60.9%. The percentage of games won. Based on 69 of 69 games.
KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 0.55. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.59. Average deaths per game. Based on 69 of 69 games.
Assists / game: 8.77. Average assists per game. Based on 69 of 69 games.
Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 241. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 69 games. Games without the required stats are excluded.
Games: 152. Number of individual games played in this selection. Based on 152 of 152 games.
Wins: 83. Number of games won in this selection. Based on 152 of 152 games.
Losses: 69. Number of games lost in this selection. Based on 152 of 152 games.
Win rate: 54.6%. The percentage of games won. Based on 152 of 152 games.
KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 152 of 152 games.
Kills / game: 0.86. Average kills per game. Based on 152 of 152 games.
Deaths / game: 3.17. Average deaths per game. Based on 152 of 152 games.
Assists / game: 8.86. Average assists per game. Based on 152 of 152 games.
Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 152 games. Games without the required stats are excluded.
CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 146 of 152 games. Games without the required stats are excluded.
Gold / min: 266. Total gold gained per minute, averaged across games. Based on 123 of 152 games. Games without the required stats are excluded.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 152 of 152 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2020 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2020 · LPL · lpl-2020-summer. ppgod.
2025 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2025 · LPL · lpl-2025-split-1. ppgod.