Where milkyway stands
2025 · Jungle · Domestic games
Cai Zi-Jun蔡子俊
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 40 games without a complete snapshot are excluded.
Explore milkyway’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 40 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 40 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 40 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 40 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 40 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 40 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 93.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 40 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2025 · Split 1 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LPL 2025 · Split 2 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LPL 2025 · Split 2 Placements | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.57. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LPL 2025 · Split 3 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 11 Aug 2025 | LPL 2025 · Split 3 | FunPlus PhoenixvsJD Gaming | Jarvan IV | Loss | 1 / 5 / 2 |
| 8 Aug 2025 | LPL 2025 · Split 3 | FunPlus PhoenixvsAnyone's Legend | Pantheon | Loss | 0 / 2 / 0 |
| 8 Aug 2025 | LPL 2025 · Split 3 | FunPlus PhoenixvsAnyone's Legend | Wukong | Loss | 2 / 4 / 3 |
| 8 Aug 2025 | LPL 2025 · Split 3 | FunPlus PhoenixvsAnyone's Legend | Sejuani | Win | 3 / 0 / 16 |
| 4 Aug 2025 | LPL 2025 · Split 3 | FunPlus PhoenixvsTeam WE | Viego | Loss | 3 / 3 / 3 |
| 4 Aug 2025 | LPL 2025 · Split 3 | FunPlus PhoenixvsTeam WE | Xin Zhao | Loss | 0 / 6 / 3 |
| 4 Aug 2025 | LPL 2025 · Split 3 | FunPlus PhoenixvsTeam WE | Vi | Win | 3 / 2 / 17 |
| 1 Aug 2025 | LPL 2025 · Split 3 | FunPlus PhoenixvsJD Gaming | Kindred | Loss | 3 / 3 / 3 |
| 1 Aug 2025 | LPL 2025 · Split 3 | FunPlus PhoenixvsJD Gaming | Xin Zhao | Loss | 1 / 5 / 2 |
| 10 May 2025 | LPL 2025 · Split 2 | Royal Never Give UpvsEDward Gaming | Ambessa | Loss | 3 / 4 / 9 |
| 10 May 2025 | LPL 2025 · Split 2 | Royal Never Give UpvsEDward Gaming | Viego | Win | 7 / 0 / 9 |
| 10 May 2025 | LPL 2025 · Split 2 | Royal Never Give UpvsEDward Gaming | Vi | Loss | 0 / 5 / 3 |
| 2 May 2025 | LPL 2025 · Split 2 | Royal Never Give UpvsOh My God | Vi | Win | 2 / 1 / 10 |
| 2 May 2025 | LPL 2025 · Split 2 | Royal Never Give UpvsOh My God | Lillia | Loss | 1 / 3 / 3 |
| 2 May 2025 | LPL 2025 · Split 2 | Royal Never Give UpvsOh My God | Xin Zhao | Win | 8 / 1 / 13 |
| 28 Apr 2025 | LPL 2025 · Split 2 | Royal Never Give UpvsLNG Esports | Xin Zhao | Loss | 1 / 3 / 8 |
| 28 Apr 2025 | LPL 2025 · Split 2 | Royal Never Give UpvsLNG Esports | Naafiri | Loss | 1 / 5 / 1 |
| 22 Apr 2025 | LPL 2025 · Split 2 | Royal Never Give UpvsLGD Gaming | Lee Sin | Loss | 5 / 3 / 1 |
| 22 Apr 2025 | LPL 2025 · Split 2 | Royal Never Give UpvsLGD Gaming | Lillia | Loss | 0 / 5 / 4 |
| 14 Apr 2025 | LPL 2025 · Split 2 | Royal Never Give UpvsUltra Prime | Wukong | Loss | 0 / 2 / 2 |
| 14 Apr 2025 | LPL 2025 · Split 2 | Royal Never Give UpvsUltra Prime | Viego | Loss | 1 / 6 / 7 |
| 14 Apr 2025 | LPL 2025 · Split 2 | Royal Never Give UpvsUltra Prime | Jax | Win | 2 / 2 / 9 |
| 28 Mar 2025 | LPL 2025 · Split 2 Placements | Royal Never Give UpvsUltra Prime | Sejuani | Loss | 0 / 7 / 11 |
| 28 Mar 2025 | LPL 2025 · Split 2 Placements | Royal Never Give UpvsAnyone's Legend | Wukong | Loss | 4 / 3 / 7 |
| 28 Mar 2025 | LPL 2025 · Split 2 Placements | Royal Never Give UpvsUltra Prime | Sejuani | Win | 0 / 3 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2022–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 459 | 77.1 | 85 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.53 | 84.8 | 85 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 75.3% | 77.1 | 85 games · 106 peers |
| 2024 | Tier 1 | Damage share | 18.4% | 83.8 | 85 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.48 | 33.3 | 85 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 379 | 17.5 | 40 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.52 | 50.8 | 40 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 75.4% | 77.8 | 39 games · 64 peers |
| 2025 | Tier 1 | Damage share | 17.0% | 65.1 | 40 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.39 | 25.4 | 40 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. Season labels follow the competition season.
2022–2025 · All seasons · 27 recorded champions
| Champion | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|
| Xin Zhao | 30 | ||||
| Wukong | 27 | ||||
| Sejuani | 22 | ||||
| Kindred | 21 | ||||
| Lee Sin | 20 | ||||
| Vi | 17 | ||||
| Graves | 15 | ||||
| Lillia | 13 | ||||
| All games | 6 | 109 | 85 | 40 | 240 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 12. Number of games won in this selection. Based on 40 of 40 games. | Losses: 28. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 30.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.30. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.28. Average deaths per game. Based on 40 of 40 games. | Assists / game: 6.23. Average assists per game. Based on 40 of 40 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 40 games. Games without the required stats are excluded. |
| 2024 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 42. Number of games won in this selection. Based on 85 of 85 games. | Losses: 43. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 49.4%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 3.99. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.74. Average deaths per game. Based on 85 of 85 games. | Assists / game: 6.48. Average assists per game. Based on 85 of 85 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2023 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 63. Number of games won in this selection. Based on 109 of 109 games. | Losses: 46. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 57.8%. The percentage of games won. Based on 109 of 109 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 3.77. Average kills per game. Based on 109 of 109 games. | Deaths / game: 2.95. Average deaths per game. Based on 109 of 109 games. | Assists / game: 8.14. Average assists per game. Based on 109 of 109 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games. | CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 109 of 109 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games. |
| 2022 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.83. Average kills per game. Based on 6 of 6 games. | Deaths / game: 3.83. Average deaths per game. Based on 6 of 6 games. | Assists / game: 4.33. Average assists per game. Based on 6 of 6 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 286. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 3 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2024 Spring Playoffs | FunPlus Phoenix | 43 |
| LPL 2024 Summer Playoffs | FunPlus Phoenix | 42 |
| LPL 2025 Grand Finals | FunPlus Phoenix | 9 |
| LPL 2025 Split 1 Playoffs | Royal Never Give Up | 11 |
| LPL 2025 Split 2 Playoffs | Royal Never Give Up | 20 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2024 · LPL · lpl-2024-spring. milkyway.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2024 Spring Playoffs2024 · LPL · FunPlus Phoenix | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 常规赛最佳新秀source ↗2024 · LPL · lpl-2024-spring · rookie | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
| 常规赛第三最佳阵容source ↗2024 · LPL · lpl-2024-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
| 常规赛最佳新秀source ↗2024 · LPL · lpl-2024-summer · rookie | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 33 games played. Selection: Expert vote.
|