Where kyeahoo stands
2025 · Mid · Domestic games
Also known as: Kyeahoo · kyeahoo
All leagues · All positions
2025 · Mid · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore kyeahoo’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 23 of 141 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 13. Number of games won in this selection. Based on 23 of 23 games. | Losses: 10. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 898. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 20 of 141 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 15. Number of games won in this selection. Based on 20 of 20 games. | Losses: 5. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 75.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 6.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 13 of 141 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 141 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 141 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 806. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 141 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 871. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 5 of 141 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 741. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 141 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 763. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 141 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 141 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 764. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Asia Masters 2025 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 68.8%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 824. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| KeSPA Cup 2025 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 811. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCK 2025 · Rounds 1-2 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCK 2025 · Rounds 3-5 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 44.1%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 698. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| LCKC 2025 · Kickoff | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 65.4%. The percentage of games won. Based on 26 of 26 games. | KDA: 6.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 781. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LCKC 2025 · Rounds 1-2 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 68.4%. The percentage of games won. Based on 38 of 38 games. | KDA: 5.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 800. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsT1 Esports Academy | Series ↗ | LeBlanc | Loss | 4 / 2 / 3 |
| 13 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsT1 Esports Academy | Series ↗ | Syndra | Loss | 6 / 5 / 5 |
| 13 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsT1 Esports Academy | Series ↗ | Ahri | Loss | 2 / 4 / 5 |
| 12 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Yone | Win | 8 / 1 / 15 |
| 12 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Ahri | Win | 14 / 4 / 7 |
| 12 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Orianna | Win | 6 / 2 / 14 |
| 11 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsT1 Esports Academy | Series ↗ | Annie | Loss | 0 / 6 / 3 |
| 11 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsT1 Esports Academy | Series ↗ | Yone | Win | 6 / 1 / 10 |
| 11 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsT1 Esports Academy | Series ↗ | Azir | Loss | 8 / 5 / 5 |
| 11 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsT1 Esports Academy | Series ↗ | Taliyah | Loss | 4 / 5 / 9 |
| 10 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | LeBlanc | Win | 3 / 0 / 9 |
| 10 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Cassiopeia | Win | 10 / 2 / 5 |
| 10 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Ahri | Win | 5 / 0 / 10 |
| 10 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDN SOOPers Challengers | Series ↗ | Ryze | Loss | 3 / 3 / 5 |
| 9 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDplus Kia Challengers | Series ↗ | Tristana | Win | 8 / 7 / 10 |
| 9 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDplus Kia Challengers | Series ↗ | LeBlanc | Win | 4 / 2 / 11 |
| 9 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsDplus Kia Challengers | Series ↗ | Taliyah | Loss | 7 / 9 / 9 |
| 9 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsKT Rolster Challengers | Series ↗ | LeBlanc | Win | 6 / 4 / 11 |
| 9 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsKT Rolster Challengers | Series ↗ | Cassiopeia | Win | 4 / 3 / 7 |
| 8 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsGen.G Global Academy | Series ↗ | Galio | Win | 0 / 1 / 14 |
| 8 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsGen.G Global Academy | Series ↗ | Orianna | Win | 4 / 1 / 12 |
| 7 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | Aurora | Loss | 2 / 2 / 8 |
| 7 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | Taliyah | Loss | 1 / 8 / 4 |
| 7 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsBNK FEARX Youth | Series ↗ | Cassiopeia | Win | 11 / 1 / 3 |
| 6 Oct 2025 | Asia Masters 2025 | Kiwoom DRX ChallengersvsMGN Vikings Academy | Series ↗ | LeBlanc | Win | 4 / 0 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2022–2026 · Domestic games
LPL data missing · Percentile among 49 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 382 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 7.46 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 56.5% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 19.3% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −795 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.22 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 590 | 14.0 | 49 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.01 | 50.0 | 49 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 68.7% | 71.0 | 49 games · 101 peers |
| 2024 | Tier 1 | Damage share | 28.2% | 62.0 | 49 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | −212 | 24.4 | 49 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.12 | 26.0 | 49 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 684 | 67.2 | 39 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.53 | 46.9 | 39 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 67.3% | 43.8 | 39 games · 65 peers |
| 2025 | Tier 1 | Damage share | 25.8% | 53.1 | 39 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | −42 | 41.7 | 39 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.07 | 35.9 | 39 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 682 | 71.2 | 104 games · 67 peers |
| 2026 | Tier 1 | CS / min | 9.03 | 53.0 | 104 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 61.6% | 13.6 | 103 games · 67 peers |
| 2026 | Tier 1 | Damage share | 24.0% | 28.8 | 104 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +63 | 65.6 | 104 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.38 | 68.2 | 104 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 160 of 160 games. Season labels follow the competition season.
2022–2026 · All seasons · 30 recorded champions
| Champion | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|
| Azir | 67 | |||||
| Ahri | 40 | |||||
| Taliyah | 38 | |||||
| Ryze | 29 | |||||
| Orianna | 27 | |||||
| Viktor | 27 | |||||
| Syndra | 23 | |||||
| Sylas | 22 | |||||
| All games | 60 | 9 | 91 | 141 | 160 | 461 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 160. Number of individual games played in this selection. Based on 160 of 160 games. | Wins: 102. Number of games won in this selection. Based on 160 of 160 games. | Losses: 58. Number of games lost in this selection. Based on 160 of 160 games. | Win rate: 63.7%. The percentage of games won. Based on 160 of 160 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 160 of 160 games. | Kills / game: 2.91. Average kills per game. Based on 160 of 160 games. | Deaths / game: 2.38. Average deaths per game. Based on 160 of 160 games. | Assists / game: 6.56. Average assists per game. Based on 160 of 160 games. | Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 160 of 160 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 160 of 160 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 160 of 160 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 159 of 160 games. Games without the required stats are excluded. |
| 2025 | Games: 141. Number of individual games played in this selection. Based on 141 of 141 games. | Wins: 85. Number of games won in this selection. Based on 141 of 141 games. | Losses: 56. Number of games lost in this selection. Based on 141 of 141 games. | Win rate: 60.3%. The percentage of games won. Based on 141 of 141 games. | KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 141 of 141 games. | Kills / game: 4.19. Average kills per game. Based on 141 of 141 games. | Deaths / game: 2.35. Average deaths per game. Based on 141 of 141 games. | Assists / game: 7.43. Average assists per game. Based on 141 of 141 games. | Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 141 of 141 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 141 of 141 games. | Gold / min: 431. Total gold gained per minute, averaged across games. Based on 141 of 141 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 141 of 141 games. |
| 2024 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 34. Number of games won in this selection. Based on 91 of 91 games. | Losses: 57. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 37.4%. The percentage of games won. Based on 91 of 91 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 2.75. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.22. Average deaths per game. Based on 91 of 91 games. | Assists / game: 4.96. Average assists per game. Based on 91 of 91 games. | Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2023 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 1. Number of games won in this selection. Based on 9 of 9 games. | Losses: 8. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 11.1%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 1.67. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.67. Average deaths per game. Based on 9 of 9 games. | Assists / game: 2.56. Average assists per game. Based on 9 of 9 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2022 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 31. Number of games won in this selection. Based on 60 of 60 games. | Losses: 29. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 51.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.53. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.75. Average deaths per game. Based on 60 of 60 games. | Assists / game: 5.93. Average assists per game. Based on 60 of 60 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2023 Summer Playoffs | DRX | 9 |
| LCK 2024 Spring Playoffs | DRX | 18 |
| LCK 2024 Summer Playoffs | DRX | 31 |
| LCK 2025 Season Playoffs | DRX | 39 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LEC · current-honors:LEC/2026 Season/Spring Season. kyeahoo.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LEC · current-honors:LEC/2026 Season/Summer Season. kyeahoo.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · Esports World Cup 2026 · 8 points. Esports World Cup 2026: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Spring Playoffs · 6.4 points. LEC 2026 Spring Playoffs: champion 16 × final placement 2/5 = 32/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Summer Playoffs · 3.2 points. LEC 2026 Summer Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Versus Playoffs · 3.2 points. LEC 2026 Versus Playoffs: champion 8 × final placement 2/5 = 16/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
2026 · Mid-Season Invitational 2026: No placement points or unavailable event valuation / participation evidence.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20262026 · International · Karmine Corp | Place 10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| Esports World Cup 20262026 · International · Karmine Corp | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Spring Playoffs2026 · LEC · Karmine Corp | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| LEC 2026 Summer Playoffs2026 · LEC · Karmine Corp | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LEC 2026 Versus Playoffs2026 · LEC · Karmine Corp | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
|
| KeSPA Cup 20242024 · LCK · DRX | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · DRX | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · DRX | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · DRX | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LEC · Karmine Corp · all pro | mid · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 23 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2026 · LEC · Karmine Corp · all pro | mid · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 20 games played. Selection: unknown. |