Games Games: 160. Number of individual games played in this selection. Based on 160 of 160 games.160
Win rate Win rate: 63.7%. The percentage of games won. Based on 160 of 160 games.63.7%
KDA KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 160 of 160 games.3.99
Damage / min Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 160 of 160 games.666
CS / min CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 160 of 160 games.9.01
Kill participation Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 159 of 160 games. Games without the required stats are excluded.61.3%159 / 160 games
More statistics Totals, economy & laning +
WinsWins: 102. Number of games won in this selection. Based on 160 of 160 games.
LossesLosses: 58. Number of games lost in this selection. Based on 160 of 160 games.
KillsKills: 466. Total kills in games where kills are available. Based on 160 of 160 games.
DeathsDeaths: 380. Total deaths in games where deaths are available. Based on 160 of 160 games.
AssistsAssists: 1,050. Total assists in games where assists are available. Based on 160 of 160 games.
Gold / minGold / min: 409. Total gold gained per minute, averaged across games. Based on 160 of 160 games.
Damage shareDamage share: 23.8%. The player's share of team damage to enemy champions, averaged across games. Based on 160 of 160 games.
Earned gold shareEarned gold share: 20.5%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 160 of 160 games.
Gold diff @15Gold diff @15: +81. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 160 of 160 games.
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 160 of 160 games.
XP diff @15XP diff @15: +99. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 160 of 160 games.
Vision score / minVision score / min: 1.36. Vision score per minute, averaged across games where the statistic is supported. Based on 160 of 160 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where kyeahoo stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 682 damage per minute. Percentile: 71%. Rank: 20th of 67682
Value: 682 damage per minute. Percentile: 71%. Rank: 20th of 67
Value: 9.03 CS per minute. Percentile: 53%. Rank: 32nd of 679.03
Value: 9.03 CS per minute. Percentile: 53%. Rank: 32nd of 67
Value: 61.6% kill participation. Percentile: 14%. Rank: 58th of 6761.6%
Value: 61.6% kill participation. Percentile: 14%. Rank: 58th of 67
Value: 24.0% damage share. Percentile: 29%. Rank: 48th of 6724.0%
Value: 24.0% damage share. Percentile: 29%. Rank: 48th of 67
Value: +63 gold difference @15. Percentile: 66%. Rank: 22nd of 62. Percentile among 62 players with sufficient data.+63
Value: +63 gold difference @15. Percentile: 66%. Rank: 22nd of 62. Percentile among 62 players with sufficient data.
Value: 1.38 vision score per minute. Percentile: 68%. Rank: 22nd of 671.38
Value: 1.38 vision score per minute. Percentile: 68%. Rank: 22nd of 67
GD15 · Percentile among 62 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Azir17 games
Azir: 21.4% earned gold share and 25.5% damage share. Means across the same 17 games with both values available; 17 total champion games.25%
?
Orianna16 games
Orianna: 20.2% earned gold share and 22.5% damage share. Means across the same 16 games with both values available; 16 total champion games.22%
?
Ryze16 games
Ryze: 21.9% earned gold share and 22.3% damage share. Means across the same 16 games with both values available; 16 total champion games.22%
?
Viktor15 games
Viktor: 20.3% earned gold share and 27.5% damage share. Means across the same 15 games with both values available; 15 total champion games.28%
?
Anivia14 games
Anivia: 19.9% earned gold share and 20.3% damage share. Means across the same 14 games with both values available; 14 total champion games.20%
?
Cassiopeia14 games
Cassiopeia: 19.7% earned gold share and 22.9% damage share. Means across the same 14 games with both values available; 14 total champion games.23%
?
Syndra12 games
Syndra: 21.6% earned gold share and 25.1% damage share. Means across the same 12 games with both values available; 12 total champion games.25%
?
Ahri11 games
Ahri: 20.1% earned gold share and 25.8% damage share. Means across the same 11 games with both values available; 11 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
160 games
Opponent
WinsLosses
Win rate
GEG2 EsportsG2 Esports: 9 wins, 20 losses in 29 recorded games, 31.0% win rate. 2026.31%
MKMovistar KOIMovistar KOI: 17 wins, 8 losses in 25 recorded games, 68.0% win rate. 2026.68%
GIGiantXGiantX: 15 wins, 3 losses in 18 recorded games, 83.3% win rate. 2026.83%
T1T1T1: 3 wins, 7 losses in 10 recorded games, 30.0% win rate. 2026.30%
NVNatus VincereNatus Vincere: 8 wins, 1 losses in 9 recorded games, 88.9% win rate. 2026.89%
TVTeam VitalityTeam Vitality: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2026.67%
SHShiftersShifters: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2026.71%
SGSK GamingSK Gaming: 7 wins, 0 losses in 7 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
160 games
80.3%win rate when ahead at 15 minutes 53 wins from 66 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore kyeahoo’s 2026 performances. Select a point to open its story.
160 plotted games
WinLoss— Median in selection
160 / 160 selected games have both values.Median damage / min: 629
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?17 of 160 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 12. Number of games won in this selection. Based on 17 of 17 games.
Losses: 5. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 782. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?16 of 160 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 11. Number of games won in this selection. Based on 16 of 16 games.
Losses: 5. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?16 of 160 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 9. Number of games won in this selection. Based on 16 of 16 games.
Losses: 7. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?15 of 160 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 11. Number of games won in this selection. Based on 15 of 15 games.
Losses: 4. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 803. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?14 of 160 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 10. Number of games won in this selection. Based on 14 of 14 games.
Losses: 4. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?14 of 160 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 9. Number of games won in this selection. Based on 14 of 14 games.
Losses: 5. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games.
KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?12 of 160 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 9. Number of games won in this selection. Based on 12 of 12 games.
Losses: 3. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 160 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 6.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 160 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 699. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded.
?10 of 160 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 786. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games.
KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 64.5%. The percentage of games won. Based on 31 of 31 games.
KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Win rate: 64.3%. The percentage of games won. Based on 42 of 42 games.
KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Damage / min: 721. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 71.0%. The percentage of games won. Based on 31 of 31 games.
KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
382
—
At least 20 games and 20 valid observations required
2023
Tier 1
CS / min
7.46
—
At least 20 games and 20 valid observations required
2023
Tier 1
Kill participation
56.5%
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage share
19.3%
—
At least 20 games and 20 valid observations required
2023
Tier 1
Gold diff @15
−795
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.22
—
At least 20 games and 20 valid observations required
2024
Tier 1
Damage / min
590
14.0
49 games · 101 peers
2024
Tier 1
CS / min
9.01
50.0
49 games · 101 peers
2024
Tier 1
Kill participation
68.7%
71.0
49 games · 101 peers
2024
Tier 1
Damage share
28.2%
62.0
49 games · 101 peers
2024
Tier 1
Gold diff @15
−212
24.4
49 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
2024
Tier 1
Vision / min
1.12
26.0
49 games · 101 peers
2025
Tier 1
Damage / min
684
67.2
39 games · 65 peers
2025
Tier 1
CS / min
8.53
46.9
39 games · 65 peers
2025
Tier 1
Kill participation
67.3%
43.8
39 games · 65 peers
2025
Tier 1
Damage share
25.8%
53.1
39 games · 65 peers
2025
Tier 1
Gold diff @15
−42
41.7
39 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
2025
Tier 1
Vision / min
1.07
35.9
39 games · 65 peers
2026
Tier 1
Damage / min
682
71.2
104 games · 67 peers
2026
Tier 1
CS / min
9.03
53.0
104 games · 67 peers
2026
Tier 1
Kill participation
61.6%
13.6
103 games · 67 peers
2026
Tier 1
Damage share
24.0%
28.8
104 games · 67 peers
2026
Tier 1
Gold diff @15
+63
65.6
104 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 160 of 160 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2022–2026 · All seasons · 30 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2022
2023
2024
2025
2026
Total
?Azir
67
?Ahri
40
?Taliyah
38
?Ryze
29
?Orianna
27
?Viktor
27
?Syndra
23
?Sylas
22
All games
60
9
91
141
160
461
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 160. Number of individual games played in this selection. Based on 160 of 160 games.
Wins: 102. Number of games won in this selection. Based on 160 of 160 games.
Losses: 58. Number of games lost in this selection. Based on 160 of 160 games.
Win rate: 63.7%. The percentage of games won. Based on 160 of 160 games.
KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 160 of 160 games.
Kills / game: 2.91. Average kills per game. Based on 160 of 160 games.
Deaths / game: 2.38. Average deaths per game. Based on 160 of 160 games.
Assists / game: 6.56. Average assists per game. Based on 160 of 160 games.
Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 160 of 160 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 160 of 160 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 160 of 160 games.
Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 159 of 160 games. Games without the required stats are excluded.
Games: 141. Number of individual games played in this selection. Based on 141 of 141 games.
Wins: 85. Number of games won in this selection. Based on 141 of 141 games.
Losses: 56. Number of games lost in this selection. Based on 141 of 141 games.
Win rate: 60.3%. The percentage of games won. Based on 141 of 141 games.
KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 141 of 141 games.
Kills / game: 4.19. Average kills per game. Based on 141 of 141 games.
Deaths / game: 2.35. Average deaths per game. Based on 141 of 141 games.
Assists / game: 7.43. Average assists per game. Based on 141 of 141 games.
Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 141 of 141 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 141 of 141 games.
Gold / min: 431. Total gold gained per minute, averaged across games. Based on 141 of 141 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 141 of 141 games.
Games: 91. Number of individual games played in this selection. Based on 91 of 91 games.
Wins: 34. Number of games won in this selection. Based on 91 of 91 games.
Losses: 57. Number of games lost in this selection. Based on 91 of 91 games.
Win rate: 37.4%. The percentage of games won. Based on 91 of 91 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games.
Kills / game: 2.75. Average kills per game. Based on 91 of 91 games.
Deaths / game: 2.22. Average deaths per game. Based on 91 of 91 games.
Assists / game: 4.96. Average assists per game. Based on 91 of 91 games.
Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games.
CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 91 of 91 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 1. Number of games won in this selection. Based on 9 of 9 games.
Losses: 8. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 11.1%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Kills / game: 1.67. Average kills per game. Based on 9 of 9 games.
Deaths / game: 2.67. Average deaths per game. Based on 9 of 9 games.
Assists / game: 2.56. Average assists per game. Based on 9 of 9 games.
Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Gold / min: 325. Total gold gained per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 31. Number of games won in this selection. Based on 60 of 60 games.
Losses: 29. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 51.7%. The percentage of games won. Based on 60 of 60 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 3.53. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.75. Average deaths per game. Based on 60 of 60 games.
Assists / game: 5.93. Average assists per game. Based on 60 of 60 games.
Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · Esports World Cup 2026 · 8 points. Esports World Cup 2026: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.