Where klowny stands
2019 · Top · Domestic games
Andrija JovanovićАндрија Јовановић
Also known as: Klowny · klowny
All leagues · All positions
2019 · Top · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore klowny’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 26 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 26 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 26 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 45.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 26 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 26 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 25.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | The percentage of team kills the player contributed to with a kill or assist, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2019 · Split 2 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| EBL 2019 · Season 4 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Aug 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsFlamengo MDL | Series ↗ | Gangplank | Win | 6 / 4 / 9 |
| 4 Aug 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsINTZ | Series ↗ | Aatrox | Loss | 2 / 5 / 1 |
| 3 Aug 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsCNB e-Sports Club | Series ↗ | Qiyana | Win | 1 / 1 / 3 |
| 28 Jul 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvspaiN Gaming | Series ↗ | Gangplank | Loss | 5 / 3 / 4 |
| 27 Jul 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsRedemption eSports Porto Alegre | Series ↗ | Aatrox | Win | 1 / 0 / 5 |
| 21 Jul 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsUppercut esports | Series ↗ | Neeko | Loss | 2 / 2 / 3 |
| 20 Jul 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsKaBuM! Esports | Series ↗ | Neeko | Loss | 0 / 3 / 2 |
| 6 Jul 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvspaiN Gaming | Series ↗ | Rumble | Loss | 0 / 3 / 0 |
| 30 Jun 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsRedemption eSports Porto Alegre | Series ↗ | Neeko | Win | 5 / 4 / 3 |
| 29 Jun 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsUppercut esports | Series ↗ | Aatrox | Win | 5 / 4 / 2 |
| 23 Jun 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvsKaBuM! Esports | Series ↗ | Irelia | Loss | 2 / 5 / 0 |
| 9 Jun 2019 | CBLOL 2019 · Split 2 | Team oNe eSportsvspaiN Gaming | Series ↗ | Neeko | Loss | 1 / 4 / 3 |
| 14 Mar 2019 | EBL 2019 · Season 4 | Level Up esportsvsRandom 5 | Series ↗ | Talon | Loss | 8 / 4 / 2 |
| 11 Mar 2019 | EBL 2019 · Season 4 | Level Up esportsvsx25 Esports | Series ↗ | Camille | Loss | 3 / 6 / 4 |
| 7 Mar 2019 | EBL 2019 · Season 4 | Level Up esportsvsCrvena zvezda Esports | Series ↗ | Vladimir | Loss | 3 / 2 / 6 |
| 4 Mar 2019 | EBL 2019 · Season 4 | Level Up esportsvsWiLD MultiGaming | Series ↗ | Irelia | Loss | 3 / 2 / 2 |
| 28 Feb 2019 | EBL 2019 · Season 4 | Level Up esportsvsRIFT Esports | Series ↗ | Urgot | Win | 8 / 0 / 9 |
| 25 Feb 2019 | EBL 2019 · Season 4 | Level Up esportsvsTeam Nerotec | Series ↗ | Urgot | Win | 4 / 2 / 3 |
| 21 Feb 2019 | EBL 2019 · Season 4 | Level Up esportsvsASUS ROG ELITE | Series ↗ | Sion | Loss | 2 / 2 / 2 |
| 18 Feb 2019 | EBL 2019 · Season 4 | Level Up esportsvsRandom 5 | Series ↗ | Jayce | Loss | 2 / 4 / 2 |
| 14 Feb 2019 | EBL 2019 · Season 4 | Level Up esportsvsx25 Esports | Series ↗ | Urgot | Loss | 4 / 4 / 7 |
| 11 Feb 2019 | EBL 2019 · Season 4 | Level Up esportsvsCrvena zvezda Esports | Series ↗ | Urgot | Loss | 6 / 3 / 5 |
| 7 Feb 2019 | EBL 2019 · Season 4 | Level Up esportsvsWiLD MultiGaming | Series ↗ | Sylas | Loss | 3 / 3 / 0 |
| 4 Feb 2019 | EBL 2019 · Season 4 | Level Up esportsvsRIFT Esports | Series ↗ | Aatrox | Win | 4 / 0 / 4 |
| 31 Jan 2019 | EBL 2019 · Season 4 | Level Up esportsvsTeam Nerotec | Series ↗ | Akali | Loss | 1 / 2 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2019–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 356 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 7.61 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 47.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 22.3% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −536 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 0.90 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. Season labels follow the competition season.
2019–2024 · All seasons · 47 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|
| Renekton | 37 | ||||||
| Gnar | 29 | ||||||
| Ornn | 22 | ||||||
| K'Sante | 15 | ||||||
| Gragas | 14 | ||||||
| Rumble | 13 | ||||||
| Gangplank | 12 | ||||||
| Aatrox | 10 | ||||||
| All games | 26 | 56 | 43 | 8 | 64 | 80 | 277 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 42. Number of games won in this selection. Based on 80 of 80 games. | Losses: 38. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 52.5%. The percentage of games won. Based on 80 of 80 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 2.48. Average kills per game. Based on 80 of 80 games. | Deaths / game: 3.50. Average deaths per game. Based on 80 of 80 games. | Assists / game: 5.65. Average assists per game. Based on 80 of 80 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2023 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 30. Number of games won in this selection. Based on 64 of 64 games. | Losses: 34. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 46.9%. The percentage of games won. Based on 64 of 64 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 2.45. Average kills per game. Based on 64 of 64 games. | Deaths / game: 3.19. Average deaths per game. Based on 64 of 64 games. | Assists / game: 5.34. Average assists per game. Based on 64 of 64 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 50.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2022 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 3.75. Average kills per game. Based on 8 of 8 games. | Deaths / game: 2.75. Average deaths per game. Based on 8 of 8 games. | Assists / game: 4.38. Average assists per game. Based on 8 of 8 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2021 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 24. Number of games won in this selection. Based on 43 of 43 games. | Losses: 19. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 55.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.33. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.05. Average deaths per game. Based on 43 of 43 games. | Assists / game: 4.74. Average assists per game. Based on 43 of 43 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2020 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 38. Number of games won in this selection. Based on 56 of 56 games. | Losses: 18. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 67.9%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 2.75. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.41. Average deaths per game. Based on 56 of 56 games. | Assists / game: 5.21. Average assists per game. Based on 56 of 56 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2019 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 9. Number of games won in this selection. Based on 26 of 26 games. | Losses: 17. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 34.6%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 3.46. Average kills per game. Based on 26 of 26 games. | Deaths / game: 2.92. Average deaths per game. Based on 26 of 26 games. | Assists / game: 3.42. Average assists per game. Based on 26 of 26 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.