Games Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.101
Win rate Win rate: 50.5%. The percentage of games won. Based on 101 of 101 games.50.5%
KDA KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.3.87
Damage / min Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.191
CS / min CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.1.16
Kill participation Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games.78.6%
More statistics Totals, economy & laning +
WinsWins: 51. Number of games won in this selection. Based on 101 of 101 games.
LossesLosses: 50. Number of games lost in this selection. Based on 101 of 101 games.
KillsKills: 68. Total kills in games where kills are available. Based on 101 of 101 games.
DeathsDeaths: 285. Total deaths in games where deaths are available. Based on 101 of 101 games.
AssistsAssists: 1,036. Total assists in games where assists are available. Based on 101 of 101 games.
Gold / minGold / min: 264. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Damage shareDamage share: 7.4%. The player's share of team damage to enemy champions, averaged across games. Based on 101 of 101 games.
Earned gold shareEarned gold share: 10.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 101 of 101 games.
Gold diff @15Gold diff @15: +105. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 101 of 101 games.
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 101 of 101 games.
XP diff @15XP diff @15: −71. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 101 of 101 games.
Vision score / minVision score / min: 4.45. Vision score per minute, averaged across games where the statistic is supported. Based on 101 of 101 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where huhi stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 192 damage per minute. Percentile: 27%. Rank: 49th of 67192
Value: 192 damage per minute. Percentile: 27%. Rank: 49th of 67
Value: 1.23 CS per minute. Percentile: 92%. Rank: 6th of 671.23
Value: 1.23 CS per minute. Percentile: 92%. Rank: 6th of 67
Value: 79.4% kill participation. Percentile: 97%. Rank: 3rd of 6779.4%
Value: 79.4% kill participation. Percentile: 97%. Rank: 3rd of 67
Value: 7.6% damage share. Percentile: 30%. Rank: 47th of 677.6%
Value: 7.6% damage share. Percentile: 30%. Rank: 47th of 67
Value: +119 gold difference @15. Percentile: 88%. Rank: 8th of 59. Percentile among 59 players with sufficient data.+119
Value: +119 gold difference @15. Percentile: 88%. Rank: 8th of 59. Percentile among 59 players with sufficient data.
Value: 4.60 vision score per minute. Percentile: 94%. Rank: 5th of 674.60
Value: 4.60 vision score per minute. Percentile: 94%. Rank: 5th of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Bard14 games
Bard: 10.8% earned gold share and 7.8% damage share. Means across the same 14 games with both values available; 14 total champion games.8%
?
Rakan11 games
Rakan: 11.4% earned gold share and 7.5% damage share. Means across the same 11 games with both values available; 11 total champion games.8%
?
Seraphine11 games
Seraphine: 11.6% earned gold share and 9.0% damage share. Means across the same 11 games with both values available; 11 total champion games.9%
?
Lulu8 games
Lulu: 9.9% earned gold share and 5.9% damage share. Means across the same 8 games with both values available; 8 total champion games.6%
?
Rell8 games
Rell: 10.0% earned gold share and 5.4% damage share. Means across the same 8 games with both values available; 8 total champion games.5%
?
Nami6 games
Nami: 10.1% earned gold share and 7.7% damage share. Means across the same 6 games with both values available; 6 total champion games.8%
?
Nautilus6 games
Nautilus: 10.5% earned gold share and 6.1% damage share. Means across the same 6 games with both values available; 6 total champion games.6%
?
Leona5 games
Leona: 10.7% earned gold share and 6.7% damage share. Means across the same 5 games with both values available; 5 total champion games.7%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
101 games
Opponent
WinsLosses
Win rate
FLFlyQuestFlyQuest: 9 wins, 9 losses in 18 recorded games, 50.0% win rate. 2026.50%
DIDisguisedDisguised: 9 wins, 6 losses in 15 recorded games, 60.0% win rate. 2026.60%
CLCloud9Cloud9: 4 wins, 10 losses in 14 recorded games, 28.6% win rate. 2026.29%
SRShopify RebellionShopify Rebellion: 5 wins, 5 losses in 10 recorded games, 50.0% win rate. 2026.50%
LYLyonLyon: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
TLTeam LiquidTeam Liquid: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2026.38%
DIDignitasDignitas: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
LGLuminosity GamingLuminosity Gaming: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
101 games
72.2%win rate when ahead at 15 minutes 26 wins from 36 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore huhi’s 2026 performances. Select a point to open its story.
101 plotted games
WinLoss— Median in selection
101 / 101 selected games have both values.Median damage / min: 184
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?14 of 101 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 9. Number of games won in this selection. Based on 14 of 14 games.
Losses: 5. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games.
KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 79.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?11 of 101 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 6.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 85.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 101 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?8 of 101 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 87.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 101 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 89.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 101 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 101 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 101 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 79.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 101 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 101 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 100. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 44.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games.
KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
162
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
1.76
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
80.1%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
8.0%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−299
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
2.29
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
146
41.5
39 games · 119 peers
2020
Tier 1
CS / min
1.03
16.7
39 games · 121 peers
2020
Tier 1
Kill participation
72.0%
93.3
39 games · 121 peers
2020
Tier 1
Damage share
8.1%
43.2
39 games · 119 peers
2020
Tier 1
Gold diff @15
+135
78.8
39 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.84
96.6
39 games · 119 peers
2021
Tier 1
Damage / min
145
47.5
82 games · 121 peers
2021
Tier 1
CS / min
1.79
98.3
82 games · 121 peers
2021
Tier 1
Kill participation
67.6%
55.8
81 games · 121 peers
2021
Tier 1
Damage share
7.6%
45.0
82 games · 121 peers
2021
Tier 1
Gold diff @15
+307
99.0
82 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.88
96.7
82 games · 121 peers
2022
Tier 1
Damage / min
156
55.5
70 games · 111 peers
2022
Tier 1
CS / min
1.51
93.6
70 games · 111 peers
2022
Tier 1
Kill participation
73.2%
82.7
70 games · 111 peers
2022
Tier 1
Damage share
8.0%
59.1
70 games · 111 peers
2022
Tier 1
Gold diff @15
+198
90.0
70 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
2.70
75.5
70 games · 111 peers
2023
Tier 1
Damage / min
177
64.8
66 games · 109 peers
2023
Tier 1
CS / min
1.04
56.5
66 games · 109 peers
2023
Tier 1
Kill participation
71.1%
26.9
66 games · 109 peers
2023
Tier 1
Damage share
7.9%
58.3
66 games · 109 peers
2023
Tier 1
Gold diff @15
+255
95.5
66 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
3.31
86.1
66 games · 109 peers
2024
Tier 1
Damage / min
190
54.8
44 games · 105 peers
2024
Tier 1
CS / min
2.18
99.0
44 games · 105 peers
2024
Tier 1
Kill participation
75.4%
89.4
44 games · 105 peers
2024
Tier 1
Damage share
7.8%
43.3
44 games · 105 peers
2024
Tier 1
Gold diff @15
+137
83.3
44 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
3.44
63.5
44 games · 105 peers
2025
Tier 1
Damage / min
196
51.6
37 games · 63 peers
2025
Tier 1
CS / min
1.15
87.1
37 games · 63 peers
2025
Tier 1
Kill participation
75.2%
51.6
37 games · 63 peers
2025
Tier 1
Damage share
8.1%
67.7
37 games · 63 peers
2025
Tier 1
Gold diff @15
−24
40.9
37 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data.
2025
Tier 1
Vision / min
3.82
95.2
37 games · 63 peers
2026
Tier 1
Damage / min
192
27.3
66 games · 67 peers
2026
Tier 1
CS / min
1.23
92.4
66 games · 67 peers
2026
Tier 1
Kill participation
79.4%
97.0
66 games · 67 peers
2026
Tier 1
Damage share
7.6%
30.3
66 games · 67 peers
2026
Tier 1
Gold diff @15
+119
87.9
66 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2026 · All seasons · 85 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Leona
57
?Nautilus
44
?Rakan
37
?Rell
35
?Lulu
30
?Orianna
29
?Tahm Kench
27
?Braum
26
All games
6
36
120
114
36
37
51
88
76
86
44
37
101
832
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.
Wins: 51. Number of games won in this selection. Based on 101 of 101 games.
Losses: 50. Number of games lost in this selection. Based on 101 of 101 games.
Win rate: 50.5%. The percentage of games won. Based on 101 of 101 games.
KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.
Kills / game: 0.67. Average kills per game. Based on 101 of 101 games.
Deaths / game: 2.82. Average deaths per game. Based on 101 of 101 games.
Assists / game: 10.26. Average assists per game. Based on 101 of 101 games.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.
Gold / min: 264. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 10. Number of games won in this selection. Based on 37 of 37 games.
Losses: 27. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 27.0%. The percentage of games won. Based on 37 of 37 games.
KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 0.38. Average kills per game. Based on 37 of 37 games.
Deaths / game: 3.95. Average deaths per game. Based on 37 of 37 games.
Assists / game: 6.92. Average assists per game. Based on 37 of 37 games.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 235. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 16. Number of games won in this selection. Based on 44 of 44 games.
Losses: 28. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 36.4%. The percentage of games won. Based on 44 of 44 games.
KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 0.93. Average kills per game. Based on 44 of 44 games.
Deaths / game: 3.75. Average deaths per game. Based on 44 of 44 games.
Assists / game: 8.39. Average assists per game. Based on 44 of 44 games.
Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 2.18. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 257. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 47. Number of games won in this selection. Based on 86 of 86 games.
Losses: 39. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 54.7%. The percentage of games won. Based on 86 of 86 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 0.76. Average kills per game. Based on 86 of 86 games.
Deaths / game: 2.56. Average deaths per game. Based on 86 of 86 games.
Assists / game: 9.17. Average assists per game. Based on 86 of 86 games.
Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 247. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 43. Number of games won in this selection. Based on 76 of 76 games.
Losses: 33. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 56.6%. The percentage of games won. Based on 76 of 76 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 0.91. Average kills per game. Based on 76 of 76 games.
Deaths / game: 2.41. Average deaths per game. Based on 76 of 76 games.
Assists / game: 8.28. Average assists per game. Based on 76 of 76 games.
Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.
CS / min: 1.59. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 246. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 54. Number of games won in this selection. Based on 88 of 88 games.
Losses: 34. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 61.4%. The percentage of games won. Based on 88 of 88 games.
KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 0.82. Average kills per game. Based on 88 of 88 games.
Deaths / game: 2.53. Average deaths per game. Based on 88 of 88 games.
Assists / game: 8.76. Average assists per game. Based on 88 of 88 games.
Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games.
CS / min: 1.72. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 246. Total gold gained per minute, averaged across games. Based on 88 of 88 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 24. Number of games won in this selection. Based on 51 of 51 games.
Losses: 27. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 47.1%. The percentage of games won. Based on 51 of 51 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 0.80. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.51. Average deaths per game. Based on 51 of 51 games.
Assists / game: 6.94. Average assists per game. Based on 51 of 51 games.
Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 227. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 16. Number of games won in this selection. Based on 37 of 37 games.
Losses: 21. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 43.2%. The percentage of games won. Based on 37 of 37 games.
KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 1.54. Average kills per game. Based on 37 of 37 games.
Deaths / game: 2.65. Average deaths per game. Based on 37 of 37 games.
Assists / game: 6.43. Average assists per game. Based on 37 of 37 games.
Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 4.60. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 313. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 14. Number of games won in this selection. Based on 36 of 36 games.
Losses: 22. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 2.86. Average kills per game. Based on 36 of 36 games.
Deaths / game: 2.08. Average deaths per game. Based on 36 of 36 games.
Assists / game: 5.03. Average assists per game. Based on 36 of 36 games.
Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.
Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.
Wins: 61. Number of games won in this selection. Based on 114 of 114 games.
Losses: 53. Number of games lost in this selection. Based on 114 of 114 games.
Win rate: 53.5%. The percentage of games won. Based on 114 of 114 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.
Kills / game: 4.35. Average kills per game. Based on 114 of 114 games.
Deaths / game: 2.73. Average deaths per game. Based on 114 of 114 games.
Assists / game: 5.87. Average assists per game. Based on 114 of 114 games.
Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games.
Games: 120. Number of individual games played in this selection. Based on 120 of 120 games.
Wins: 67. Number of games won in this selection. Based on 120 of 120 games.
Losses: 53. Number of games lost in this selection. Based on 120 of 120 games.
Win rate: 55.8%. The percentage of games won. Based on 120 of 120 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games.
Kills / game: 3.34. Average kills per game. Based on 120 of 120 games.
Deaths / game: 2.69. Average deaths per game. Based on 120 of 120 games.
Assists / game: 5.29. Average assists per game. Based on 120 of 120 games.
Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games.
CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 120 of 120 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 19. Number of games won in this selection. Based on 36 of 36 games.
Losses: 17. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 52.8%. The percentage of games won. Based on 36 of 36 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 4.53. Average kills per game. Based on 36 of 36 games.
Deaths / game: 3.28. Average deaths per game. Based on 36 of 36 games.
Assists / game: 6.47. Average assists per game. Based on 36 of 36 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 359. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 0. Number of games won in this selection. Based on 6 of 6 games.
Losses: 6. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 2.00. Average kills per game. Based on 6 of 6 games.
Deaths / game: 3.17. Average deaths per game. Based on 6 of 6 games.
Assists / game: 1.50. Average assists per game. Based on 6 of 6 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
Kill participation: 45.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #157 · 13 years with recorded achievements
huhi · No verified Worlds title in this scope. Missing history is not a confirmed zero.
huhi · No verified Other int. title in this scope. Missing history is not a confirmed zero.
—
Other int.
huhi · 2 recorded Domestic titles. 2021 LCS 2021 Championship; 2016 NA LCS 2016 Spring Playoffs. Includes verified championship, cup and conference trophies.
huhi · 6 recorded major honors. All-Pro 3rd team: 3; All-Pro 2nd team: 2; All-Pro 1st team: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2021 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2017 · NA LCS · na-lcs-2017-summer. huhi.
2015 · Intel Extreme Masters Season 10 San Jose · 4 points. IEM Season 10 San Jose: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.