Games Games: 121. Number of individual games played in this selection. Based on 121 of 121 games.121
Win rate Win rate: 58.7%. The percentage of games won. Based on 121 of 121 games.58.7%
KDA KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games.3.21
Damage / min Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games.214
CS / min CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games.1.05
Kill participation Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games.74.0%
More statistics Totals, economy & laning +
WinsWins: 71. Number of games won in this selection. Based on 121 of 121 games.
LossesLosses: 50. Number of games lost in this selection. Based on 121 of 121 games.
KillsKills: 85. Total kills in games where kills are available. Based on 121 of 121 games.
DeathsDeaths: 435. Total deaths in games where deaths are available. Based on 121 of 121 games.
AssistsAssists: 1,312. Total assists in games where assists are available. Based on 121 of 121 games.
Gold / minGold / min: 269. Total gold gained per minute, averaged across games. Based on 121 of 121 games.
Damage shareDamage share: 7.6%. The player's share of team damage to enemy champions, averaged across games. Based on 121 of 121 games.
Earned gold shareEarned gold share: 10.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 121 of 121 games.
Gold diff @15Gold diff @15: −48. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 97 of 121 games. Games without the required stats are excluded.97 / 121 games
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 97 of 121 games. Games without the required stats are excluded.97 / 121 games
XP diff @15XP diff @15: +17. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 97 of 121 games. Games without the required stats are excluded.97 / 121 games
Vision score / minVision score / min: 4.01. Vision score per minute, averaged across games where the statistic is supported. Based on 121 of 121 games.
A closer look
The season in focus
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where fengyue stands
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 212 damage per minute. Percentile: 63%. Rank: 7th of 17212
Value: 212 damage per minute. Percentile: 63%. Rank: 7th of 17
Value: 1.04 CS per minute. Percentile: 13%. Rank: 15th of 171.04
Value: 1.04 CS per minute. Percentile: 13%. Rank: 15th of 17
Value: 74.5% kill participation. Percentile: 56%. Rank: 8th of 1774.5%
Value: 74.5% kill participation. Percentile: 56%. Rank: 8th of 17
Value: 7.6% damage share. Percentile: 38%. Rank: 11th of 177.6%
Value: 7.6% damage share. Percentile: 38%. Rank: 11th of 17
Value: 3.99 vision score per minute. Percentile: 13%. Rank: 15th of 173.99
Value: 3.99 vision score per minute. Percentile: 13%. Rank: 15th of 17
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 21 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Seraphine17 games
Seraphine: 11.0% earned gold share and 8.0% damage share. Means across the same 17 games with both values available; 17 total champion games.8%
?
Alistar12 games
Alistar: 9.9% earned gold share and 5.4% damage share. Means across the same 12 games with both values available; 12 total champion games.5%
?
Nautilus12 games
Nautilus: 9.7% earned gold share and 6.1% damage share. Means across the same 12 games with both values available; 12 total champion games.6%
?
Lulu11 games
Lulu: 11.0% earned gold share and 7.1% damage share. Means across the same 11 games with both values available; 11 total champion games.7%
?
Rakan11 games
Rakan: 10.6% earned gold share and 5.9% damage share. Means across the same 11 games with both values available; 11 total champion games.6%
?
Karma10 games
Karma: 10.2% earned gold share and 7.3% damage share. Means across the same 10 games with both values available; 10 total champion games.7%
?
Nami7 games
Nami: 10.8% earned gold share and 8.8% damage share. Means across the same 7 games with both values available; 7 total champion games.9%
?
Rell7 games
Rell: 9.9% earned gold share and 7.4% damage share. Means across the same 7 games with both values available; 7 total champion games.7%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
121 games
Opponent
WinsLosses
Win rate
JGJD GamingJD Gaming: 13 wins, 8 losses in 21 recorded games, 61.9% win rate. 2026.62%
WGWeibo GamingWeibo Gaming: 11 wins, 9 losses in 20 recorded games, 55.0% win rate. 2026.55%
TWTeam WETeam WE: 13 wins, 2 losses in 15 recorded games, 86.7% win rate. 2026.87%
IGInvictus GamingInvictus Gaming: 9 wins, 5 losses in 14 recorded games, 64.3% win rate. 2026.64%
BGBilibili GamingBilibili Gaming: 4 wins, 8 losses in 12 recorded games, 33.3% win rate. 2026.33%
ALAnyone's LegendAnyone's Legend: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
LGLGD GamingLGD Gaming: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2026.63%
GEG2 EsportsG2 Esports: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
97 games
92.0%win rate when ahead at 15 minutes 23 wins from 25 games
Gold difference compares players in the same role. 24 games without a complete snapshot are excluded.
The games behind the player
Every game, a story
Explore fengyue’s 2026 performances. Select a point to open its story.
121 plotted games
WinLoss— Median in selection
121 / 121 selected games have both values.Median damage / min: 198
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?17 of 121 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 13. Number of games won in this selection. Based on 17 of 17 games.
Losses: 4. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?12 of 121 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 8. Number of games won in this selection. Based on 12 of 12 games.
Losses: 4. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 121 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 9. Number of games won in this selection. Based on 12 of 12 games.
Losses: 3. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 121 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 9. Number of games won in this selection. Based on 11 of 11 games.
Losses: 2. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games.
KDA: 5.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 121 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 83.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 121 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?7 of 121 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 82.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 121 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 121 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 121 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Win rate: 48.8%. The percentage of games won. Based on 43 of 43 games.
KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 76.9%. The percentage of games won. Based on 26 of 26 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2024–2026 · All seasons · 24 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2024
2025
2026
Total
?Rell
33
?Nautilus
28
?Alistar
21
?Neeko
21
?Seraphine
20
?Rakan
17
?Renata Glasc
15
?Nami
13
All games
35
112
121
268
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 121. Number of individual games played in this selection. Based on 121 of 121 games.
Wins: 71. Number of games won in this selection. Based on 121 of 121 games.
Losses: 50. Number of games lost in this selection. Based on 121 of 121 games.
Win rate: 58.7%. The percentage of games won. Based on 121 of 121 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games.
Kills / game: 0.70. Average kills per game. Based on 121 of 121 games.
Deaths / game: 3.60. Average deaths per game. Based on 121 of 121 games.
Assists / game: 10.84. Average assists per game. Based on 121 of 121 games.
Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games.
Gold / min: 269. Total gold gained per minute, averaged across games. Based on 121 of 121 games.
Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games.
Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.
Wins: 70. Number of games won in this selection. Based on 112 of 112 games.
Losses: 42. Number of games lost in this selection. Based on 112 of 112 games.
Win rate: 62.5%. The percentage of games won. Based on 112 of 112 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.
Kills / game: 1.29. Average kills per game. Based on 112 of 112 games.
Deaths / game: 3.73. Average deaths per game. Based on 112 of 112 games.
Assists / game: 13.22. Average assists per game. Based on 112 of 112 games.
Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.
Gold / min: 272. Total gold gained per minute, averaged across games. Based on 112 of 112 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Wins: 20. Number of games won in this selection. Based on 35 of 35 games.
Losses: 15. Number of games lost in this selection. Based on 35 of 35 games.
Win rate: 57.1%. The percentage of games won. Based on 35 of 35 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Kills / game: 1.23. Average kills per game. Based on 35 of 35 games.
Deaths / game: 3.46. Average deaths per game. Based on 35 of 35 games.
Assists / game: 10.43. Average assists per game. Based on 35 of 35 games.
Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 2.12. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Gold / min: 285. Total gold gained per minute, averaged across games. Based on 35 of 35 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.