Where fate stands
2019 · Support · Domestic games
Peng Jun-Jie彭俊杰
Also known as: Fate (Peng Jun-Jie) · fate
All leagues · All positions
2019 · Support · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 33 games without a complete snapshot are excluded.
Explore fate’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 24 of 120 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 16. Number of games won in this selection. Based on 24 of 24 games. | Losses: 8. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 66.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 24 games. Games without the required stats are excluded. | CS / min: 0.42. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 19 of 120 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 12. Number of games won in this selection. Based on 19 of 19 games. | Losses: 7. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 19 games. Games without the required stats are excluded. | CS / min: 2.13. Minions and monsters killed per minute, averaged across games. Based on 16 of 19 games. Games without the required stats are excluded. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 17 of 120 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 13. Number of games won in this selection. Based on 17 of 17 games. | Losses: 4. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 2.36. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 51.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 17 of 120 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 11. Number of games won in this selection. Based on 17 of 17 games. | Losses: 6. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 17 games. Games without the required stats are excluded. | CS / min: 0.48. Minions and monsters killed per minute, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 13 of 120 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 13 games. Games without the required stats are excluded. | CS / min: 0.42. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 9 of 120 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 2.23. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 5 of 120 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 5 games. Games without the required stats are excluded. | CS / min: 2.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 120 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.70. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 120 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 2.05. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. |
| 3 of 120 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.90. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2019 · Spring | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Win rate: 56.9%. The percentage of games won. Based on 51 of 51 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 51 games. Games without the required stats are excluded. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 47 of 51 games. Games without the required stats are excluded. |
| LDL 2019 · Summer | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Win rate: 69.6%. The percentage of games won. Based on 69 of 69 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 22 Sept 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsEDG Youth Team | Tahm Kench | Win | 1 / 0 / 8 |
| 22 Sept 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsEDG Youth Team | Blitzcrank | Loss | 1 / 4 / 2 |
| 22 Sept 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsEDG Youth Team | Rakan | Win | 0 / 0 / 15 |
| 22 Sept 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsEDG Youth Team | Thresh | Win | 0 / 0 / 7 |
| 19 Sept 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsFunPlus Phoenix Blaze | Morgana | Win | 1 / 2 / 17 |
| 19 Sept 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsFunPlus Phoenix Blaze | Morgana | Win | 4 / 2 / 17 |
| 19 Sept 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsFunPlus Phoenix Blaze | Tahm Kench | Loss | 1 / 3 / 2 |
| 19 Sept 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsFunPlus Phoenix Blaze | Nautilus | Win | 1 / 4 / 9 |
| 17 Sept 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsBilibili Gaming Junior | Thresh | Win | 1 / 2 / 17 |
| 17 Sept 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsBilibili Gaming Junior | Nautilus | Win | 1 / 4 / 11 |
| 17 Sept 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsBilibili Gaming Junior | Tahm Kench | Win | 1 / 2 / 9 |
| 8 Sept 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsEDG Youth Team | Rakan | Loss | 0 / 6 / 6 |
| 8 Sept 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsEDG Youth Team | Pyke | Loss | 0 / 3 / 0 |
| 6 Sept 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsLNG Academy | Tahm Kench | Win | 1 / 0 / 1 |
| 6 Sept 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsLNG Academy | Tahm Kench | Win | 0 / 1 / 4 |
| 4 Sept 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsTop Esports Challenger | Blitzcrank | Win | 1 / 2 / 8 |
| 4 Sept 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsTop Esports Challenger | Thresh | Win | 1 / 0 / 15 |
| 31 Aug 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsD7G Esports Club | Morgana | Win | 2 / 2 / 12 |
| 31 Aug 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsD7G Esports Club | Morgana | Win | 3 / 0 / 14 |
| 28 Aug 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsLinGan e-Sports | Tahm Kench | Win | 1 / 2 / 16 |
| 28 Aug 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsLinGan e-Sports | Tahm Kench | Win | 3 / 0 / 13 |
| 25 Aug 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsOh My God Academy | Rakan | Loss | 0 / 3 / 7 |
| 25 Aug 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsOh My God Academy | Thresh | Loss | 0 / 2 / 2 |
| 23 Aug 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsVici Gaming Potential | Rakan | Win | 4 / 3 / 5 |
| 23 Aug 2019 | LDL 2019 · Summer | Invictus Gaming YoungvsVici Gaming Potential | Thresh | Win | 0 / 2 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2019–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 130 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 0.98 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 75.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 5.8% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −80 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.90 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 114 | 2.5 | 23 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.18 | 28.3 | 23 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 67.5% | 55.0 | 23 games · 121 peers |
| 2021 | Tier 1 | Damage share | 8.0% | 61.7 | 23 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −397 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 2.11 | 2.5 | 23 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 147 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 0.93 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 69.4% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 8.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.26 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. Season labels follow the competition season.
2019–2022 · All seasons · 21 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|
| Nautilus | 28 | ||||
| Rakan | 27 | ||||
| Alistar | 22 | ||||
| Braum | 22 | ||||
| Thresh | 22 | ||||
| Morgana | 18 | ||||
| Tahm Kench | 17 | ||||
| Rell | 12 | ||||
| All games | 120 | 4 | 60 | 30 | 214 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 11. Number of games won in this selection. Based on 30 of 30 games. | Losses: 19. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 36.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 0.30. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.77. Average deaths per game. Based on 30 of 30 games. | Assists / game: 6.33. Average assists per game. Based on 30 of 30 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 226. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2021 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 22. Number of games won in this selection. Based on 60 of 60 games. | Losses: 38. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 36.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 0.65. Average kills per game. Based on 60 of 60 games. | Deaths / game: 3.30. Average deaths per game. Based on 60 of 60 games. | Assists / game: 7.72. Average assists per game. Based on 60 of 60 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 228. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2020 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 0.00. Average kills per game. Based on 4 of 4 games. | Deaths / game: 4.00. Average deaths per game. Based on 4 of 4 games. | Assists / game: 9.25. Average assists per game. Based on 4 of 4 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 225. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2019 | Games: 120. Number of individual games played in this selection. Based on 120 of 120 games. | Wins: 77. Number of games won in this selection. Based on 120 of 120 games. | Losses: 43. Number of games lost in this selection. Based on 120 of 120 games. | Win rate: 64.2%. The percentage of games won. Based on 120 of 120 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games. | Kills / game: 1.22. Average kills per game. Based on 120 of 120 games. | Deaths / game: 2.28. Average deaths per game. Based on 120 of 120 games. | Assists / game: 9.10. Average assists per game. Based on 120 of 120 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 120 games. Games without the required stats are excluded. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 116 of 120 games. Games without the required stats are excluded. | Gold / min: 282. Total gold gained per minute, averaged across games. Based on 98 of 120 games. Games without the required stats are excluded. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 120 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2020 Summer Playoffs | Invictus Gaming | 4 |
| LPL 2021 Spring Playoffs | Rogue Warriors | 7 |
| LPL 2021 Summer Playoffs | Victory Five | 16 |
| LPL 2022 Summer Playoffs | Team WE | 17 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
No results in this selection.
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No results in this selection.