Where eXyu stands
2023 · Jungle · Domestic games
Lawrence Lin Xu
All leagues · All positions
2023 · Jungle · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore eXyu’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 45 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 10. Number of games won in this selection. Based on 11 of 11 games. | Losses: 1. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 90.9%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 4.55. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 45 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.44. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 45 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 45 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.25. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 45 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 54.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 45 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.29. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 1 of 45 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 45 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.09. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 91.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 45 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 913. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| NACL 2023 · Spring | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 71.1%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Apr 2023 | NACL 2023 · Spring | Dignitas ChallengersvsCloud9 Challengers | Series ↗ | Maokai | Loss | 0 / 3 / 3 |
| 2 Apr 2023 | NACL 2023 · Spring | Dignitas ChallengersvsCloud9 Challengers | Series ↗ | Elise | Loss | 2 / 3 / 1 |
| 2 Apr 2023 | NACL 2023 · Spring | Dignitas ChallengersvsCloud9 Challengers | Series ↗ | Wukong | Loss | 2 / 2 / 2 |
| 2 Apr 2023 | NACL 2023 · Spring | Dignitas ChallengersvsCloud9 Challengers | Series ↗ | Elise | Win | 0 / 2 / 7 |
| 27 Mar 2023 | NACL 2023 · Spring | Dignitas ChallengersvsCloud9 Challengers | Series ↗ | Vi | Win | 1 / 5 / 9 |
| 27 Mar 2023 | NACL 2023 · Spring | Dignitas ChallengersvsCloud9 Challengers | Series ↗ | Lee Sin | Loss | 0 / 2 / 1 |
| 27 Mar 2023 | NACL 2023 · Spring | Dignitas ChallengersvsCloud9 Challengers | Series ↗ | Wukong | Win | 1 / 2 / 5 |
| 27 Mar 2023 | NACL 2023 · Spring | Dignitas ChallengersvsCloud9 Challengers | Series ↗ | Lee Sin | Win | 3 / 2 / 4 |
| 19 Mar 2023 | NACL 2023 · Spring | Dignitas Challengersvs100 Thieves Challengers | Series ↗ | Vi | Win | 2 / 0 / 8 |
| 19 Mar 2023 | NACL 2023 · Spring | Dignitas Challengersvs100 Thieves Challengers | Series ↗ | Lee Sin | Win | 3 / 2 / 7 |
| 14 Mar 2023 | NACL 2023 · Spring | Dignitas ChallengersvsFlyQuest NZXT | Series ↗ | Lee Sin | Win | 1 / 4 / 14 |
| 14 Mar 2023 | NACL 2023 · Spring | Dignitas ChallengersvsFlyQuest NZXT | Series ↗ | Vi | Win | 4 / 4 / 14 |
| 14 Mar 2023 | NACL 2023 · Spring | Dignitas ChallengersvsFlyQuest NZXT | Series ↗ | Wukong | Loss | 1 / 5 / 6 |
| 12 Mar 2023 | NACL 2023 · Spring | Dignitas ChallengersvsFLY FAM | Series ↗ | Wukong | Win | 4 / 2 / 11 |
| 12 Mar 2023 | NACL 2023 · Spring | Dignitas ChallengersvsFLY FAM | Series ↗ | Wukong | Win | 2 / 2 / 6 |
| 6 Mar 2023 | NACL 2023 · Spring | Dignitas ChallengersvsAOE Gold | Series ↗ | Sejuani | Win | 4 / 4 / 22 |
| 6 Mar 2023 | NACL 2023 · Spring | Dignitas ChallengersvsAOE Gold | Series ↗ | Viego | Loss | 3 / 4 / 8 |
| 5 Mar 2023 | NACL 2023 · Spring | Dignitas ChallengersvsImmortals Challengers | Series ↗ | Wukong | Win | 4 / 3 / 12 |
| 5 Mar 2023 | NACL 2023 · Spring | Dignitas ChallengersvsImmortals Challengers | Series ↗ | Lee Sin | Loss | 1 / 6 / 7 |
| 28 Feb 2023 | NACL 2023 · Spring | Dignitas ChallengersvsGolden Guardians Challengers | Series ↗ | Nidalee | Win | 12 / 3 / 9 |
| 28 Feb 2023 | NACL 2023 · Spring | Dignitas ChallengersvsGolden Guardians Challengers | Series ↗ | Elise | Loss | 3 / 3 / 2 |
| 27 Feb 2023 | NACL 2023 · Spring | Dignitas ChallengersvsTeam Liquid Challengers | Series ↗ | Wukong | Win | 4 / 2 / 6 |
| 26 Feb 2023 | NACL 2023 · Spring | Dignitas ChallengersvsTeam Liquid Challengers | Series ↗ | Maokai | Loss | 0 / 3 / 1 |
| 20 Feb 2023 | NACL 2023 · Spring | Dignitas Challengersvs100 Thieves Challengers | Series ↗ | Sejuani | Loss | 1 / 5 / 0 |
| 20 Feb 2023 | NACL 2023 · Spring | Dignitas Challengersvs100 Thieves Challengers | Series ↗ | Lee Sin | Win | 3 / 2 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 252 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 4.81 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 66.1% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 15.5% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −111 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.34 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 262 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 5.51 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 72.8% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 11.2% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −116 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.47 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | 343 | 7.9 | 37 games · 64 peers |
| 2025 | Tier 1 | CS / min | 5.96 | 7.9 | 37 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 71.1% | 22.2 | 37 games · 64 peers |
| 2025 | Tier 1 | Damage share | 14.3% | 9.5 | 37 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −138 | 17.8 | 37 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.47 | 44.4 | 37 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 420 | 26.2 | 30 games · 62 peers |
| 2026 | Tier 1 | CS / min | 6.54 | 11.5 | 30 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 74.0% | 75.4 | 30 games · 62 peers |
| 2026 | Tier 1 | Damage share | 16.5% | 42.6 | 30 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | −489 | 0.0 | 30 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.73 | 29.5 | 30 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
2020–2026 · All seasons · 36 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Lee Sin | 39 | |||||||
| Sejuani | 30 | |||||||
| Viego | 30 | |||||||
| Graves | 28 | |||||||
| Vi | 27 | |||||||
| Wukong | 27 | |||||||
| Xin Zhao | 27 | |||||||
| Nidalee | 25 | |||||||
| All games | 3 | 108 | 86 | 45 | 75 | 37 | 45 | 399 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 16. Number of games won in this selection. Based on 45 of 45 games. | Losses: 29. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 35.6%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.38. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.93. Average deaths per game. Based on 45 of 45 games. | Assists / game: 6.40. Average assists per game. Based on 45 of 45 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2025 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 10. Number of games won in this selection. Based on 37 of 37 games. | Losses: 27. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 27.0%. The percentage of games won. Based on 37 of 37 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 1.62. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.81. Average deaths per game. Based on 37 of 37 games. | Assists / game: 5.62. Average assists per game. Based on 37 of 37 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 5.96. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 328. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2024 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 38. Number of games won in this selection. Based on 75 of 75 games. | Losses: 37. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 50.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.69. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.72. Average deaths per game. Based on 75 of 75 games. | Assists / game: 7.43. Average assists per game. Based on 75 of 75 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 6.35. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2023 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 32. Number of games won in this selection. Based on 45 of 45 games. | Losses: 13. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 71.1%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.64. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.47. Average deaths per game. Based on 45 of 45 games. | Assists / game: 6.96. Average assists per game. Based on 45 of 45 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2022 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 43. Number of games won in this selection. Based on 86 of 86 games. | Losses: 43. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 50.0%. The percentage of games won. Based on 86 of 86 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 2.76. Average kills per game. Based on 86 of 86 games. | Deaths / game: 3.23. Average deaths per game. Based on 86 of 86 games. | Assists / game: 7.22. Average assists per game. Based on 86 of 86 games. | Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 5.58. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 86 games. Games without the required stats are excluded. |
| 2021 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 54. Number of games won in this selection. Based on 108 of 108 games. | Losses: 54. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 50.0%. The percentage of games won. Based on 108 of 108 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 4.13. Average kills per game. Based on 108 of 108 games. | Deaths / game: 3.44. Average deaths per game. Based on 108 of 108 games. | Assists / game: 7.52. Average assists per game. Based on 108 of 108 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games. | CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games. |
| 2020 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 5.00. Average kills per game. Based on 3 of 3 games. | Deaths / game: 4.00. Average deaths per game. Based on 3 of 3 games. | Assists / game: 6.00. Average assists per game. Based on 3 of 3 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.18. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2022 Lock In | Dignitas | 2 |
| LCS 2022 Championship | Dignitas | 7 |
| LCS 2024 Spring Playoffs | Dignitas | 18 |
| LTA 2025 Split 1 Playoffs | Disguised | 5 |
| LTA North 2025 Split 2 Playoffs | Disguised | 15 |
| LTA North 2025 Split 3 | Disguised | 17 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LCS 2022 Lock In · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA North 2025 Split 3: Final placement retained; outside verified scoring-depth equivalence
2026 · LCS 2026 Lock-In: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Dignitas | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| LTA North 2025 Split 32025 · LTA North · Disguised | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · Dignitas | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2022 Lock In2022 · LCS · Dignitas | Places 3–4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| LCS 2022 Championship2022 · LCS · Dignitas | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
No results in this selection.