Where cody stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore cody’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 68 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 2. Number of games won in this selection. Based on 9 of 9 games. | Losses: 7. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 68 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 68 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 68 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 80.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 68 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 68 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 9.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 68 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 736. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 68 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 68 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 68 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2026 · Split 1 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| CBLOL 2026 · Split 2 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 25.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| Esports World Cup Qualifiers 2026 · South America | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LTA N 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2019–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 495 | 54.9 | 42 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.33 | 49.2 | 42 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 61.7% | 10.6 | 40 games · 124 peers |
| 2020 | Tier 1 | Damage share | 31.3% | 97.5 | 42 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −13 | 51.6 | 42 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.11 | 72.4 | 42 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 530 | 82.3 | 49 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.93 | 16.1 | 49 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 63.5% | 22.6 | 49 games · 125 peers |
| 2021 | Tier 1 | Damage share | 27.1% | 86.3 | 49 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −118 | 31.4 | 49 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.33 | 96.0 | 49 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 528 | 57.4 | 41 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.26 | 28.7 | 41 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 67.9% | 60.9 | 41 games · 116 peers |
| 2022 | Tier 1 | Damage share | 28.5% | 90.4 | 41 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +39 | 58.2 | 41 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.13 | 54.8 | 41 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 614 | 64.8 | 59 games · 106 peers |
| 2023 | Tier 1 | CS / min | 7.64 | 2.9 | 58 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 72.3% | 94.3 | 59 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.4% | 61.9 | 59 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +60 | 63.1 | 58 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.30 | 82.9 | 59 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 760 | 89.0 | 70 games · 101 peers |
| 2024 | Tier 1 | CS / min | 8.81 | 31.0 | 70 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 64.7% | 28.0 | 69 games · 101 peers |
| 2024 | Tier 1 | Damage share | 28.7% | 69.0 | 70 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +209 | 76.8 | 70 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.28 | 67.0 | 70 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 650 | 39.1 | 23 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.63 | 67.2 | 23 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 67.5% | 48.4 | 23 games · 65 peers |
| 2025 | Tier 1 | Damage share | 29.0% | 100.0 | 23 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | +215 | 89.6 | 23 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.26 | 92.2 | 23 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 618 | 22.7 | 46 games · 67 peers |
| 2026 | Tier 1 | CS / min | 8.81 | 33.3 | 46 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 65.0% | 53.0 | 46 games · 67 peers |
| 2026 | Tier 1 | Damage share | 25.4% | 71.2 | 46 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −48 | 44.3 | 46 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.55 | 92.4 | 46 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. Season labels follow the competition season.
2019–2026 · All seasons · 47 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Zoe | 50 | ||||||||
| Azir | 43 | ||||||||
| Cassiopeia | 31 | ||||||||
| Ahri | 29 | ||||||||
| LeBlanc | 29 | ||||||||
| Corki | 26 | ||||||||
| Taliyah | 23 | ||||||||
| Ryze | 20 | ||||||||
| All games | 41 | 42 | 60 | 41 | 59 | 74 | 43 | 68 | 428 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 28. Number of games won in this selection. Based on 68 of 68 games. | Losses: 40. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 41.2%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.00. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.74. Average deaths per game. Based on 68 of 68 games. | Assists / game: 5.50. Average assists per game. Based on 68 of 68 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2025 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 21. Number of games won in this selection. Based on 43 of 43 games. | Losses: 22. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 48.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.70. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.72. Average deaths per game. Based on 43 of 43 games. | Assists / game: 6.37. Average assists per game. Based on 43 of 43 games. | Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2024 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 49. Number of games won in this selection. Based on 74 of 74 games. | Losses: 25. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 66.2%. The percentage of games won. Based on 74 of 74 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 4.16. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.47. Average deaths per game. Based on 74 of 74 games. | Assists / game: 7.04. Average assists per game. Based on 74 of 74 games. | Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 439. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. |
| 2023 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 33. Number of games won in this selection. Based on 59 of 59 games. | Losses: 26. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 55.9%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 2.85. Average kills per game. Based on 59 of 59 games. | Deaths / game: 3.03. Average deaths per game. Based on 59 of 59 games. | Assists / game: 7.46. Average assists per game. Based on 59 of 59 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2022 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 21. Number of games won in this selection. Based on 41 of 41 games. | Losses: 20. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 51.2%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 2.44. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.27. Average deaths per game. Based on 41 of 41 games. | Assists / game: 5.73. Average assists per game. Based on 41 of 41 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2021 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 36. Number of games won in this selection. Based on 60 of 60 games. | Losses: 24. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 60.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.00. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.17. Average deaths per game. Based on 60 of 60 games. | Assists / game: 6.10. Average assists per game. Based on 60 of 60 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2020 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 15. Number of games won in this selection. Based on 42 of 42 games. | Losses: 27. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 35.7%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 2.74. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.90. Average deaths per game. Based on 42 of 42 games. | Assists / game: 3.38. Average assists per game. Based on 42 of 42 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 42 games. Games without the required stats are excluded. |
| 2019 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 26. Number of games won in this selection. Based on 41 of 41 games. | Losses: 15. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 63.4%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 4.39. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.85. Average deaths per game. Based on 41 of 41 games. | Assists / game: 6.02. Average assists per game. Based on 41 of 41 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA 2025 Split 1 Playoffs | Leviatan | 9 |
| LTA South 2025 Split 2 Playoffs | Leviatan | 16 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · CBLOL 2026 Split 1 Playoffs · 3.2 points. CBLOL 2026 Split 1 Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LTA 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
2024 · Mid-Season Invitational 2024: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · Estral Esports | Places 11–12 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · Infinity Esports | Places 10–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20212021 · worlds · Infinity Esports | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2026 Split 1 Playoffs2026 · CBLOL · Fluxo W7M | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| LTA 2025 Split 1 Playoffs2025 · LTA · Leviatan | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
No results in this selection.