Games Games: 94. Number of individual games played in this selection. Based on 94 of 94 games.94
Win rate Win rate: 48.9%. The percentage of games won. Based on 94 of 94 games.48.9%
KDA KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games.3.23
Damage / min Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games.793
CS / min CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games.9.33
Kill participation Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 94 games. Games without the required stats are excluded.60.0%93 / 94 games
More statistics Totals, economy & laning +
WinsWins: 46. Number of games won in this selection. Based on 94 of 94 games.
LossesLosses: 48. Number of games lost in this selection. Based on 94 of 94 games.
KillsKills: 472. Total kills in games where kills are available. Based on 94 of 94 games.
DeathsDeaths: 324. Total deaths in games where deaths are available. Based on 94 of 94 games.
AssistsAssists: 576. Total assists in games where assists are available. Based on 94 of 94 games.
Gold / minGold / min: 496. Total gold gained per minute, averaged across games. Based on 94 of 94 games.
Damage shareDamage share: 27.3%. The player's share of team damage to enemy champions, averaged across games. Based on 94 of 94 games.
Earned gold shareEarned gold share: 28.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 94 of 94 games.
Gold diff @15Gold diff @15: −98. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 94 of 94 games.
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 94 of 94 games.
XP diff @15XP diff @15: −87. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 94 of 94 games.
Vision score / minVision score / min: 0.97. Vision score per minute, averaged across games where the statistic is supported. Based on 94 of 94 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where choego stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 790 damage per minute. Percentile: 33%. Rank: 7th of 10790
Value: 790 damage per minute. Percentile: 33%. Rank: 7th of 10
Value: 9.33 CS per minute. Percentile: 33%. Rank: 7th of 109.33
Value: 9.33 CS per minute. Percentile: 33%. Rank: 7th of 10
Value: 60.1% kill participation. Percentile: 67%. Rank: 4th of 1060.1%
Value: 60.1% kill participation. Percentile: 67%. Rank: 4th of 10
Value: 27.2% damage share. Percentile: 89%. Rank: 2nd of 1027.2%
Value: 27.2% damage share. Percentile: 89%. Rank: 2nd of 10
Value: 0.98 vision score per minute. Percentile: 33%. Rank: 7th of 100.98
Value: 0.98 vision score per minute. Percentile: 33%. Rank: 7th of 10
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Yunara21 games
Yunara: 29.4% earned gold share and 27.4% damage share. Means across the same 21 games with both values available; 21 total champion games.27%
?
Ezreal15 games
Ezreal: 28.0% earned gold share and 29.8% damage share. Means across the same 15 games with both values available; 15 total champion games.30%
?
Corki13 games
Corki: 28.3% earned gold share and 31.0% damage share. Means across the same 13 games with both values available; 13 total champion games.31%
?
Kai'Sa12 games
Kai'Sa: 28.4% earned gold share and 24.8% damage share. Means across the same 12 games with both values available; 12 total champion games.25%
?
Jhin6 games
Jhin: 26.6% earned gold share and 24.3% damage share. Means across the same 6 games with both values available; 6 total champion games.24%
?
Caitlyn5 games
Caitlyn: 27.0% earned gold share and 22.3% damage share. Means across the same 5 games with both values available; 5 total champion games.22%
?
Lucian5 games
Lucian: 25.2% earned gold share and 30.4% damage share. Means across the same 5 games with both values available; 5 total champion games.30%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
94 games
Opponent
WinsLosses
Win rate
AGAnubis GamingAnubis Gaming: 4 wins, 10 losses in 14 recorded games, 28.6% win rate. 2026.29%
FEFN EsportsFN Esports: 3 wins, 9 losses in 12 recorded games, 25.0% win rate. 2026.25%
3E3BL Esports3BL Esports: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2026.70%
GAGnG AmazighGnG Amazigh: 9 wins, 1 losses in 10 recorded games, 90.0% win rate. 2026.90%
DEDragons EsportsDragons Esports: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
PIEPyramid IV EsportsPyramid IV Esports: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2026.67%
OMEOne More EsportsOne More Esports: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
JEJSK EsportsJSK Esports: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2026.43%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
94 games
68.6%win rate when ahead at 15 minutes 24 wins from 35 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore choego’s 2026 performances. Select a point to open its story.
94 plotted games
WinLoss— Median in selection
94 / 94 selected games have both values.Median damage / min: 747
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?21 of 94 games in this selection.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 12. Number of games won in this selection. Based on 21 of 21 games.
Losses: 9. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 21 games. Games without the required stats are excluded.
?15 of 94 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 9. Number of games won in this selection. Based on 15 of 15 games.
Losses: 6. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 906. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?13 of 94 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 6. Number of games won in this selection. Based on 13 of 13 games.
Losses: 7. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 971. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 94 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?6 of 94 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 94 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 798. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 94 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 47.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 94 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 94 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 888. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 94 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 48.3%. The percentage of games won. Based on 29 of 29 games.
KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 764. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 64.3%. The percentage of games won. Based on 28 of 28 games.
KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 760. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 42.4%. The percentage of games won. Based on 33 of 33 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 839. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 860. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
—
Damage / min
—
—
No classified domestic games in this selection.
2018
—
CS / min
—
—
No classified domestic games in this selection.
2018
—
Kill participation
—
—
No classified domestic games in this selection.
2018
—
Damage share
—
—
No classified domestic games in this selection.
2018
—
Gold diff @15
—
—
No classified domestic games in this selection.
2018
—
Vision / min
—
—
No classified domestic games in this selection.
2019
UL
Damage / min
481
16.7
26 games · 7 peers
2019
UL
CS / min
8.47
16.7
26 games · 7 peers
2019
UL
Kill participation
64.9%
50.0
26 games · 7 peers
2019
UL
Damage share
27.4%
16.7
26 games · 7 peers
2019
UL
Gold diff @15
−368
0.0
26 games · 7 peers
2019
UL
Vision / min
1.12
50.0
26 games · 7 peers
2020
UL
Damage / min
436
0.0
37 games · 6 peers
2020
UL
CS / min
8.22
40.0
37 games · 6 peers
2020
UL
Kill participation
59.7%
0.0
37 games · 6 peers
2020
UL
Damage share
24.9%
0.0
37 games · 6 peers
2020
UL
Gold diff @15
−429
0.0
37 games · 6 peers
2020
UL
Vision / min
1.11
40.0
37 games · 6 peers
2021
PGN
Damage / min
409
—
At least 20 games and 20 valid observations required
2021
PGN
CS / min
7.37
—
At least 20 games and 20 valid observations required
2021
PGN
Kill participation
68.3%
—
At least 20 games and 20 valid observations required
2021
PGN
Damage share
23.0%
—
At least 20 games and 20 valid observations required
2021
PGN
Gold diff @15
−588
—
At least 20 games and 20 valid observations required
2021
PGN
Vision / min
1.11
—
At least 20 games and 20 valid observations required
2022
UL
Damage / min
507
—
At least 20 games and 20 valid observations required
2022
UL
CS / min
8.06
—
At least 20 games and 20 valid observations required
2022
UL
Kill participation
65.0%
—
At least 20 games and 20 valid observations required
2022
UL
Damage share
25.2%
—
At least 20 games and 20 valid observations required
2022
UL
Gold diff @15
−201
—
At least 20 games and 20 valid observations required
2022
UL
Vision / min
1.36
—
At least 20 games and 20 valid observations required
2023
EBL
Damage / min
484
—
At least 20 games and 20 valid observations required
2023
EBL
CS / min
8.75
—
At least 20 games and 20 valid observations required
2023
EBL
Kill participation
62.7%
—
At least 20 games and 20 valid observations required
2023
EBL
Damage share
22.8%
—
At least 20 games and 20 valid observations required
2023
EBL
Gold diff @15
−78
—
At least 20 games and 20 valid observations required
2023
EBL
Vision / min
1.16
—
At least 20 games and 20 valid observations required
2024
ESLOL
Damage / min
856
—
At least 20 games and 20 valid observations required
2024
ESLOL
CS / min
8.36
—
At least 20 games and 20 valid observations required
2024
ESLOL
Kill participation
75.4%
—
At least 20 games and 20 valid observations required
2024
ESLOL
Damage share
27.8%
—
At least 20 games and 20 valid observations required
2024
ESLOL
Gold diff @15
+689
—
At least 20 games and 20 valid observations required
2024
ESLOL
Vision / min
0.94
—
At least 20 games and 20 valid observations required
Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 21 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Ezreal
56
?Kai'Sa
50
?Miss Fortune
29
?Xayah
26
?Yunara
24
?Corki
21
?Sivir
18
?Varus
18
All games
16
26
37
18
46
18
17
77
94
349
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 94. Number of individual games played in this selection. Based on 94 of 94 games.
Wins: 46. Number of games won in this selection. Based on 94 of 94 games.
Losses: 48. Number of games lost in this selection. Based on 94 of 94 games.
Win rate: 48.9%. The percentage of games won. Based on 94 of 94 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games.
Kills / game: 5.02. Average kills per game. Based on 94 of 94 games.
Deaths / game: 3.45. Average deaths per game. Based on 94 of 94 games.
Assists / game: 6.13. Average assists per game. Based on 94 of 94 games.
Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games.
CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games.
Gold / min: 496. Total gold gained per minute, averaged across games. Based on 94 of 94 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 94 games. Games without the required stats are excluded.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 50. Number of games won in this selection. Based on 77 of 77 games.
Losses: 27. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 64.9%. The percentage of games won. Based on 77 of 77 games.
KDA: 5.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 5.65. Average kills per game. Based on 77 of 77 games.
Deaths / game: 2.21. Average deaths per game. Based on 77 of 77 games.
Assists / game: 6.60. Average assists per game. Based on 77 of 77 games.
Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 454. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 13. Number of games won in this selection. Based on 17 of 17 games.
Losses: 4. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games.
KDA: 5.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Kills / game: 7.06. Average kills per game. Based on 17 of 17 games.
Deaths / game: 2.88. Average deaths per game. Based on 17 of 17 games.
Assists / game: 10.12. Average assists per game. Based on 17 of 17 games.
Damage / min: 856. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Gold / min: 464. Total gold gained per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 9. Number of games won in this selection. Based on 18 of 18 games.
Losses: 9. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Kills / game: 3.61. Average kills per game. Based on 18 of 18 games.
Deaths / game: 2.72. Average deaths per game. Based on 18 of 18 games.
Assists / game: 4.56. Average assists per game. Based on 18 of 18 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 23. Number of games won in this selection. Based on 46 of 46 games.
Losses: 23. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 50.0%. The percentage of games won. Based on 46 of 46 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 4.15. Average kills per game. Based on 46 of 46 games.
Deaths / game: 2.41. Average deaths per game. Based on 46 of 46 games.
Assists / game: 5.61. Average assists per game. Based on 46 of 46 games.
Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 6. Number of games won in this selection. Based on 18 of 18 games.
Losses: 12. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Kills / game: 3.67. Average kills per game. Based on 18 of 18 games.
Deaths / game: 2.61. Average deaths per game. Based on 18 of 18 games.
Assists / game: 4.17. Average assists per game. Based on 18 of 18 games.
Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Gold / min: 370. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 14. Number of games won in this selection. Based on 37 of 37 games.
Losses: 23. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 37.8%. The percentage of games won. Based on 37 of 37 games.
KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 3.14. Average kills per game. Based on 37 of 37 games.
Deaths / game: 2.62. Average deaths per game. Based on 37 of 37 games.
Assists / game: 4.68. Average assists per game. Based on 37 of 37 games.
Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 380. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 13. Number of games won in this selection. Based on 26 of 26 games.
Losses: 13. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 50.0%. The percentage of games won. Based on 26 of 26 games.
KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 4.23. Average kills per game. Based on 26 of 26 games.
Deaths / game: 2.27. Average deaths per game. Based on 26 of 26 games.
Assists / game: 5.27. Average assists per game. Based on 26 of 26 games.
Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 26 of 26 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 6. Number of games won in this selection. Based on 16 of 16 games.
Losses: 10. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Kills / game: 2.88. Average kills per game. Based on 16 of 16 games.
Deaths / game: 2.31. Average deaths per game. Based on 16 of 16 games.
Assists / game: 4.13. Average assists per game. Based on 16 of 16 games.
Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.