Where bon0 stands
2021 · Jungle · Domestic games
Kim Gi-beom김기범
Also known as: Bon0 · bon0
All leagues · All positions
2021 · Jungle · Domestic games
Games in this selection 7 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore bon0’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 24 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 24 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.99. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 24 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 24 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 24 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.49. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 84.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 24 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 24 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| TCL 2021 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 62.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 5.73. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Sept 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsGalatasaray Esports | Series ↗ | Lee Sin | Loss | 1 / 6 / 2 |
| 4 Sept 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsGalatasaray Esports | Series ↗ | Trundle | Loss | 1 / 3 / 6 |
| 4 Sept 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsGalatasaray Esports | Series ↗ | Lee Sin | Loss | 0 / 2 / 1 |
| 21 Aug 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsGalakticos | Series ↗ | Nidalee | Win | 0 / 0 / 5 |
| 21 Aug 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsGalakticos | Series ↗ | Xin Zhao | Win | 5 / 4 / 9 |
| 21 Aug 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsGalakticos | Series ↗ | Xin Zhao | Win | 3 / 1 / 9 |
| 8 Aug 2021 | TCL 2021 · Summer | NASR eSports Turkeyvsİstanbul Wildcats | Series ↗ | Volibear | Loss | 0 / 4 / 0 |
| 7 Aug 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsGalatasaray Esports | Series ↗ | Trundle | Loss | 2 / 4 / 9 |
| 1 Aug 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsTeam AURORA | Series ↗ | Lee Sin | Win | 3 / 2 / 7 |
| 31 Jul 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsSuperMassive Blaze | Series ↗ | Trundle | Win | 3 / 1 / 9 |
| 25 Jul 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsFenerbahçe Esports | Series ↗ | Olaf | Loss | 1 / 6 / 6 |
| 24 Jul 2021 | TCL 2021 · Summer | NASR eSports Turkeyvs5 Ronin | Series ↗ | Xin Zhao | Loss | 0 / 3 / 1 |
| 18 Jul 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsBeşiktaş Esports | Series ↗ | Diana | Loss | 0 / 8 / 5 |
| 17 Jul 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsDark Passage | Series ↗ | Olaf | Win | 3 / 2 / 5 |
| 11 Jul 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsGalakticos | Series ↗ | Diana | Win | 5 / 1 / 9 |
| 10 Jul 2021 | TCL 2021 · Summer | NASR eSports Turkeyvsİstanbul Wildcats | Series ↗ | Volibear | Win | 4 / 0 / 11 |
| 4 Jul 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsGalatasaray Esports | Series ↗ | Volibear | Loss | 0 / 2 / 2 |
| 3 Jul 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsTeam AURORA | Series ↗ | Lee Sin | Win | 0 / 1 / 6 |
| 27 Jun 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsSuperMassive Blaze | Series ↗ | Diana | Win | 4 / 2 / 8 |
| 26 Jun 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsFenerbahçe Esports | Series ↗ | Xin Zhao | Win | 6 / 2 / 8 |
| 20 Jun 2021 | TCL 2021 · Summer | NASR eSports Turkeyvs5 Ronin | Series ↗ | Nidalee | Win | 7 / 0 / 4 |
| 19 Jun 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsBeşiktaş Esports | Series ↗ | Volibear | Win | 2 / 0 / 7 |
| 13 Jun 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsDark Passage | Series ↗ | Volibear | Win | 5 / 1 / 7 |
| 12 Jun 2021 | TCL 2021 · Summer | NASR eSports TurkeyvsGalakticos | Series ↗ | Volibear | Win | 0 / 1 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2021 · Domestic games
Percentile among 104 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 200 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 4.67 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 71.9% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 12.5% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −330 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.48 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 186 | 7.2 | 75 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.41 | 7.2 | 75 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 71.6% | 74.4 | 73 games · 126 peers |
| 2019 | Tier 1 | Damage share | 12.2% | 16.8 | 75 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −203 | 18.4 | 75 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 2.10 | 93.5 | 75 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 227 | 23.0 | 90 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.22 | 38.7 | 90 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 73.0% | 75.8 | 89 games · 125 peers |
| 2020 | Tier 1 | Damage share | 12.9% | 22.1 | 90 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +18 | 54.9 | 90 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.89 | 92.6 | 90 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 299 | 20.8 | 24 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.73 | 19.2 | 24 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 65.1% | 5.0 | 24 games · 121 peers |
| 2021 | Tier 1 | Damage share | 15.5% | 16.7 | 24 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −3 | 49.5 | 24 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.75 | 89.2 | 24 games · 121 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. Season labels follow the competition season.
2018–2021 · All seasons · 23 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|
| Jarvan IV | 35 | ||||
| Olaf | 34 | ||||
| Lee Sin | 22 | ||||
| Sejuani | 19 | ||||
| Trundle | 16 | ||||
| Elise | 14 | ||||
| Rek'Sai | 14 | ||||
| Xin Zhao | 12 | ||||
| All games | 22 | 78 | 94 | 24 | 218 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 15. Number of games won in this selection. Based on 24 of 24 games. | Losses: 9. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 62.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 2.29. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.33. Average deaths per game. Based on 24 of 24 games. | Assists / game: 5.92. Average assists per game. Based on 24 of 24 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 5.73. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2020 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 48. Number of games won in this selection. Based on 94 of 94 games. | Losses: 46. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 51.1%. The percentage of games won. Based on 94 of 94 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 1.76. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.31. Average deaths per game. Based on 94 of 94 games. | Assists / game: 6.01. Average assists per game. Based on 94 of 94 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 5.24. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 313. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 94 games. Games without the required stats are excluded. |
| 2019 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 34. Number of games won in this selection. Based on 78 of 78 games. | Losses: 44. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 43.6%. The percentage of games won. Based on 78 of 78 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 1.40. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.62. Average deaths per game. Based on 78 of 78 games. | Assists / game: 5.46. Average assists per game. Based on 78 of 78 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 78 games. Games without the required stats are excluded. | CS / min: 4.40. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 295. Total gold gained per minute, averaged across games. Based on 75 of 78 games. Games without the required stats are excluded. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 78 games. Games without the required stats are excluded. |
| 2018 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 7. Number of games won in this selection. Based on 22 of 22 games. | Losses: 15. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 31.8%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 1.05. Average kills per game. Based on 22 of 22 games. | Deaths / game: 3.09. Average deaths per game. Based on 22 of 22 games. | Assists / game: 6.55. Average assists per game. Based on 22 of 22 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 4.73. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 311. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2018 Spring Playoffs | bbq Olivers | 8 |
| LCK 2018 Summer Playoffs | bbq Olivers | 7 |
| LCK 2019 Spring Playoffs | Hanwha Life Esports | 38 |
| LCK 2019 Summer Playoffs | Hanwha Life Esports | 37 |
| LCK 2020 Regional Finals | KT Rolster | 3 |
| LCK 2020 Spring Playoffs | KT Rolster | 44 |
| LCK 2020 Summer Playoffs | KT Rolster | 33 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2020 · LCK · lck-2020-spring. bon0.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2020 Summer Playoffs2020 · LCK · KT Rolster | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| KeSPA Cup 20192019 · LCK · KT Rolster | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Hanwha Life Esports | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Hanwha Life Esports | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| KeSPA Cup 20182018 · LCK · Hanwha Life Esports | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| KeSPA Cup 20172017 · LCK · bbq Olivers | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK Third Teamsource ↗2020 · LCK · lck-2020-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote.
|