Games Games: 105. Number of individual games played in this selection. Based on 105 of 105 games.105
Win rate Win rate: 57.1%. The percentage of games won. Based on 105 of 105 games.57.1%
KDA KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games.3.33
Damage / min Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 105 games. Games without the required stats are excluded.26684 / 105 games
CS / min CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 98 of 105 games. Games without the required stats are excluded.4.9398 / 105 games
Kill participation Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 105 games. Games without the required stats are excluded.69.0%104 / 105 games
More statistics Totals, economy & laning +
WinsWins: 60. Number of games won in this selection. Based on 105 of 105 games.
LossesLosses: 45. Number of games lost in this selection. Based on 105 of 105 games.
KillsKills: 291. Total kills in games where kills are available. Based on 105 of 105 games.
DeathsDeaths: 299. Total deaths in games where deaths are available. Based on 105 of 105 games.
AssistsAssists: 705. Total assists in games where assists are available. Based on 105 of 105 games.
Gold / minGold / min: 339. Total gold gained per minute, averaged across games. Based on 77 of 105 games. Games without the required stats are excluded.77 / 105 games
Damage shareDamage share: 14.1%. The player's share of team damage to enemy champions, averaged across games. Based on 84 of 105 games. Games without the required stats are excluded.84 / 105 games
Earned gold shareEarned gold share: 17.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 77 of 105 games. Games without the required stats are excluded.77 / 105 games
Gold diff @15Gold diff @15: −119. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 77 of 105 games. Games without the required stats are excluded.77 / 105 games
CS diff @15CS diff @15: −4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 77 of 105 games. Games without the required stats are excluded.77 / 105 games
XP diff @15XP diff @15: −81. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 77 of 105 games. Games without the required stats are excluded.77 / 105 games
Vision score / minVision score / min: 2.08. Vision score per minute, averaged across games where the statistic is supported. Based on 15 of 105 games. Games without the required stats are excluded.15 / 105 games
A closer look
The season in focus.
All leagues · All positions
2019
Showing 2019 statistics
Performance passport
Where aqiu stands.
2019 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 266 damage per minute. Percentile: —. Rank: —266
Value: 266 damage per minute. Percentile: —. Rank: —
Value: 4.93 CS per minute. Percentile: 49%. Rank: 24th of 464.93
Value: 4.93 CS per minute. Percentile: 49%. Rank: 24th of 46
Value: 69.0% kill participation. Percentile: 42%. Rank: 29th of 4969.0%
Value: 69.0% kill participation. Percentile: 42%. Rank: 29th of 49
Value: 2.08 vision score per minute. Percentile: —. Rank: —2.08
Value: 2.08 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2019
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jarvan IV13 games
Jarvan IV: 17.2% earned gold share and 10.6% damage share. Means across the same 13 games with both values available; 23 total champion games.11%
?
Kindred11 games
Kindred: 19.4% earned gold share and 16.4% damage share. Means across the same 11 games with both values available; 16 total champion games.16%
?
Rek'Sai8 games
Rek'Sai: 16.4% earned gold share and 11.8% damage share. Means across the same 8 games with both values available; 12 total champion games.12%
?
Sejuani9 games
Sejuani: 15.6% earned gold share and 11.1% damage share. Means across the same 9 games with both values available; 12 total champion games.11%
?
Elise7 games
Elise: 16.6% earned gold share and 17.6% damage share. Means across the same 7 games with both values available; 8 total champion games.18%
?
Olaf6 games
Olaf: 18.4% earned gold share and 14.0% damage share. Means across the same 6 games with both values available; 8 total champion games.14%
?
Gragas7 games
Gragas: 16.1% earned gold share and 18.8% damage share. Means across the same 7 games with both values available; 7 total champion games.19%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2019
Who has the edge?
The most familiar opponents. Every game counts.
105 games
Opponent
WinsLosses
Win rate
TSGTriumphant Song GamingTriumphant Song Gaming: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2019.57%
SDXShu Dai Xiong GamingShu Dai Xiong Gaming: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2019.50%
V8V5 87V5 87: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2019.50%
BGJBilibili Gaming JuniorBilibili Gaming Junior: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2019.20%
EYTEDG Youth TeamEDG Youth Team: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2019.60%
FPBFunPlus Phoenix BlazeFunPlus Phoenix Blaze: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2019.40%
SUSuning-SSuning-S: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2019.80%
VGVP GameVP Game: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2019.20%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
77 games
80.0%win rate when ahead at 15 minutes 24 wins from 30 games
Gold difference compares players in the same role. 28 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore aqiu’s 2019 performances. Select a point to open its story.
77 plotted games
WinLoss— Median in selection
77 / 105 selected games have both values.Median damage / min: 243
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?23 of 105 games in this selection.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 16. Number of games won in this selection. Based on 23 of 23 games.
Losses: 7. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 69.6%. The percentage of games won. Based on 23 of 23 games.
KDA: 5.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 23 games. Games without the required stats are excluded.
CS / min: 4.68. Minions and monsters killed per minute, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded.
Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
?16 of 105 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 11. Number of games won in this selection. Based on 16 of 16 games.
Losses: 5. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 16 games. Games without the required stats are excluded.
CS / min: 5.58. Minions and monsters killed per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?12 of 105 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded.
CS / min: 4.63. Minions and monsters killed per minute, averaged across games. Based on 10 of 12 games. Games without the required stats are excluded.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 105 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 12 games. Games without the required stats are excluded.
CS / min: 5.02. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?8 of 105 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 4.47. Minions and monsters killed per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 105 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded.
CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded.
Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded.
?7 of 105 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 4.47. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?4 of 105 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 4.95. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 47.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 105 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 3 games. Games without the required stats are excluded.
CS / min: 4.81. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 105 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Win rate: 56.6%. The percentage of games won. Based on 53 of 53 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 53 games. Games without the required stats are excluded.
CS / min: 4.99. Minions and monsters killed per minute, averaged across games. Based on 46 of 53 games. Games without the required stats are excluded.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Win rate: 57.7%. The percentage of games won. Based on 52 of 52 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2015–2019 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2019
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
274
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
4.46
51.6
34 games · 127 peers
2017
Tier 1
Kill participation
63.9%
15.1
34 games · 127 peers
2017
Tier 1
Damage share
13.5%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 105 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2019 · All seasons · 26 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
Total
?Sejuani
37
?Jarvan IV
33
?Rek'Sai
33
?Kindred
32
?Elise
27
?Gragas
23
?Olaf
15
?Trundle
14
All games
19
40
61
75
105
300
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 105. Number of individual games played in this selection. Based on 105 of 105 games.
Wins: 60. Number of games won in this selection. Based on 105 of 105 games.
Losses: 45. Number of games lost in this selection. Based on 105 of 105 games.
Win rate: 57.1%. The percentage of games won. Based on 105 of 105 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games.
Kills / game: 2.77. Average kills per game. Based on 105 of 105 games.
Deaths / game: 2.85. Average deaths per game. Based on 105 of 105 games.
Assists / game: 6.71. Average assists per game. Based on 105 of 105 games.
Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 105 games. Games without the required stats are excluded.
CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 98 of 105 games. Games without the required stats are excluded.
Gold / min: 339. Total gold gained per minute, averaged across games. Based on 77 of 105 games. Games without the required stats are excluded.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 105 games. Games without the required stats are excluded.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 46. Number of games won in this selection. Based on 75 of 75 games.
Losses: 29. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 61.3%. The percentage of games won. Based on 75 of 75 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 1.48. Average kills per game. Based on 75 of 75 games.
Deaths / game: 2.72. Average deaths per game. Based on 75 of 75 games.
Assists / game: 8.73. Average assists per game. Based on 75 of 75 games.
Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 4.56. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 310. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 27. Number of games won in this selection. Based on 61 of 61 games.
Losses: 34. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 44.3%. The percentage of games won. Based on 61 of 61 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 2.11. Average kills per game. Based on 61 of 61 games.
Deaths / game: 2.66. Average deaths per game. Based on 61 of 61 games.
Assists / game: 6.18. Average assists per game. Based on 61 of 61 games.
Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 61 games. Games without the required stats are excluded.
CS / min: 4.33. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 329. Total gold gained per minute, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 20. Number of games won in this selection. Based on 40 of 40 games.
Losses: 20. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 50.0%. The percentage of games won. Based on 40 of 40 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 2.20. Average kills per game. Based on 40 of 40 games.
Deaths / game: 2.68. Average deaths per game. Based on 40 of 40 games.
Assists / game: 6.35. Average assists per game. Based on 40 of 40 games.
Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 40 games. Games without the required stats are excluded.
CS / min: 3.83. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Gold / min: 326. Total gold gained per minute, averaged across games. Based on 28 of 40 games. Games without the required stats are excluded.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 40 games. Games without the required stats are excluded.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 7. Number of games won in this selection. Based on 19 of 19 games.
Losses: 12. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 36.8%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Kills / game: 2.21. Average kills per game. Based on 19 of 19 games.
Deaths / game: 4.63. Average deaths per game. Based on 19 of 19 games.
Assists / game: 7.63. Average assists per game. Based on 19 of 19 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 19 games.
CS / min: 3.20. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 19 games.
Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.