Where Zwyroo stands
2021 · Mid · Domestic games
Artur Trojan
All leagues · All positions
2021 · Mid · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 15 games without a complete snapshot are excluded.
Explore Zwyroo’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 20 of 76 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 13. Number of games won in this selection. Based on 20 of 20 games. | Losses: 7. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 5.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 12 of 76 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 6 of 76 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 76 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 41.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 76 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 76 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 76 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 76 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 19.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 76 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 76 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| European Masters 2021 · Spring Main Event | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| European Masters 2021 · Spring Play-In | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| PGN 2021 · Spring | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 64.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 5.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| PRM 2021 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| PRM 2021 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 3 Nov 2021 | PRM 2021 | FC Schalke 04 EvolutionvsMOUZ NXT | Series ↗ | LeBlanc | Loss | 6 / 6 / 6 |
| 3 Nov 2021 | PRM 2021 | FC Schalke 04 EvolutionvsMOUZ NXT | Series ↗ | Azir | Loss | 0 / 4 / 2 |
| 3 Nov 2021 | PRM 2021 | FC Schalke 04 EvolutionvsMOUZ NXT | Series ↗ | Azir | Loss | 2 / 2 / 1 |
| 3 Nov 2021 | PRM 2021 | FC Schalke 04 EvolutionvsMOUZ NXT | Series ↗ | Azir | Win | 6 / 1 / 10 |
| 28 Oct 2021 | PRM 2021 | FC Schalke 04 EvolutionvsUnicorns of Love Sexy Edition | Series ↗ | LeBlanc | Loss | 2 / 1 / 2 |
| 28 Oct 2021 | PRM 2021 | FC Schalke 04 EvolutionvsUnicorns of Love Sexy Edition | Series ↗ | Lissandra | Loss | 2 / 5 / 4 |
| 28 Oct 2021 | PRM 2021 | FC Schalke 04 EvolutionvsUnicorns of Love Sexy Edition | Series ↗ | LeBlanc | Loss | 6 / 1 / 2 |
| 28 Oct 2021 | PRM 2021 | FC Schalke 04 EvolutionvsUnicorns of Love Sexy Edition | Series ↗ | Azir | Win | 6 / 0 / 3 |
| 28 Oct 2021 | PRM 2021 | FC Schalke 04 EvolutionvsUnicorns of Love Sexy Edition | Series ↗ | Lissandra | Win | 4 / 0 / 4 |
| 14 Oct 2021 | PRM 2021 | FC Schalke 04 EvolutionvsBerlin International Gaming | Series ↗ | Syndra | Win | 4 / 1 / 7 |
| 14 Oct 2021 | PRM 2021 | FC Schalke 04 EvolutionvsBerlin International Gaming | Series ↗ | Syndra | Win | 6 / 2 / 6 |
| 14 Oct 2021 | PRM 2021 | FC Schalke 04 EvolutionvsBerlin International Gaming | Series ↗ | Vex | Loss | 2 / 3 / 1 |
| 14 Oct 2021 | PRM 2021 | FC Schalke 04 EvolutionvsBerlin International Gaming | Series ↗ | Azir | Win | 5 / 3 / 11 |
| 3 Oct 2021 | PRM 2021 | FC Schalke 04 EvolutionvsSK Gaming Prime | Series ↗ | LeBlanc | Win | 6 / 1 / 4 |
| 3 Oct 2021 | PRM 2021 | FC Schalke 04 EvolutionvsSK Gaming Prime | Series ↗ | Jayce | Loss | 1 / 1 / 2 |
| 3 Oct 2021 | PRM 2021 | FC Schalke 04 EvolutionvsSK Gaming Prime | Series ↗ | Twisted Fate | Win | 4 / 2 / 13 |
| 22 Jul 2021 | PRM 2021 · Summer | FC Schalke 04 EvolutionvsUnicorns of Love Sexy Edition | Series ↗ | LeBlanc | Loss | 3 / 1 / 9 |
| 21 Jul 2021 | PRM 2021 · Summer | FC Schalke 04 EvolutionvsPENTA 1860 | Series ↗ | Jayce | Loss | 7 / 6 / 0 |
| 20 Jul 2021 | PRM 2021 · Summer | FC Schalke 04 EvolutionvsE WIE EINFACH E-SPORTS | Series ↗ | Yasuo | Win | 6 / 4 / 8 |
| 15 Jul 2021 | PRM 2021 · Summer | FC Schalke 04 EvolutionvsBerlin International Gaming | Series ↗ | Sylas | Loss | 1 / 5 / 3 |
| 13 Jul 2021 | PRM 2021 · Summer | FC Schalke 04 EvolutionvsSK Gaming Prime | Series ↗ | Irelia | Win | 6 / 2 / 6 |
| 8 Jul 2021 | PRM 2021 · Summer | FC Schalke 04 EvolutionvsGamerLegion | Series ↗ | Azir | Win | 7 / 1 / 7 |
| 6 Jul 2021 | PRM 2021 · Summer | FC Schalke 04 EvolutionvsWAVE Esports | Series ↗ | Lee Sin | Win | 4 / 5 / 11 |
| 1 Jul 2021 | PRM 2021 · Summer | FC Schalke 04 EvolutionvsEURONICS Gaming | Series ↗ | Azir | Loss | 5 / 2 / 0 |
| 29 Jun 2021 | PRM 2021 · Summer | FC Schalke 04 EvolutionvsMOUZ NXT | Series ↗ | Lucian | Loss | 1 / 3 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2018–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 403 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.44 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 68.8% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 29.1% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −521 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 0.91 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 539 | 1.0 | 31 games · 101 peers |
| 2024 | Tier 1 | CS / min | 8.89 | 39.0 | 31 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 67.6% | 60.0 | 31 games · 101 peers |
| 2024 | Tier 1 | Damage share | 25.9% | 21.0 | 31 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | −188 | 26.8 | 31 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.40 | 92.0 | 31 games · 101 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 777. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. Season labels follow the competition season.
2018–2025 · All seasons · 43 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Azir | 69 | ||||||||
| Syndra | 31 | ||||||||
| Taliyah | 30 | ||||||||
| Viktor | 27 | ||||||||
| Orianna | 26 | ||||||||
| Akali | 23 | ||||||||
| Ahri | 21 | ||||||||
| Corki | 15 | ||||||||
| All games | 18 | 28 | 36 | 76 | 79 | 76 | 47 | 32 | 392 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 20. Number of games won in this selection. Based on 32 of 32 games. | Losses: 12. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 62.5%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 5.03. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.66. Average deaths per game. Based on 32 of 32 games. | Assists / game: 7.09. Average assists per game. Based on 32 of 32 games. | Damage / min: 777. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2024 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 26. Number of games won in this selection. Based on 47 of 47 games. | Losses: 21. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 55.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 3.60. Average kills per game. Based on 47 of 47 games. | Deaths / game: 1.96. Average deaths per game. Based on 47 of 47 games. | Assists / game: 5.36. Average assists per game. Based on 47 of 47 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2023 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 49. Number of games won in this selection. Based on 76 of 76 games. | Losses: 27. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 64.5%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 4.07. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.59. Average deaths per game. Based on 76 of 76 games. | Assists / game: 6.28. Average assists per game. Based on 76 of 76 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2022 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 49. Number of games won in this selection. Based on 79 of 79 games. | Losses: 30. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 62.0%. The percentage of games won. Based on 79 of 79 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 3.66. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.29. Average deaths per game. Based on 79 of 79 games. | Assists / game: 5.70. Average assists per game. Based on 79 of 79 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2021 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 38. Number of games won in this selection. Based on 76 of 76 games. | Losses: 38. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 50.0%. The percentage of games won. Based on 76 of 76 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 3.75. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.24. Average deaths per game. Based on 76 of 76 games. | Assists / game: 5.43. Average assists per game. Based on 76 of 76 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2020 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 21. Number of games won in this selection. Based on 36 of 36 games. | Losses: 15. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 58.3%. The percentage of games won. Based on 36 of 36 games. | KDA: 5.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 4.81. Average kills per game. Based on 36 of 36 games. | Deaths / game: 1.61. Average deaths per game. Based on 36 of 36 games. | Assists / game: 4.47. Average assists per game. Based on 36 of 36 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2019 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 4. Number of games won in this selection. Based on 28 of 28 games. | Losses: 24. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 14.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 1.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 2.64. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.50. Average deaths per game. Based on 28 of 28 games. | Assists / game: 2.32. Average assists per game. Based on 28 of 28 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2018 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 7. Number of games won in this selection. Based on 18 of 18 games. | Losses: 11. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 4.00. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.83. Average deaths per game. Based on 18 of 18 games. | Assists / game: 4.78. Average assists per game. Based on 18 of 18 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2024 Spring Playoffs | Team Heretics | 17 |
| LEC 2024 Summer Playoffs | Team Heretics | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
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