Games Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.75
Win rate Win rate: 58.7%. The percentage of games won. Based on 75 of 75 games.58.7%
KDA KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.3.48
Damage / min Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.794
CS / min CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.9.84
Kill participation Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.60.4%
More statistics Totals, economy & laning +
WinsWins: 44. Number of games won in this selection. Based on 75 of 75 games.
LossesLosses: 31. Number of games lost in this selection. Based on 75 of 75 games.
KillsKills: 280. Total kills in games where kills are available. Based on 75 of 75 games.
DeathsDeaths: 194. Total deaths in games where deaths are available. Based on 75 of 75 games.
AssistsAssists: 396. Total assists in games where assists are available. Based on 75 of 75 games.
Gold / minGold / min: 476. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Damage shareDamage share: 28.8%. The player's share of team damage to enemy champions, averaged across games. Based on 75 of 75 games.
Earned gold shareEarned gold share: 26.5%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 75 of 75 games.
Gold diff @15Gold diff @15: +31. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 75 of 75 games.
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 75 of 75 games.
XP diff @15XP diff @15: −355. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 75 of 75 games.
Vision score / minVision score / min: 1.11. Vision score per minute, averaged across games where the statistic is supported. Based on 75 of 75 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Zven stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 814 damage per minute. Percentile: 90%. Rank: 7th of 64814
Value: 814 damage per minute. Percentile: 90%. Rank: 7th of 64
Value: 9.95 CS per minute. Percentile: 52%. Rank: 31st of 649.95
Value: 9.95 CS per minute. Percentile: 52%. Rank: 31st of 64
Value: 65.6% kill participation. Percentile: 59%. Rank: 27th of 6465.6%
Value: 65.6% kill participation. Percentile: 59%. Rank: 27th of 64
Value: 29.4% damage share. Percentile: 81%. Rank: 13th of 6429.4%
Value: 29.4% damage share. Percentile: 81%. Rank: 13th of 64
Value: +109 gold difference @15. Percentile: 71%. Rank: 18th of 60. Percentile among 60 players with sufficient data.+109
Value: +109 gold difference @15. Percentile: 71%. Rank: 18th of 60. Percentile among 60 players with sufficient data.
Value: 1.10 vision score per minute. Percentile: 8%. Rank: 59th of 641.10
Value: 1.10 vision score per minute. Percentile: 8%. Rank: 59th of 64
GD15 · Percentile among 60 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Corki17 games
Corki: 25.9% earned gold share and 30.5% damage share. Means across the same 17 games with both values available; 17 total champion games.31%
?
Yunara12 games
Yunara: 28.2% earned gold share and 29.1% damage share. Means across the same 12 games with both values available; 12 total champion games.29%
?
Varus9 games
Varus: 25.3% earned gold share and 29.3% damage share. Means across the same 9 games with both values available; 9 total champion games.29%
?
Sivir7 games
Sivir: 27.9% earned gold share and 28.2% damage share. Means across the same 7 games with both values available; 7 total champion games.28%
?
Ezreal6 games
Ezreal: 26.9% earned gold share and 32.1% damage share. Means across the same 6 games with both values available; 6 total champion games.32%
?
Ashe5 games
Ashe: 24.8% earned gold share and 25.3% damage share. Means across the same 5 games with both values available; 5 total champion games.25%
?
Jhin5 games
Jhin: 25.9% earned gold share and 21.4% damage share. Means across the same 5 games with both values available; 5 total champion games.21%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
75 games
Opponent
WinsLosses
Win rate
FLFlyQuestFlyQuest: 10 wins, 4 losses in 14 recorded games, 71.4% win rate. 2026.71%
LYLyonLyon: 5 wins, 7 losses in 12 recorded games, 41.7% win rate. 2026.42%
SESentinelsSentinels: 8 wins, 4 losses in 12 recorded games, 66.7% win rate. 2026.67%
TLTeam LiquidTeam Liquid: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2026.44%
DIDignitasDignitas: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
FUFURIAFURIA: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2026.0%
RCRED CanidsRED Canids: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
NRNongshim RedForceNongshim RedForce: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
75 games
77.8%win rate when ahead at 15 minutes 21 wins from 27 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Zven’s 2026 performances. Select a point to open its story.
75 plotted games
WinLoss— Median in selection
75 / 75 selected games have both values.Median damage / min: 817
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?17 of 75 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 14. Number of games won in this selection. Based on 17 of 17 games.
Losses: 3. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 82.4%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 911. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?12 of 75 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 10.12. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 50.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?9 of 75 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 889. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 75 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 810. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 10.22. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 75 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 75 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.02. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 75 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 75 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 796. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 75 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 10.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 31.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 75 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 910. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 777. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 757. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 740. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games.
KDA: 5.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 850. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 10.16. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games.
KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 9.82. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
538
—
Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
8.80
91.1
35 games · 80 peers
2015
Tier 1
Kill participation
66.6%
24.7
35 games · 98 peers
2015
Tier 1
Damage share
28.2%
—
Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+377
91.3
35 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
660
95.7
74 games · 93 peers
2016
Tier 1
CS / min
9.69
99.1
74 games · 112 peers
2016
Tier 1
Kill participation
70.7%
64.9
73 games · 115 peers
2016
Tier 1
Damage share
30.7%
97.8
74 games · 93 peers
2016
Tier 1
Gold diff @15
+486
96.7
74 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
555
82.2
85 games · 108 peers
2017
Tier 1
CS / min
9.52
91.9
85 games · 124 peers
2017
Tier 1
Kill participation
63.3%
31.1
85 games · 123 peers
2017
Tier 1
Damage share
26.9%
66.4
85 games · 108 peers
2017
Tier 1
Gold diff @15
+258
82.9
85 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data.
2017
Tier 1
Vision / min
0.67
72.0
85 games · 101 peers
2018
Tier 1
Damage / min
603
81.7
64 games · 132 peers
2018
Tier 1
CS / min
9.90
63.4
65 games · 132 peers
2018
Tier 1
Kill participation
66.7%
38.2
65 games · 132 peers
2018
Tier 1
Damage share
30.8%
73.3
64 games · 132 peers
2018
Tier 1
Gold diff @15
+74
61.8
64 games · 132 peers
2018
Tier 1
Vision / min
1.36
84.8
64 games · 113 peers
2019
Tier 1
Damage / min
567
86.0
59 games · 122 peers
2019
Tier 1
CS / min
9.18
35.5
59 games · 122 peers
2019
Tier 1
Kill participation
70.7%
88.4
59 games · 122 peers
2019
Tier 1
Damage share
29.8%
76.9
59 games · 122 peers
2019
Tier 1
Gold diff @15
+142
70.2
59 games · 122 peers
2019
Tier 1
Vision / min
1.26
72.4
59 games · 106 peers
2020
Tier 1
Damage / min
527
55.8
57 games · 121 peers
2020
Tier 1
CS / min
9.41
71.3
57 games · 123 peers
2020
Tier 1
Kill participation
63.6%
19.7
57 games · 123 peers
2020
Tier 1
Damage share
25.3%
17.5
57 games · 121 peers
2020
Tier 1
Gold diff @15
+652
98.3
57 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.27
51.7
57 games · 121 peers
2021
Tier 1
Damage / min
544
71.5
84 games · 131 peers
2021
Tier 1
CS / min
9.17
63.8
84 games · 131 peers
2021
Tier 1
Kill participation
66.1%
62.3
84 games · 131 peers
2021
Tier 1
Damage share
27.8%
73.1
84 games · 131 peers
2021
Tier 1
Gold diff @15
+42
59.8
84 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.45
78.3
84 games · 130 peers
2022
Tier 1
Damage / min
535
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
9.13
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
67.4%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
29.1%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
−271
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.15
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
720
82.2
30 games · 102 peers
2024
Tier 1
CS / min
9.12
70.3
30 games · 102 peers
2024
Tier 1
Kill participation
73.8%
96.0
30 games · 102 peers
2024
Tier 1
Damage share
28.8%
78.2
30 games · 102 peers
2024
Tier 1
Gold diff @15
−72
41.8
30 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
2024
Tier 1
Vision / min
1.27
34.7
30 games · 102 peers
2025
Tier 1
Damage / min
790
93.7
59 games · 64 peers
2025
Tier 1
CS / min
9.25
47.6
59 games · 64 peers
2025
Tier 1
Kill participation
72.0%
82.5
59 games · 64 peers
2025
Tier 1
Damage share
29.2%
92.1
59 games · 64 peers
2025
Tier 1
Gold diff @15
+47
63.8
59 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data.
2025
Tier 1
Vision / min
1.08
23.8
59 games · 64 peers
2026
Tier 1
Damage / min
814
90.5
46 games · 64 peers
2026
Tier 1
CS / min
9.95
52.4
46 games · 64 peers
2026
Tier 1
Kill participation
65.6%
58.7
46 games · 64 peers
2026
Tier 1
Damage share
29.4%
81.0
46 games · 64 peers
2026
Tier 1
Gold diff @15
+109
71.2
46 games · 60 peers · Percentile among 60 players with sufficient data.
Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2026 · All seasons · 54 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Ezreal
97
?Varus
84
?Sivir
64
?Kalista
57
?Kai'Sa
50
?Ashe
47
?Corki
47
?Lucian
43
All games
67
89
126
65
64
57
130
48
75
30
66
75
892
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 44. Number of games won in this selection. Based on 75 of 75 games.
Losses: 31. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 58.7%. The percentage of games won. Based on 75 of 75 games.
KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 3.73. Average kills per game. Based on 75 of 75 games.
Deaths / game: 2.59. Average deaths per game. Based on 75 of 75 games.
Assists / game: 5.28. Average assists per game. Based on 75 of 75 games.
Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 476. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 42. Number of games won in this selection. Based on 66 of 66 games.
Losses: 24. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 63.6%. The percentage of games won. Based on 66 of 66 games.
KDA: 5.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 4.64. Average kills per game. Based on 66 of 66 games.
Deaths / game: 1.94. Average deaths per game. Based on 66 of 66 games.
Assists / game: 6.80. Average assists per game. Based on 66 of 66 games.
Damage / min: 782. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 446. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Wins: 13. Number of games won in this selection. Based on 30 of 30 games.
Losses: 17. Number of games lost in this selection. Based on 30 of 30 games.
Win rate: 43.3%. The percentage of games won. Based on 30 of 30 games.
KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Kills / game: 3.87. Average kills per game. Based on 30 of 30 games.
Deaths / game: 2.37. Average deaths per game. Based on 30 of 30 games.
Assists / game: 5.03. Average assists per game. Based on 30 of 30 games.
Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 30 of 30 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 50. Number of games won in this selection. Based on 75 of 75 games.
Losses: 25. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 66.7%. The percentage of games won. Based on 75 of 75 games.
KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 0.71. Average kills per game. Based on 75 of 75 games.
Deaths / game: 2.47. Average deaths per game. Based on 75 of 75 games.
Assists / game: 9.59. Average assists per game. Based on 75 of 75 games.
Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 252. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 29. Number of games won in this selection. Based on 48 of 48 games.
Losses: 19. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 60.4%. The percentage of games won. Based on 48 of 48 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 1.46. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.58. Average deaths per game. Based on 48 of 48 games.
Assists / game: 8.19. Average assists per game. Based on 48 of 48 games.
Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 2.74. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 278. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Games: 130. Number of individual games played in this selection. Based on 130 of 130 games.
Wins: 79. Number of games won in this selection. Based on 130 of 130 games.
Losses: 51. Number of games lost in this selection. Based on 130 of 130 games.
Win rate: 60.8%. The percentage of games won. Based on 130 of 130 games.
KDA: 5.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games.
Kills / game: 4.10. Average kills per game. Based on 130 of 130 games.
Deaths / game: 1.72. Average deaths per game. Based on 130 of 130 games.
Assists / game: 5.51. Average assists per game. Based on 130 of 130 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 130 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 130 of 130 games.
Gold / min: 434. Total gold gained per minute, averaged across games. Based on 130 of 130 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 130 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 44. Number of games won in this selection. Based on 57 of 57 games.
Losses: 13. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 77.2%. The percentage of games won. Based on 57 of 57 games.
KDA: 7.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 4.32. Average kills per game. Based on 57 of 57 games.
Deaths / game: 1.28. Average deaths per game. Based on 57 of 57 games.
Assists / game: 5.79. Average assists per game. Based on 57 of 57 games.
Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 449. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 35. Number of games won in this selection. Based on 64 of 64 games.
Losses: 29. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 54.7%. The percentage of games won. Based on 64 of 64 games.
KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 3.28. Average kills per game. Based on 64 of 64 games.
Deaths / game: 1.91. Average deaths per game. Based on 64 of 64 games.
Assists / game: 5.14. Average assists per game. Based on 64 of 64 games.
Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 64 games. Games without the required stats are excluded.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 426. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 36. Number of games won in this selection. Based on 65 of 65 games.
Losses: 29. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 55.4%. The percentage of games won. Based on 65 of 65 games.
KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 3.03. Average kills per game. Based on 65 of 65 games.
Deaths / game: 1.66. Average deaths per game. Based on 65 of 65 games.
Assists / game: 4.77. Average assists per game. Based on 65 of 65 games.
Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded.
CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 432. Total gold gained per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.
Games: 126. Number of individual games played in this selection. Based on 126 of 126 games.
Wins: 78. Number of games won in this selection. Based on 126 of 126 games.
Losses: 48. Number of games lost in this selection. Based on 126 of 126 games.
Win rate: 61.9%. The percentage of games won. Based on 126 of 126 games.
KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 126 of 126 games.
Kills / game: 3.44. Average kills per game. Based on 126 of 126 games.
Deaths / game: 1.74. Average deaths per game. Based on 126 of 126 games.
Assists / game: 4.63. Average assists per game. Based on 126 of 126 games.
Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 126 games. Games without the required stats are excluded.
CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 126 of 126 games.
Gold / min: 424. Total gold gained per minute, averaged across games. Based on 126 of 126 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 126 of 126 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 59. Number of games won in this selection. Based on 89 of 89 games.
Losses: 30. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 66.3%. The percentage of games won. Based on 89 of 89 games.
KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 3.96. Average kills per game. Based on 89 of 89 games.
Deaths / game: 1.85. Average deaths per game. Based on 89 of 89 games.
Assists / game: 5.57. Average assists per game. Based on 89 of 89 games.
Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 443. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 89 games. Games without the required stats are excluded.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 46. Number of games won in this selection. Based on 67 of 67 games.
Losses: 21. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 68.7%. The percentage of games won. Based on 67 of 67 games.
KDA: 6.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 4.91. Average kills per game. Based on 67 of 67 games.
Deaths / game: 1.60. Average deaths per game. Based on 67 of 67 games.
Assists / game: 5.60. Average assists per game. Based on 67 of 67 games.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.
331.78
Rank #41 · 12 years with recorded achievements
Zven · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Zven · 1 recorded Other int. title. 2015 Intel Extreme Masters Season 10 San Jose.
Zven · 7 recorded Domestic titles. 2023 LCS 2023 Spring Playoffs; 2022 LCS 2022 Championship; 2021 LCS 2021 Mid-Season Showdown; 2020 LCS 2020 Spring Playoffs; 2017 EU LCS 2017 Spring Playoffs; 2017 EU LCS 2017 Summer Playoffs; 2016 EU LCS 2016 Summer Playoffs. Includes verified championship, cup and conference trophies.
Zven · 14 recorded major honors. All-Pro 2nd team: 6; All-Pro 1st team: 5; All-Pro 3rd team: 2; Rookie award: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
2015 · worlds 2015 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. Zven.
2020 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2016 · EU LCS · eu-lcs-2016-summer. Zven.
2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. Zven.
2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Zven.
2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2019 · LCS · lcs-2019-spring. Zven.
2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2025 · LTA North · lta-north-2025-split-2. Zven.
2015 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2015 · LEC · eu-lcs-2015-summer. Zven.
2018 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2018 · LCS · na-lcs-2018-summer. Zven.
2015 · Intel Extreme Masters Season 10 San Jose · 10 points. IEM Season 10 San Jose: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.