Where Zoelys stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Zoelys’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 20 of 144 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 15. Number of games won in this selection. Based on 20 of 20 games. | Losses: 5. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 75.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 7.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 17 of 144 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 14. Number of games won in this selection. Based on 17 of 17 games. | Losses: 3. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 82.4%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 13 of 144 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 10. Number of games won in this selection. Based on 13 of 13 games. | Losses: 3. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 6.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 144 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 11.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 144 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 9. Number of games won in this selection. Based on 10 of 10 games. | Losses: 1. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 11.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 144 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 9. Number of games won in this selection. Based on 10 of 10 games. | Losses: 1. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 144 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 16.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 78.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 144 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 144 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 144 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 83.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2026 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 92.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 7.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| EMEA Masters 2026 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 88.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 6.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| EMEA Masters 2026 · Winter | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 75.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| Esports World Cup Qualifiers 2026 · EMEA | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LFL 2026 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Win rate: 64.8%. The percentage of games won. Based on 71 of 71 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. |
| World Star Challengers Invitational 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Oct 2026 | EMEA Masters 2026 · Summer | GalionsvsSolary | Series ↗ | Shen | Win | 0 / 2 / 15 |
| 22 Oct 2026 | EMEA Masters 2026 · Summer | GalionsvsSolary | Series ↗ | Gragas | Loss | 0 / 5 / 6 |
| 22 Oct 2026 | EMEA Masters 2026 · Summer | GalionsvsSolary | Series ↗ | Karma | Win | 3 / 5 / 18 |
| 22 Oct 2026 | EMEA Masters 2026 · Summer | GalionsvsSolary | Series ↗ | Nautilus | Loss | 1 / 7 / 14 |
| 22 Oct 2026 | EMEA Masters 2026 · Summer | GalionsvsSolary | Series ↗ | Renata Glasc | Win | 0 / 0 / 14 |
| 13 Oct 2026 | EMEA Masters 2026 · Summer | GalionsvsMovistar KOI Fénix | Series ↗ | Poppy | Win | 3 / 3 / 13 |
| 13 Oct 2026 | EMEA Masters 2026 · Summer | GalionsvsMovistar KOI Fénix | Series ↗ | Nautilus | Win | 0 / 3 / 9 |
| 13 Oct 2026 | EMEA Masters 2026 · Summer | GalionsvsMovistar KOI Fénix | Series ↗ | Bard | Win | 3 / 1 / 21 |
| 9 Oct 2026 | EMEA Masters 2026 · Summer | GalionsvsKaufland Hangry Knights | Series ↗ | Seraphine | Win | 1 / 0 / 10 |
| 9 Oct 2026 | EMEA Masters 2026 · Summer | GalionsvsKaufland Hangry Knights | Series ↗ | Renata Glasc | Win | 1 / 1 / 23 |
| 9 Oct 2026 | EMEA Masters 2026 · Summer | GalionsvsKaufland Hangry Knights | Series ↗ | Karma | Win | 0 / 1 / 14 |
| 6 Oct 2026 | EMEA Masters 2026 · Summer | GalionsvsBerlin International Gaming | Series ↗ | Galio | Win | 0 / 5 / 14 |
| 6 Oct 2026 | EMEA Masters 2026 · Summer | GalionsvsBerlin International Gaming | Series ↗ | Karma | Win | 3 / 3 / 19 |
| 6 Oct 2026 | EMEA Masters 2026 · Summer | GalionsvsBerlin International Gaming | Series ↗ | Lulu | Win | 0 / 0 / 18 |
| 4 Oct 2026 | EMEA Masters 2026 · Summer | GalionsvsThe Secret Club | Series ↗ | Camille | Win | 2 / 4 / 12 |
| 4 Oct 2026 | EMEA Masters 2026 · Summer | GalionsvsThe Secret Club | Series ↗ | Bard | Win | 0 / 1 / 15 |
| 4 Oct 2026 | EMEA Masters 2026 · Summer | GalionsvsThe Secret Club | Series ↗ | Renata Glasc | Win | 1 / 2 / 17 |
| 30 Sept 2026 | World Star Challengers Invitational 2026 | GalionsvsT1 Esports Academy | Series ↗ | Leona | Loss | 1 / 4 / 8 |
| 30 Sept 2026 | World Star Challengers Invitational 2026 | GalionsvsT1 Esports Academy | Series ↗ | Renata Glasc | Win | 0 / 0 / 19 |
| 30 Sept 2026 | World Star Challengers Invitational 2026 | GalionsvsT1 Esports Academy | Series ↗ | Milio | Loss | 0 / 3 / 10 |
| 30 Sept 2026 | World Star Challengers Invitational 2026 | GalionsvsT1 Esports Academy | Series ↗ | Lulu | Loss | 0 / 4 / 1 |
| 28 Sept 2026 | World Star Challengers Invitational 2026 | GalionsvsKT Rolster Challengers | Series ↗ | Seraphine | Win | 1 / 2 / 29 |
| 28 Sept 2026 | World Star Challengers Invitational 2026 | GalionsvsKT Rolster Challengers | Series ↗ | Karma | Win | 1 / 5 / 22 |
| 28 Sept 2026 | World Star Challengers Invitational 2026 | GalionsvsKT Rolster Challengers | Series ↗ | Lulu | Win | 3 / 2 / 25 |
| 25 Sept 2026 | World Star Challengers Invitational 2026 | GalionsvsZSK | Series ↗ | Lux | Win | 1 / 3 / 17 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2022–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 161 | 14.4 | 29 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.52 | 56.7 | 29 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 66.7% | 12.5 | 29 games · 105 peers |
| 2024 | Tier 1 | Damage share | 8.1% | 55.8 | 29 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −143 | 27.4 | 29 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.07 | 16.3 | 29 games · 105 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games. Season labels follow the competition season.
2022–2026 · All seasons · 31 recorded champions
| Champion | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|
| Nautilus | 47 | |||||
| Rakan | 44 | |||||
| Rell | 33 | |||||
| Renata Glasc | 31 | |||||
| Leona | 22 | |||||
| Seraphine | 22 | |||||
| Bard | 20 | |||||
| Blitzcrank | 18 | |||||
| All games | 66 | 68 | 29 | 86 | 144 | 393 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 144. Number of individual games played in this selection. Based on 144 of 144 games. | Wins: 102. Number of games won in this selection. Based on 144 of 144 games. | Losses: 42. Number of games lost in this selection. Based on 144 of 144 games. | Win rate: 70.8%. The percentage of games won. Based on 144 of 144 games. | KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games. | Kills / game: 1.23. Average kills per game. Based on 144 of 144 games. | Deaths / game: 2.96. Average deaths per game. Based on 144 of 144 games. | Assists / game: 13.68. Average assists per game. Based on 144 of 144 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games. | Gold / min: 292. Total gold gained per minute, averaged across games. Based on 144 of 144 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 144 games. |
| 2025 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 53. Number of games won in this selection. Based on 86 of 86 games. | Losses: 33. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 61.6%. The percentage of games won. Based on 86 of 86 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 0.74. Average kills per game. Based on 86 of 86 games. | Deaths / game: 3.57. Average deaths per game. Based on 86 of 86 games. | Assists / game: 11.90. Average assists per game. Based on 86 of 86 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2024 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 7. Number of games won in this selection. Based on 29 of 29 games. | Losses: 22. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 24.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 1.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 0.52. Average kills per game. Based on 29 of 29 games. | Deaths / game: 3.97. Average deaths per game. Based on 29 of 29 games. | Assists / game: 5.86. Average assists per game. Based on 29 of 29 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 1.52. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 234. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2023 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 35. Number of games won in this selection. Based on 68 of 68 games. | Losses: 33. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 51.5%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 0.76. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.88. Average deaths per game. Based on 68 of 68 games. | Assists / game: 9.66. Average assists per game. Based on 68 of 68 games. | Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2022 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 46. Number of games won in this selection. Based on 66 of 66 games. | Losses: 20. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 69.7%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 1.09. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.98. Average deaths per game. Based on 66 of 66 games. | Assists / game: 11.45. Average assists per game. Based on 66 of 66 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2024 Spring Playoffs | Rogue (European Team) | 10 |
| LEC 2024 Summer Playoffs | Rogue (European Team) | 10 |
| LEC 2024 Winter Playoffs | Rogue (European Team) | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · LEC 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LEC 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LEC 2024 Winter Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No results in this selection.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2024 Spring Playoffs2024 · LEC · Rogue | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LEC 2024 Summer Playoffs2024 · LEC · Rogue | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LEC 2024 Winter Playoffs2024 · LEC · Rogue | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
No results in this selection.