Games Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.34
Win rate Win rate: 8.8%. The percentage of games won. Based on 34 of 34 games.8.8%
KDA KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.1.66
Damage / min Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.353
CS / min CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.7.16
Kill participation Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 34 games. Games without the required stats are excluded.60.3%32 / 34 games
More statistics Totals, economy & laning +
WinsWins: 3. Number of games won in this selection. Based on 34 of 34 games.
LossesLosses: 31. Number of games lost in this selection. Based on 34 of 34 games.
KillsKills: 47. Total kills in games where kills are available. Based on 34 of 34 games.
DeathsDeaths: 107. Total deaths in games where deaths are available. Based on 34 of 34 games.
AssistsAssists: 131. Total assists in games where assists are available. Based on 34 of 34 games.
Gold / minGold / min: 327. Total gold gained per minute, averaged across games. Based on 34 of 34 games.
Damage shareDamage share: 22.9%. The player's share of team damage to enemy champions, averaged across games. Based on 34 of 34 games.
Earned gold shareEarned gold share: 20.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 34 of 34 games.
Gold diff @15Gold diff @15: −485. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 34 of 34 games.
CS diff @15CS diff @15: −12. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 34 of 34 games.
XP diff @15XP diff @15: −367. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 34 of 34 games.
Vision score / minVision score / min: 0.98. Vision score per minute, averaged across games where the statistic is supported. Based on 34 of 34 games.
A closer look
The season in focus.
All leagues · All positions
2021
Showing 2021 statistics
Performance passport
Where Ziv stands.
2021 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 353 damage per minute. Percentile: 1%. Rank: 124th of 125353
Value: 353 damage per minute. Percentile: 1%. Rank: 124th of 125
Value: 7.16 CS per minute. Percentile: 15%. Rank: 106th of 1257.16
Value: 7.16 CS per minute. Percentile: 15%. Rank: 106th of 125
Value: 60.3% kill participation. Percentile: 61%. Rank: 49th of 12560.3%
Value: 60.3% kill participation. Percentile: 61%. Rank: 49th of 125
Value: 22.9% damage share. Percentile: 52%. Rank: 61st of 12522.9%
Value: 22.9% damage share. Percentile: 52%. Rank: 61st of 125
Value: −485 gold difference @15. Percentile: 4%. Rank: 102nd of 106. Percentile among 106 players with sufficient data.−485
Value: −485 gold difference @15. Percentile: 4%. Rank: 102nd of 106. Percentile among 106 players with sufficient data.
Value: 0.98 vision score per minute. Percentile: 49%. Rank: 64th of 1250.98
Value: 0.98 vision score per minute. Percentile: 49%. Rank: 64th of 125
GD15 · Percentile among 106 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 12 champions
More space for less-played champions
1×
Champion roles · 2021
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Renekton7 games
Renekton: 20.0% earned gold share and 16.0% damage share. Means across the same 7 games with both values available; 7 total champion games.16%
?
Gnar6 games
Gnar: 22.8% earned gold share and 24.8% damage share. Means across the same 6 games with both values available; 6 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2021
Who has the edge?
The most familiar opponents. Every game counts.
34 games
Opponent
WinsLosses
Win rate
LGLGD GamingLGD Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2021.33%
TETop EsportsTop Esports: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2021.67%
BGBilibili GamingBilibili Gaming: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2021.0%
EGEDward GamingEDward Gaming: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2021.0%
ESeStareStar: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2021.0%
FPFunPlus PhoenixFunPlus Phoenix: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2021.0%
IGInvictus GamingInvictus Gaming: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2021.0%
JGJD GamingJD Gaming: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2021.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
34 games
16.7%win rate when ahead at 15 minutes 1 wins from 6 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Ziv’s 2021 performances. Select a point to open its story.
34 plotted games
WinLoss— Median in selection
34 / 34 selected games have both values.Median damage / min: 345
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?7 of 34 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 49.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded.
?6 of 34 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 34 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 34 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 40.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 34 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 34 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 41.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 34 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.23. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 34 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
The percentage of team kills the player contributed to with a kill or assist, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games.
?1 of 34 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 34 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Win rate: 8.8%. The percentage of games won. Based on 34 of 34 games.
KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
437
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
6.74
56.3
62 games · 81 peers
2015
Tier 1
Kill participation
64.0%
56.1
62 games · 99 peers
2015
Tier 1
Damage share
20.3%
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+157
76.1
53 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
457
82.8
73 games · 88 peers
2016
Tier 1
CS / min
7.78
88.2
73 games · 103 peers
2016
Tier 1
Kill participation
62.1%
40.6
73 games · 107 peers
2016
Tier 1
Damage share
22.1%
83.9
73 games · 88 peers
2016
Tier 1
Gold diff @15
+134
68.2
73 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
453
74.5
76 games · 111 peers
2017
Tier 1
CS / min
8.29
62.7
81 games · 127 peers
2017
Tier 1
Kill participation
66.7%
91.3
81 games · 127 peers
2017
Tier 1
Damage share
24.3%
89.1
76 games · 111 peers
2017
Tier 1
Gold diff @15
+196
79.1
76 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.64
79.8
76 games · 110 peers
2018
Tier 1
Damage / min
446
75.4
63 games · 127 peers
2018
Tier 1
CS / min
8.83
75.4
65 games · 127 peers
2018
Tier 1
Kill participation
61.6%
80.8
63 games · 126 peers
2018
Tier 1
Damage share
25.9%
96.0
63 games · 127 peers
2018
Tier 1
Gold diff @15
−98
35.7
63 games · 127 peers
2018
Tier 1
Vision / min
1.25
93.5
63 games · 109 peers
2019
Tier 1
Damage / min
430
72.9
87 games · 130 peers
2019
Tier 1
CS / min
8.26
67.4
87 games · 130 peers
2019
Tier 1
Kill participation
57.1%
52.3
87 games · 129 peers
2019
Tier 1
Damage share
25.1%
86.8
87 games · 130 peers
2019
Tier 1
Gold diff @15
−54
52.3
87 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.12
92.8
87 games · 112 peers
2020
Tier 1
Damage / min
399
42.1
53 games · 127 peers
2020
Tier 1
CS / min
7.38
38.0
53 games · 130 peers
2020
Tier 1
Kill participation
60.9%
73.4
53 games · 129 peers
2020
Tier 1
Damage share
21.2%
28.6
53 games · 127 peers
2020
Tier 1
Gold diff @15
−286
18.3
53 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.11
96.0
53 games · 127 peers
2021
Tier 1
Damage / min
353
0.8
34 games · 125 peers
2021
Tier 1
CS / min
7.16
15.3
34 games · 125 peers
2021
Tier 1
Kill participation
60.3%
61.3
32 games · 125 peers
2021
Tier 1
Damage share
22.9%
51.6
34 games · 125 peers
2021
Tier 1
Gold diff @15
−485
3.8
34 games · 106 peers · Percentile among 106 players with sufficient data.
Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2021 · All seasons · 49 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
Total
?Gnar
61
?Maokai
59
?Renekton
41
?Gangplank
27
?Aatrox
18
?Ornn
18
?Camille
17
?Kennen
17
All games
82
79
90
65
93
57
34
500
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Wins: 3. Number of games won in this selection. Based on 34 of 34 games.
Losses: 31. Number of games lost in this selection. Based on 34 of 34 games.
Win rate: 8.8%. The percentage of games won. Based on 34 of 34 games.
KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Kills / game: 1.38. Average kills per game. Based on 34 of 34 games.
Deaths / game: 3.15. Average deaths per game. Based on 34 of 34 games.
Assists / game: 3.85. Average assists per game. Based on 34 of 34 games.
Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Gold / min: 327. Total gold gained per minute, averaged across games. Based on 34 of 34 games.
Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 34 games. Games without the required stats are excluded.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 38. Number of games won in this selection. Based on 57 of 57 games.
Losses: 19. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 66.7%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 2.16. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.26. Average deaths per game. Based on 57 of 57 games.
Assists / game: 5.65. Average assists per game. Based on 57 of 57 games.
Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 93. Number of individual games played in this selection. Based on 93 of 93 games.
Wins: 48. Number of games won in this selection. Based on 93 of 93 games.
Losses: 45. Number of games lost in this selection. Based on 93 of 93 games.
Win rate: 51.6%. The percentage of games won. Based on 93 of 93 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games.
Kills / game: 2.44. Average kills per game. Based on 93 of 93 games.
Deaths / game: 2.16. Average deaths per game. Based on 93 of 93 games.
Assists / game: 4.30. Average assists per game. Based on 93 of 93 games.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games.
CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games.
Gold / min: 383. Total gold gained per minute, averaged across games. Based on 93 of 93 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 24. Number of games won in this selection. Based on 65 of 65 games.
Losses: 41. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 36.9%. The percentage of games won. Based on 65 of 65 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 1.86. Average kills per game. Based on 65 of 65 games.
Deaths / game: 2.28. Average deaths per game. Based on 65 of 65 games.
Assists / game: 3.60. Average assists per game. Based on 65 of 65 games.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 65 games. Games without the required stats are excluded.
CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 63 of 65 games. Games without the required stats are excluded.
Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 65 games. Games without the required stats are excluded.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 58. Number of games won in this selection. Based on 90 of 90 games.
Losses: 32. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 64.4%. The percentage of games won. Based on 90 of 90 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 2.34. Average kills per game. Based on 90 of 90 games.
Deaths / game: 2.03. Average deaths per game. Based on 90 of 90 games.
Assists / game: 5.62. Average assists per game. Based on 90 of 90 games.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 90 games. Games without the required stats are excluded.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 85 of 90 games. Games without the required stats are excluded.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 60. Number of games won in this selection. Based on 79 of 79 games.
Losses: 19. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 75.9%. The percentage of games won. Based on 79 of 79 games.
KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 2.97. Average kills per game. Based on 79 of 79 games.
Deaths / game: 1.63. Average deaths per game. Based on 79 of 79 games.
Assists / game: 5.81. Average assists per game. Based on 79 of 79 games.
Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games.
CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 79 of 79 games.
Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 56. Number of games won in this selection. Based on 82 of 82 games.
Losses: 26. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 68.3%. The percentage of games won. Based on 82 of 82 games.
KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 3.32. Average kills per game. Based on 82 of 82 games.
Deaths / game: 2.61. Average deaths per game. Based on 82 of 82 games.
Assists / game: 9.05. Average assists per game. Based on 82 of 82 games.
Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 82 games. Games without the required stats are excluded.
CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 351. Total gold gained per minute, averaged across games. Based on 75 of 82 games. Games without the required stats are excluded.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #171 · 5 years with recorded achievements
Ziv · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Ziv · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Ziv · 2 recorded Domestic titles. 2015 LMS 2015 Spring Playoffs; 2015 LMS 2015 Summer Playoffs. Includes verified championship, cup and conference trophies.
2
Domestic
Ziv · 1 recorded major honors. Regular-season MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.