Where Zika stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 19 games without a complete snapshot are excluded.
Explore Zika’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 19 of 100 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 11. Number of games won in this selection. Based on 19 of 19 games. | Losses: 8. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 45.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 14 of 100 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 804. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 100 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 3. Number of games won in this selection. Based on 12 of 12 games. | Losses: 9. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 35.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 100 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 50.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 6 of 100 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 100 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 100 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 100 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 42.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 100 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 100 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 32.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Split 1 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 50.0%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. |
| LPL 2026 · Split 2 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 45.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| LPL 2026 · Split 3 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 19 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Varus | Win | 2 / 4 / 8 |
| 19 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Zaahen | Loss | 1 / 4 / 2 |
| 19 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Ambessa | Win | 1 / 3 / 7 |
| 16 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Yorick | Loss | 1 / 3 / 3 |
| 16 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Ambessa | Win | 5 / 4 / 6 |
| 16 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Vayne | Loss | 7 / 5 / 1 |
| 13 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Gnar | Loss | 1 / 3 / 0 |
| 13 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Yorick | Win | 2 / 0 / 2 |
| 13 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Ambessa | Loss | 1 / 3 / 0 |
| 8 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | K'Sante | Win | 5 / 2 / 14 |
| 8 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Olaf | Win | 1 / 2 / 9 |
| 30 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Rumble | Loss | 1 / 3 / 3 |
| 30 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Ambessa | Loss | 0 / 3 / 1 |
| 25 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Rumble | Loss | 0 / 3 / 3 |
| 25 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Renekton | Loss | 3 / 1 / 1 |
| 25 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Jax | Win | 6 / 1 / 7 |
| 24 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsLGD Gaming | Ambessa | Loss | 1 / 3 / 2 |
| 24 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsLGD Gaming | Jax | Win | 3 / 0 / 3 |
| 24 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsLGD Gaming | K'Sante | Win | 5 / 2 / 10 |
| 24 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsLGD Gaming | Sion | Loss | 0 / 3 / 2 |
| 24 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsLGD Gaming | Renekton | Loss | 0 / 5 / 0 |
| 14 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsJD Gaming | K'Sante | Win | 2 / 0 / 6 |
| 14 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsJD Gaming | Gnar | Loss | 0 / 4 / 2 |
| 14 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsJD Gaming | Sion | Win | 1 / 1 / 4 |
| 10 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsNinjas in Pyjamas | Sion | Win | 7 / 0 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2020–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 421 | 16.2 | 74 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.47 | 80.3 | 74 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 52.8% | 23.9 | 74 games · 118 peers |
| 2022 | Tier 1 | Damage share | 21.7% | 15.4 | 74 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.96 | 30.8 | 74 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 477 | 48.5 | 107 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.33 | 84.8 | 107 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 51.5% | 33.3 | 107 games · 100 peers |
| 2023 | Tier 1 | Damage share | 20.7% | 24.2 | 107 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.09 | 67.7 | 107 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 501 | 45.1 | 93 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.33 | 84.3 | 93 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 58.0% | 82.4 | 93 games · 103 peers |
| 2024 | Tier 1 | Damage share | 21.2% | 49.0 | 93 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.04 | 47.1 | 93 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 570 | 50.0 | 50 games · 63 peers |
| 2025 | Tier 1 | CS / min | 8.08 | 82.3 | 50 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 61.8% | 93.5 | 50 games · 63 peers |
| 2025 | Tier 1 | Damage share | 23.5% | 74.2 | 50 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 0.97 | 41.9 | 50 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 641 | 78.5 | 100 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.49 | 47.7 | 100 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 51.2% | 46.2 | 100 games · 66 peers |
| 2026 | Tier 1 | Damage share | 23.5% | 78.5 | 100 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | +21 | 62.1 | 81 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.25 | 26.2 | 100 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. Season labels follow the competition season.
2020–2026 · All seasons · 40 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Renekton | 75 | |||||||
| Jax | 66 | |||||||
| K'Sante | 60 | |||||||
| Gwen | 41 | |||||||
| Camille | 40 | |||||||
| Rumble | 36 | |||||||
| Gnar | 34 | |||||||
| Ambessa | 28 | |||||||
| All games | 4 | 82 | 76 | 122 | 101 | 60 | 100 | 545 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 47. Number of games won in this selection. Based on 100 of 100 games. | Losses: 53. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 47.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 2.59. Average kills per game. Based on 100 of 100 games. | Deaths / game: 2.68. Average deaths per game. Based on 100 of 100 games. | Assists / game: 4.89. Average assists per game. Based on 100 of 100 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 100 of 100 games. | Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games. |
| 2025 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 19. Number of games won in this selection. Based on 60 of 60 games. | Losses: 41. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 31.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 2.78. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.68. Average deaths per game. Based on 60 of 60 games. | Assists / game: 4.67. Average assists per game. Based on 60 of 60 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2024 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 57. Number of games won in this selection. Based on 101 of 101 games. | Losses: 44. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 56.4%. The percentage of games won. Based on 101 of 101 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 3.04. Average kills per game. Based on 101 of 101 games. | Deaths / game: 2.32. Average deaths per game. Based on 101 of 101 games. | Assists / game: 5.15. Average assists per game. Based on 101 of 101 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games. |
| 2023 | Games: 122. Number of individual games played in this selection. Based on 122 of 122 games. | Wins: 76. Number of games won in this selection. Based on 122 of 122 games. | Losses: 46. Number of games lost in this selection. Based on 122 of 122 games. | Win rate: 62.3%. The percentage of games won. Based on 122 of 122 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games. | Kills / game: 2.38. Average kills per game. Based on 122 of 122 games. | Deaths / game: 2.00. Average deaths per game. Based on 122 of 122 games. | Assists / game: 4.99. Average assists per game. Based on 122 of 122 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 122 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 122 of 122 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 122 of 122 games. | Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 122 games. |
| 2022 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 29. Number of games won in this selection. Based on 76 of 76 games. | Losses: 47. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 38.2%. The percentage of games won. Based on 76 of 76 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.57. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.76. Average deaths per game. Based on 76 of 76 games. | Assists / game: 4.29. Average assists per game. Based on 76 of 76 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2021 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 50. Number of games won in this selection. Based on 82 of 82 games. | Losses: 32. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 61.0%. The percentage of games won. Based on 82 of 82 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 3.02. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.46. Average deaths per game. Based on 82 of 82 games. | Assists / game: 5.41. Average assists per game. Based on 82 of 82 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2020 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 3.75. Average kills per game. Based on 4 of 4 games. | Deaths / game: 4.75. Average deaths per game. Based on 4 of 4 games. | Assists / game: 4.50. Average assists per game. Based on 4 of 4 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2022 Spring Playoffs | Invictus Gaming | 30 |
| LPL 2022 Summer Playoffs | Invictus Gaming | 44 |
| LPL 2023 Spring Playoffs | LNG Esports | 43 |
| LPL 2023 Summer Playoffs | LNG Esports | 60 |
| LPL 2024 Spring Playoffs | LNG Esports | 46 |
| LPL 2024 Summer Playoffs | LNG Esports | 44 |
| LPL 2025 Grand Finals | LNG Esports | 23 |
| LPL 2025 Split 1 Playoffs | LNG Esports | 10 |
| LPL 2025 Split 2 Playoffs | LNG Esports | 17 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2024 · LPL · lpl-2024-summer. Zika.
regular · edition · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2026 · LPL 2026 Split 1 Playoffs · 1.6 points. LPL 2026 Split 1 Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20242024 · worlds · LNG Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20232023 · worlds · LNG Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Split 1 Playoffs |
| Place 3 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Weibo Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| Demacia Cup 20252025 · LPL · Weibo Gaming | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · LNG Esports | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| LPL 2024 Summer Playoffs2024 · LPL · LNG Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| Demacia Cup 20232023 · LPL · LNG Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · LNG Esports | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · LNG Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 60 games played.
|
| Demacia Cup 20222022 · LPL · LNG Esports | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
| Demacia Cup 20202020 · LPL · Shu Dai Xiong Gaming | Places 17–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 常规赛第二最佳阵容source ↗2024 · LPL · lpl-2024-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: Expert vote.
|