Games Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.100
Win rate Win rate: 47.0%. The percentage of games won. Based on 100 of 100 games.47.0%
KDA KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.2.79
Damage / min Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games.641
CS / min CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.8.49
Kill participation Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.51.2%
More statistics Totals, economy & laning +
WinsWins: 47. Number of games won in this selection. Based on 100 of 100 games.
LossesLosses: 53. Number of games lost in this selection. Based on 100 of 100 games.
KillsKills: 259. Total kills in games where kills are available. Based on 100 of 100 games.
DeathsDeaths: 268. Total deaths in games where deaths are available. Based on 100 of 100 games.
AssistsAssists: 489. Total assists in games where assists are available. Based on 100 of 100 games.
Gold / minGold / min: 380. Total gold gained per minute, averaged across games. Based on 100 of 100 games.
Damage shareDamage share: 23.5%. The player's share of team damage to enemy champions, averaged across games. Based on 100 of 100 games.
Earned gold shareEarned gold share: 19.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 100 of 100 games.
Gold diff @15Gold diff @15: +21. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 81 of 100 games. Games without the required stats are excluded.81 / 100 games
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 81 of 100 games. Games without the required stats are excluded.81 / 100 games
XP diff @15XP diff @15: −30. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 81 of 100 games. Games without the required stats are excluded.81 / 100 games
Vision score / minVision score / min: 1.25. Vision score per minute, averaged across games where the statistic is supported. Based on 100 of 100 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Zika stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 641 damage per minute. Percentile: 78%. Rank: 15th of 66641
Value: 641 damage per minute. Percentile: 78%. Rank: 15th of 66
Value: 8.49 CS per minute. Percentile: 48%. Rank: 35th of 668.49
Value: 8.49 CS per minute. Percentile: 48%. Rank: 35th of 66
Value: 51.2% kill participation. Percentile: 46%. Rank: 36th of 6651.2%
Value: 51.2% kill participation. Percentile: 46%. Rank: 36th of 66
Value: 23.5% damage share. Percentile: 78%. Rank: 15th of 6623.5%
Value: 23.5% damage share. Percentile: 78%. Rank: 15th of 66
Value: +21 gold difference @15. Percentile: 62%. Rank: 23rd of 59. Percentile among 59 players with sufficient data.+21
Value: +21 gold difference @15. Percentile: 62%. Rank: 23rd of 59. Percentile among 59 players with sufficient data.
Value: 1.25 vision score per minute. Percentile: 26%. Rank: 49th of 661.25
Value: 1.25 vision score per minute. Percentile: 26%. Rank: 49th of 66
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ambessa19 games
Ambessa: 20.5% earned gold share and 23.0% damage share. Means across the same 19 games with both values available; 19 total champion games.23%
?
Rumble14 games
Rumble: 19.0% earned gold share and 26.9% damage share. Means across the same 14 games with both values available; 14 total champion games.27%
?
Renekton12 games
Renekton: 19.8% earned gold share and 20.4% damage share. Means across the same 12 games with both values available; 12 total champion games.20%
?
Sion12 games
Sion: 16.7% earned gold share and 20.2% damage share. Means across the same 12 games with both values available; 12 total champion games.20%
?
Gnar6 games
Gnar: 21.7% earned gold share and 28.0% damage share. Means across the same 6 games with both values available; 6 total champion games.28%
?
Jax6 games
Jax: 20.9% earned gold share and 21.0% damage share. Means across the same 6 games with both values available; 6 total champion games.21%
?
Aurora5 games
Aurora: 19.4% earned gold share and 28.2% damage share. Means across the same 5 games with both values available; 5 total champion games.28%
?
K'Sante5 games
K'Sante: 19.3% earned gold share and 19.1% damage share. Means across the same 5 games with both values available; 5 total champion games.19%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
100 games
Opponent
WinsLosses
Win rate
IGInvictus GamingInvictus Gaming: 12 wins, 8 losses in 20 recorded games, 60.0% win rate. 2026.60%
TETop EsportsTop Esports: 8 wins, 7 losses in 15 recorded games, 53.3% win rate. 2026.53%
ALAnyone's LegendAnyone's Legend: 5 wins, 9 losses in 14 recorded games, 35.7% win rate. 2026.36%
JGJD GamingJD Gaming: 7 wins, 7 losses in 14 recorded games, 50.0% win rate. 2026.50%
BGBilibili GamingBilibili Gaming: 1 wins, 11 losses in 12 recorded games, 8.3% win rate. 2026.8%
NIPNinjas in PyjamasNinjas in Pyjamas: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2026.40%
LGLGD GamingLGD Gaming: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
LELNG EsportsLNG Esports: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
81 games
60.7%win rate when ahead at 15 minutes 17 wins from 28 games
Gold difference compares players in the same role. 19 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Zika’s 2026 performances. Select a point to open its story.
81 plotted games
WinLoss— Median in selection
81 / 100 selected games have both values.Median damage / min: 653
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?19 of 100 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 11. Number of games won in this selection. Based on 19 of 19 games.
Losses: 8. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 45.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?14 of 100 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 8. Number of games won in this selection. Based on 14 of 14 games.
Losses: 6. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 804. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?12 of 100 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 3. Number of games won in this selection. Based on 12 of 12 games.
Losses: 9. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 1.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 35.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 100 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 50.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?6 of 100 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 100 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 100 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 100 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 42.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 100 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 100 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 32.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Win rate: 50.0%. The percentage of games won. Based on 44 of 44 games.
KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Win rate: 45.0%. The percentage of games won. Based on 40 of 40 games.
KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
421
16.2
74 games · 118 peers
2022
Tier 1
CS / min
8.47
80.3
74 games · 118 peers
2022
Tier 1
Kill participation
52.8%
23.9
74 games · 118 peers
2022
Tier 1
Damage share
21.7%
15.4
74 games · 118 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
0.96
30.8
74 games · 118 peers
2023
Tier 1
Damage / min
477
48.5
107 games · 100 peers
2023
Tier 1
CS / min
8.33
84.8
107 games · 100 peers
2023
Tier 1
Kill participation
51.5%
33.3
107 games · 100 peers
2023
Tier 1
Damage share
20.7%
24.2
107 games · 100 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.09
67.7
107 games · 100 peers
2024
Tier 1
Damage / min
501
45.1
93 games · 103 peers
2024
Tier 1
CS / min
8.33
84.3
93 games · 103 peers
2024
Tier 1
Kill participation
58.0%
82.4
93 games · 103 peers
2024
Tier 1
Damage share
21.2%
49.0
93 games · 103 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.04
47.1
93 games · 103 peers
2025
Tier 1
Damage / min
570
50.0
50 games · 63 peers
2025
Tier 1
CS / min
8.08
82.3
50 games · 63 peers
2025
Tier 1
Kill participation
61.8%
93.5
50 games · 63 peers
2025
Tier 1
Damage share
23.5%
74.2
50 games · 63 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
0.97
41.9
50 games · 63 peers
2026
Tier 1
Damage / min
641
78.5
100 games · 66 peers
2026
Tier 1
CS / min
8.49
47.7
100 games · 66 peers
2026
Tier 1
Kill participation
51.2%
46.2
100 games · 66 peers
2026
Tier 1
Damage share
23.5%
78.5
100 games · 66 peers
2026
Tier 1
Gold diff @15
+21
62.1
81 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2026 · All seasons · 40 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
2025
2026
Total
?Renekton
75
?Jax
66
?K'Sante
60
?Gwen
41
?Camille
40
?Rumble
36
?Gnar
34
?Ambessa
28
All games
4
82
76
122
101
60
100
545
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 47. Number of games won in this selection. Based on 100 of 100 games.
Losses: 53. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 47.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 2.59. Average kills per game. Based on 100 of 100 games.
Deaths / game: 2.68. Average deaths per game. Based on 100 of 100 games.
Assists / game: 4.89. Average assists per game. Based on 100 of 100 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.
Gold / min: 380. Total gold gained per minute, averaged across games. Based on 100 of 100 games.
Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 19. Number of games won in this selection. Based on 60 of 60 games.
Losses: 41. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 31.7%. The percentage of games won. Based on 60 of 60 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 2.78. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.68. Average deaths per game. Based on 60 of 60 games.
Assists / game: 4.67. Average assists per game. Based on 60 of 60 games.
Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.
Wins: 57. Number of games won in this selection. Based on 101 of 101 games.
Losses: 44. Number of games lost in this selection. Based on 101 of 101 games.
Win rate: 56.4%. The percentage of games won. Based on 101 of 101 games.
KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.
Kills / game: 3.04. Average kills per game. Based on 101 of 101 games.
Deaths / game: 2.32. Average deaths per game. Based on 101 of 101 games.
Assists / game: 5.15. Average assists per game. Based on 101 of 101 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.
CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games.
Games: 122. Number of individual games played in this selection. Based on 122 of 122 games.
Wins: 76. Number of games won in this selection. Based on 122 of 122 games.
Losses: 46. Number of games lost in this selection. Based on 122 of 122 games.
Win rate: 62.3%. The percentage of games won. Based on 122 of 122 games.
KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games.
Kills / game: 2.38. Average kills per game. Based on 122 of 122 games.
Deaths / game: 2.00. Average deaths per game. Based on 122 of 122 games.
Assists / game: 4.99. Average assists per game. Based on 122 of 122 games.
Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 122 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 122 of 122 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 122 of 122 games.
Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 122 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 29. Number of games won in this selection. Based on 76 of 76 games.
Losses: 47. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 38.2%. The percentage of games won. Based on 76 of 76 games.
KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 2.57. Average kills per game. Based on 76 of 76 games.
Deaths / game: 2.76. Average deaths per game. Based on 76 of 76 games.
Assists / game: 4.29. Average assists per game. Based on 76 of 76 games.
Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 50. Number of games won in this selection. Based on 82 of 82 games.
Losses: 32. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 61.0%. The percentage of games won. Based on 82 of 82 games.
KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 3.02. Average kills per game. Based on 82 of 82 games.
Deaths / game: 2.46. Average deaths per game. Based on 82 of 82 games.
Assists / game: 5.41. Average assists per game. Based on 82 of 82 games.
Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games.
CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Kills / game: 3.75. Average kills per game. Based on 4 of 4 games.
Deaths / game: 4.75. Average deaths per game. Based on 4 of 4 games.
Assists / game: 4.50. Average assists per game. Based on 4 of 4 games.
Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.