Games Games: 122. Number of individual games played in this selection. Based on 122 of 122 games.122
Win rate Win rate: 52.5%. The percentage of games won. Based on 122 of 122 games.52.5%
KDA KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games.4.29
Damage / min Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 122 games.203
CS / min CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 122 of 122 games.1.14
Kill participation Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 122 games.76.2%
More statistics Totals, economy & laning +
WinsWins: 64. Number of games won in this selection. Based on 122 of 122 games.
LossesLosses: 58. Number of games lost in this selection. Based on 122 of 122 games.
KillsKills: 88. Total kills in games where kills are available. Based on 122 of 122 games.
DeathsDeaths: 331. Total deaths in games where deaths are available. Based on 122 of 122 games.
AssistsAssists: 1,332. Total assists in games where assists are available. Based on 122 of 122 games.
Gold / minGold / min: 266. Total gold gained per minute, averaged across games. Based on 122 of 122 games.
Damage shareDamage share: 7.5%. The player's share of team damage to enemy champions, averaged across games. Based on 122 of 122 games.
Earned gold shareEarned gold share: 10.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 122 of 122 games.
Gold diff @15Gold diff @15: −11. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 96 of 122 games. Games without the required stats are excluded.96 / 122 games
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 96 of 122 games. Games without the required stats are excluded.96 / 122 games
XP diff @15XP diff @15: +128. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 96 of 122 games. Games without the required stats are excluded.96 / 122 games
Vision score / minVision score / min: 4.27. Vision score per minute, averaged across games where the statistic is supported. Based on 122 of 122 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Zhuo stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 206 damage per minute. Percentile: 45%. Rank: 37th of 67206
Value: 206 damage per minute. Percentile: 45%. Rank: 37th of 67
Value: 1.15 CS per minute. Percentile: 73%. Rank: 19th of 671.15
Value: 1.15 CS per minute. Percentile: 73%. Rank: 19th of 67
Value: 76.5% kill participation. Percentile: 80%. Rank: 14th of 6776.5%
Value: 76.5% kill participation. Percentile: 80%. Rank: 14th of 67
Value: 7.6% damage share. Percentile: 26%. Rank: 50th of 677.6%
Value: 7.6% damage share. Percentile: 26%. Rank: 50th of 67
Value: 4.31 vision score per minute. Percentile: 68%. Rank: 22nd of 674.31
Value: 4.31 vision score per minute. Percentile: 68%. Rank: 22nd of 67
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Lulu16 games
Lulu: 10.7% earned gold share and 7.4% damage share. Means across the same 16 games with both values available; 16 total champion games.7%
?
Milio15 games
Milio: 10.7% earned gold share and 6.1% damage share. Means across the same 15 games with both values available; 15 total champion games.6%
?
Seraphine13 games
Seraphine: 10.5% earned gold share and 9.0% damage share. Means across the same 13 games with both values available; 13 total champion games.9%
?
Nautilus11 games
Nautilus: 9.6% earned gold share and 6.5% damage share. Means across the same 11 games with both values available; 11 total champion games.6%
?
Bard10 games
Bard: 11.4% earned gold share and 9.5% damage share. Means across the same 10 games with both values available; 10 total champion games.10%
?
Alistar8 games
Alistar: 9.4% earned gold share and 4.7% damage share. Means across the same 8 games with both values available; 8 total champion games.5%
?
Karma7 games
Karma: 11.0% earned gold share and 10.3% damage share. Means across the same 7 games with both values available; 7 total champion games.10%
?
Nami7 games
Nami: 10.8% earned gold share and 9.6% damage share. Means across the same 7 games with both values available; 7 total champion games.10%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
122 games
Opponent
WinsLosses
Win rate
IGInvictus GamingInvictus Gaming: 11 wins, 15 losses in 26 recorded games, 42.3% win rate. 2026.42%
TWTeam WETeam WE: 11 wins, 6 losses in 17 recorded games, 64.7% win rate. 2026.65%
BGBilibili GamingBilibili Gaming: 7 wins, 8 losses in 15 recorded games, 46.7% win rate. 2026.47%
EGEDward GamingEDward Gaming: 9 wins, 6 losses in 15 recorded games, 60.0% win rate. 2026.60%
ALAnyone's LegendAnyone's Legend: 5 wins, 5 losses in 10 recorded games, 50.0% win rate. 2026.50%
LGLGD GamingLGD Gaming: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2026.40%
TGThunderTalk GamingThunderTalk Gaming: 8 wins, 1 losses in 9 recorded games, 88.9% win rate. 2026.89%
JGJD GamingJD Gaming: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
96 games
61.9%win rate when ahead at 15 minutes 13 wins from 21 games
Gold difference compares players in the same role. 26 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Zhuo’s 2026 performances. Select a point to open its story.
96 plotted games
WinLoss— Median in selection
96 / 122 selected games have both values.Median damage / min: 199
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?16 of 122 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 7. Number of games won in this selection. Based on 16 of 16 games.
Losses: 9. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 6.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 82.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?15 of 122 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 7. Number of games won in this selection. Based on 15 of 15 games.
Losses: 8. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 6.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 79.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?13 of 122 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 7. Number of games won in this selection. Based on 13 of 13 games.
Losses: 6. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 5.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?11 of 122 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 122 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 81.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 122 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 122 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 122 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 7.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 81.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 122 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 83.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 122 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 7.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 55.2%. The percentage of games won. Based on 29 of 29 games.
KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Win rate: 47.4%. The percentage of games won. Based on 38 of 38 games.
KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Win rate: 53.7%. The percentage of games won. Based on 41 of 41 games.
KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
142
39.2
80 games · 121 peers
2021
Tier 1
CS / min
1.47
84.2
80 games · 121 peers
2021
Tier 1
Kill participation
63.8%
20.0
80 games · 121 peers
2021
Tier 1
Damage share
6.5%
4.2
80 games · 121 peers
2021
Tier 1
Gold diff @15
+141
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
2.83
90.8
78 games · 121 peers
2022
Tier 1
Damage / min
144
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
1.11
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
69.6%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
7.1%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
2.93
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage / min
179
66.7
83 games · 109 peers
2023
Tier 1
CS / min
1.04
55.6
83 games · 109 peers
2023
Tier 1
Kill participation
75.1%
68.5
83 games · 109 peers
2023
Tier 1
Damage share
8.4%
72.2
83 games · 109 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
3.17
69.4
83 games · 109 peers
2024
Tier 1
Damage / min
181
43.3
113 games · 105 peers
2024
Tier 1
CS / min
1.68
78.8
113 games · 105 peers
2024
Tier 1
Kill participation
68.3%
17.3
112 games · 105 peers
2024
Tier 1
Damage share
7.0%
13.5
113 games · 105 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
3.72
85.6
113 games · 105 peers
2025
Tier 1
Damage / min
187
30.6
85 games · 63 peers
2025
Tier 1
CS / min
1.08
64.5
85 games · 63 peers
2025
Tier 1
Kill participation
76.5%
71.0
85 games · 63 peers
2025
Tier 1
Damage share
7.7%
50.0
85 games · 63 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 122 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 37 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Nautilus
82
?Leona
60
?Rakan
54
?Alistar
51
?Braum
51
?Thresh
47
?Rell
45
?Lulu
34
All games
18
50
86
95
16
94
113
102
122
696
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 122. Number of individual games played in this selection. Based on 122 of 122 games.
Wins: 64. Number of games won in this selection. Based on 122 of 122 games.
Losses: 58. Number of games lost in this selection. Based on 122 of 122 games.
Win rate: 52.5%. The percentage of games won. Based on 122 of 122 games.
KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games.
Kills / game: 0.72. Average kills per game. Based on 122 of 122 games.
Deaths / game: 2.71. Average deaths per game. Based on 122 of 122 games.
Assists / game: 10.92. Average assists per game. Based on 122 of 122 games.
Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 122 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 122 of 122 games.
Gold / min: 266. Total gold gained per minute, averaged across games. Based on 122 of 122 games.
Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 122 games.
Games: 102. Number of individual games played in this selection. Based on 102 of 102 games.
Wins: 40. Number of games won in this selection. Based on 102 of 102 games.
Losses: 62. Number of games lost in this selection. Based on 102 of 102 games.
Win rate: 39.2%. The percentage of games won. Based on 102 of 102 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games.
Kills / game: 0.55. Average kills per game. Based on 102 of 102 games.
Deaths / game: 3.10. Average deaths per game. Based on 102 of 102 games.
Assists / game: 9.83. Average assists per game. Based on 102 of 102 games.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games.
Gold / min: 238. Total gold gained per minute, averaged across games. Based on 102 of 102 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games.
Games: 113. Number of individual games played in this selection. Based on 113 of 113 games.
Wins: 57. Number of games won in this selection. Based on 113 of 113 games.
Losses: 56. Number of games lost in this selection. Based on 113 of 113 games.
Win rate: 50.4%. The percentage of games won. Based on 113 of 113 games.
KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games.
Kills / game: 0.58. Average kills per game. Based on 113 of 113 games.
Deaths / game: 2.79. Average deaths per game. Based on 113 of 113 games.
Assists / game: 9.13. Average assists per game. Based on 113 of 113 games.
Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games.
CS / min: 1.68. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games.
Gold / min: 253. Total gold gained per minute, averaged across games. Based on 113 of 113 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 113 games. Games without the required stats are excluded.
Games: 94. Number of individual games played in this selection. Based on 94 of 94 games.
Wins: 39. Number of games won in this selection. Based on 94 of 94 games.
Losses: 55. Number of games lost in this selection. Based on 94 of 94 games.
Win rate: 41.5%. The percentage of games won. Based on 94 of 94 games.
KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games.
Kills / game: 0.70. Average kills per game. Based on 94 of 94 games.
Deaths / game: 2.22. Average deaths per game. Based on 94 of 94 games.
Assists / game: 8.04. Average assists per game. Based on 94 of 94 games.
Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games.
Gold / min: 240. Total gold gained per minute, averaged across games. Based on 94 of 94 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 6. Number of games won in this selection. Based on 16 of 16 games.
Losses: 10. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Kills / game: 0.50. Average kills per game. Based on 16 of 16 games.
Deaths / game: 3.38. Average deaths per game. Based on 16 of 16 games.
Assists / game: 8.63. Average assists per game. Based on 16 of 16 games.
Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Gold / min: 228. Total gold gained per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 62. Number of games won in this selection. Based on 95 of 95 games.
Losses: 33. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 65.3%. The percentage of games won. Based on 95 of 95 games.
KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 0.77. Average kills per game. Based on 95 of 95 games.
Deaths / game: 2.27. Average deaths per game. Based on 95 of 95 games.
Assists / game: 10.12. Average assists per game. Based on 95 of 95 games.
Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.
CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 249. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 56. Number of games won in this selection. Based on 86 of 86 games.
Losses: 30. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 65.1%. The percentage of games won. Based on 86 of 86 games.
KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 0.99. Average kills per game. Based on 86 of 86 games.
Deaths / game: 2.33. Average deaths per game. Based on 86 of 86 games.
Assists / game: 11.20. Average assists per game. Based on 86 of 86 games.
Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 86 games. Games without the required stats are excluded.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 244. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 20. Number of games won in this selection. Based on 50 of 50 games.
Losses: 30. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 40.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 0.82. Average kills per game. Based on 50 of 50 games.
Deaths / game: 2.70. Average deaths per game. Based on 50 of 50 games.
Assists / game: 8.48. Average assists per game. Based on 50 of 50 games.
Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 252. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 10. Number of games won in this selection. Based on 18 of 18 games.
Losses: 8. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Kills / game: 0.72. Average kills per game. Based on 18 of 18 games.
Deaths / game: 3.11. Average deaths per game. Based on 18 of 18 games.
Assists / game: 9.33. Average assists per game. Based on 18 of 18 games.
Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 1.77. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Gold / min: 260. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.