Games Games: 175. Number of individual games played in this selection. Based on 175 of 175 games.175
Win rate Win rate: 63.4%. The percentage of games won. Based on 175 of 175 games.63.4%
KDA KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 175 of 175 games.3.35
Damage / min Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 167 of 175 games. Games without the required stats are excluded.659167 / 175 games
CS / min CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 167 of 175 games. Games without the required stats are excluded.8.22167 / 175 games
Kill participation Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 175 of 175 games.54.3%
More statistics Totals, economy & laning +
WinsWins: 111. Number of games won in this selection. Based on 175 of 175 games.
LossesLosses: 64. Number of games lost in this selection. Based on 175 of 175 games.
KillsKills: 557. Total kills in games where kills are available. Based on 175 of 175 games.
DeathsDeaths: 508. Total deaths in games where deaths are available. Based on 175 of 175 games.
AssistsAssists: 1,147. Total assists in games where assists are available. Based on 175 of 175 games.
Gold / minGold / min: 402. Total gold gained per minute, averaged across games. Based on 167 of 175 games. Games without the required stats are excluded.167 / 175 games
Damage shareDamage share: 22.7%. The player's share of team damage to enemy champions, averaged across games. Based on 175 of 175 games.
Earned gold shareEarned gold share: 19.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 167 of 175 games. Games without the required stats are excluded.167 / 175 games
Gold diff @15Gold diff @15: +168. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 167 of 167 games.
CS diff @15CS diff @15: +4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 167 of 167 games.
XP diff @15XP diff @15: +156. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 167 of 167 games.
Vision score / minVision score / min: 1.19. Vision score per minute, averaged across games where the statistic is supported. Based on 167 of 175 games. Games without the required stats are excluded.167 / 175 games
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Zeus stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 648 damage per minute. Percentile: 67%. Rank: 4th of 10648
Value: 648 damage per minute. Percentile: 67%. Rank: 4th of 10
Value: 8.24 CS per minute. Percentile: 0%. Rank: 10th of 108.24
Value: 8.24 CS per minute. Percentile: 0%. Rank: 10th of 10
Value: 56.1% kill participation. Percentile: 89%. Rank: 2nd of 1056.1%
Value: 56.1% kill participation. Percentile: 89%. Rank: 2nd of 10
Value: 22.8% damage share. Percentile: 67%. Rank: 4th of 1022.8%
Value: 22.8% damage share. Percentile: 67%. Rank: 4th of 10
Value: 1.26 vision score per minute. Percentile: 0%. Rank: 10th of 101.26
Value: 1.26 vision score per minute. Percentile: 0%. Rank: 10th of 10
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 35 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Ambessa18 games
Ambessa: 19.2% earned gold share and 21.5% damage share. Means across the same 18 games with both values available; 19 total champion games.21%
?
Gnar18 games
Gnar: 19.2% earned gold share and 20.9% damage share. Means across the same 18 games with both values available; 18 total champion games.21%
?
Jayce17 games
Jayce: 21.7% earned gold share and 26.4% damage share. Means across the same 17 games with both values available; 17 total champion games.26%
?
Rumble14 games
Rumble: 18.5% earned gold share and 25.6% damage share. Means across the same 14 games with both values available; 15 total champion games.26%
?
Sion10 games
Sion: 17.7% earned gold share and 19.2% damage share. Means across the same 10 games with both values available; 10 total champion games.19%
?
Olaf8 games
Olaf: 20.5% earned gold share and 21.6% damage share. Means across the same 8 games with both values available; 9 total champion games.22%
?
Yorick9 games
Yorick: 19.6% earned gold share and 19.4% damage share. Means across the same 9 games with both values available; 9 total champion games.19%
?
Anivia8 games
Anivia: 19.6% earned gold share and 20.9% damage share. Means across the same 8 games with both values available; 8 total champion games.21%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
175 games
Opponent
WinsLosses
Win rate
T1T1T1: 21 wins, 18 losses in 39 recorded games, 53.8% win rate. 2026.54%
GEGen.GGen.G: 9 wins, 17 losses in 26 recorded games, 34.6% win rate. 2026.35%
DKDplus KiaDplus Kia: 15 wins, 6 losses in 21 recorded games, 71.4% win rate. 2026.71%
BGBilibili GamingBilibili Gaming: 4 wins, 7 losses in 11 recorded games, 36.4% win rate. 2026.36%
KRKT RolsterKT Rolster: 6 wins, 5 losses in 11 recorded games, 54.5% win rate. 2026.55%
NRNongshim RedForceNongshim RedForce: 6 wins, 4 losses in 10 recorded games, 60.0% win rate. 2026.60%
DSDN SOOPersDN SOOPers: 8 wins, 1 losses in 9 recorded games, 88.9% win rate. 2026.89%
HBHANJIN BRIONHANJIN BRION: 8 wins, 1 losses in 9 recorded games, 88.9% win rate. 2026.89%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
167 games
69.5%win rate when ahead at 15 minutes 57 wins from 82 games
Gold difference compares players in the same role. 8 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Zeus’s 2026 performances. Select a point to open its story.
167 plotted games
WinLoss— Median in selection
167 / 175 selected games have both values.Median damage / min: 623
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
35 champions in this selection
35 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?19 of 175 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 12. Number of games won in this selection. Based on 19 of 19 games.
Losses: 7. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games.
KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded.
Kill participation: 48.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?18 of 175 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 12. Number of games won in this selection. Based on 18 of 18 games.
Losses: 6. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 45.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?17 of 175 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 16. Number of games won in this selection. Based on 17 of 17 games.
Losses: 1. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 94.1%. The percentage of games won. Based on 17 of 17 games.
KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 861. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?15 of 175 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 9. Number of games won in this selection. Based on 15 of 15 games.
Losses: 6. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 721. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded.
CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?10 of 175 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 8. Number of games won in this selection. Based on 10 of 10 games.
Losses: 2. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 12.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 175 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded.
CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded.
Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 175 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 175 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 49.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 175 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 48.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 175 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded.
CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded.
Kill participation: 49.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
1–10 of 35 rows
1 / 4
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 100.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 725. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Win rate: 74.5%. The percentage of games won. Based on 47 of 47 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Win rate: 50.0%. The percentage of games won. Based on 38 of 38 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
1–9 of 9 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
421
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
7.67
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
62.4%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
22.5%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
+91
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
0.88
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage / min
541
85.5
102 games · 118 peers
2022
Tier 1
CS / min
8.13
55.6
102 games · 118 peers
2022
Tier 1
Kill participation
59.3%
79.5
102 games · 118 peers
2022
Tier 1
Damage share
26.1%
85.5
102 games · 118 peers
2022
Tier 1
Gold diff @15
+405
87.5
102 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
1.03
58.1
102 games · 118 peers
2023
Tier 1
Damage / min
514
77.8
120 games · 100 peers
2023
Tier 1
CS / min
8.44
90.9
120 games · 100 peers
2023
Tier 1
Kill participation
56.3%
75.8
120 games · 100 peers
2023
Tier 1
Damage share
23.2%
72.7
120 games · 100 peers
2023
Tier 1
Gold diff @15
+256
85.0
119 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.13
75.8
120 games · 100 peers
2024
Tier 1
Damage / min
552
67.6
124 games · 103 peers
2024
Tier 1
CS / min
8.46
92.2
124 games · 103 peers
2024
Tier 1
Kill participation
57.4%
78.4
122 games · 103 peers
2024
Tier 1
Damage share
22.5%
74.5
124 games · 103 peers
2024
Tier 1
Gold diff @15
+332
91.4
124 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
1.08
59.8
124 games · 103 peers
2025
Tier 1
Damage / min
630
85.5
121 games · 63 peers
2025
Tier 1
CS / min
7.94
59.7
121 games · 63 peers
2025
Tier 1
Kill participation
58.9%
74.2
121 games · 63 peers
2025
Tier 1
Damage share
23.2%
67.7
121 games · 63 peers
2025
Tier 1
Gold diff @15
+300
97.8
121 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.04
67.7
121 games · 63 peers
2026
Tier 1
Damage / min
648
83.1
99 games · 66 peers
2026
Tier 1
CS / min
8.24
21.5
99 games · 66 peers
2026
Tier 1
Kill participation
56.1%
87.7
99 games · 66 peers
2026
Tier 1
Damage share
22.8%
60.0
99 games · 66 peers
2026
Tier 1
Gold diff @15
+112
72.4
99 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 167 of 175 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2026 · All seasons · 57 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
2024
2025
2026
Total
?Gnar
93
?Jayce
73
?K'Sante
62
?Aatrox
54
?Rumble
53
?Gwen
42
?Jax
39
?Ambessa
36
All games
19
144
152
176
152
175
818
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 175. Number of individual games played in this selection. Based on 175 of 175 games.
Wins: 111. Number of games won in this selection. Based on 175 of 175 games.
Losses: 64. Number of games lost in this selection. Based on 175 of 175 games.
Win rate: 63.4%. The percentage of games won. Based on 175 of 175 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 175 of 175 games.
Kills / game: 3.18. Average kills per game. Based on 175 of 175 games.
Deaths / game: 2.90. Average deaths per game. Based on 175 of 175 games.
Assists / game: 6.55. Average assists per game. Based on 175 of 175 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 167 of 175 games. Games without the required stats are excluded.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 167 of 175 games. Games without the required stats are excluded.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 167 of 175 games. Games without the required stats are excluded.
Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 175 of 175 games.
Games: 152. Number of individual games played in this selection. Based on 152 of 152 games.
Wins: 98. Number of games won in this selection. Based on 152 of 152 games.
Losses: 54. Number of games lost in this selection. Based on 152 of 152 games.
Win rate: 64.5%. The percentage of games won. Based on 152 of 152 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 152 of 152 games.
Kills / game: 3.51. Average kills per game. Based on 152 of 152 games.
Deaths / game: 3.12. Average deaths per game. Based on 152 of 152 games.
Assists / game: 6.38. Average assists per game. Based on 152 of 152 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 152 of 152 games.
CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 152 of 152 games.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 152 of 152 games.
Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 152 of 152 games.
Games: 176. Number of individual games played in this selection. Based on 176 of 176 games.
Wins: 113. Number of games won in this selection. Based on 176 of 176 games.
Losses: 63. Number of games lost in this selection. Based on 176 of 176 games.
Win rate: 64.2%. The percentage of games won. Based on 176 of 176 games.
KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 176 of 176 games.
Kills / game: 2.95. Average kills per game. Based on 176 of 176 games.
Deaths / game: 2.63. Average deaths per game. Based on 176 of 176 games.
Assists / game: 4.90. Average assists per game. Based on 176 of 176 games.
Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 176 of 176 games.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 176 of 176 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 176 of 176 games.
Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 174 of 176 games. Games without the required stats are excluded.
Games: 152. Number of individual games played in this selection. Based on 152 of 152 games.
Wins: 96. Number of games won in this selection. Based on 152 of 152 games.
Losses: 56. Number of games lost in this selection. Based on 152 of 152 games.
Win rate: 63.2%. The percentage of games won. Based on 152 of 152 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 152 of 152 games.
Kills / game: 2.61. Average kills per game. Based on 152 of 152 games.
Deaths / game: 2.27. Average deaths per game. Based on 152 of 152 games.
Assists / game: 4.70. Average assists per game. Based on 152 of 152 games.
Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 152 of 152 games.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 152 of 152 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 151 of 152 games. Games without the required stats are excluded.
Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 152 of 152 games.
Games: 144. Number of individual games played in this selection. Based on 144 of 144 games.
Wins: 107. Number of games won in this selection. Based on 144 of 144 games.
Losses: 37. Number of games lost in this selection. Based on 144 of 144 games.
Win rate: 74.3%. The percentage of games won. Based on 144 of 144 games.
KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games.
Kills / game: 3.09. Average kills per game. Based on 144 of 144 games.
Deaths / game: 2.59. Average deaths per game. Based on 144 of 144 games.
Assists / game: 5.39. Average assists per game. Based on 144 of 144 games.
Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games.
Gold / min: 418. Total gold gained per minute, averaged across games. Based on 144 of 144 games.
Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 144 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 12. Number of games won in this selection. Based on 19 of 19 games.
Losses: 7. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Kills / game: 2.21. Average kills per game. Based on 19 of 19 games.
Deaths / game: 2.47. Average deaths per game. Based on 19 of 19 games.
Assists / game: 5.47. Average assists per game. Based on 19 of 19 games.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Gold / min: 374. Total gold gained per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #9 · 6 years with recorded achievements
Zeus · 2 recorded Worlds titles. 2024 worlds 2024; 2023 worlds 2023.
2
Worlds
Zeus · 5 recorded Other int. titles. 2026 Mid-Season Invitational 2026; 2026 Asian Games 2026; 2025 First Stand 2025; 2024 Esports World Cup 2024; 2023 Asian Games 2022 (played 2023).
Zeus · 2 recorded Domestic titles. 2025 LCK Cup 2025; 2022 LCK 2022 Spring Playoffs. Includes verified championship, cup and conference trophies.
Zeus · 13 recorded major honors. All-Pro 1st team: 4; Finals MVP: 3; Position of the Year: 3; All-Pro 3rd team: 2; All-Pro 2nd team: 1. Scoring depends on the selected policy.Contributes to score
2022 · worlds 2022 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2022 · LCK · lck-2022-spring. Zeus.
2022 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2022 · LCK · lck-2022-summer. Zeus.
2023 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2023 · LCK · lck-2023-spring. Zeus.
2023 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2023 · LCK · lck-2023-summer. Zeus.
2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2024 · LCK · lck-2024-spring. Zeus.
2025 · All-LCK Third Team · 4 points. Annual All-Pro budget 4 / 1 season period = 4 points. Periods without an award are not redistributed. All-LCK Third Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2025 · LCK · lck-2025-season. Zeus.
2026 · All-Pro 1st team · 16 points. Annual All-Pro budget 16 / 1 season period = 16 points. Periods without an award are not redistributed. All-Pro 1st team: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2026 · LCK · lck-2026-season. Zeus.
2023 · Top of the Year · 8 points. Top of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Top of the Year · 2023 · LCK · lck-2023-annual. Zeus.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · Top of the Year · 8 points. Top of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Top of the Year · 2022 · LCK · lck-2022-annual. Zeus.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2024 · Top of the Year · 8 points. Top of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Top of the Year · 2024 · LCK · lck-2024-annual. Zeus.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2024 · Esports World Cup 2024 · 20 points. Esports World Cup 2024: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
2025 · First Stand 2025 · 30 points. First Stand 2025: champion 30 × final placement 1 = 30 points. Verified actual participation; recipient coverage remains partial.
2026 · Asian Games 2026 · 15 points. Asian Games 2026: champion 15 × final placement 1 = 15 points. Verified actual participation; recipient coverage remains partial.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCK Cup 2026: No placement points or unavailable event valuation / participation evidence.
International achievements
13 results in this selection.
International achievements
Event / award
Result
Sources
Asian Games 20262026 · International · South Korea (National Team)
Champion
Source details
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Official completed final and independently corroborated team result; five exact accepted final game appearances establish actual participation. No complete-edition or full-career claim.
5 games played.
Riot Games / LoL Esports ↗Reserved rights. Bounded supervised local factual review only; public/commercial feed and redistribution clearance pending.
Wikipedia contributors ↗CC BY-SA 4.0 text attribution and share-alike obligations; source citations preserved. Public integration clearance pending.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Recorded results · no title or major milestone in this year.
2025 · LCK · Hanwha Life Esports
Place 2
Source details
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Top of the Yearsource ↗2024 · LCK · T1 · position of year
top
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Top of the Yearsource ↗2023 · LCK · T1 · position of year
top
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed Worlds 2023 Finals MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. Finals MVP is distinct from match-level MVP selections. Participation count covers the tournament, not just the final.
Top of the Yearsource ↗2022 · LCK · T1 · position of year
top
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.