Where Zeros stands
2021 · Top · Domestic games
Phạm Minh Lộc
All leagues · All positions
2021 · Top · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Zeros’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 32 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 4 of 32 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 42.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 32 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 47.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 32 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 32 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 41.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2021 · Spring | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 3 Apr 2021 | VCS 2021 · Spring | SBTC EsportsvsCERBERUS Esports | Series ↗ | Akali | Win | 0 / 1 / 8 |
| 3 Apr 2021 | VCS 2021 · Spring | SBTC EsportsvsCERBERUS Esports | Series ↗ | Gnar | Win | 6 / 5 / 5 |
| 2 Apr 2021 | VCS 2021 · Spring | SBTC EsportsvsLuxury Esports | Series ↗ | Gragas | Loss | 2 / 4 / 5 |
| 2 Apr 2021 | VCS 2021 · Spring | SBTC EsportsvsLuxury Esports | Series ↗ | Jayce | Loss | 1 / 3 / 3 |
| 28 Mar 2021 | VCS 2021 · Spring | SBTC EsportsvsSaigon Buffalo | Series ↗ | Gnar | Loss | 1 / 3 / 0 |
| 28 Mar 2021 | VCS 2021 · Spring | SBTC EsportsvsSaigon Buffalo | Series ↗ | Renekton | Loss | 1 / 5 / 6 |
| 20 Mar 2021 | VCS 2021 · Spring | SBTC EsportsvsGAM Esports | Series ↗ | Renekton | Loss | 2 / 4 / 3 |
| 20 Mar 2021 | VCS 2021 · Spring | SBTC EsportsvsGAM Esports | Series ↗ | Jax | Loss | 1 / 4 / 0 |
| 19 Mar 2021 | VCS 2021 · Spring | SBTC EsportsvsTeam Secret | Series ↗ | Gnar | Loss | 1 / 2 / 4 |
| 19 Mar 2021 | VCS 2021 · Spring | SBTC EsportsvsTeam Secret | Series ↗ | Cho'Gath | Loss | 3 / 5 / 4 |
| 19 Mar 2021 | VCS 2021 · Spring | SBTC EsportsvsTeam Secret | Series ↗ | Irelia | Win | 7 / 6 / 4 |
| 13 Mar 2021 | VCS 2021 · Spring | SBTC EsportsvsTeam Flash | Series ↗ | Gnar | Win | 1 / 1 / 4 |
| 13 Mar 2021 | VCS 2021 · Spring | SBTC EsportsvsTeam Flash | Series ↗ | Gnar | Loss | 2 / 4 / 6 |
| 13 Mar 2021 | VCS 2021 · Spring | SBTC EsportsvsTeam Flash | Series ↗ | Jayce | Win | 9 / 2 / 5 |
| 12 Mar 2021 | VCS 2021 · Spring | SBTC EsportsvsBurst The Sky Esports | Series ↗ | Fiora | Loss | 2 / 4 / 3 |
| 12 Mar 2021 | VCS 2021 · Spring | SBTC EsportsvsBurst The Sky Esports | Series ↗ | Irelia | Loss | 3 / 5 / 4 |
| 12 Mar 2021 | VCS 2021 · Spring | SBTC EsportsvsBurst The Sky Esports | Series ↗ | Gnar | Win | 2 / 3 / 9 |
| 5 Mar 2021 | VCS 2021 · Spring | SBTC EsportsvsCERBERUS Esports | Series ↗ | Gnar | Win | 1 / 0 / 11 |
| 5 Mar 2021 | VCS 2021 · Spring | SBTC EsportsvsCERBERUS Esports | Series ↗ | Renekton | Win | 5 / 3 / 7 |
| 5 Mar 2021 | VCS 2021 · Spring | SBTC EsportsvsCERBERUS Esports | Series ↗ | Jayce | Loss | 0 / 3 / 2 |
| 28 Feb 2021 | VCS 2021 · Spring | SBTC EsportsvsLuxury Esports | Series ↗ | Camille | Win | 3 / 3 / 2 |
| 28 Feb 2021 | VCS 2021 · Spring | SBTC EsportsvsLuxury Esports | Series ↗ | Camille | Win | 8 / 4 / 8 |
| 28 Feb 2021 | VCS 2021 · Spring | SBTC EsportsvsLuxury Esports | Series ↗ | Gnar | Loss | 2 / 7 / 4 |
| 26 Feb 2021 | VCS 2021 · Spring | SBTC EsportsvsSaigon Buffalo | Series ↗ | Kennen | Loss | 1 / 3 / 6 |
| 26 Feb 2021 | VCS 2021 · Spring | SBTC EsportsvsSaigon Buffalo | Series ↗ | Camille | Loss | 3 / 3 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2018–2021 · Domestic games
Percentile among 106 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 565 | 98.4 | 72 games · 127 peers |
| 2018 | Tier 1 | CS / min | 9.47 | 97.6 | 72 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 58.0% | 40.0 | 72 games · 126 peers |
| 2018 | Tier 1 | Damage share | 25.3% | 92.9 | 72 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +577 | 100.0 | 72 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.13 | 68.5 | 72 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 568 | 98.4 | 53 games · 130 peers |
| 2019 | Tier 1 | CS / min | 9.54 | 100.0 | 54 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 57.3% | 53.9 | 54 games · 129 peers |
| 2019 | Tier 1 | Damage share | 27.3% | 97.7 | 53 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +1,131 | 100.0 | 53 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.99 | 44.1 | 54 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 519 | 97.6 | 51 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.78 | 99.2 | 51 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 52.7% | 10.2 | 50 games · 129 peers |
| 2020 | Tier 1 | Damage share | 24.5% | 81.7 | 51 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +507 | 93.7 | 51 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.85 | 10.3 | 51 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 491 | 80.6 | 32 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.45 | 97.6 | 32 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 56.2% | 28.2 | 32 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.1% | 83.9 | 32 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +245 | 78.1 | 32 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.78 | 3.2 | 32 games · 125 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. Season labels follow the competition season.
2018–2021 · All seasons · 31 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|
| Jayce | 26 | ||||
| Gnar | 22 | ||||
| Renekton | 20 | ||||
| Irelia | 19 | ||||
| Camille | 17 | ||||
| Akali | 15 | ||||
| Kennen | 15 | ||||
| Ornn | 14 | ||||
| All games | 78 | 87 | 51 | 32 | 248 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 15. Number of games won in this selection. Based on 32 of 32 games. | Losses: 17. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 2.75. Average kills per game. Based on 32 of 32 games. | Deaths / game: 3.25. Average deaths per game. Based on 32 of 32 games. | Assists / game: 4.91. Average assists per game. Based on 32 of 32 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2020 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 30. Number of games won in this selection. Based on 51 of 51 games. | Losses: 21. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 58.8%. The percentage of games won. Based on 51 of 51 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 4.20. Average kills per game. Based on 51 of 51 games. | Deaths / game: 3.53. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.14. Average assists per game. Based on 51 of 51 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded. |
| 2019 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 58. Number of games won in this selection. Based on 87 of 87 games. | Losses: 29. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 66.7%. The percentage of games won. Based on 87 of 87 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 4.79. Average kills per game. Based on 87 of 87 games. | Deaths / game: 3.39. Average deaths per game. Based on 87 of 87 games. | Assists / game: 5.25. Average assists per game. Based on 87 of 87 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 87 games. Games without the required stats are excluded. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 86 of 87 games. Games without the required stats are excluded. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2018 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 51. Number of games won in this selection. Based on 78 of 78 games. | Losses: 27. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 65.4%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 3.67. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.78. Average deaths per game. Based on 78 of 78 games. | Assists / game: 6.05. Average assists per game. Based on 78 of 78 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 3 major honors
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2019 · VCS · VCS/2019 Season/Spring Playoffs. Zeros.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2019 · All-Pro 1st team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · VCS · VCS/2019 Season/Spring Playoffs. Zeros.
regular · edition · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · VCS · VCS/2019 Season/Summer Playoffs. Zeros.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · VCS 2018 Spring Playoffs · 8 points. VCS 2018 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · VCS 2018 Summer Playoffs · 20 points. VCS 2018 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Spring Playoffs · 20 points. VCS 2019 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Summer Playoffs · 20 points. VCS 2019 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · VCS 2020 Spring Playoffs · 8 points. VCS 2020 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · VCS 2020 Summer Playoffs · 4 points. VCS 2020 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Phong Vũ Buffalo | Place 6 | Source detailsVerified final placement and independently reviewed actual participation. 25 games played.
|
| worlds 20192019 · worlds · GAM Esports | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20182018 · worlds · Phong Vũ Buffalo | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2020 Spring Playoffs2020 · VCS · GAM Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 2 games played.
|
| VCS 2020 Summer Playoffs2020 · VCS · EVOS Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| VCS 2019 Spring Playoffs2019 · VCS · Phong Vũ Buffalo | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| VCS 2019 Summer Playoffs2019 · VCS · GAM Esports |
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Regular Season MVPsource ↗2019 · VCS · Phong Vũ Buffalo · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 4 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2019 · VCS · Phong Vũ Buffalo · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 4 games played. Selection: unknown. |
| Champion |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| VCS 2018 Spring Playoffs2018 · VCS · GIGABYTE Marines | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| VCS 2018 Summer Playoffs2018 · VCS · Phong Vũ Buffalo | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| All-Pro 1st teamsource ↗2019 · VCS · GAM Esports · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 6 games played. Selection: unknown.
|