Games Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.32
Win rate Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games.46.9%
KDA KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.2.36
Damage / min Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.491
CS / min CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.8.45
Kill participation Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games.56.2%
More statistics Totals, economy & laning +
WinsWins: 15. Number of games won in this selection. Based on 32 of 32 games.
LossesLosses: 17. Number of games lost in this selection. Based on 32 of 32 games.
KillsKills: 88. Total kills in games where kills are available. Based on 32 of 32 games.
DeathsDeaths: 104. Total deaths in games where deaths are available. Based on 32 of 32 games.
AssistsAssists: 157. Total assists in games where assists are available. Based on 32 of 32 games.
Gold / minGold / min: 401. Total gold gained per minute, averaged across games. Based on 32 of 32 games.
Damage shareDamage share: 25.1%. The player's share of team damage to enemy champions, averaged across games. Based on 32 of 32 games.
Earned gold shareEarned gold share: 23.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 32 of 32 games.
Gold diff @15Gold diff @15: +245. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 32 of 32 games.
CS diff @15CS diff @15: +11. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 32 of 32 games.
XP diff @15XP diff @15: +303. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 32 of 32 games.
Vision score / minVision score / min: 0.78. Vision score per minute, averaged across games where the statistic is supported. Based on 32 of 32 games.
A closer look
The season in focus.
All leagues · All positions
2021
Showing 2021 statistics
Performance passport
Where Zeros stands.
2021 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 491 damage per minute. Percentile: 81%. Rank: 25th of 125491
Value: 491 damage per minute. Percentile: 81%. Rank: 25th of 125
Value: 8.45 CS per minute. Percentile: 98%. Rank: 4th of 1258.45
Value: 8.45 CS per minute. Percentile: 98%. Rank: 4th of 125
Value: 56.2% kill participation. Percentile: 28%. Rank: 90th of 12556.2%
Value: 56.2% kill participation. Percentile: 28%. Rank: 90th of 125
Value: 25.1% damage share. Percentile: 84%. Rank: 21st of 12525.1%
Value: 25.1% damage share. Percentile: 84%. Rank: 21st of 125
Value: +245 gold difference @15. Percentile: 78%. Rank: 24th of 106. Percentile among 106 players with sufficient data.+245
Value: +245 gold difference @15. Percentile: 78%. Rank: 24th of 106. Percentile among 106 players with sufficient data.
Value: 0.78 vision score per minute. Percentile: 3%. Rank: 121st of 1250.78
Value: 0.78 vision score per minute. Percentile: 3%. Rank: 121st of 125
GD15 · Percentile among 106 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 12 champions
More space for less-played champions
1×
Champion roles · 2021
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Gnar10 games
Gnar: 22.7% earned gold share and 27.1% damage share. Means across the same 10 games with both values available; 10 total champion games.27%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2021
Who has the edge?
The most familiar opponents. Every game counts.
32 games
Opponent
WinsLosses
Win rate
CECERBERUS EsportsCERBERUS Esports: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2021.80%
LELuxury EsportsLuxury Esports: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2021.40%
SBSaigon BuffaloSaigon Buffalo: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2021.20%
TFTeam FlashTeam Flash: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2021.80%
TSTeam SecretTeam Secret: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2021.60%
GEGAM EsportsGAM Esports: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2021.0%
BTSBurst The Sky EsportsBurst The Sky Esports: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2021.33%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
32 games
73.3%win rate when ahead at 15 minutes 11 wins from 15 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Zeros’s 2021 performances. Select a point to open its story.
32 plotted games
WinLoss— Median in selection
32 / 32 selected games have both values.Median damage / min: 467
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?10 of 32 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?4 of 32 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 42.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 32 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 47.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 32 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 32 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?1 of 32 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 32 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 32 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 32 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 32 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 41.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
565
98.4
72 games · 127 peers
2018
Tier 1
CS / min
9.47
97.6
72 games · 127 peers
2018
Tier 1
Kill participation
58.0%
40.0
72 games · 126 peers
2018
Tier 1
Damage share
25.3%
92.9
72 games · 127 peers
2018
Tier 1
Gold diff @15
+577
100.0
72 games · 127 peers
2018
Tier 1
Vision / min
1.13
68.5
72 games · 109 peers
2019
Tier 1
Damage / min
568
98.4
53 games · 130 peers
2019
Tier 1
CS / min
9.54
100.0
54 games · 130 peers
2019
Tier 1
Kill participation
57.3%
53.9
54 games · 129 peers
2019
Tier 1
Damage share
27.3%
97.7
53 games · 130 peers
2019
Tier 1
Gold diff @15
+1,131
100.0
53 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
0.99
44.1
54 games · 112 peers
2020
Tier 1
Damage / min
519
97.6
51 games · 127 peers
2020
Tier 1
CS / min
8.78
99.2
51 games · 130 peers
2020
Tier 1
Kill participation
52.7%
10.2
50 games · 129 peers
2020
Tier 1
Damage share
24.5%
81.7
51 games · 127 peers
2020
Tier 1
Gold diff @15
+507
93.7
51 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
0.85
10.3
51 games · 127 peers
2021
Tier 1
Damage / min
491
80.6
32 games · 125 peers
2021
Tier 1
CS / min
8.45
97.6
32 games · 125 peers
2021
Tier 1
Kill participation
56.2%
28.2
32 games · 125 peers
2021
Tier 1
Damage share
25.1%
83.9
32 games · 125 peers
2021
Tier 1
Gold diff @15
+245
78.1
32 games · 106 peers · Percentile among 106 players with sufficient data.
Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2021 · All seasons · 31 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
Total
?Jayce
26
?Gnar
22
?Renekton
20
?Irelia
19
?Camille
17
?Akali
15
?Kennen
15
?Ornn
14
All games
78
87
51
32
248
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Wins: 15. Number of games won in this selection. Based on 32 of 32 games.
Losses: 17. Number of games lost in this selection. Based on 32 of 32 games.
Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Kills / game: 2.75. Average kills per game. Based on 32 of 32 games.
Deaths / game: 3.25. Average deaths per game. Based on 32 of 32 games.
Assists / game: 4.91. Average assists per game. Based on 32 of 32 games.
Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 32 of 32 games.
Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 30. Number of games won in this selection. Based on 51 of 51 games.
Losses: 21. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 58.8%. The percentage of games won. Based on 51 of 51 games.
KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 4.20. Average kills per game. Based on 51 of 51 games.
Deaths / game: 3.53. Average deaths per game. Based on 51 of 51 games.
Assists / game: 5.14. Average assists per game. Based on 51 of 51 games.
Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 425. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 58. Number of games won in this selection. Based on 87 of 87 games.
Losses: 29. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 66.7%. The percentage of games won. Based on 87 of 87 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 4.79. Average kills per game. Based on 87 of 87 games.
Deaths / game: 3.39. Average deaths per game. Based on 87 of 87 games.
Assists / game: 5.25. Average assists per game. Based on 87 of 87 games.
Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 87 games. Games without the required stats are excluded.
CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 445. Total gold gained per minute, averaged across games. Based on 86 of 87 games. Games without the required stats are excluded.
Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 51. Number of games won in this selection. Based on 78 of 78 games.
Losses: 27. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 65.4%. The percentage of games won. Based on 78 of 78 games.
KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 3.67. Average kills per game. Based on 78 of 78 games.
Deaths / game: 2.78. Average deaths per game. Based on 78 of 78 games.
Assists / game: 6.05. Average assists per game. Based on 78 of 78 games.
Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games.
CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.
Gold / min: 434. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2019 · All-Pro 1st team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.