Where Zergsting stands
2016 · Support · Domestic games
Onur Ünalan
All leagues · All positions
2016 · Support · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Zergsting’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 57 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 57 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 79.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 57 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 117. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.75. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 57 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 57 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 98. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 57 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.61. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. |
| 4 of 57 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 104. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.66. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 82.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 57 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.75. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 57 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 57 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| TCL 2016 · Summer | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 55.9%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| TCL 2016 · Winter | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| TCL 2016 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Aug 2016 | TCL 2016 · Summer | Team AURORAvsPapara SuperMassive | Series ↗ | Soraka | Loss | 0 / 9 / 1 |
| 7 Aug 2016 | TCL 2016 · Summer | Team AURORAvsPapara SuperMassive | Series ↗ | Thresh | Loss | 0 / 6 / 2 |
| 7 Aug 2016 | TCL 2016 · Summer | Team AURORAvsPapara SuperMassive | Series ↗ | Veigar | Loss | 1 / 5 / 3 |
| 5 Aug 2016 | TCL 2016 · Summer | Team AURORAvsTeam Turquality | Series ↗ | Bard | Win | 5 / 11 / 11 |
| 5 Aug 2016 | TCL 2016 · Summer | Team AURORAvsTeam Turquality | Series ↗ | Trundle | Win | 5 / 1 / 6 |
| 5 Aug 2016 | TCL 2016 · Summer | Team AURORAvsTeam Turquality | Series ↗ | Braum | Win | 2 / 2 / 6 |
| 18 Jul 2016 | TCL 2016 · Summer | Team AURORAvsÇİLEKLER | Series ↗ | Ziggs | Win | 13 / 9 / 10 |
| 18 Jul 2016 | TCL 2016 · Summer | Team AURORAvsÇİLEKLER | Series ↗ | Cassiopeia | Win | 16 / 10 / 19 |
| 17 Jul 2016 | TCL 2016 · Summer | Team AURORAvsTeam Turquality | Series ↗ | Bard | Win | 1 / 7 / 7 |
| 17 Jul 2016 | TCL 2016 · Summer | Team AURORAvsTeam Turquality | Series ↗ | Karma | Loss | 0 / 4 / 0 |
| 12 Jul 2016 | TCL 2016 · Summer | Team AURORAvsCrew e-Sports Club | Series ↗ | Veigar | Win | 4 / 3 / 11 |
| 12 Jul 2016 | TCL 2016 · Summer | Team AURORAvsCrew e-Sports Club | Series ↗ | Nami | Loss | 0 / 6 / 3 |
| 11 Jul 2016 | TCL 2016 · Summer | Team AURORAvsPapara SuperMassive | Series ↗ | Blitzcrank | Loss | 3 / 4 / 11 |
| 11 Jul 2016 | TCL 2016 · Summer | Team AURORAvsPapara SuperMassive | Series ↗ | Thresh | Loss | 0 / 3 / 7 |
| 10 Jul 2016 | TCL 2016 · Summer | Team AURORAvsHWA Gaming | Series ↗ | Alistar | Loss | 1 / 6 / 8 |
| 10 Jul 2016 | TCL 2016 · Summer | Team AURORAvsHWA Gaming | Series ↗ | Bard | Loss | 0 / 3 / 7 |
| 9 Jul 2016 | TCL 2016 · Summer | Team AURORAvsDark Passage | Series ↗ | Thresh | Win | 2 / 4 / 10 |
| 9 Jul 2016 | TCL 2016 · Summer | Team AURORAvsDark Passage | Series ↗ | Brand | Loss | 0 / 8 / 4 |
| 4 Jul 2016 | TCL 2016 · Summer | Team AURORAvsÇİLEKLER | Series ↗ | Janna | Loss | 0 / 7 / 13 |
| 4 Jul 2016 | TCL 2016 · Summer | Team AURORAvsÇİLEKLER | Series ↗ | Bard | Win | 0 / 7 / 3 |
| 3 Jul 2016 | TCL 2016 · Summer | Team AURORAvsBeşiktaş.Oyun Hizmetleri | Series ↗ | Veigar | Win | 2 / 1 / 16 |
| 3 Jul 2016 | TCL 2016 · Summer | Team AURORAvsBeşiktaş.Oyun Hizmetleri | Series ↗ | Bard | Win | 3 / 7 / 6 |
| 27 Jun 2016 | TCL 2016 · Summer | Team AURORAvsTeam Turquality | Series ↗ | Veigar | Win | 2 / 2 / 14 |
| 27 Jun 2016 | TCL 2016 · Summer | Team AURORAvsTeam Turquality | Series ↗ | Veigar | Win | 1 / 3 / 20 |
| 25 Jun 2016 | TCL 2016 · Summer | Team AURORAvsCrew e-Sports Club | Series ↗ | Bard | Win | 6 / 0 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2024 · Domestic games
LPL data missing · Percentile among 84 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 134 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.83 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 61.8% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 6.9% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −81 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 210 | 92.9 | 57 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.19 | 82.7 | 57 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 68.7% | 28.7 | 56 games · 102 peers |
| 2016 | Tier 1 | Damage share | 10.1% | 92.9 | 57 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | +49 | 62.7 | 57 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 231 | 89.6 | 68 games · 107 peers |
| 2017 | Tier 1 | CS / min | 1.04 | 66.7 | 68 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 69.6% | 65.0 | 68 games · 124 peers |
| 2017 | Tier 1 | Damage share | 10.7% | 77.4 | 68 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +272 | 96.2 | 68 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.41 | 60.0 | 68 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 150 | 43.3 | 62 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.48 | 31.5 | 63 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 66.2% | 27.6 | 63 games · 128 peers |
| 2018 | Tier 1 | Damage share | 8.2% | 43.3 | 62 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +15 | 56.7 | 62 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.68 | 94.7 | 62 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 121 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 1.40 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 67.4% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 8.3% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +146 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 3.02 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 138 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 1.15 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 63.6% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 6.9% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −28 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 2.32 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 165 | 80.8 | 50 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.15 | 20.0 | 50 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 61.3% | 9.2 | 50 games · 121 peers |
| 2021 | Tier 1 | Damage share | 8.4% | 75.8 | 50 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +125 | 78.6 | 50 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.71 | 75.0 | 50 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 157 | 57.3 | 46 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.03 | 29.1 | 46 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 70.7% | 59.1 | 46 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.7% | 50.9 | 46 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | −14 | 40.0 | 46 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.51 | 35.5 | 46 games · 111 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. Season labels follow the competition season.
2015–2024 · All seasons · 45 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Thresh | 46 | ||||||||||
| Braum | 32 | ||||||||||
| Alistar | 30 | ||||||||||
| Tahm Kench | 21 | ||||||||||
| Blitzcrank | 20 | ||||||||||
| Rakan | 20 | ||||||||||
| Bard | 19 | ||||||||||
| Leona | 17 | ||||||||||
| All games | 13 | 57 | 74 | 64 | 12 | 8 | 60 | 46 | 12 | 14 | 360 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 1.00. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.36. Average deaths per game. Based on 14 of 14 games. | Assists / game: 9.86. Average assists per game. Based on 14 of 14 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2023 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 4. Number of games won in this selection. Based on 12 of 12 games. | Losses: 8. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 0.75. Average kills per game. Based on 12 of 12 games. | Deaths / game: 5.50. Average deaths per game. Based on 12 of 12 games. | Assists / game: 9.75. Average assists per game. Based on 12 of 12 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 236. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2022 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 25. Number of games won in this selection. Based on 46 of 46 games. | Losses: 21. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 54.3%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 0.59. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.78. Average deaths per game. Based on 46 of 46 games. | Assists / game: 8.89. Average assists per game. Based on 46 of 46 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2021 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 41. Number of games won in this selection. Based on 60 of 60 games. | Losses: 19. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 68.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 1.02. Average kills per game. Based on 60 of 60 games. | Deaths / game: 3.12. Average deaths per game. Based on 60 of 60 games. | Assists / game: 9.12. Average assists per game. Based on 60 of 60 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2020 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 0.63. Average kills per game. Based on 8 of 8 games. | Deaths / game: 3.50. Average deaths per game. Based on 8 of 8 games. | Assists / game: 8.38. Average assists per game. Based on 8 of 8 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2019 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 2. Number of games won in this selection. Based on 12 of 12 games. | Losses: 10. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 16.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 0.33. Average kills per game. Based on 12 of 12 games. | Deaths / game: 4.00. Average deaths per game. Based on 12 of 12 games. | Assists / game: 4.75. Average assists per game. Based on 12 of 12 games. | Damage / min: 121. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2018 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 33. Number of games won in this selection. Based on 64 of 64 games. | Losses: 31. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 51.6%. The percentage of games won. Based on 64 of 64 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 1.23. Average kills per game. Based on 64 of 64 games. | Deaths / game: 3.38. Average deaths per game. Based on 64 of 64 games. | Assists / game: 7.75. Average assists per game. Based on 64 of 64 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded. | CS / min: 1.57. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2017 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 42. Number of games won in this selection. Based on 74 of 74 games. | Losses: 32. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 56.8%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 1.59. Average kills per game. Based on 74 of 74 games. | Deaths / game: 3.66. Average deaths per game. Based on 74 of 74 games. | Assists / game: 9.84. Average assists per game. Based on 74 of 74 games. | Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 74 games. Games without the required stats are excluded. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 295. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2016 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 34. Number of games won in this selection. Based on 57 of 57 games. | Losses: 23. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 59.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 1.89. Average kills per game. Based on 57 of 57 games. | Deaths / game: 3.74. Average deaths per game. Based on 57 of 57 games. | Assists / game: 7.96. Average assists per game. Based on 57 of 57 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 273. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 57 games. Games without the required stats are excluded. |
| 2015 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 0.69. Average kills per game. Based on 13 of 13 games. | Deaths / game: 6.15. Average deaths per game. Based on 13 of 13 games. | Assists / game: 10.08. Average assists per game. Based on 13 of 13 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.77. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 221. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20212021 · worlds · Galatasaray Esports | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
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No results in this selection.
No results in this selection.