Games Games: 174. Number of individual games played in this selection. Based on 174 of 174 games.174
Win rate Win rate: 63.2%. The percentage of games won. Based on 174 of 174 games.63.2%
KDA KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 174 of 174 games.5.44
Damage / min Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 167 of 174 games. Games without the required stats are excluded.705167 / 174 games
CS / min CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 167 of 174 games. Games without the required stats are excluded.9.01167 / 174 games
Kill participation Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 174 of 174 games.66.6%
More statistics Totals, economy & laning +
WinsWins: 110. Number of games won in this selection. Based on 174 of 174 games.
LossesLosses: 64. Number of games lost in this selection. Based on 174 of 174 games.
KillsKills: 893. Total kills in games where kills are available. Based on 174 of 174 games.
DeathsDeaths: 380. Total deaths in games where deaths are available. Based on 174 of 174 games.
AssistsAssists: 1,173. Total assists in games where assists are available. Based on 174 of 174 games.
Gold / minGold / min: 433. Total gold gained per minute, averaged across games. Based on 167 of 174 games. Games without the required stats are excluded.167 / 174 games
Damage shareDamage share: 24.3%. The player's share of team damage to enemy champions, averaged across games. Based on 174 of 174 games.
Earned gold shareEarned gold share: 22.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 167 of 174 games. Games without the required stats are excluded.167 / 174 games
Gold diff @15Gold diff @15: +196. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 167 of 167 games.
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 167 of 167 games.
XP diff @15XP diff @15: +70. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 167 of 167 games.
Vision score / minVision score / min: 1.30. Vision score per minute, averaged across games where the statistic is supported. Based on 167 of 174 games. Games without the required stats are excluded.167 / 174 games
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Zeka stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 690 damage per minute. Percentile: 77%. Rank: 16th of 67690
Value: 690 damage per minute. Percentile: 77%. Rank: 16th of 67
Value: 9.12 CS per minute. Percentile: 67%. Rank: 23rd of 679.12
Value: 9.12 CS per minute. Percentile: 67%. Rank: 23rd of 67
Value: 69.0% kill participation. Percentile: 88%. Rank: 9th of 6769.0%
Value: 69.0% kill participation. Percentile: 88%. Rank: 9th of 67
Value: 24.5% damage share. Percentile: 50%. Rank: 34th of 6724.5%
Value: 24.5% damage share. Percentile: 50%. Rank: 34th of 67
Value: +207 gold difference @15. Percentile: 90%. Rank: 7th of 62. Percentile among 62 players with sufficient data.+207
Value: +207 gold difference @15. Percentile: 90%. Rank: 7th of 62. Percentile among 62 players with sufficient data.
Value: 1.34 vision score per minute. Percentile: 53%. Rank: 32nd of 671.34
Value: 1.34 vision score per minute. Percentile: 53%. Rank: 32nd of 67
GD15 · Percentile among 62 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 24 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ryze20 games
Ryze: 21.3% earned gold share and 21.9% damage share. Means across the same 20 games with both values available; 22 total champion games.22%
?
Ahri16 games
Ahri: 21.3% earned gold share and 23.3% damage share. Means across the same 16 games with both values available; 16 total champion games.23%
?
Aurora16 games
Aurora: 23.0% earned gold share and 29.2% damage share. Means across the same 16 games with both values available; 16 total champion games.29%
?
Orianna16 games
Orianna: 21.8% earned gold share and 22.8% damage share. Means across the same 16 games with both values available; 16 total champion games.23%
?
Cassiopeia11 games
Cassiopeia: 21.7% earned gold share and 22.5% damage share. Means across the same 11 games with both values available; 12 total champion games.22%
?
Azir11 games
Azir: 22.1% earned gold share and 24.5% damage share. Means across the same 11 games with both values available; 11 total champion games.24%
?
Akali8 games
Akali: 23.6% earned gold share and 26.0% damage share. Means across the same 8 games with both values available; 9 total champion games.26%
?
Syndra8 games
Syndra: 21.9% earned gold share and 27.1% damage share. Means across the same 8 games with both values available; 9 total champion games.27%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
174 games
Opponent
WinsLosses
Win rate
T1T1T1: 21 wins, 18 losses in 39 recorded games, 53.8% win rate. 2026.54%
GEGen.GGen.G: 9 wins, 17 losses in 26 recorded games, 34.6% win rate. 2026.35%
DKDplus KiaDplus Kia: 15 wins, 6 losses in 21 recorded games, 71.4% win rate. 2026.71%
BGBilibili GamingBilibili Gaming: 4 wins, 7 losses in 11 recorded games, 36.4% win rate. 2026.36%
KRKT RolsterKT Rolster: 6 wins, 5 losses in 11 recorded games, 54.5% win rate. 2026.55%
NRNongshim RedForceNongshim RedForce: 6 wins, 4 losses in 10 recorded games, 60.0% win rate. 2026.60%
DSDN SOOPersDN SOOPers: 8 wins, 1 losses in 9 recorded games, 88.9% win rate. 2026.89%
HBHANJIN BRIONHANJIN BRION: 8 wins, 1 losses in 9 recorded games, 88.9% win rate. 2026.89%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
167 games
75.9%win rate when ahead at 15 minutes 60 wins from 79 games
Gold difference compares players in the same role. 7 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Zeka’s 2026 performances. Select a point to open its story.
167 plotted games
WinLoss— Median in selection
167 / 174 selected games have both values.Median damage / min: 682
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
24 champions in this selection
24 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?22 of 174 games in this selection.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 15. Number of games won in this selection. Based on 22 of 22 games.
Losses: 7. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games.
KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 22 games. Games without the required stats are excluded.
CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 20 of 22 games. Games without the required stats are excluded.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
?16 of 174 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 10. Number of games won in this selection. Based on 16 of 16 games.
Losses: 6. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 7.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 701. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?16 of 174 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 10. Number of games won in this selection. Based on 16 of 16 games.
Losses: 6. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 6.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 882. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?16 of 174 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 11. Number of games won in this selection. Based on 16 of 16 games.
Losses: 5. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 7.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?12 of 174 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 8. Number of games won in this selection. Based on 12 of 12 games.
Losses: 4. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded.
Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 174 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 715. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 174 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 6.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded.
Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 174 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 9.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded.
CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 174 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 174 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
1–10 of 24 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 100.0%. The percentage of games won. Based on 7 of 7 games.
KDA: 14.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 7.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 814. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 718. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Win rate: 74.5%. The percentage of games won. Based on 47 of 47 games.
KDA: 6.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Win rate: 50.0%. The percentage of games won. Based on 38 of 38 games.
KDA: 5.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 6.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
1–9 of 9 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
479
43.4
44 games · 123 peers
2020
Tier 1
CS / min
7.77
12.1
44 games · 125 peers
2020
Tier 1
Kill participation
67.8%
56.1
44 games · 124 peers
2020
Tier 1
Damage share
26.7%
53.3
44 games · 123 peers
2020
Tier 1
Gold diff @15
+88
62.3
44 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
0.94
14.6
44 games · 124 peers
2021
Tier 1
Damage / min
472
45.2
82 games · 125 peers
2021
Tier 1
CS / min
8.25
46.0
82 games · 125 peers
2021
Tier 1
Kill participation
70.3%
84.7
82 games · 125 peers
2021
Tier 1
Damage share
24.0%
31.5
82 games · 125 peers
2021
Tier 1
Gold diff @15
−126
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
0.96
16.1
82 games · 125 peers
2022
Tier 1
Damage / min
540
67.8
104 games · 116 peers
2022
Tier 1
CS / min
9.14
95.7
104 games · 116 peers
2022
Tier 1
Kill participation
67.6%
58.3
102 games · 116 peers
2022
Tier 1
Damage share
26.4%
53.0
104 games · 116 peers
2022
Tier 1
Gold diff @15
+82
64.8
104 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2022
Tier 1
Vision / min
1.12
52.2
104 games · 116 peers
2023
Tier 1
Damage / min
549
34.3
115 games · 106 peers
2023
Tier 1
CS / min
9.47
99.0
115 games · 106 peers
2023
Tier 1
Kill participation
64.3%
28.6
114 games · 106 peers
2023
Tier 1
Damage share
26.8%
45.7
115 games · 106 peers
2023
Tier 1
Gold diff @15
+106
72.6
115 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.24
68.6
115 games · 106 peers
2024
Tier 1
Damage / min
669
53.0
112 games · 101 peers
2024
Tier 1
CS / min
9.52
93.0
112 games · 101 peers
2024
Tier 1
Kill participation
67.6%
59.0
112 games · 101 peers
2024
Tier 1
Damage share
27.5%
49.0
112 games · 101 peers
2024
Tier 1
Gold diff @15
+212
78.0
112 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
2024
Tier 1
Vision / min
1.39
86.0
112 games · 101 peers
2025
Tier 1
Damage / min
682
60.9
121 games · 65 peers
2025
Tier 1
CS / min
8.67
68.8
121 games · 65 peers
2025
Tier 1
Kill participation
64.2%
20.3
121 games · 65 peers
2025
Tier 1
Damage share
25.3%
34.4
121 games · 65 peers
2025
Tier 1
Gold diff @15
+66
72.9
121 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
2025
Tier 1
Vision / min
1.20
79.7
121 games · 65 peers
2026
Tier 1
Damage / min
690
77.3
99 games · 67 peers
2026
Tier 1
CS / min
9.12
66.7
99 games · 67 peers
2026
Tier 1
Kill participation
69.0%
87.9
99 games · 67 peers
2026
Tier 1
Damage share
24.5%
50.0
99 games · 67 peers
2026
Tier 1
Gold diff @15
+207
90.2
99 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 167 of 174 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2026 · All seasons · 48 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
2025
2026
Total
?Azir
108
?Ahri
68
?Yone
64
?Sylas
61
?Akali
53
?Taliyah
45
?Ryze
37
?Orianna
36
All games
44
82
130
115
124
164
174
833
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 174. Number of individual games played in this selection. Based on 174 of 174 games.
Wins: 110. Number of games won in this selection. Based on 174 of 174 games.
Losses: 64. Number of games lost in this selection. Based on 174 of 174 games.
Win rate: 63.2%. The percentage of games won. Based on 174 of 174 games.
KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 174 of 174 games.
Kills / game: 5.13. Average kills per game. Based on 174 of 174 games.
Deaths / game: 2.18. Average deaths per game. Based on 174 of 174 games.
Assists / game: 6.74. Average assists per game. Based on 174 of 174 games.
Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 167 of 174 games. Games without the required stats are excluded.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 167 of 174 games. Games without the required stats are excluded.
Gold / min: 433. Total gold gained per minute, averaged across games. Based on 167 of 174 games. Games without the required stats are excluded.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 174 of 174 games.
Games: 164. Number of individual games played in this selection. Based on 164 of 164 games.
Wins: 105. Number of games won in this selection. Based on 164 of 164 games.
Losses: 59. Number of games lost in this selection. Based on 164 of 164 games.
Win rate: 64.0%. The percentage of games won. Based on 164 of 164 games.
KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 164 of 164 games.
Kills / game: 4.14. Average kills per game. Based on 164 of 164 games.
Deaths / game: 2.45. Average deaths per game. Based on 164 of 164 games.
Assists / game: 6.73. Average assists per game. Based on 164 of 164 games.
Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 164 of 164 games.
CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 164 of 164 games.
Gold / min: 419. Total gold gained per minute, averaged across games. Based on 164 of 164 games.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 164 of 164 games.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 84. Number of games won in this selection. Based on 124 of 124 games.
Losses: 40. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 67.7%. The percentage of games won. Based on 124 of 124 games.
KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 4.31. Average kills per game. Based on 124 of 124 games.
Deaths / game: 1.77. Average deaths per game. Based on 124 of 124 games.
Assists / game: 5.61. Average assists per game. Based on 124 of 124 games.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games.
CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games.
Gold / min: 444. Total gold gained per minute, averaged across games. Based on 124 of 124 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 61. Number of games won in this selection. Based on 115 of 115 games.
Losses: 54. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 53.0%. The percentage of games won. Based on 115 of 115 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 3.24. Average kills per game. Based on 115 of 115 games.
Deaths / game: 2.00. Average deaths per game. Based on 115 of 115 games.
Assists / game: 4.16. Average assists per game. Based on 115 of 115 games.
Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games.
CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 115 games. Games without the required stats are excluded.
Games: 130. Number of individual games played in this selection. Based on 130 of 130 games.
Wins: 71. Number of games won in this selection. Based on 130 of 130 games.
Losses: 59. Number of games lost in this selection. Based on 130 of 130 games.
Win rate: 54.6%. The percentage of games won. Based on 130 of 130 games.
KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games.
Kills / game: 3.35. Average kills per game. Based on 130 of 130 games.
Deaths / game: 1.83. Average deaths per game. Based on 130 of 130 games.
Assists / game: 4.78. Average assists per game. Based on 130 of 130 games.
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 130 games.
CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 130 of 130 games.
Gold / min: 417. Total gold gained per minute, averaged across games. Based on 130 of 130 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 130 games. Games without the required stats are excluded.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 40. Number of games won in this selection. Based on 82 of 82 games.
Losses: 42. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 48.8%. The percentage of games won. Based on 82 of 82 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 3.30. Average kills per game. Based on 82 of 82 games.
Deaths / game: 2.06. Average deaths per game. Based on 82 of 82 games.
Assists / game: 5.62. Average assists per game. Based on 82 of 82 games.
Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 19. Number of games won in this selection. Based on 44 of 44 games.
Losses: 25. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 43.2%. The percentage of games won. Based on 44 of 44 games.
KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 3.66. Average kills per game. Based on 44 of 44 games.
Deaths / game: 1.43. Average deaths per game. Based on 44 of 44 games.
Assists / game: 4.39. Average assists per game. Based on 44 of 44 games.
Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #40 · 6 years with recorded achievements
Zeka · 1 recorded Worlds title. 2022 worlds 2022.
Zeka · 3 recorded Other int. titles. 2026 Mid-Season Invitational 2026; 2026 Asian Games 2026; 2025 First Stand 2025.
3
Other int.
Zeka · 2 recorded Domestic titles. 2025 LCK Cup 2025; 2024 LCK 2024 Summer Playoffs. Includes verified championship, cup and conference trophies.
Zeka · 9 recorded major honors. All-Pro 2nd team: 2; All-Pro 3rd team: 2; Finals MVP: 2; Player of the Split: 1; Player of the Year: 1; Position of the Year: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Official completed final and independently corroborated team result; five exact accepted final game appearances establish actual participation. No complete-edition or full-career claim.
5 games played.
Riot Games / LoL Esports ↗Reserved rights. Bounded supervised local factual review only; public/commercial feed and redistribution clearance pending.
Wikipedia contributors ↗CC BY-SA 4.0 text attribution and share-alike obligations; source citations preserved. Public integration clearance pending.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2022 · worlds 2022 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2023 · LCK · lck-2023-summer. Zeka.
2024 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2024 · LCK · lck-2024-spring. Zeka.
2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2024 · LCK · lck-2024-summer. Zeka.
2022 · Player of the Year · 24 points. Player of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Player of the Year · 2022 · LCK · lck-2022-spring. Zeka.
season · season · selection: expert. Base points 24; credited 24. Overlap: complement-half.
2026 · All-Pro 2nd team · 8 points. Annual All-Pro budget 8 / 1 season period = 8 points. Periods without an award are not redistributed. All-Pro 2nd team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2026 · LCK · lck-2026-season. Zeka.
2022 · Mid of the Year · 4 points. Mid of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Mid of the Year · 2022 · LCK · lck-2022-annual. Zeka.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2025 · First Stand 2025 · 30 points. First Stand 2025: champion 30 × final placement 1 = 30 points. Verified actual participation; recipient coverage remains partial.
2026 · Asian Games 2026 · 15 points. Asian Games 2026: champion 15 × final placement 1 = 15 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.