Where Zeitnot stands
2018 · Bot · Domestic games
Berkay Aşıkuzun
All leagues · All positions
2018 · Bot · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore Zeitnot’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 20 of 94 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 18. Number of games won in this selection. Based on 20 of 20 games. | Losses: 2. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 90.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 6.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. | CS / min: 10.02. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 13 of 94 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 7.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 756. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 10.44. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 94 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 10. Number of games won in this selection. Based on 12 of 12 games. | Losses: 2. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 736. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 10.29. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 94 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 747. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. | CS / min: 10.20. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 94 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 10.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 669. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 10.12. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 94 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 10.44. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 94 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 9.95. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 94 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 15.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.21. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 94 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 94 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Mid-Season Invitational 2018 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 10.10. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| RR 2018 · Rift Rivals · LCL-TCL-VCS | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| TCL 2018 · Summer | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 65.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| TCL 2018 · Winter | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 92.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 8.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 721. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 10.52. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| TCL 2018 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 787. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 10.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| Worlds 2018 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 10.38. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Oct 2018 | Worlds 2018 | Papara SuperMassivevsG-Rex | Series ↗ | Lucian | Loss | 1 / 4 / 6 |
| 7 Oct 2018 | Worlds 2018 | Papara SuperMassivevsG-Rex | Series ↗ | Lucian | Loss | 4 / 4 / 5 |
| 7 Oct 2018 | Worlds 2018 | Papara SuperMassivevsG-Rex | Series ↗ | Xayah | Loss | 5 / 2 / 4 |
| 7 Oct 2018 | Worlds 2018 | Papara SuperMassivevsG-Rex | Series ↗ | Kai'Sa | Win | 12 / 0 / 1 |
| 4 Oct 2018 | Worlds 2018 | Papara SuperMassivevsG2 Esports | Series ↗ | Ashe | Loss | 0 / 3 / 2 |
| 4 Oct 2018 | Worlds 2018 | Papara SuperMassivevsAscension Gaming | Series ↗ | Varus | Win | 10 / 4 / 3 |
| 4 Oct 2018 | Worlds 2018 | Papara SuperMassivevsG2 Esports | Series ↗ | Caitlyn | Loss | 4 / 1 / 6 |
| 2 Oct 2018 | Worlds 2018 | Papara SuperMassivevsAscension Gaming | Series ↗ | Lucian | Win | 1 / 0 / 6 |
| 2 Oct 2018 | Worlds 2018 | Papara SuperMassivevsG2 Esports | Series ↗ | Varus | Win | 2 / 0 / 3 |
| 16 Sept 2018 | TCL 2018 · Summer | Papara SuperMassivevsRoyal Bandits | Series ↗ | Varus | Win | 5 / 4 / 13 |
| 16 Sept 2018 | TCL 2018 · Summer | Papara SuperMassivevsRoyal Bandits | Series ↗ | Varus | Win | 9 / 3 / 9 |
| 16 Sept 2018 | TCL 2018 · Summer | Papara SuperMassivevsRoyal Bandits | Series ↗ | Ashe | Win | 7 / 1 / 9 |
| 16 Sept 2018 | TCL 2018 · Summer | Papara SuperMassivevsRoyal Bandits | Series ↗ | Kai'Sa | Loss | 1 / 3 / 2 |
| 2 Sept 2018 | TCL 2018 · Summer | Papara SuperMassivevsFenerbahçe Esports | Series ↗ | Kog'Maw | Win | 9 / 5 / 11 |
| 2 Sept 2018 | TCL 2018 · Summer | Papara SuperMassivevsFenerbahçe Esports | Series ↗ | Caitlyn | Win | 10 / 3 / 3 |
| 2 Sept 2018 | TCL 2018 · Summer | Papara SuperMassivevsFenerbahçe Esports | Series ↗ | Jhin | Win | 9 / 2 / 11 |
| 2 Sept 2018 | TCL 2018 · Summer | Papara SuperMassivevsFenerbahçe Esports | Series ↗ | Jhin | Loss | 7 / 0 / 3 |
| 19 Aug 2018 | TCL 2018 · Summer | Papara SuperMassivevsBursaspor Esports | Series ↗ | Jhin | Win | 7 / 1 / 9 |
| 18 Aug 2018 | TCL 2018 · Summer | Papara SuperMassivevsDark Passage | Series ↗ | Kai'Sa | Win | 8 / 0 / 4 |
| 13 Aug 2018 | TCL 2018 · Summer | Papara SuperMassivevsHWA Gaming | Series ↗ | Varus | Loss | 5 / 2 / 6 |
| 12 Aug 2018 | TCL 2018 · Summer | Papara SuperMassivevsTeam AURORA | Series ↗ | Varus | Win | 6 / 2 / 6 |
| 11 Aug 2018 | TCL 2018 · Summer | Papara SuperMassivevsFenerbahçe Esports | Series ↗ | Varus | Win | 8 / 0 / 3 |
| 6 Aug 2018 | TCL 2018 · Summer | Papara SuperMassivevsRoyal Bandits | Series ↗ | Xayah | Loss | 2 / 3 / 3 |
| 5 Aug 2018 | TCL 2018 · Summer | Papara SuperMassivevsYouthCrew Esports | Series ↗ | Ashe | Loss | 2 / 4 / 3 |
| 4 Aug 2018 | TCL 2018 · Summer | Papara SuperMassivevsBursaspor Esports | Series ↗ | Jhin | Loss | 1 / 2 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 641 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.32 | 55.7 | 41 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 67.6% | 29.9 | 41 games · 98 peers |
| 2015 | Tier 1 | Damage share | 29.7% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +417 | 95.7 | 41 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 656 | 94.6 | 55 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.37 | 39.6 | 55 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 67.5% | 31.6 | 54 games · 115 peers |
| 2016 | Tier 1 | Damage share | 30.0% | 92.4 | 55 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +270 | 89.0 | 55 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 642 | 98.1 | 69 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.09 | 69.1 | 69 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 65.9% | 58.2 | 69 games · 123 peers |
| 2017 | Tier 1 | Damage share | 28.8% | 91.6 | 69 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +435 | 93.3 | 69 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.50 | 35.0 | 69 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 726 | 99.2 | 70 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.15 | 83.2 | 70 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 75.0% | 95.4 | 70 games · 132 peers |
| 2018 | Tier 1 | Damage share | 32.3% | 89.3 | 70 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +799 | 100.0 | 70 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.10 | 32.1 | 70 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 545 | 76.9 | 50 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.62 | 66.9 | 50 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 71.0% | 92.6 | 50 games · 122 peers |
| 2019 | Tier 1 | Damage share | 29.5% | 71.9 | 50 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +667 | 98.3 | 50 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.02 | 17.1 | 50 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 495 | 33.3 | 46 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.76 | 30.3 | 46 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 65.0% | 29.5 | 46 games · 123 peers |
| 2020 | Tier 1 | Damage share | 26.5% | 31.7 | 46 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +685 | 100.0 | 46 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.16 | 28.3 | 46 games · 121 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. Season labels follow the competition season.
2015–2023 · All seasons · 26 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|
| Ezreal | 65 | |||||||
| Lucian | 49 | |||||||
| Caitlyn | 37 | |||||||
| Varus | 31 | |||||||
| Ashe | 27 | |||||||
| Kalista | 26 | |||||||
| Sivir | 26 | |||||||
| Xayah | 24 | |||||||
| All games | 47 | 67 | 87 | 94 | 51 | 58 | 19 | 423 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 8. Number of games won in this selection. Based on 19 of 19 games. | Losses: 11. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 3.53. Average kills per game. Based on 19 of 19 games. | Deaths / game: 2.68. Average deaths per game. Based on 19 of 19 games. | Assists / game: 5.58. Average assists per game. Based on 19 of 19 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2020 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 35. Number of games won in this selection. Based on 58 of 58 games. | Losses: 23. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 60.3%. The percentage of games won. Based on 58 of 58 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 4.05. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.36. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.69. Average assists per game. Based on 58 of 58 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2019 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 35. Number of games won in this selection. Based on 51 of 51 games. | Losses: 16. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 68.6%. The percentage of games won. Based on 51 of 51 games. | KDA: 6.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 4.57. Average kills per game. Based on 51 of 51 games. | Deaths / game: 1.69. Average deaths per game. Based on 51 of 51 games. | Assists / game: 6.00. Average assists per game. Based on 51 of 51 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 462. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2018 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 68. Number of games won in this selection. Based on 94 of 94 games. | Losses: 26. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 72.3%. The percentage of games won. Based on 94 of 94 games. | KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 5.45. Average kills per game. Based on 94 of 94 games. | Deaths / game: 1.98. Average deaths per game. Based on 94 of 94 games. | Assists / game: 6.02. Average assists per game. Based on 94 of 94 games. | Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 94 games. Games without the required stats are excluded. | CS / min: 10.10. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 477. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2017 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 58. Number of games won in this selection. Based on 87 of 87 games. | Losses: 29. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 66.7%. The percentage of games won. Based on 87 of 87 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 4.61. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.52. Average deaths per game. Based on 87 of 87 games. | Assists / game: 5.99. Average assists per game. Based on 87 of 87 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 87 games. Games without the required stats are excluded. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2016 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 43. Number of games won in this selection. Based on 67 of 67 games. | Losses: 24. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 64.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 4.12. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.66. Average deaths per game. Based on 67 of 67 games. | Assists / game: 5.04. Average assists per game. Based on 67 of 67 games. | Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 67 games. Games without the required stats are excluded. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. |
| 2015 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 31. Number of games won in this selection. Based on 47 of 47 games. | Losses: 16. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 66.0%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 4.98. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.94. Average deaths per game. Based on 47 of 47 games. | Assists / game: 6.13. Average assists per game. Based on 47 of 47 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 47 games. Games without the required stats are excluded. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · SuperMassive Esports | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · SuperMassive e-Sports | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20182018 · worlds · Super Massive e-Sports | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · SuperMassive e-Sports | Place 7 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
No results in this selection.
No results in this selection.