Where Yui stands
2019 · Support · Domestic games
Yang En-Jian杨恩健
All leagues · All positions
2019 · Support · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 40 games without a complete snapshot are excluded.
Explore Yui’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 24 of 143 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 13. Number of games won in this selection. Based on 24 of 24 games. | Losses: 11. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 24 games. Games without the required stats are excluded. | CS / min: 2.14. Minions and monsters killed per minute, averaged across games. Based on 23 of 24 games. Games without the required stats are excluded. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 18 of 143 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 104. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 2.15. Minions and monsters killed per minute, averaged across games. Based on 16 of 18 games. Games without the required stats are excluded. | Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 143 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 12. Number of games won in this selection. Based on 17 of 17 games. | Losses: 5. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 17 games. Games without the required stats are excluded. | CS / min: 0.72. Minions and monsters killed per minute, averaged across games. Based on 15 of 17 games. Games without the required stats are excluded. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 12 of 143 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.94. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 143 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 12 games. Games without the required stats are excluded. | CS / min: 1.71. Minions and monsters killed per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 143 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. | CS / min: 0.43. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 143 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 7.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 9 games. Games without the required stats are excluded. | CS / min: 0.47. Minions and monsters killed per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 143 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 6 games. Games without the required stats are excluded. | CS / min: 2.43. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 143 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.75. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 143 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.23. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2019 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| LDL 2019 · Spring | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Win rate: 57.9%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 76 games. Games without the required stats are excluded. | CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 68 of 76 games. Games without the required stats are excluded. |
| LDL 2019 · Summer | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Win rate: 57.6%. The percentage of games won. Based on 66 of 66 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 22 Dec 2019 | Demacia Cup 2019 | Bilibili GamingvsShu Dai Xiong Gaming | Nautilus | Loss | 1 / 6 / 5 |
| 17 Sept 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsInvictus Gaming Young | Nautilus | Loss | 1 / 6 / 8 |
| 17 Sept 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsInvictus Gaming Young | Alistar | Loss | 2 / 4 / 6 |
| 17 Sept 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsInvictus Gaming Young | Rakan | Loss | 0 / 3 / 6 |
| 15 Sept 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsLegend Esport Gaming | Rakan | Win | 0 / 1 / 7 |
| 15 Sept 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsLegend Esport Gaming | Yuumi | Win | 1 / 3 / 18 |
| 15 Sept 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsLegend Esport Gaming | Alistar | Win | 1 / 1 / 11 |
| 15 Sept 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsLegend Esport Gaming | Alistar | Loss | 0 / 6 / 9 |
| 5 Sept 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsLNG Academy | Nautilus | Win | 1 / 2 / 9 |
| 5 Sept 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsLNG Academy | Morgana | Loss | 1 / 6 / 7 |
| 5 Sept 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsLNG Academy | Lux | Win | 1 / 0 / 12 |
| 4 Sept 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsEDG Youth Team | Bard | Loss | 1 / 5 / 12 |
| 4 Sept 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsEDG Youth Team | Rakan | Win | 3 / 1 / 16 |
| 4 Sept 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsEDG Youth Team | Rakan | Loss | 2 / 4 / 5 |
| 1 Sept 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsLinGan e-Sports | Pyke | Win | 3 / 3 / 13 |
| 1 Sept 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsLinGan e-Sports | Thresh | Win | 1 / 4 / 19 |
| 29 Aug 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsD7G Esports Club | Thresh | Win | 0 / 6 / 11 |
| 29 Aug 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsD7G Esports Club | Braum | Win | 0 / 3 / 17 |
| 25 Aug 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsVP Game | Morgana | Win | 0 / 1 / 8 |
| 25 Aug 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsVP Game | Thresh | Win | 4 / 0 / 12 |
| 23 Aug 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsFunPlus Phoenix Blaze | Volibear | Loss | 1 / 5 / 6 |
| 23 Aug 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsFunPlus Phoenix Blaze | Braum | Loss | 0 / 3 / 9 |
| 23 Aug 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsFunPlus Phoenix Blaze | Tahm Kench | Win | 1 / 3 / 17 |
| 21 Aug 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsSuning-S | Jarvan IV | Loss | 0 / 5 / 4 |
| 21 Aug 2019 | LDL 2019 · Summer | Bilibili Gaming JuniorvsSuning-S | Braum | Win | 0 / 1 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 161 | 64.4 | 21 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.12 | 35.0 | 21 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 64.2% | 24.2 | 21 games · 121 peers |
| 2020 | Tier 1 | Damage share | 9.6% | 87.3 | 21 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −15 | 42.4 | 21 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.47 | 52.5 | 21 games · 119 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. Season labels follow the competition season.
2018–2021 · All seasons · 28 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|
| Tahm Kench | 39 | ||||
| Braum | 33 | ||||
| Thresh | 27 | ||||
| Alistar | 23 | ||||
| Rakan | 21 | ||||
| Nautilus | 15 | ||||
| Morgana | 13 | ||||
| Yuumi | 9 | ||||
| All games | 62 | 143 | 37 | 12 | 254 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 0.67. Average kills per game. Based on 12 of 12 games. | Deaths / game: 3.50. Average deaths per game. Based on 12 of 12 games. | Assists / game: 9.17. Average assists per game. Based on 12 of 12 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 234. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2020 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 15. Number of games won in this selection. Based on 37 of 37 games. | Losses: 22. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 40.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 0.73. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.24. Average deaths per game. Based on 37 of 37 games. | Assists / game: 8.24. Average assists per game. Based on 37 of 37 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 37 games. Games without the required stats are excluded. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2019 | Games: 143. Number of individual games played in this selection. Based on 143 of 143 games. | Wins: 82. Number of games won in this selection. Based on 143 of 143 games. | Losses: 61. Number of games lost in this selection. Based on 143 of 143 games. | Win rate: 57.3%. The percentage of games won. Based on 143 of 143 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 143 of 143 games. | Kills / game: 0.76. Average kills per game. Based on 143 of 143 games. | Deaths / game: 3.00. Average deaths per game. Based on 143 of 143 games. | Assists / game: 9.02. Average assists per game. Based on 143 of 143 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 143 games. Games without the required stats are excluded. | CS / min: 1.44. Minions and monsters killed per minute, averaged across games. Based on 135 of 143 games. Games without the required stats are excluded. | Gold / min: 264. Total gold gained per minute, averaged across games. Based on 115 of 143 games. Games without the required stats are excluded. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 143 games. |
| 2018 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 38. Number of games won in this selection. Based on 62 of 62 games. | Losses: 24. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 61.3%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 0.90. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.52. Average deaths per game. Based on 62 of 62 games. | Assists / game: 7.89. Average assists per game. Based on 62 of 62 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 264. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20192019 · LPL · Bilibili Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 1 games played.
|
No results in this selection.